鬼谷八荒 Tale of Immortal - IceDoubleshot
[0.8.4008 Version update] Updated at 22:00 on October 24, 2021

1. Added the scene of the sect war summit battlefield.

2. Fixed the problem that the main cultivation method obtained after the sect was destroyed did not follow the relocation to the new sect.

3. Fixed the problem of incorrect display of the destiny available in the Wayborne Path of the heaven chosen NPC.

4. Fixed the problem that the character generated by the old file Destiny (Nature) (true love) did not become heaven chosen NPC.

5. Optimized that the heaven chosen NPCs will no longer get the Destiny (Quick Escape), and heaven chosen NPCs that have already got this Destiny will not have this effect on players.

6. Fixed the problem that even when giving props needed for troubles to the heaven chosen NPCs, they would be rejected.

7. Fixed the problem that the heaven chosen NPCs might select the same Destiny when choosing their nature Destiny.

8. Fixed the problem that when viewing disciples in the council hall interface, the information of the sect leader could not be viewed.

9. Fixed the problem that the spirit fruit would not be consumed correctly under certain circumstances when transforming the spirit of a legendary beast.

10. Optimized the function that spirit fruits are more likely to appear in the medicinal materials of the Treasure Pavilion.

11. Adjusted the output probability and sale price of props in the Treasure Pavilion.

12. Fixed the problem of incorrect territory and status when viewing friendly clans or hostile sects in the council hall under certain circumstances.

13. Optimized the task difficulty of the clan task (Runaway Disciple, Killing Monsters).

14. Fixed the problem of incorrect display of the leader's activation of the inheritance special effects in the sect war.

15. Optimized the special effects of the Destiny (Tiger's Spirit, Dragon's Soul.

16. Fixed the problem that the opponent's character may disappear during the dialogue of the sect competition event.

17. Fixed the problem that when the sect competition points race failed to advance to the ring match, clicking the exit button would get stuck.

18. Optimized the function that the button is changed to [forfeit] when no one is selected to participate in the competition points group match.

19. Fixed the problem that after the sect competition, the time is the end of the month but you can cultivate.

20. Optimized the selection rules when the clan appoints the acting Grand Elder.

21. Optimized the problem that when imparting Wayborne Seed to NPCs, they may be rejected even if the intimacy is high.

22. Fixed the problem that a black box appears when the Umber Beast BOSS uses skills.

23. Fixed the problem that the backpack was not refreshed in time after opening the treasure chest.

24. Fixed the problem that the disciples selected for relocation did not all enter the new sect.

25. Fixed the problem that the clan's clan master did not change when its remnant forces successfully counterattacked after the sect was destroyed.

26. Fixed the problem that players could change their names when they went to any sect.

27. Fixed the problem that the disciples chose to stay behind after the branch exterminated other clans were the disciples of the headquarters.

28. Fixed the problem that after the sect war, the award conference might get stuck.

29. Fixed the problem that the relationship displayed in the sect territory interface of the council hall was incorrect.


30. Fixed the issue that in some cases, there was no feedback when talking with the divine beast.


[0.8.4007 Version update] Updated at 00:00 on October 24, 2021
1. Fixed the problem that the sect war may get stuck when the player is not the sect leader of the attacking side.

2. Optimized the speed of creating archives.

3. Slightly adjusted downward the number of heaven-chosen NPCs.

4. Fixed the problem that the game might get stuck when imparting the seed of Taoist.

5. Optimized the NPC’s worry trigger interval and reduced the trigger frequency.

6. Fixed the problem of invalid sect pass order.

7. Added the function that elders can automatically assign mission in the sect mission hall.

8. Added a new text for the explanation of the martial in the Manual Library, explaining how to increase it.

9. Added the text on how to pass on the heart of a Taoist in the sect inquiring information.

10. Added the text of the instructions on how to teach the heart of a Taoist in the heart of a Taoist interface.

11. Fixed the problem that the game may get stuck when recruiting NPCs.

12. Fixed the problem that the tabs are not displayed correctly after the purchase of the Treasure Pavilion.

13. Fixed the problem that the original sect leader would disappear after the player became the leader.

14. Fixed the problem that the sect war may not trigger.

15. Fixed the problem that the Signal Fire Turret may show incorrect status.

16. Fixed the problem that the award ceremony may be stuck after the war.

17. Fixed the problem that the number of kills in the award ceremony after the war was displayed as 0.

18. Fixed the problem that the button to leave the lower left corner of the award ceremony may flicker.

19. Fixed the problem that if the enemy sect is close to the edge of the map, the flying boat may fly outside the map and cause the game to get stuck during the war attack.

20. Fixed the problem that clan contribution is not enough, but still can sign up for promotion to Elder and Grand Elder.

21. Fixed the problem that there is no feedback on the expansion of the sect territory.

22. Fixed the problem that the expansion of the sect's territory will lead to game jamming after reaching the upper limit.

23. Optimized the consumption rules of the sect's resources and the output values of the named disciples when performing tasks (some sects with too few resources due to the original consumption rules will be replenished once after the update).

24. Fixed the problem of entering the legendary beast battlefield under certain circumstances may be stuck.

25. Fixed the problem that the legendary beast may be stuck out of the boundary by certain skills in sect war.

26. Fixed the problem that the HP bar in the sect competition preparation screen was incorrectly displayed.

27. Fixed the problem that the sect competition NPC takes too long.

28. Fixed the problem of incorrect display of character information in the sect external affairs log.
29. Fixed the problem that the plot of the sect mission (cleaning the sect) might get stuck.

30. Fixed the problem that the sect mission (Assist in wiping out the invaders) might drop incorrect props.

31. Fixed the problem that the power value is incorrect when resurrecting NPCs.

32. Fixed the problem that the description of the effect of Destiny (Great virtue carries all the things )was incorrect.

33. Fixed the problem that the button in the interface was not refreshed after the use of the Spirit Pavilion.

34. Fixed the problem that after receiving NPC's worry quest, it might not be able to enter the archive.

35. Fixed the problem that the output log of sect resource points was not displayed correctly.

36. Fixed the problem of incorrect good feeling after extinguishing the sect.

37. Fixed the problem that some dynamic drawing animations were not smooth.

38. Optimized the prompt instructions when withdrawing from the sect.

39. Optimized the display content of the main interface of the sect.
Star Traders: Frontiers - Trese Brothers

Update #282 takes a detour to catch up on some balance work we've been testing and tuning. We've heard from the community, watched in play and analyzed the data about how craft measure up to regular capital ship weaponry and are making some changes with this update to help tip the scales a bit. Across the spectrum -- Bombers, Interdictors and Autocannons are all more dangerous as of Update #282. We have to tread carefully with these types of updates as enemy carriers gain all the bonuses, so keep in mind that they will be hitting harder after Update #282 and be sure to you have your anti-craft strategy in place by (usually) year 8 to 12.

If you're enjoying the pace of updates, be sure to tell a friend and leave a review.

What’s the latest on Cyber Knights?
Development on our next game, Cyber Knights: Flashpoint, proceeds apace. We’re currently working toward the private alpha test for Kickstarter backers, following the same process we used for Star Traders: Frontiers. But you can view the latest updates on the CKF Steam page (make sure you’ve wishlisted and followed!), or join us for behind-the-scenes discussion and development snapshots in our Discord.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Bomber and Interdictor Upgrades
With Update #282, we've ratcheted up the damage across the spectrum in small craft to keep them competitive with other ship weapons, especially as more powerful weapons are coming online through story arcs. All Interdictor rockets and Bomber bombs have gained around +10% to +20% Radiation Damage, depending on their class. In addition, standard Damage base (the static, unrolled part of the damage) has gone up around +10% per craft as well.

While they take a few turns to deliver their destructive payload, Bombers are now tearing apart enemy hulls even more effectively and your Interdictors are even better prepared to shoot down other craft.

But, if the craft are hitting harder ...


Autocannons Strike Back!
As the entire damage balance getting more savage, its key that Autocannons strike back even harder. Across the board, ACs are now more accurate when attacking small craft, anywhere from +2% to +7% in the attacks. All the more reason to make sure you're craft are defensively prepared to avoid enemy fire and even better to shoot down incoming enemy craft.

Class 7 Craft: New Weapons
When the class 7 Bomber and Interdictor were added a linking issue wasn't caught that left them with the weapons from the class 6 craft. We've now resolved this issue and properly linked the Trifex Assault Mk2 Interdictor to its new and best in class Rockets as well as the deadly Trident DX9 Bomber to the best in class boom-boom!

All the more reason to cozy up to your factions and go shopping to upgrade what you've got in your carrier's hangars.


Shock Trooper's Single-Minded Strike
The Shock Trooper's Talent "Single-Minded Strike" has been upgraded to have a shorter cooldown (now 6 weeks) and a longer duration in ship combat (3 turns) as its effect is so narrow -- boarding, boarding, boarding! For those Shock Troopers helping to get their ship into range so they can get their snubber's barrels into range, enjoy the upgrades.

If you're enjoying the pace of updates, be sure to tell a friend and leave a review.

v3.2.13 - 10/23/2021
- New rocket weapon for "Trifex Assault Mk2" (class 7 Interdictor), best in class
- New bomb weapon for "Trident DX9" (class 7 Bomber), best in class
- Increased base Damage on all craft bomb weapons by 10%
- Increased Radiation Damage on all craft rocket and bomb weapons by 10-20%
- Increased Chance to Hit craft for all Autocannons
- Improved Shock Trooper's "Single-minded Strike" Talent to have 3 Turn Duration and reduced cooldown to 6 weeks
- Fixed typos and reported crashes
Oct 23, 2021
Reverse Defenders - Libragames
- Displayed the maximum number of waves during combat.
- Fixed that the operation settings are always displayed at the bottom of the screen at the start of a battle, and will continue to be displayed in TIPS if they were displayed in the previous battle.
- Added an image to the right side of the TIPS display to show the time until the next TIPS.
- Changed the font size of TIPS to be slightly larger.
- Added new TIPS.
4 Alice Magical Autistic Girls - Mia

Right here.
https://store.steampowered.com/app/1798450/
Other DLCs are also on the way: "Wallpapers", "Artbook" & "Ebook".
World of Guns: Gun Disassembly - -=NE=-
Sharps rifle has been released for World of Guns!

What's interesting in this model:
Disassembly/Assembly: 70 parts
Operation:
1. Fire, Reload
2.Additional: Rear Sight Adjustment, secondary trigger3. HD textures
4. Cutaway mode

PROMOCODE which unlocks Sharps rifle for free for the first 50 users: P85
Instructions: run the game, go to the main menu, open console by pressing ~, type promo <code>, use CAPS LOCK, press Enter
Example: promo P85
Attention on different languages key for console may be different
Promo code has to be entered in the main menu!
M.E.A.T. RPG - Mighty Squirrel
Challenging enemies you will encounter in the game

Rumors of a submarine wreck lying in the marshes have kept you up at night for a long time. The day finally came when you decided to set out and satisfy your curiosity. The unusual sight you found there, however, exceeded all your expectations.
The ghost of a man was roaming around the crashed machine, complaining and seemingly completely unaware of his untimely demise.
At the sight of you, the ghost cursed in a deafening voice, in the most cowboy style possible, and rushed to attack. The bullets of his ghostly six-shooter proved to be completely real and deadly. There was no room for the slightest mistake.



Face Bauer's restless spirit and help him complete his final journey!

As part of the series, we introduce you to the bosses you will encounter while exploring Washagami and the surrounding areas! Bauer's story is a reference to events whose importance you are not yet able to understand...

Soon we will reveal the next boss you will encounter on your path.

Hacker Simulator - locc_
Changes

  • Versions of craftable exploits will now update every 5 minutes, no matter if you still have active contracts.
  • Added a search-box to type the desired version, for dll and libraries, in the exploits tab from the BackStore website.
Moderium - allsaintsgamingdev
Shortly after Moderium was released the United States went into an unprecedented level of workplace change caused by Covid-19, while I am a single developer and I work at home any issues were not expected. However as limitations to outdoor activities and socializing were put into place this caused a significant hit to the amount of work I would be able to put into Moderium, pairing this with a new child since the pandemic hit I have been unable to put work into Moderium.

After putting years of work into the game and taken into consideration that there are no online system requirements, Moderium is set to be removed from the Steam store and will no longer be available for sale. This decision is stemming from a lack of time available to work on future development and as such All Saints Gaming, LLC. will also be closing down.

As there are no online components to Moderium the game will remain available to existing customers, this simply removes the ability to purchase the game moving forward - If you own Moderium currently you should see no difference moving forward.

I would like to thank those who have purchased this game for supporting it and hope you have enjoyed it and continue to enjoy it.
Oct 23, 2021
Heads Will Roll - death and rebirth
It has been a long time coming.

Hey guys!
We're glad to announce that the update 1.2 is finally here. With it comes a complete Russian localization of the game, a number of important bugfixes and several balance changes.

The balance changes are primarily aimed at making the game more challenging in a fun way — nerfing overpowered weapons and builds while buffing less favoured weapons and gameplay strategies. We undestand that at this point the balance is still significantly flawed and have a lot of ideas about how to fix this. With the Russian localization out of the way we will have a lot more time to implement these ideas, as well as finally releasing some new content.

Why did this update take so long?
Originally we promised to release 1.2 by the end of September but eneded up doing it almost a month late. This mainly happened due to us underestimating the amount of work that is required to do a proper localization of the game while still working our daily 9 to 5 jobs.
However on top of that September turned out to be a highly unlucky month for us. One of the team members had unpleasant health issues, another run into troubles at their workplace. My phone died, my car broke down twice in two weeks. It was rough, but we got through this.

Will the game be translated into other languages?
That depends on how well the game does financially. If it will be doing well then the localizations into other languages will definitely come. If it won't - then they won't either for obvious reasons.

What is next for Heads Will Roll?
With the localization out of the way we are free to concentrate on content updates and this is exactly what we will do. We will do our best to release at least one major content update before the New Year (new chapters, quests, features and girls). These kind of content updates will come either as patches or as DLCs.

Thanks for playing our game!
Stay tuned!

1917 Studious
Oct 23, 2021
Arcane Waters - burlin_gauna
- Fixed venom residue damaging dead players [4622]



- Fixed sticky venom residue not following the player it attaches to (due to rigidbody physics) [4622]


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