đThe âMechvasionâ event is already in the game!đ
What is it there? Listen, Puppets! See the fuzz and buzz behind your window? But these are not your old acquaintances â rats and crows, no! You need to be quick to catch mecha-rats and ravens!
đ«Hurry up to catch the troublemakers if you want to get a unique reward!đ«
Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca
The recent Encased hotfix released a week ago fixed the most annoying and noticeable bugs that interfered with the comfortable playthrough, and also introduced a number of cosmetic fixes, mostly voice acting and localization. Nevertheless, we received a fairly large number of reports from our players regarding not bugs but the interface, game mechanics and unexpected game behavior. Many of these bugs took a long time to fix, so we included fixes for them in Hotfix 2. Overall, the latest update turned out to be much more voluminous than the previous one, and we hope that traveling around the world of the Dome will become even more convenient.
Attention: fix descriptions may contain plot spoilers!
Localization and voiceover
Added narrator voiceover for the main storyline [EN]
Added voiceover for companions: Fox, Crump, Jack, Sparrow and Yoko [EN]
Several localization fixes for Chinese (Traditional)
Significantly improved Chinese (Simplified) localization, wait for further improvements
Fixed a typo in the dialogue with Milo Randall [EN]
Fixed scan records of relics named Seashell and Hook
Fixed typos [RU]
Fixed scan of Rajah Chakraborty's character scan record
Corrected the name and description of the Burning Skeleton (Pyro-Skeleton)
Game Options
Added the option to disable narrator voiceover in dialogues and plot interactions
Interface
Added a special designation for abilities that can be added to the Quick Access panel (Belt), added a button to quickly add abilities
Improved the displaying of characteristics, taking into account bonuses from traits and starting bonuses of Wings on the final screen of character creation
Added a red border to the context menu for abilities that are considered a crime
Fixed old icons when using actions with progress bar
Fixed incorrect indication of the weapon reload button
Camera shake option is now saved when saving settings
Added the ability to assign camera panning to arrow keys
Fixed the Companion marker on the local map
Fixed displaying of status effect notifications when player is wearing a Servoshell
Improved interface for displaying evidence at location
Fixed the info line for the use of AoE abilities
Added additional types of markers for the local map
Fixed the displaying of the action points bar for a large number of Action Points
Levels
Fixed displaying of the combat grid on platforms in the Barrens location during random combat encounters
Fixed camera borders on Magellan
Expanded the area of access to the container at the Nashville Sewers (Act 1) location
Fixed the displaying of flower pots at the Magellan Military Post location
Added decorations for Parked Ursula (Ursula camp)
Added a Servoshell Storage Station to Ursula
Fixed inability to approach the shower stall on Ursula
Fixed locations that could be entered from the Global Map, but cannot be exited in Servoshell
The Pillaged Caravan location has been optimized, interactivity of some items has been fixed
Corrected the name of the gate leading to the Arena in the Fopsâ camp
Added camera boundaries at the Barrens location during random combat encounters
Fixed destruction of doors at the Roadside Picnic location
Fixed the owner of the safe at the Temple location
Fixed access to vending machine at Magellan Laboratory
Fixed access to the container at the Kaleidoscope location
Quests
Fixed inability to install Maelstrom Beacons
Fixed inability to speak with Henrietta Russo when completing the main quest in Act 2
Fixed being able to return the Ejector to Santiago if the player has already completed the main quest âCooperation Above All Elseâ
Fixed The Poisoned Well quest playthrough
Fixed the low Brains dialogue during the final meeting with the Maelstrom: now the game responds correctly to using the Beta Helmet
Fixed inability to name a password for a character with Brains equal to 1 on Magellan Reactor Floor
Added a special illustration for the Church and Phalanx ending
Fixed inability to talk to Lenny with a drawn weapon at the Crossroads location
Fixed low Brains character dialogue in the epilogue
City Location: fixed the accessibility of some objects
Removed the ability to receive infinite experience when finishing the quest by talking to Harris Hampton at the Radioactive Graveyard location
Fixed the ending related to killing the leaders of the Carmine Heights faction
Fixed the working of the Lost Caravan quest with a certain sequence of actions
Game Mechanics
Fixed New Committee reputation decreases for killing the Afflicted
Fixed the range of the Robot Maintenance ability
Hog Loader: using the Dismantle ability in the dialogue now adds fatigue, similar to using this ability on other world objects
Hog Loader: Fixed infinite driving experience gain
Attacks on settlements: the level of the attackers is now calculated according to the level of the location
Attacks on settlements: Exploding Robokids removed from the list of attackers
The cooldown of the Thievery ability has been reduced to 1 turn
Fixed the Career Criminal ability
Fixed the displaying of exiting a location by car if the player received Ursula as a vehicle
Fixed description and mechanic of the Third Adrenal perk
Fixed immobilization mechanic for Psi-Stasis
Bugs and Errors
Fixed inability to remove fatigue when using beds and skipping time
Fixed broken inventory display when some items are present
Fixed the disappearance of the player character's model when using the Holo-5 contraption
Fixed being able to steal the obsolete Matilda pistol from Courtney Reznor
Fixed the appearance of character named Giampiero Stalvardi after completing his quest
Fixed potential bugs in the Tutorial and Give feedback windows
Fixed the work of saves in case of using only special characters in the save name
Fixed bugs when escaping and getting imprisoned
Fixed work of internal reputation with factions when completing main storyline quests
Fixed the ability to use the Resuscitation Kit through the inventory on the Global Map
Waiting window - fixed time updates on the slider
Fixed Wound Up ability working
Fixed potential freeze on title screen
Fixed being able to apply items while in White Space
Fixed potential freeze when moving around the Roadside Picnic location with companions
Fixed inability to fire at hyenas in burst mode
Fixed a bug with repeated dialogue with the character named Ilya Andreev
Fixed freeze when using the elevator in combat on the -3rd floor of Nashville
Sound
Fixed sounds of electrohyena: now they stop playing after its death
Added sounds for using gates from City to Junktown and vice versa
Added sounds for using Council gates
Fixed events volume in some text random encounters
Fixed sounds of interaction with objects in the Emulator laboratories
Added sound for using the gate in the Maze of Death
Added sounds for random encounters while using Ursula
Added sounds for the Ursula quest
Fixed the sound of the Field Autopsy ability
Miscellaneous
Fixed the absence of an icon in the fractal tree (Apple Tree Fractal Crystal) on the Picnic
Fixed an issue where attacking MOBIOS on Magellan's lab floor would render the entire faction hostile
Fixed some death effects
Fixed trade table for Sebastian Van Ulden
Fixed trade table for the Church's weapons merchant
Reduced the amount of dynamite on sale
Increased the number of Sleep Grenades on sale
Removed the ability to create an Electronic Repair Kit
Fixed the displaying of the skeleton in T-pose when removing the Light Alloy Chest Armor from it during the random encounter
Fixed Encased logo
Added new Encased app icon
Encased community is the most important for us - we are going to follow up closely for your feedback on the game.
The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.
To celebrate, Street Dreams will have a 30% launch-week discount!
Get ahead of the competition - earn your place at the top of the leaderboards!
After months of development, I'm super excited to finally be releasing Street Dreams! If you have any feedback at all - bugs, gameplay improvements, what you love/hate - please let me know on Twitter @AnthonySturdy.
Bonus story is now available in the game to make your days even more sexy! Meet Robyn, our new heroine who really knows how to have fun!
Which one do you choose?
In this bonus update weâve decided to dive deep into the perks of having fun alone, and Robyn is our new sexy assistant! With a wide variety of choices, you wonât get bored â many opportunities are right in front of your naughty kitty! A package full of different toys has arrived, now letâs have fun! Choose a place and pick up a nice dildo for Robyn to make her orgasm! Itâs free, itâs hot, and itâs full of paws!
Sex and the Furry Titty 2 store page is now up on Steam, so make sure to add the game to your wishlists! With the planned release in Spring 2022, new characters and old friends are going to be ready to meet you again! Join a pair of boxers in the showers, meet adorable girls all warmed up and ready to put on a show for you, follow the twists and turns of a dinner date between the fox and mouse, - these and other stories will surely bring you joy on boring evenings!
Supporter sees supporter does!
The Supporter DLC Pack is also available now! With this DLC bundle youâll get access to high resolution artworks, sketches and more! Devil is in the details, and this one is pretty sexy and gay, so take a closer look to your favorite heroes! Weâve also included sketches, extra materials, and some pre-production style tryouts for your viewing pleasure. https://store.steampowered.com/app/1756970/Love_Stories_Sex_and_the_Furry_Titty__Supporter_Art_Pack/ After you purchase the DLC and the download finishes, right click on the gameâs card or list entry, select Manage >Browse local files, and youâll find all the artworks in the folder called âArt Packâ.
And donât forget, most of our profits go directly to the budgets for our future games! So if you want to see bigger and better stories, and more of them, please consider supporting us by purchasing this DLC!
Before we goâŠ
Thank you for your endless support, it helps us bring you more games with fantastic art, and improve the overall experience!
The store page for Sex and the Furry Titty 2 is waiting for you! The wishlist numbers are super important, so please click the little button!
TFP continues the Developer Stream series Sept. 22nd at 9 PM CST. Join the Character, Animation and Special FX Team with Host & Senior Developer Lathan (@fubar_prime) for an in-depth look at the new HD Characters, Animations & Special FX Tech.
Today marks the day of the 159th anniversary of the battle of Antietam/Sharpsburg and so we are excited to be releasing a major update to the game in celebration and remembrance of the courage and sacrifices of the soldiers engaged in what would be Americaâs single bloodiest day in wartime.
Musicians
Musicians are (at long last) making their way into War of Rights!
Featuring a drummer and a bugler per regiment, the sole objective of the musicians in battle is to relay the orders of the officers to the men outside of hearing distance of the shouts.
On the Drill Camp level outside of combat, musicians (including the fifer exclusively available there) are also able to play a selection of Civil War period tunes should the company want to liven things up a tad while on the march or warming themselves next to the campfire.
When spawned as a musician, press Q in order to bring up a radial menu to select the call/signal or tune you wish to play. Note that you can only play while either standing still or at the quicktime speed.
Musicians can also sync up and play the same call or tune together. All it takes is both of the musicians being in relative close proximity to each other, both selecting the same call or tune and they will sync up with each other.
Note: With todayâs update comes the very first musician class introduction into the alpha. Players should expect to encounter various bugs and issues tied to the class due to this.
200 Player Support
Much has changed since the early days of our technical alpha when we supported 32 players on a server and today we are happy to announce that the player cap supported is going to be increased from 150 to 200 players!
This has been made possible thanks to a large number of code optimizations implemented by our two programmers, Mike & Aleksi the past 4 or 5 months.
As an extra present for our community weâre very pleased to announce that the new 200 player slot option will cost exactly the same as what youâve been paying for a 150 player slot server up until now - thatâs 50 additional player slots for free thanks to Gportalâs willingness to work with us which we are very appreciative of.
The 200 player slot option is unlocked in the basic settings for anyone that rents a 150 slot War of Rights server at Gportal - no need to select a more expensive 200 player slot server via the slot slider when renting one.
Todayâs anniversary update also includes the very first implementation of the promised demotion system as well as the server-wide mute system in order to give the community a democratic means of policing non-admined servers. Below is a quick rundown of the workings of the demotion system as well as the server-wide mute system:
Downvoting
Downvoting is performed against another player on the tab screen. Here, you will find a down arrow icon located next to the player's name. Upon pressing the down arrow icon next to a player name it will be highlighted to indicate that you have downvoted the individual. When the player has started receiving votes a tally will appear next to the down demotion arrow showing how many âeffective votesâ have been cast against the player. To cast an âeffective voteâ you need to be on the same team as the player you downvoted. This is to ensure that a highly competitive enemy team canât just target the best officers of the enemy team in order to remove them from command for instance. Furthermore, if the player you have cast your vote against changes team or you yourself change team your vote will be removed from the tally. Returning to the same team will make your vote an effective vote again. If you no longer wish to vote against a player, you can click the arrow again to forgive the player and revoke your vote.
Your votes are cast persistently which means that should you ever encounter that same player again in another game session your vote will be automatically applied again. For those who play across multiple devices; Steam Cloud will track your preferences.
You will not be able to see which individuals have downvoted you - only your total amount of downvotes received from the players currently on the server. This is a change in design from when the demotion system was originally previewed - there are pros and cons for both approaches but we felt this option was the better to initially test and is subject to change.
Demotion Triggered
Once you reach the vote threshold you will be demoted. The threshold is determined by a server determined fixed percentage of the server population. For example if the threshold is 15% on a 200 player server 30 votes will trigger a demotion.
Your name on the tab view will get a red âDâ icon next to it, representing a demotion, alongside the total votes cast against you. This icon will also be shown under your in-game nametag (next to the speaker icon). When you fall back below the vote threshold your demotion will be revoked and its enforced restrictions will be lifted from your player.
Demotion Restrictions
When demoted, you are restricted to the Infantry Private class. All other classes: NCOâs, Officers, Flag Bearers, Musicians and all of the artillery branch classes will not be selectable.
If you are playing as any of the aforementioned classes when a demotion is triggered you will be immediately slain and greeted by the branch selection screen.
After having spawned in as an Infantry Private you will notice red âDemotedâ text in the lower right corner. This will be visible for as long as you are demoted.
Demoted players cannot pick up dropped flags. Upon trying to pick up a flag you will be shown a user interface message in the center of the screen stating that you canât do so as a demoted player.
The infraction decay timer (for team damage inflicted by you) is also greatly increased from the normal non-demoted rate for demoted players, resulting in much less teamkill trolling being possible for you compared to non-demoted players.
Server Wide Mute Sub-system
Player mutes (initiated by pressing the little speaker icon next to player names on the tab menu) are now tallied up in much the same way as downvotes - the total amount of mutes a person has received are hidden however. Once a certain threshold has been passed a server-wide mute (both VoIP & text chat) is triggered, muting the individual for everyone for as long as said threshold of mutes received by players on the server has been surpassed. Upon reaching this, the server wide muted player will be shown a message informing him that he has been muted server wide in both VoIP & text chat and a muted icon will be shown under his nametag in-game (the VoIP speaker icon with a red cross over it), letting everyone know why the player they try to communicate with is unable to answer them.
The normal speaker icon next to his name on the tab view will also be changed to one that stands out to indicate that the player in question has been muted server wide.
Horse Teaser (Work In Progress)
Being that this is the anniversary update, we thought itâd be an excellent occasion to share a bit about the progress of getting horses functional in War of Rights. A lot of animation work has already gone into their implementation but you will notice key features such as audio missing.
Many of the systems to be tied to horses are also not ready yet and so their deployment is not exactly imminent. Even so, we hope youâll enjoy this short teaser.
War of Rights Anniversary Sale
As part of the anniversary of the Battle of Antietam/Sharpsburg, War of Rights is now on sale for the next 72 hours at 50% off!
If you wish to join the ranks and experience the new 200 player battles, musician classes & demotion systems please head over to our steam store page at:
- Added Musician classes to all of the Infantry & dismounted Cavalry units of the game. - Increased the max player cap from 150 to 200 players. - Added the new grievance system which handles demotions and server wide mutes. - Implemented the following battle flags: 51st New York National 4th Rhode Island National 12th South Carolina National 13th Alabama National 32nd Pennsylvania Regimental 56th Virginia National 56th Virginia Regimental 1st North Carolina Regimental - Implemented the following regiment-specific drums: 9th New York 2nd US Regulars 10th US Regulars - Minor tweaks to the artillery foley sounds. - Improved the camera/head position when on the elevation screw seat of the artillery. - Various 3D model proxy optimizations. - Detail work on the Harpers Ferry level. - Detail work on the Drill Camp level. - Fixed subtitle misalignment on Hatchâs Attack, part 1. - Fixed the old map being used on Andersonâs Counterattack, South Mountain. - Updated the Dunker Church 3D model. - Increased the animation speed of enter and exit âat the readyâ as well as aiming resulting in a more responsive experience. - Updated the UI in the lower right corner to specify whether youâll return to double quick or quicktime when you stop sprinting. - Fixed a potential crash with the ban and unban console commands when entering a SteamID incorrectly. - Prevented developers from being banned by administrators. - Fixed an issue where players could not be permanently banned. - Ban time formatting has now been fixed and will display in the format 00H : 00M : 00S - Rain and snow will now evaporate and melt respectively much faster. - Added chat messages for when a player is unbanned or when a player not on the server has their SteamID banned. - Steam cloud support is now enabled; saving both your keybindings and demotion preferences. - Improved the user interface performance for the chat and tab view. - Fixed an issue where puddles and settled snow were not visible for joining players. - Improved the sky and lighting environment for snow sessions - Optimized the CPU performance for non-static objects. - Potential fix for sliding artillery. - Fixed some cases where a player would briefly appear on their corpse. - Added a spectator-only text chat.
Thatâs all for now. A big thank you to our community for offering us the support and patience in bringing the main features of this update into fruition. We look forward to be joining the ranks with you, recruits and veterans alike, as we take the next step towards fulfilling the vision that is War of Rights!
We're back with a quick update involving a new magical music NPC!
Meet Melody the Jukebox! Speaking to her will let you shake things up by changing the music to an entirely different album. The two new albums added are the Prescription for Sleep and the Piano Collections albums. You can always switch back to the Original OST of course, so please feel free to give these new tracks a spin!
Also, the new controller support system is live in the game as part of this update!
It's been quite an adventure from our initial Greenlight start to where Wizard of Legend is today and we can't thank you all enough for being part of the journey! A heartfelt thank you for all of the support you've shown for Wizard of Legend over the years!
Get ready for The Jackbox Party Pack 8! You can preorder your copy today to ensure that it's ready to go for our October 14th launch date! Preorder today to get 10% off now through October 14th!
The Jackbox Party Pack 8 will include five games that are perfect for your next party!
Test your creativity while competing against your friends in the riveting interview game Job Job. Bring out your inner artist with the brilliant revival of Drawful: Animate. Be the detective in your own murder mystery in Weapons Drawn. Find out whose opinions matter most in Poll Mine. Have your deepest questions answered in The Wheel Of Enormous Proportions.
All this and possibly more in The Jackbox Party Pack 8! By preordering now, you save 10% but the game will not be available to play in your library until the game is launched.