In Stormworks: Search & Destroy, you can equip yourself with pistols, rifles, grenades, C4 and spear guns, build modular vehicle weapons including mini-guns, cannons, bombs and guided missiles, then battle enemy AI navy and air force across the world of Stormworks. Jump onto multiplayer and test your war machines with your friends!
This new DLC has been in development for a very long time. Thank you to the many players who have given us their feedback and called for this update, it has been great fun to build and really rewarding for us.
There is a huge list of features and changes, so be sure to check the change log below.
Many of you have been making military vehicles for a long time. We are so excited to see these vehicles now begin to function as such, as well as all your new creations and interesting weapon systems!
If you are not getting the DLC - not to worry - all the parts are added into the base game as cosmetic items, so workshop items will still be cross-compatible!
Much love <3,
The Stormworks Developers
v1.3.0
Feature - [DLC] Modular Vehicle Weapons Feature - [DLC] Handheld Weapons Feature - [DLC] Conquest Mode Addon Feature - New Handle Seat Feature - Multiplayer Optimization Pass and Networking Layer Fixes Feature - Logic/Render Thread Optimization Pass Feature - Addon editor Generic Graph Nodes and Links Feature - Advanced AI Pathing using Addon Nodes and Links Feature - Screen Shake Improvements and Settings
[DLC] Features: Explosive and EMP Warhead Blocks Modular Machine Guns, Cannons and Autocannons Rocket Launchers Modular Ammo Feeding System, Handheld Ammo Boxes and Shells Handheld Equipment Hand Grenade and C4 Handheld Equipment SMG, Rifle, Pistol and Speargun
Ammunition Payloads: Kinetic - Basic direct impact damage, Cheaper than other ammo types High Explosive - Large splash radius around the impact Fragmentation - Small splash radius, Spawns secondary projectiles Armor Piercing - Less base damage, Penetrates through vehicle blocks based on velocity Incendiary - Less base damage, chance to start fires on vehicle blocks
Rework - Hitbox reworks and headshots Rework - Radars now output and input using turns instead of radians/degrees Rework - Improved soundscape and audio filtering Rework - Players now take damage while incapacitated, shortening the window in which they can be revived Rework - Reloading handheld equipment with secondary fire applies to - flareguns, spearguns, pistol, smg, rifle Balance - Radar max ranges increased 10x
Fix - Damaged rope anchors no longer continue to transfer data/electric Fix - Increased follower tether range in MP to compensate for server side inconsistencies Fix - Vehicle save thumbnails being very zoomed in Fix - Jet engines no longer flood when vehicle damage is disabled Fix - Jet engines no longer overheat when engine overheating is disabled Fix - Infinite spawning issue in multiplayer Fix - onVehicleUnload not being called for vehicles that are force despawned by the game Fix - Vehicles occasionally loading outside of load range; becoming stuck Fix - Removed 4 non-functional tiles from the addon editor Fix - Radars missing from research group Fix - Radar rendering issues Fix - Greatly reduce radar random noise Fix - Missing buoyancy surfaces on radars Fix - Missing Pitch Angle slider on radars Fix - MP health/incapacitated desync after respawning
The train track tiles have now been included in the Addon Editor.
Addons:
- Documentation has been refactored into several new tabs for easier browsing.
- Addon zones now have a direction indicator - Added the trainline tileset to the available tiles. - Improved the speed of object lookup functions. - PathFindOcean now uses custom paths definde with the "ocean_path" tag, and a default paths playlist has been added.
- Added setAITargetVehicle(vehicle_id) - Added setAITargetCharacter(object_id) - Added ISLAND = getStartIsland() (ISLAND = {name, x, y, z}) - Added is_local = server.getVehicleLocal(vehicle_id) getVehicleLocal is now used in the default scripts as protection while a vehicle is loading
- New AI Plane Pilot mode 2 - Gun Run - New AI Heli Pilot mode 3 - Gun Run - New Gunner AI Type - Aims and shoots at the target char/vehicle, accounting for drop/range of a linked weapon. - New Designator AI Type - Aims a camera at the target char/vehicle, pulling the Trigger when locked on. (Weapons/Cameras can be linked to a seat by naming them identically)
- Added several new icons to addMapObject. - All map object icons now render their radius if the value is > 1. - addMapObject and addMapLine now have optional rgba parameters.
- The new Weapons DLC gamemode script contains a guide to adding your own vehicles for the AI to command
Coming soon to a Lost City of Gold near you! This October’s LCOG will feature 2 special blueprints, the Luxurious Element and Opulent Element. These new enchantments are part of the Gold element blueprint line.
Like all the LCOG blueprints, they’re not much use in a fight (in fact, only Spellblade Heroes receive any benefits from the Gold Element), but they are the most valuable enchantments available in the game. Enchant them on Luxurious or Opulent blueprints for BIG payouts!
Major Changes
Shop Titans Rebrand
We’ve given our logo a nice makeover with a bigger emphasis on crafting and adventuring. In addition, you can look forward to a cool new splash screen!
Steam users now have access to a new Royal Merchant option; the Full Year Bundle! This non-renewing subscription allows for 12 months of Royal Merchant at a discount. As a bonus, it also immediately unlocks all the Loyalty rewards!
Minor Changes
Reordered the position of statistics on the player profile page.
Added Prestige values to decorations in the Antique Store.
Renamed the “Nightwing” crossbow to “Nightwing Caster”.
Renamed the “Night Armor” Light Armor to “Nightwing Mantle”
Balance Changes
Updated the Opulent Jewel Full Moon Fusion. Now grants 5 Jewels for 20 Golden Artifacts, and no longer requires a Superior precraft. Costs 6 Greater Moonstones, but Fusion time remains unchanged.
Updated the Ascension Shard Full Moon Fusion. Now grants 5 Shards per 25 Research Scrolls. The ratio is the same, but you can get more of it done faster (and costing less T8 Flawless precraft overall). Costs 10 Greater Moonstones, but Fusion time remains unchanged.
Slightly reduced the worker level requirements of items around Tier 9 and up.
Increased the quantity of Sigils given by various sources (Guild Bags, Daily Pig, Fortune Store, Antique Store) to match their increased fusion returns.
Bug Fixes
Fixed a Collection Book bug causing locked items to not appear in the donation list.
Fixed the camera not returning to its previous position after interacting with customers.
Fixed Wall Decorations occasionally turning invisible upon login.
Fixed clipping issues with the Black Cowl.
It is now possible to place Wall Decorations on a completely isolated wall segment. (e.g a donut-shaped shop).
Fixed an issue where spamming the Small Talk hotkey (S) could disable the suggest button.
Fixed issue where some Guild Perks displayed "+" or "-" inconsistently in their descriptions.
Fixed the King’s Coolest Carriage and Monument of the Majestic Monarch not being properly given to some Royal Merchants. This also retroactively grants it to players that were missing it.
Fixed “Biggest Sale” in Collection Book also registering gems, instead of only gold.
Fixed additional issues causing Blast From the Past offers to showcase packs the player already owns.
Fixed a bug where Antique Tokens would not always update properly after a purchase.
Fixed an issue where the "Missing Requirements" menu did not appear after declining to use higher quality items as crafting components.
Fixed a rare crash that could occur when attempting to fuse a Sigil using certain items.
Fixed a crash that could occur if King Reinhold appeared to offer Flashback offer while in the Hero Creation menu.
Fixed multiple linebreak issues in Japanese language.
Fixed use of certain special characters breaking username display on some menus.
Fixed red exclamation notification on Shop Frames tab being partially cut off.
Fixed an issue where no notification would be shown once an item on Market expired.
Fixed an issue where blueprint scroll would not appear behind the item’s model when using item details button in Collection Book.
Fixed a display issue where blueprints were misaligned on The Wise Scholar offer pop-up.
Fixed a display issue on the Pet Pack offer pop-up.
Fixed furniture in Basement not qualifying for Daily Offer selection.
Fixed a crash that could occur when viewing item details of Enchantment you have not discovered.
Fixed a crash that could occur when viewing Mundra's Spirit tooltip in the Market.
Fixed Heroes' stance not properly adjusting when unequipping certain items.
Fixed issue where a pack could be purchased before being surfaced by an NPC.
Wall Decorations returning to Storage after logging out will be fixed in an upcoming hotfix update.
The Life and Suffering of Sir Brante - 101XP Comrade Taty
Hey, everybody! While we are preparing something very special for all The Life and Suffering of Sir Brante fans dozens of great games are released on Steam every day. And there's one that is definitely worth your attention - Vagrus - The Riven Realms.
Vagrus is a turn-based, open-world, dark fantasy RPG. Vagrus and its haunting world were born from decades of tabletop RPG campaigns played by the founders of Lost Pilgrims, which adds vastly to the game’s unique atmosphere and the richness of its setting. https://store.steampowered.com/app/909660/Vagrus__The_Riven_Realms
The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
What's inside?
A DARK REALM
A vast realm is yours to explore, filled with unique locations, strange factions, lurking dangers, and a slew of characters you can interact with.
BRANCHING NARRATIVE
A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these can significantly affect the characters and the world around you.
TURN-BASED COMBAT
Take part in turn-based, tactical combat that involves your characters and a large variety of enemies, both humanoid and monstrous. Use a range of character skills and abilities to succeed. Fight against outlaws and monsters commanding your whole traveling company in pitched battles for resources.
RESOURCE MANAGEMENT
Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, cargo, and crew effectively to survive. Take on contracts and follow rumors or trade opportunities.
UNIQUE COMPANIONS
A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.
POWERFUL FACTIONS
Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and constant scheming. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize others.
Vagrus also has a FREE Prologue available here on Steam
If you are interested in getting a glimpse of Vagrus, check it out here.
Try your hand at Vagrus to see if you can make a profit while surviving in the wastelands!
In this update we added Linux port (a lot people asked for it). We tested it, it works fine. We are keeping polishing the game. So we fixed a lot of bugs. There will be 2 more updates for Warstone. Please, if you see any bug, report it in the bug thread in the forum. We try to fix it.
Game changes
As you know the game has an option to command all units attack certain enemy. You need to make double left button click. Now we added an option to target units with a single right button click. It is more common in RTS and just easier to use.
We added all DLC comics to the Artbook DLC. Also, we placed them in the order of appearance. So now they are kind of a small story book with 99 pictures. Also we fixed all typos we found in comics (for all localizations).
We slightly improved efficiency of rune items. Defender Spirit now adds 150% bonus damage instead of 100%. Rune of Meteor deals 200 damage instead of 100.
Also we improved damage of Final Blow ability (Ninja) from 80/155 (min/max) to 100/250 (min/max).
Bug fixes
Thanks to all players who helped us with bug reports. Without your support we could find most of these bugs. Special thanks to Manxome, he wrote a huge post with a lot of info. For now we fixed all we could except 8 bugs. They require more time. They will be fixed in the next update. The game is almost in ideal state. Please, if you see any bug, report in the bug thread in the forum. We try to fix it.
We discovered that DLC missions on several languages had a missed translation. We fixed it. All text in missions should be translated on all languages now.
Fixed the bug when casting a spell above an item icon would result in the item being collected.
We found that Korean version missed 4 comics and Spanish version missed 1 comics. We added them to the game.
Fixed the bug when all abilities in Spanish used Portuguese text.
Casting a spell on a unit (as a tower) do not highlight the unit.
Fixed the bug when cast of Spirit of Stone Level 3 used two stones instead of one. Also, it has 5 seconds cooldown now to prevent a second cast on the stone in the process of transformation.
Fixed the bug when Enhanced Stone (Level 2 and 3) skill stunned enemies for 4 seconds instead of 8/12 seconds. Also we shortened title of this skill.
Fixed the bug with Unbreakable (Bomber), Fortification (Armadillo), Defensive Aura (Tamplier) abilities. They reduced armor instead of buffing it. Same about Level 8 of Protector ability (Knight).
Fixed the bug when Inquisitor with last damage upgrade got no extra damage at all.
Fixed the bug when an icon which leads to Chapter opened early than it was intended.
Star achievement description for Forest of Gloom (challenge) was corrected.
Added missing texts for skill descriptions in Portuguese: Mana Reserve, Electric Beetle, Assortment, Spirit of Stone, Wisdom.
Name of skill which gives user a spell of summoning Electric Beetle was changed on all languages. It was similar with Warrior Elemental and could be confused.
Corrected description of Tribute, Mysticism, Businessman skills on all languages.
Electric Beetle now has Spell attack ability icon. It had the ability but the icon wasn't shown.
Fixed the difference in Boot Camp (Mercenary) upgrade between description and actual effect.
Fixed the difference in Supernatural (Witcher) upgrade between description and actual effect.
Fixed the difference in the two last levels of Chakram (Shieldmaiden) upgrade between description and actual effect.
Fixed the difference in Dwarf Ingredient (Bombardier) upgrade between description and actual effect.
Fixed the difference in Jagged Kunais (Assassin) upgrade between description and actual effect.
Description of Bless (Priestess) upgrade of English and Korean localization was corrected,
Star achievement description of We Came in Peace (Survival) mission of German localization was corrected.
Fixed the bug when Resistance (Witcher) upgrade at 3 last levels didn't give any bonus.
Fixed the bug when Blacksmith Power (Bombardier) upgrade at 4 last levels didn't give any health bonus.
Fixed the visual bug on Fight to the Death mission where enemies didn't use "portal" animation in the end of the path.
Fixed description of Fire Glove item. It should be 150% instead of 150.
Description of Spell attack was corrected in Russian localization.
Fixed the bug when Thick Skin upgrade (Wolf) gave move speed instead of health.
Added translation of titles for DLC co-op missions in French localization.
Attack bonus in Electric Beetle skill Level 3 was corrected.
Lightning damage in Thunderstorm skill Level 1 was corrected.
Corrected parameters of Warcraft and Warcraft II skills in all localization. It should be 15%/30%.
Description of Hammer of Gods skill was corrected in Japanese localization.
Some improvements for lightning sounds of Thunderstorm spell.
Removed a redundant reward in New Challenges V since it broke UI.
Fixed the description of Troll Chanter Armor Aura ability. It had negative value.
Small fix of Courage (Valkyrie) upgrade.
A lot of typos fixed in skill menu for Portuguese and French localization.
Description of Peddlers (Bombardier) upgrades was corrected in Portuguese localization.
Description of Astral Ore (Destroyer) upgrade was corrected in Russian localization.
Added one missing text block in The Forest of Amazon and I'll Find you missions on Portuguese translation.
Corrected description of Void Stone upgrade.
Added one missions text block in the We cam in Peace of Korean translation.
Fixed incorrect health bonus of Leader (Eagle) upgrades.
Fixed incorrect cooldowns of Land Mines (Eagle) upgrades.
Fixed incorrect health bonus of Shadow Training (Assassin) upgrades.
Fixed incorrect health bonus of last level of Training (Wolf) upgrade.
Small fix if Defender upgrade (Knight).
Corrected description of Mana Reserve skill on Portuguese Translation.
Removed a lot of extra space symbols in Polish localization.
Corrected parameters of Fire Staff item on several languages.
Corrected damage dealt with Meteor rune item on English.
Corrected damage dealt with Lightning parcel on English and Russian localizations.
Corrected parameters of Bandage, Ninja Bandage, Bandage of Assassin, Feather, Feathery Amulet and Feathery Bracelet items on Polish localization.
Corrected parameters of Spirit staff item on Spanish localization.
Corrected parameters of Mithril Arrows on all languages.
Corrected parameters of Ice Whirlwind spell on Portuguese translation.
Corrected parameters of Rend spell on Portuguese translation.
Added translation of last levels of Healing ability for all localizations.
Added translation of the last level of Flying Guard ability for all localizations.
Corrected parameters of Windwalk ability on French localization.
Corrected parameters of Poison Knife (Assassin) ability on Spanish localization.
Added translation of the last level of Astral Magic (Betelgeuse) ability for all localizations.
Corrected parameters of Death Cry (Valkyrie) ability on Japanese localization.
Corrected parameters of Death Cry Level 3 (Plasma Elemental) ability on 3 languages.
Corrected parameters of Crystal Aura (Crystal Shaman) ability on French localization.
Hello and welcome to the 4th Dev Diary for the upcoming Africa update. For this Dev Diary we return to the new content for 1.32; to be more precise, we will delve into the tropical Congo Basin. Afterwards we shall take a look at the Horn of Africa again to give you a status update of the region. Without any further ado, let’s get started!
We begin with a rather compact mission tree for Kongo. The mission tree is split into three parts, which lead into two endgame missions with strong rewards. The first three missions from the right are classic conquest missions to unify the Kongolese culture group. Highlights of these missions are the expansion into the Zambia area, a colony in Lega, and permanent claims on the East Africa region.
The second column from the left deals with the establishment into a proper kingdom and its relations with the Europeans, as they try to colonize Africa. The highlights here are +75 support for Feudalism in your capital from the mission “Loango and Ndongo’s Fate”, and permanent claims on all provinces in Africa, held by a country with its capital in Europe.
The first column handles the religious concerns of Kongo and is very orientated on Fetishism. Every single mission reward is designed around the Fetishist faith. Should you switch your country's religion, you will lose the modifiers from this column. Additionally, the column allows you to gain a little bit more out of the Fetishist faith. The mission “Meet the other Cults” allows your heir to follow a weaker version of your unlocked cults. The cult for an heir has however only 50% of the effect. As an example: Cwezi as your cult for your ruler would give you +20% Improve Relations. For your heir it would be only +10% Improve Relations, which is still considerable. You will lose the cult modifier for your heir should they ascend to the throne or should they die.
The mission “Shamanistic Alliances” fires the following event for you: Your shaman can visit on your command a different cult and unlock them for your country. Hovering over any of the options will show a small tooltip telling you what the cult’s modifier is so you don’t have to look every single one of them up on the Wiki. Cults from other religions are only available if you know of any country following this religion. Because of that you have the last option, which enables a decision to activate this decision later on again. Also important to note: I think this is the first time we have a vanilla event with more than 6 options. You can scroll through the options using the scrollbar on the right side.
Speaking of religions for Kongo: The event for Christian missionaries reaching Kongo has received a facelift! The event “Foreigners arrive in Kongo!” gets triggered as soon any European country discovers Kongo. Because it is not limited to Portugal only, it has four different descriptions for the cases that the Kongolese get visited by either the Iberians, the Pope, another Catholic country or, in fringe cases, by a non Catholic country.
What makes the event special however is that it affects your mission tree. By inviting the missionaries, you replace the first column of missions with Catholic missions at the cost of 1 stability and 20 Prestige. Also a random owned province becomes Catholic too. The first mission requires you to convert your whole country to the Catholic faith. Because one of your provinces is already Catholic you could use rebels to do the job for you. Alternatively you can let the visiting missionaries do the job instead. After the event “Foreigners arrive in Kongo!” you will periodically get the following event if any Catholic country knows you, you are not Catholic, and you have not finished the mission “Repel the Christians”:
The event is a little bit special as the two options have a negative effect attached to them depending if you have chosen to become Catholic or to stay Fetishist. Eventually your king will convert to Catholicism too if the dominant religion in your country is Catholic. Both choices give you one last time to reconsider your religious decision you picked earlier. Both options can replace the missions again, but if you choose to do so you will lose 3 stability, so it is recommended that you pick the playstyle you want early on.
Highlights of the Catholic missions is the purchase of a cardinal from a European ally or from the Pope himself by completing the mission “Cardinal for Kongo”. Of course you will have to bribe the pope with 1000 Ducats, but the reward sure is worth the effort: Also, while we are on the topic of Catholicism: there is another balance change for them, which is more fitting to the Catholics than -1 Tolerance to Heretics. Finally a quick word regarding the final two missions and their rewards. “Protector of Africa” is quite simple as it “just” asks you to banish all the Europeans from Africa as well as having a really stable empire, giving you +10% Morale of Armies and Navies permanently. The mission “Africa’s Hegemony”, which requires you to conquer great parts of Southern Africa, has a more unique mission reward.
Before we finish the Dev Diary, let’s take a quick look back at the Horn of Africa as there are some new changes. First thing: Adal has its own specific missions, though not as many as its neighbor Ethiopia. They should help AI Adal survive against Ethiopia better and expand into its Somalian neighbors. Highlights of the missions are an early army modifier which decreases Land Maintenance by 5%, gives 0.5 Yearly Army Tradition and, if Adal is at war with Ethiopia, increases Morale by 5% and Manpower Recovery Speed by 10%.
Adal also received some ideas unique to them too. Though it is debatable whether they would help AI Adal survive as we want to avoid giving a strong military bonus right at the beginning. Still, Adal deserves its an own set of ideas:
Shoutout to verinityvoid and nephilim2k for helping out with the ideas!
Another change we made is addressing some setup issues. First we have changed the terrain in the Mogadishu and the Northern Swahili Coast area, changing four provinces from steppes and savannas to farmlands. We also adjusted the climate of the region too. Finally a quick update regarding the Ç̌äwa unit: Additionally Ethiopia has access to two estate privileges, which modify the role of the Ç̌äwa even further:
Cawa Peacekeeper:
Land Maintenance Modifier: -15.0%
Rebel Suppression Efficiency: +25.0%
Movement Speed: -10.0%
Cawa Conquerors:
Discipline: 2.5%
Recover Army Morale Speed: +10.0%
Reinforce Cost: +25.0%
Alright, that’s it for today! Next week Pavía will cover new monuments for 1.32. Have a nice week!
We just released our first big update for Bus Simulator 21. The update includes fixes for the save games issue some players were experiencing on their PC, a fix for the “Take off” mission in Seaside Valley as well as numerous other fixes and game improvements. Here are the detailed patch notes:
Bus Simulator 21 - Update #1 (PC)
Critical Fixes
Prevent writing empty save game files - this fixes the future loss of save games (Sadly, lost save games unfortunately can’t be restored)
Restoring access to save games you’ve been locked out of (missing permission issue) - you should now have the permission to use these save games again
Saving now creates a backup of the previous save state, which is loaded if the most recent save got corrupted.
Fixed a potential crash during the Tutorial
Improvements & New Features
Added the option to reset controls to default in the Controls Menu (This does not include the steering wheel settings)
Improved the confusing bus selection with keyboard and mouse. Now you can just click and hold to accept your bus choice. (The other/old method for accepting still works. For controller nothing changed)
Gameplay Fixes
“Perfect stopping position” when Bus kneeling is on should now be more consistent (Before the kneeling of the bus often prevented this from happening)
NPC drivers will now despawn when they cannot walk to their seat to prevent them from blocking the view in the bus cockpit
Passengers no longer suddenly spawn in the bus if another player is driving the bus or bus is not on a route
When taking over a bus from the depot, it no longer spawns with passengers and puts you directly into the driver seat
Fixed a bug where the length and duration of a route was not calculated correctly
District names are now only shown once per route
Multiplayer Fixes
Player is now assigned the correct route when joining a convoy
Joining a Convoy should no longer get the camera stuck on the previous bus
Ambient assignments didn't show their reward text on clients, now they are shown for both server and client
Locked Decals are now locked for everyone in a multiplayer session
Driven buses, routes and drive events now also show up for clients on the payday screen in multiplayer
Improved stability of the back part of bendy buses in multiplayer
UI Fixes
Removed empty notification text when trying to activate cashier mode while driving, the camera will also no longer bounce weirdly in this situation
General settings options now display the correct tooltip when hovering over them
Fixed display of route duration while creating/editing a route
Fixed texture of the selection square during bus and character customization. Instead of a white block it should now look nicer
The ramp button in the action menu should now be correctly highlighted
Moved the NPC (Non-Player-Character) and NPV (Non-Player-Vehicles) spawn rate settings to the company/session settings as they could crash the game when changed in the main menu
Removed thousands separator from the resolution in the settings menu (1.080 is now 1080)
Buses
Bus fixes
Fixed bendy bus joints. This prevents them from breaking apart when a player walks through them
Fixed some seat adjustment issues - Before you had to use Numpad keys and not every keyboard has those, now it’s the Arrow keys (This can now also be rebound in the controls settings)
Fixed wraps on the interior monitors for the MAN Lion’s City CNG Articulated
Fixed floating stickers in a Scania bus
Fixed wiper animation of MAN Lions City 18C
Fixed bus LED displays showing the name of the next station twice
Bus improvements
Improved steering curve on MAN Lion’s City A26 and Setra S 418 LE Business
Added texture to the eCitaro interior lights
Increase the intensity of lights in the eCitaro, and improved their performance
General Visual Fixes/Improvements
Tweaked “Very High” Shadow Quality a bit, so it looks better than “High”
Reduced stretching floors of rooms behind some windows
Fixed Material of certain rocks when viewed from a distance
Tweaked the quality of some trees when viewed from a distance
Improved visual quality of some far away assets and fixed some that were broken
Map Fixes
Angel Shores
Tutorial no longer gets blocked if the player closes the door before Mira unboards
GPS in Mission #2 now always leads to the correct paint shop
Made the first voice-over in Mission #2 conditional to prevent it from playing, even when the mission was already partially done
Reworked UI Tutorial of mission #7 “Source and Sink” to make it more stable
During the mission “Hop Off”, Mira can no longer get stuck in mid-air if the player doesn’t complete the mission goals as intended
Made the Transit Station glass panels transparent again
Fixed flying grass at multiple places
Moved foliage into the correct sub-tile, which should result in less pop-in
Removed some of the landscape holes where people got stuck
Fixed player being stuck on an NPC bus de-spawning in depot
Seaside Valley
Detection for the first objective of the mission “Take off” now works correctly
General Improvements
Improved memory usage of missions
Note:We are aware of a bug concerning the backup of steering wheel settings. This bug causes the deletion of such settings and hinders you from creating new bindings. Should this come up, you will observe that the binding menu simply closes causing the game to be unresponsive to any inputs. This situation can be solved by deleting the "InputPreset" file in the following location: C:\Users\[UserName]\AppData\Local\BusSimulator21\Saved\SaveGames\ We will release a hotfix to tackle this issue soon.
Share something about what we are going to do next.
FIX 1. Fix BUG 2. Balance 3. Some boring music
Free Updates: 1. New Characters 2. A new Extra Chapter with new environment art style. 3. Some Extra level with old environment art style. 4. New "Tower" 5. Steam Workshop for changing Character's voice.
DLC: 1. Doctor Cirno DLC 2. New Extra Chapter with new environment art style. 3. New "Tower" and Characters.
More Language Support like Korean and Japanese.
Box Version (China Only): Will be sold on Taobao or ComicCon like ComiCup, for fun.
Recently, we received a large number of players' response to the cumbersome operation. We urgently repaired the relevant functions.
·In the game, the player's army AI has been optimized and adjusted. They will not attack until the enemy is very close like the wooden man. They are now more active and active. After recruitment from the barracks, they will quickly lock the nearest enemy (no matter how far away the enemy is), approach and attack the enemy.
·Players can still issue assembly points for the army by clicking the soldier card, and the army will give priority to the player's orders (we don't recommend issuing assembly points for the army frequently, unless you have to retreat temporarily and reinforce other fronts)
·Players can free their hands and let more energy be used to study the order and proportion of recruiting troops