Now available on Steam is the new 3.10 update for Ashes of the Singularity: Escalation. This latest version includes performance improvements, balance changes and more.
Change Log
Balance
Reduced maximum speed for siege units (Artemis, Destructor and Tormentor) to 120 (from 150).
Increased Substrate Clutch of Eggs spiderling spawn count by 1 (as intended previously).
Changed Substrate Sky Ender to no longer target drones.
Added Weapons Lab as a pre-req for the Artillery Post when built by a PHC Sapper (as intended).
Lots of AI updates to adjust AI bonuses, update army compositions and remove redundancy. Special thanks to Tarnished Knight for his work on this!
Reduced metal cost of Substrate Mobile Nullifier to 825 (from 875).
Updated King of the Hill scenarios to have difficulty levels. Special thanks to resopmok and drivver44 for this one.
Updated costs for Artemis and Destructor to: 452 metal (up from 380), 107 radioactives (up from 90) and logistics 12 (up from 9).
Adjusted steering on Artemis and Destructor to keep them from kiting so hard. Special thanks to drivver44 on this.
Updated campaign mission Genesis to account for balance changes: AI difficulty levels reduced, swapped out Heavy Annihilators for Disruptor Cannons, shifted turret positions and jammers; and increased starting constructor count to 5.
PHC EMP orbital: shield damage decreased to 1250 (from 3000), cooldown decreased to 10 (from 30), AoE reduced to 250m (from 600m); adjusted visuals to match radius.
Substrate Nanite Assassinate damage reduced to 5000 (from 9000).
Substrate Drone Swarm orbital drones have had their HP increased to 300 (from 30) with negative HP regen to -10 (from -1). May now target air units as a last priority.
Substrate Reaper energy cost to fire reduced from 5 to 3.
Substrate Capacitor radioactive cost decreased to 17 (from 30).
PHC Medic radioactive cost increased to 25 (from 17).
Drone leashing on PHC Drone and Repair Bays increased to 650 to match effective radius.
Lots of various map adjustments - thanks to drivver44 on these!
Increased acceleration on Hades and Punisher units; adjusted targeting module to give the player a bit more control.
Updated Substrate Punisher weapon and visuals. It now does AoE damage as part of a plasma rocket barrage.
Reduced PHC Artemis HP to 480 (from 575)
Updated Turtle Wars and Entropy scenarios to account for 3.0 balance changes
Updated Oblivion scenario to work as expected.
Updated Oxide logo
Regenerated Nashira map (no changes)
Special thanks to Tarnished Knight!
General
Added missing files for updated Devastate ability trails.
Compressed map files to reduce download size/RAM use.
Fixed incorrect range radius displays for PHC Constable, PHC Orbital Nullifier and Substrate Blossom Launcher.
Added AMD Radeon 6x00 series GPUs to device detection list
Updated VO warnings when a Tier 3/4 unit is taking damage. This will now alert the player sooner so they can potentially take action. Note - this will only work for new games (not saves).
Updated mesh optimization pass to reduce game load up times by up to 70%
Adjusted camera angle to be less top-down and adjust as the player zooms
Increased max thread count from 16 to 24 to increase performance on machines with more CPU cores
Adjusted rendering priorities so that larger units look substantially better when there are fewer units on screen
It is now day 2 of our Early Access program and it is already time to push out a small update. Early Access is an important stage for us, as it allows us to identify issues we couldn’t pick up on locally and improve on the game based on the feedback from you, the community. This is a small backend update.
Resolved issue
Playing with friends
We have heard from some players that you are running into issues when playing with friends, and even though we had a workaround we feel that making it easy to play with friends is of very high priority for us. So today we released a backend fix that should resolve the playing with friends issue when you are playing with different localized versions of the game. The update is already live when you are reading this, so please let us know if you feel that things work better now.
Other Identified Issues
For transparency, we also wanted to talk about some of the additional high-priority issues we have identified since the start of the Early Access program.
Support for PlayStation controllers and generally improved gamepad support
We hear you loud and clear that you really want this, so we are making it a priority to improve it as soon as possible.
Performance issues with certain PC specifications
Optimization is something that we will be continuously looking at throughout the life cycle of the game. Performance can vary heavily from PC to PC, not only because of the wide variety of hardware combinations but also due to other software that might be running in the background and other configuration issues on the specific PC. We currently need your help with identifying what specifications you are using when you are getting performance drops, please make sure that you let us know through our customer support portal which you can find here: https://support.sharkmob.com/ We have also created a Discord channel where you can share your best tips when it comes to performance and where you can compare your specifications to better understand what might be causing the issue on your PC. You are able to join our discord here: discord.gg/bloodhunt
The pacing of the Battle pass
We have heard from players that the Battle pass is progressing too slowly compared to the XP earned. We are looking at our numbers and will be adjusting them to be more fun and rewarding.
Anti-Cheat bugs
We have identified two bugs with our anti-cheat software. The issues are related to the anti-cheat sometimes still running after the game client has exited and a few files still being left after the game has been uninstalled. We are working hard to resolve this and hope to have it fixed as soon as we can. While we wish that we would not have the need to use anti-cheat software in our game, it is absolutely needed to combat cheating. We assure you that we take your privacy & data concerns very seriously and that the anti-cheat is ONLY used for the purposes of catching and banning hackers and cheaters. If you see any cheaters and want to report them, please contact our customer support. Videos are also good to have ready for proof. https://support.sharkmob.com/
Server Locations
During Early Access we currently support these regions with servers: US West + Central: Los Angeles, Chicago, Seattle, San Jose, Dallas and Phoenix. US East – New York and Washington Europe – Amsterdam and Frankfurt Asia – Singapore OCE - Sydney
In the near future, we are also looking into adding South America.
These locations are not definite, and we will constantly evaluate and optimize performance and ping to be able to best support our active player base. In general, matchmaking times are directly affected by low player numbers, and in the worst case to even get games going we may need to route players to another region to be able to play. Key bindings
We are aware that some players with certain Nvidia cards are unable to run the game in DX12 mode. While we investigate, here is a workaround to force the game to use DX11 mode instead. https://support.sharkmob.com/hc/en-us/articles/4406809342737
Lastly, thank you for playing our game and for providing us with a lot of great feedback that we can work with to improve Bloodhunt!
Sorry for the slower updates this week, a few things took a bit longer in testing but we are happy to share Hotfix 4 and have addressed a few of the bigger bugs that are outstanding.
Hotfix #4 updates
Fixed an issue with Planimals disappearing
The bunker should now function correctly
Fixed an issue with crops not growing in the dark season
Fixed a bug where a floor tile can appear on your head when entering the bunker.
Per our last update, we're continuing to work on fixing key bugs and addressing balancing and quality of life issues raised by players.
It's been a rocky start, but we're hopeful that the experience is much improved with these patches and we look forward to talking with you all about more fun content updates and the future of Monster Harvest.
Update: 1. Display the area occupied by the building during construction 2. When a building is selected, its function range is displayed. Currently supports logging camp and market. 3. Support custom setting frame rate. 4. Support for 3440*1440 resolution.
Wanting to make further amends for the years he spent working for the Orion against the best interests of his people, Kyheem has partnered with Captain Burnham to try and use the Kwejians’ unique abilities to help heal other environmentally ravaged worlds. But the worst of these are controlled by factions that have never prioritized conservation or environmental health. Can you find a way to utilize the Kwejians’ abilities, and then convince the owners of these worlds to allow them to be healed?
Event Name: Forests of Forever Event Type: Galaxy Event (supply missions) Event Start: Thursday, 09/16 at noon ET (16:00 UTC) Event Finish: Monday, 09/20 at noon ET (16:00 UTC)
Squadrons: Y Crew Sharing: N Faction Winner Bonus: N Community Rewards: Y
Toodee and Topdee is 10% off until the end of the week as part of the "Made With Game Maker" sale! Also, Trading Cards and other community items are now live!
This update contain some candy for the creative mind.
The highlights are: - Support to create arcade levels in the built-in level editor. - Support to share your levels with other players and play levels they have created.
Extra: - Added a restart level button to speed up exploration and avoid tedious/repetitive undo clicking. - Added support for using the backspace key to undo a move. - Fixed a zoom in/out bug that made the camera flip 180 degrees. - Fixed issue where a block could fall even though Max did not touch the block.
Here is a video showing how you can create a level and share it with the world:
Please note that there are more features than shown in the video but this video aims to cover the basics.
A shout-out to Dohi64 for a lot of great input about things to improve. This update does not cover everything mentioned but it should be a step in the right direction.
How'd you like to spend your weekend playing detective? 🕵️♀️
From today until September 13, Song of Farca will be available at a 30% discount on Steam and the Epic Games Store. What better time to put your detective skills to the test?
With the major release of mod support behind us, we're returning to some regular order here with a roll-up update full of community-driven fixes. In Update #278, we've added even more mission icons, improved the way that Wing Commando's "Behind Enemy Lines" works to truly knock out the single, most powerful weapon, replaced all the Bribe offer text in ship encounters to always be correct and more.
We're getting back to regular order here with more exciting updates to come, so if you're enjoying the pace of new features, content and fixes please tell a friend and leave a review.
For a different flavor of Trese Brothers sci-fi, check out Cyber Knights!
With the addition of mission icons to help summarize step actions in Update #277, we've been hearing from the community about specific types of actions that weren't fully covered. We've now added icons to help summarize steps including Negotiation (huge!) and the missing variations of Intel missions.
Clearer Bribe Offers
Ship encounter options often include Bribes but the text of those offers has often been misleading about whether or not your are paying to avoid Reputation loss or not. We've cleaned up the text on all Bribe offers to cleanly match the result you'll get if both ships leave.
Behind Enemy Lines
The Wing Commando Talent "Behind Enemy Lines" has been fixed to operate as described in its description. Previously, it was working closer to the Gunner Talent "Disarming Sabotage". Now, Behind Enemy Lines specifically targets the most powerful, functioning weapon on the enemy ship and does it 80% damage -- a guaranteed knock out hit! A couple of Wing Commandos can work efficiently to take down enemy gun's completely if they act fast enough from their striking shuttles.
And More
With an influx of new players coming to check out the game, the Steam forums and Discord have been busy with feedback, suggestions and minor bug posted. We've fixed a bevy of minor issues with Mass and pricing on :ththe latest set of hybrid barracks components, adjusted the failure message in Civil Unrest Rumor to be more clear and fixed a whole heap of typos.
v3.2.3 - 9/8/2021
- Mission descriptions now include missing icons for Negotiation, some additional ship battle types, Conflict Intel missions - Added hover to Accept/Waypoint buttons in mission offer for clarity - Fixed Wing Commando's "Behind Enemy Lines" to match description -- guaranteed to disable most powerful enemy weapon - Fixed all Bribe options for all captain types in ship encounters to be clear when Reputation loss is at risk - Improved fail message with Civil Unrest Rumor when faction denies access (-10 or less Rep) - Fixed pricing on Battle Barracks 4, fixed Mass on Shielded Barracks 4 - Fixed Barracks appearing twice in medium slot display - Fixed Spice Hall description of recruit bonus for Mercenaries Rumor - Fixed report crashes and typos