Bahamut, the creature breathing fire and frost, has got the power of death and divinity. However, Bahamut is suffering from anorexia these days, and his friend Nutritionist Cook is worried about him. Cook hopes you can collect the rare ingredients to cure Bahamut’s anorexia! What’s more, Angry Bahamut is in Cronus as well. It’s your time to fight!
Events: I. Anorectic Bahamut ▶ Collect Rare Ingredients ● Collect rare ingredients to cure Bahamut’s anorexia and gain Individual Food Points and Global Food Points. ● There are 5 ingredients in total. Check out the Food Points you can receive.
Rare Ingredients
Individual Food Points
Global Food Points
Nutritional Egg
8
1
Tasty Chicken Wing
40
3
Rainbow Cod
50
1
Mint Ginseng
300
3
Gold Fruit
2000
50
▶ Individual Food Points ● You’ll get Individual Food Points every time you submit the rare ingredients. Every 50 Individual Food Points earns you 1 Bahamut Treasure. ● When your Individual Food Points reach Phase 2/3/4/5/6/7/10, the Bahamut Treasure you get will be upgraded. ● Bahamut Treasure can be exchanged for Genius Coins or draw Bahamut’s gifts. ● Before Phase 11, you’ll win 1 Breakthrough Chest every time you reach a new phase. ● After reaching Phase 11, you’ll win 1 Genius Fruit every time you reach a new phase.
Breakthrough Chest (Open to get a random reward)
Rewards
Quantity
L65 Jungle Fire
1
Bright Rune
1
Primitive Rune
1
Genius Fruit
1
Demon Eye Fire Chest
1
5x Oracle Stone
1
Red Stone Bag
1
God Tear
1
Reborn Sphere +3
1
Fire Fragment
1
▶ Global Food Points ● You’ll contribute to Global Food Point collecting every time you submit the rare ingredients. There are 6 phases for Global Food Point collecting. ● Every time when it reaches a new phase, heroes who have reached Individual Phase 4/7 will get 1/2 extra Breakthrough Chest(s).
▶ Rankings ● You’ll be ranked according to the Individual Food Points you have collected. There are Daily Rankings and Total Rankings. ● You can win Genius Coins in Daily Ranking. ● Rewards of Total Rankings are listed in the table below:
Rank
Rewards
Attribute
1
Polar Dash
Unbound
Polar Dash Avatar Card
Unbound
Polar Dash Hairstyle Card
Unbound
2-3
Polar Dash
Bound
Polar Dash Avatar Card
Bound
Polar Dash Hairstyle Card
Bound
4-10
Polar Dash
Bound
▶ Genius Coin Store ● There are three types of stores that are opened based on your Points. ● The higher Ponits, the better items you can exchange.
Advanced Store (Points>=5000)
No.
Item Name
Attribute
Genius Coins Required
1
Bahamut Treasure
Unbound
2888
2
Genius Fruit
Unbound
299
3
3-star Demon Optional Box
Unbound
8000
4
31.5-star Universal XO Pack
Unbound
120
5
Element +13 Helmet Box
Unbound
6000
6
Element +13 Bracelet Box
Unbound
6000
7
Element +13 Armor Box
Unbound
6000
8
Element +13 Necklace Box
Unbound
6000
9
Element +13 Boots Box
Unbound
6000
10
Element +13 Weapon Box
Unbound
6000
11
V Distinctive F Chest 1-2
Bound
1100
12
V Distinctive F Chest 3-4
Bound
1100
13
V Distinctive F Chest 5-6
Bound
1100
14
V Distinctive F Chest 7-8
Bound
1100
15
Divine Box Essence
Unbound
250
16
25x Oracle Gem
Unbound
150
17
P8 Soul Stone
Unbound
2000
18
P7 Soul Stone
Unbound
1099
19
Minor ATT 60
Unbound
1299
20
Shift Stone
Unbound
1999
II. Angry Bahamut ● Besides Anorectic Bahamut, Angry Bahamut has also come to Cronus. It will appear in different places every day at 12:00/14:00/16:00/18:00/20:00/22:00. ● Pray to Frost Spirit to get Magic Ice and use it to attack Angry Bahamut and suppress its unstable breath to get Ambergris Stones!
Added 8 new scorching locations to the Volcanic biome
Jump across moving pillars over a massive pit of burning lava to reach the treasure in the Burning Pillar at the center
Hop over lava flowing hills and avoid pools of fiery pain
Find new power in a Research Base buried under lava
Added Thermoelectric Generators to Ficterra. These machines generate electricity from differences in temperature. The larger the difference, the more power. These can only be found in the Volcanic Biome and cannot be crafted
Taiga
Added 10 new serene locations to the Taiga biome
Explore the lodge, a sanctuary from the harsh wilds and a former place of meeting between peoples
Venture into the Ruins of the Rimekeep, but be wary, since danger may well remain
Take a rest in a cozy cabin complete with a bath
Climb the watchtowers to get a bird's eye view of the beautiful landscape
Spot a grizzly shaped rock
Other
Fixed textures issues on one side of inner round ramps
Moving Platform tech has been added to the game, this can be seen in the lava pillar puzzle
Added a system to give individual placeable objects their own components and save them, used with the moving platform tech and rogue volumes
Automated some background processes for quicker update deployment
* Notice board has collision * Water well has blue material as water * Ground less bright * Interaction Menu to enter the castle *Fixed * Put debug "Home" key to call rain * Added Save Game Slots
It’s been over a week since we launched Age of Darkness: Final Stand into early access! It’s flown by for us as we’ve tried to keep up with all your wonderful messages, feedback and reviews and take them all into consideration for the future.
A massive thanks for everyone in the community that has reported bugs and crashes you’ve come across while playing. It helps our team hugely to be able to find and fix them all the faster for the whole community.
For this update, we’ve included fixes for several types of crashes, corrections to UI and widely reported bugs such as units getting stuck at the edge of the map. While we’ve also included several quality of life improvements, such as automatically assigning villagers to a new resource building (such as when upgrading a Farm to a Refined Farm) if you have the villagers available.
Over the past week, members of our community have also raised concerns around data collection that occurs in AoD: Final Stand. We’ve added in the ability for players to be able to Opt-In or Opt-Out from their data being collected by us.
See the full patch list below, of everything that has been fixed or changed in this patch:
Release Notes
Improvements
The max number of villagers will now always be assigned to a resource building, when building one or upgrading one (for example, Farms to Refined Farms), if you have the villagers available.
Added a new symbol which appears over a resource building, when there are no villagers assigned to it.
Added a new symbol which appears over a resource building, when there are less villagers working on it than the max it can have.
Walls UI will now show the correct health when compared to the building tooltip.
Several UI errors in the settings menu have been corrected.
Incorrect building labels and repeated words in the Welcome, Storehouse and Training Hall tutorial messages have been corrected.
Spelling error in the Arbalest UI description and in feedback forms corrected.
Hazy Skies Hardship description updated to include mention of 50% reduction to ‘Range’ along with ‘Vision’, to accurately communicate its full effects.
Fixes
Player units will no longer get stuck near the edge of the map. We’ve addressed several fixes here with additional work on this to be done in coming updates.
Players now have the ability to Opt-In or Opt-Out from data collection in-game.
A message will either appear when starting the game for the first time, asking if you want to Opt-In or Opt-Out from data collection or it can be accessed via the in-game Settings underneath the “Gameplay Settings” option.
Fixed bug where Defeat/Victory screens would sometimes not show the Difficulty Setting/Mode.
The purple Horrified effect will no longer stay above units, after they have lost the horrified status.
Fixed bug where the sound effects would sometimes not play when Edwin’s Enflame ability was activated.
Fixed bug where the sound effects would sometimes not play when pausing the game with Spacebar.
Game will now always be paused when accessing the Settings menu.
Crashes
Fixed crashes related to the Resource UI when upgrading and keybinding certain buildings.
Fixed a crash resulting from a specific audio component.
Where possible please ensure all drivers are updated to ensure the best and smoothest performance.
We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our {LINK REMOVED}Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view here. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server {LINK REMOVED}here!
- Added skins for all zombie types. - Added new attack animations for the armored zombie. - Raised brightness of shadows. - Made it so that the exploding zombie's flames only appear when the player is within close range.
You can now head into Brint’s family home in the Outskirts and meet his family.
You can now train with Rina, Brint/enne’s sister, and take her out on a date! Gotta do training 4 times before you can flirt with her. There is a tremendous amount of variation in these scenes, so they’re going to come out a bit slowly.
Azzy will talk you about her relationship with Liaden right after you wingman for her — or you can tell her you never want to wingman for her to disable it permanently.
Gytha is back and wants to fight and fuck. After finishing Winter City there is a chance to encounter her anywhere in the Frostwood.
New edge-case interactions for if Brint knocked up Elthara but has since become a woman.