We're excited to announce that Summoners Fate was selected by PAX to be included in the PAX10!
The PAX10 are a collection of the 10 highest quality indie games critiqued and picked by the PAX staff from nearly 100 entries to exhibit at PAX West in a specially curated section of the expo hall. We are honored to have been selected for 2021 and stand alongside such outstanding game developers.
We'll be showcasing Summoners Fate at PAX West 2021 this week at the Washington State Convention Center in Seattle, Washington on Friday September 3rd - Monday September 6th. It's going to be a blast! Be sure to stop by so we can meet you in person :)
Demo Available!
During the PAX West event, we're also providing our free online demo of Summoners Fate on Steam. You can pick this up on our store page here:
PAX will also be hosting a Steam Event during PAX featuring the games exhibited. During this event, we'll be providing developer streaming of the gameplay so you can check out the other awesome features that will be available in Summoners Fate.
STAR WARSā¢: The Old Republicā¢ - SWTOR Community Team
General
Missions available on the Ship Console are now presented in the correct Story order.
All Group loot has been converted to Personal loot. This means Master, Round Robin, and Free for All loot options are no longer available. More information here.
āEvent Currenciesā category in the Currency window is now correctly translated in German.
The following currencies now correctly appear in the āEvent Currenciesā category:
Dantooine Surveyor's Notes
Completed Bounty Contract
Gray Helix Components
Rakghoul DNA Canister
Fixed a typo in a Hoth conversation with Qyzen Fess.
The following World Bosses are now dropping Tech Fragments and World Boss equipment crates, as intended:
Grandfather
SD-0
The First
Battledroid R4-GL
Subject Alpha
Fixed an issue preventing players from looting Tech Fragments when near the currency cap.
There is no longer an āundefinedā button displayed in the in-game help portal of the Character Selection window preventing players from creating in-game tickets.
The reading lamp in the Organa Castle on Alderaan is no longer floating above the bedside table.
The floating box in the maximum security prison of the Empire on Nar Shaddaa is now correctly anchored to the ground.
Altuur Zok Adon's abilities Targeting Matrix, Kolto Targeting Field, and Targeted Taunt now correctly increase the damage taken by the target.
Players who destroyed the Strange Holocommunicator from their inventory can now properly obtain it back from their Collections.
Increased the numbers of available hooks in both Republic and Imperial Guild Flagships
Fixed cinematic issues during companion conversations in the following Strongholds:
Manaan Retreat
Alderaan Noble Estate
Carrick Station Penthouse
Vaiken Spacedock Penthouse
Players can now directly load into the Vaiken Spacedock Penthouse without pressing the spacebar or waiting for a black screen to finish.
Corrected the following rug issues in the Vaiken Spacedock Penthouse:
Rugs no longer clip underneath the octagon floor tile in the Vaiken Spacedock Penthouse.
Rugs no longer float above the floor in the Vaiken Spacedock Penthouse.
The Penthouse Doorways of the following Strongholds no longer disappear if the player moves too far away from them:
Vaiken Spacedock Penthouse
Carrick Station Penthouse
Cartel Market
The following lightsabers are now correctly listed in the Collections under the Lightsaber category:
Prophetās Starforged Lightsaber
Betrayerās Starforged Lightsaber
Updated the visual of the Last Handmaidenās Armor Set to reflect the Last Handmaidenās status as a warrior.
The Antique Socorro Assault Cannon Aurek can now be unlocked via Collections for the whole account, as intended.
Items + Economy
The Life Day Ceiling Light (Globes) decoration is no longer stuck after being placed in Strongholds.
Updated the visual of the Last Handmaidenās Armor Set to reflect the Last Handmaidenās status as a warrior.
The Intelligence Officer Belt now has a Dye Module Slot.
There are no longer visual issues when equipping the Tulak Hord lightsaber with certain crystals.
The Force Bound Headgear is no longer missing voice modulation.
Corrected a typo in the tooltip of Tau Idairās Holo decoration.
Paxton Rall's decoration's imaginary assault cannon was taken away, and as a result he now sulks around the Stronghold.
Players are no longer stuck when jumping on the M-35 Shadow Mount decoration.
Adjusted the following Ossus Crystal Container decorations to better match their colors:
Violet Crystal Container
Viridian Crystal Container
Crimson Crystal Container
Storm Crystal Container
The following Jedi Padawan Shrine decorations from the Ossus Reputation vendor are no longer missing their heads and lightsabers:
Holofire Jedi Padawan Shrine
Ossan Jedi Memorial
Small Jedi Padawan Fountain Shrine
Small Jedi Padawan Shrine
Torch Jedi Padawan Shrine
Optimized the lights in the Large and Small Ceiling Sections in the Penthouse Wallset Decoration Bundles.
It is no longer possible to walk through the Luxurious Rug (Red) decoration.
There is no longer a gap above the waistline when equipping the Forgemasterās Chestpiece - Female Body Type 1.
There is no longer a gap in the neck area when equipped with the Tactical Rangerās Armor Set - Male Body Type 1 and 4.
The Force Pilgrimās Mask is no longer hiding the hood of the Force Pilgrimās Robe - all body types.
There is no longer a gap between the hood and body when wearing the Force Pilgrimās Mask - Male Body Type 1.
Corrected a texture issue above the right elbow when the Tython Highlander Chestpiece is equipped on the following body types:
Female Body Type 1
Female Body Type 2
Male Body Type 3
The Tython Highlander Gauntlets are now correctly positioned on the hands of Female Body Type 2 and 3, and Male Body Type 1.
The Tython Highlander Leggings are no longer clipping with themselves while mounted - Female Body Type 2 and 4.
Players can now unlock the Kakkran Daggerstar Mount for their account through Collections once Collected, as intended.
Both of the wings of the Vectron Hunter Mount are now activated when first using the Mount.
The following Mounts are now firing the correct flourish when summoned:
The Fork-Lift Walker
The Vectron Phantom
The Gamblerās Skiff
The Iokath Wyvern
The Vectron Mynock Jetpack
The Covert Stalker Mount
The Autocannon buff is no longer applied twice when equipped with the Veteran Rangerās Armor Set.
Classes + Combat General General Tacticals
The Traumatizer Tactical now correctly appears in āThe Spoils of War: Jedi Shadow/Sith Assassinā Achievement.
Smuggler Gunslinger Gunslinger Tacticals
Kneecappin' Ability now correctly accounts for the effects of the āTech Debtā Tactical when applied with Flourish Shot Ability.
Imperial Agent Sniper Sniper Tacticals
Debilitation Shots Ability now correctly accounts for the effects of the āTech Debtā Tactical when applied with Shatter Shot Ability.
Flashpoints General
The following Flashpoints are now correctly counting towards the completion of the āActivity Finder: Socialite Iā Conquest Objective:
Lost Island
Kaon Under Siege
Secrets of the Enclave
The Spirit of Vengeance
The description of the Flashpoints - Master Mode in the Activities window is now correctly displayed in the correct font size.
Flashpoint Depths of Manaan
It is no longer possible to get stuck behind a closed door when dying during the Ortuno fight in the Depths of Manaan Flashpoint.
An unnamed door has now a name in the Depths of Manaan Flashpoint.
Objective Meridian
Fixed several cinematic issues in the Objective Meridian Flashpoint on Corellia.
Secrets of the Enclave
The achievements for defeating Captain Meinar or Lord Ziliss in the Secrets of the Enclave Flashpoint now grant credit when their entire encounter is completed.
The Black Talon
The camera of the āTalk to NR-02 on the Bridgeā step of the Black Talon Flashpoint is now correctly showing the player and all group members.
The Spirit of Vengeance
In the Spirit of Vengeance Flashpoint - Solo-Story Mode, Heta Kol's reinforcements are less dangerous. The types of enemies that join the battle have been changed, and she now calls for backup from only one Sharpshooter at a time.
The Clan Cadera Codex is now correctly unlocked when completing the Spirit of Vengeance Flashpoint - Solo-Story Mode.
The āTake Vengeanceā Achievements of the Spirit of Vengeance Flashpoint are now granting the correct amount of Prestige Points: 10, 20, and 25 instead of 5, 25, and 5.
Operations Operations Explosive Conflict
Level sync is now always correctly applied in the Explosive Conflict Operation.
The Nature of Progress
It is no longer possible to duplicate the Main Facility Battery in the Nature of Progress Operation.
Corrected an issue where certain visual effects were not applied to the armor sets dropping from The Nature of Progress Operation.
The Dxun Arrow timer is now correctly working in the Nature of Progress Operation - Master Mode.
A new Achievement āTrue Dxun Arrowā and a new title āTrue Apex Predatorā have been added for completing the correctly functioning version. The previous achievement, title, and mount reward are still granted as before.
Galactic Starfighter General
The icons for the Republic and Imperial Ship Mastery Achievements now correctly correspond to the faction icon to the respective name.
Missions + NPCs
Players who declined the Mission in āConflicting Prioritiesā as a Saboteur no longer incorrectly receive an update cinematic in āRelentless Ambitionsā Mission.
Theron Shan and Lana Beniko are now correctly showing with their customized outfits in āRelentless Ambitionsā Mission.
Theron Shan no longer appears in the cinematic of the āRelentless Ambitionsā Mission regardless of being dead or exiled from the Alliance.
The subtitles of the āRelentless Ambitionsā Mission are now correctly displayed.
Zenithās outfit now has icons in the āRelentless Ambitionsā Mission.
Corrected an issue that made it difficult to progress in the ā[Heroic 2+] Static on Hothā Mission if the player engaged the Advozse Enforcer from a distance while on the step āFind the Prisoners.ā
Jekiah Ordo now correctly appears with hair.
There is now sound effect in the Ancient Forge scene of the āWeapon of the Jediā Mission.
The German description of the āShroud of Memoryā Mission in the Mission logs is now correctly displayed in German instead of English.
The second step of the āEvacuationā Mission on Belsavis is now correctly displayed in the tracker in German.
The Elihsuās holocall now correctly appears in the cinematic of āThe Corpse Countersā Mission on Taris.
The camera is no longer above the datapad or too far from the character in the āSearch for sign of Wikesās men" step of āInto the Dune Seaā Mission.
Fixed the lighting issue at the āSpeak to Reggā step of the āAndronikos Revelā Mission.
Fixed the cinematic of the conversation with Nemāro the Hutt in āBig Chiefā Mission.
The Commando in the cinematic of the āBattle of Corelliaā Mission finally made a choice between a Blaster Rifle and a Blaster Pistol.
All the characters in the group are now moving in the Bartenderās cinematic in the āWeāre Wanted Menā Heroic Mission on Mek-Sha.
Nico Okarr is no longer seated at the playerās seat in Paxton Rallās Alliance Alert cinematic.
Corrected an issue preventing the "Red Hull Retribution" Mission from completing if Carida Corsair pirates are chosen.
The Walker piloted by the player in the āShowdown on Iokathā Mission (both factions) has been improved. Its abilities cool down faster, are more powerful, and the walker has more health, which makes defeating the Iokath Sentinels much more likely.
Several adjustments have been made to vehicle piloting gameplay in Chapters I, III, and VII in Knights of the Eternal Throne to make the vehicles more powerful, faster, and more durable overall.
In the Sith Inquisitor Mission "Into the Assassin Temple," traps no longer trigger multiple times and cause too many enemies to join the fight.
The ā[Heroic 2+] A traitorās Punishmentā is no longer granting the same DPS lockbox twice for Sith Sorcerer/Jedi Sage between levels 51-54.
Warzones Warzones Mandalorian Battle Ring
Players can no longer hide behind an invisible wall in the Mandalorian Battle Ring Arena.
It is no longer possible to put the phase walk/hololocate abilities in unintended areas in the Mandalorian Battle Ring Arena.
Orbital Station
It is no longer possible to use hololocate/phasewalk to return to the spawning area of the Orbital Station Arena.
Vandin Huttball
The Vandin Huttball Warzone is now correctly counting towards the completion of the Huttball PvP Achievements.
Voidstar
The āVoidstar: Elite Critical Damage Dealer Achievementā is now correctly referencing Voidstar instead of Huttball in German.
Events Feast of Prosperity
The following plates of the following Feast of Prosperity decorations are no longer floating:
Meal for Three
Glowshroom Stew
Exotic Medley Delight
Galactic Sampler
Braised Vel Slug
Roast Scyk Belly
Nar Shaddaa Nightlife
To avoid confusion from players, the steps of the āBuy In, Sell Outā Mission from the Nar Shaddaa Nightlife event are now mentioning what needs to be done to complete the steps.
Pirate Incursion
The description and the tracker of the āNova Blade Nemesisā Achievement of the Pirate Incursion event are now correctly mentioning 150 instead of 250.
Conquests
An objective is no longer untracked in the Conquest Window if the Window is closed and reopened after tracking this Objective.
Galactic Seasons General
Rerolling a Weekly GSF or PvP Priority Objective on a low-level character is now correctly changing the Priority Objective.
All the required Flashpoints for the āWeekly PO: Unknown/Wild Space Flashpointsā are now correctly displayed in the description in German.
Weeks Week 2: Distant Outer Rim
The āDaily PO: Section X Daily Missionsā will now accept the following Missions for progress as intended:
[AREA 2+] Lost Reconnaissance - For the Empire
[AREA 2+] Key to Decryption - For the Republic
Week 4: Seat of the Empire
The āDaily PO: Yavin 4 Daily Missionsā now has a heading in German.
Fixed a typo in the German description of the āDaily PO: Defeat Seat of the Empire Opponents.ā
The following bug has been previously fixed with an hotfix:
Rass Ordoās gear is no longer placed in the inventory for characters after the first login of 6.3.1.
For anyone looking to enjoy their broadcasts in Chinese - From August 27th to September 3rd, the anchor broadcast event of Townscaper will be live on Douyu!
10 anchors will lead their communities through their own whimsical town ideas and create the city of their dreams. Join them on their journies to scape some adorable, water-locked creations.
You Can Kana - Learn Japanese Hiragana & Katakana - bermuda cake
Change summary:
Added JLPT Mode, a new form of Challenge Mode
Hiragana and katakana are both active at the same time in this mode
Choose which JLPT levels to limit vocab to
Complete both hiragana and katakana campaigns to unlock JLPT Mode
Skip mode has been sped up to make it easier to complete the campaigns
A new achievement has been added for reaching 10,000 points in JLPT Mode
More details:
Making skip mode (even) faster
Building on optimisations from previous updates. Now the word picker prioritises words that have a high proportion of unseen characters, meaning less word answers in total should be needed to complete the skip.
More words can appear on the screen at once now in this mode and there's less of a time gap between words spawning.
JLPT Mode
JLPT Mode is a new unlockable mode for You Can Kana that allows you to play Challenge Mode with a limited set of vocab, based on the Japanese Language Proficiency Test. The aim of this mode is not to teach vocab but it can still be useful to practise reading words that are familiar, and some simple words can be picked up this way.
Please note: I know that a lot of people want some kind of vocab-teaching mode. Currently I have no plans to implement this.
You should see this new mode available on the front end menu. Complete both hiragana and katakana campaigns to unlock access.
Before starting the mode you can pick a level, or levels, from the JLPT, to limit the vocab list.
The word picker will pick words at random from this list, avoiding showing the same word twice until the whole list has been exhausted. You can see also that both hiragana and katakana words can appear on the screen at once, which is more in line with what reading real japanese is like.
I've been working on JLPT Mode since the game launched, and I know a few people have been looking forward to it. Please enjoy!
Lots to get through this month thanks to developingĀ King under the Mountain full time now!
In the last dev update I had just started on Alpha 6 and the first feature added for this was fire(!), as a reminder, hereās a look at it:
There was one very large reason fire was only added as part of this Alpha, and the reason is that it also brought with it weather into the game ā perhaps most importantly rain to extinguish those pesky fires outside. Dwarves, quite understandably, get a little upset at walking or working in the rain, but theyāre particularly upset about being forced to sleep in the rain (wouldnāt you be?). Hereās a look at the visuals of rain in the game:
The rain effect is done entirely using the particle effect system added in the more recent dev updates. I was worried that this many particles in use at once may have some performance impacts but it would seem that the similarity of the particles allows the graphics pipeline to render a large number of them at little cost.
Rain also pushes the player to finally have a reason to build their settlement either underground/within the mountain, or at the very least in rooms with a roof constructed overhead. There is the happiness malus mentioned above, but more importantly than this it introduces a new system calledĀ oxidisation, which is perhaps most important for things made of iron ā rusting. Prolonged exposure to rain for an item made of iron or steel will now eventually turn into rusted iron, turning a reddish-brown colour, and eventually this too will degrade further and completely destroy the item or furniture! Fortunately this only applies to items or furniture where iron is the primary material ā a wooden barrel with iron hoops will not be destroyed, though the hoops themselves will eventually turn to the rusted iron colour. Much more so than the unhappiness at being outside, Iām pleased to introduce a realistic mechanic which forces the player to seek shelter in the long term.
In addition to iron turning to rust, copper also oxidises, but not in the destructive way that iron does. Instead, copper forms a turquoise/green patina on its surface which also acts as a barrier to further oxidisation (unlike rust which permeates through the metal). Hereās an example of the different colours of these in the game:
Iron and copper axes on the left, rusted iron and copper patina on the right
Thereās a more extreme version of rain in the form of thunderstorms, which in addition to rain also have a chance for lightning to strike somewhat regularly. A lightning strike will be attracted to trees, or failing that other entities in the game world rather than open spaces. A lightning strike has a high chance to start a fire! For the most part these fires will immediately be extinguished by the falling rain, though in some rare situations the rain may stop before the fire is extinguished, or even rarer in summer you may come across a ādry thunderstormā which has no rain but also rarely still causes lightning strikes ā one to be on guard for!
The other major weather system is snow, which works for the most part similar to rain, though I wanted a more striking visual effect in the game. In addition to the falling snow using a similar particle effect to the rain, thereās two other additions: a replacement for the ground texture where the ground gets covered in snow rather than showing grass or dirt or similar, and a shader effect to give an impression of snow that has fallen onto entities. As every entity in the game also has a matching set of normal map sprites, defining the direction each part of the surface is pointing (mostly for lighting information), I made use of this to write another shader which considers a global amount of snowfall, and uses this to render a white snow effect on the āupperā parts of the sprites, increasing in amount as the snowfall increases. Look out for that in this demonstration of the overall snow effect:
Along with less visually striking weather effects (cloudy weather and winds mostly), the different weather types are now defined (and moddable like everything else), where in addition to being able to define the actual weather types, thereās an extra level of configuration where thereās a concept of ādaily weatherā defining which weather types you may encounter on any given day (think of it like the forecast for that day ā mostly sun, mostly cloudy, some rain etc.) and these daily weather forecasts are defined by season. To those of you not aware, Iām from northern England, somewhat infamous for always being wet and grey, so unfortunately for everyone else thatās the kind of weather thatās reflected in the game! Put another way, the current and only biome in the game is supposed to reflect a kind of northern European climate, leaning in to Norse culture for the history of dwarves in fantasy literature. When the game introduces other biomes, no doubt they will have their own climate with different weather, but for now youāll have to put up with the kind of weather Iām used to seeing!
For the longest time, Iāve wanted winter to be much more of a challenge in the game than it currently is. For now the snow is still mostly visual rather than being particularly punishing (though there is one big thing to look out for ā if youāve not built beds indoors by the time winter comes around, your dwarves might freeze to death from sleeping outside!). The next step would be to have the river freeze over in winter, but right now that would be far too punishing as the player isnāt able to secure a sizable water supply that would not freeze very easily. Thatās changing soon though, as a big part of alpha 7 is bringing the ability to move water around through pipes and irrigation channels, pumped in by a water pump, which should give the player the tools needed to be able to survive the river freezing over in particularly cold days during winter.
Fire and weather effects were the main part of alpha 6, so it was released this month and a few bugfixes for it have gone out too. Thatās not all that was added though ā one of the best features is that upon starting a game, the player is now able to select exactly where on the map they would like their settlement to begin ā no more rerolling the map for that ideal start location! Beyond this were some smaller bug fixes, a tidyup of the sprites for male dwarves eyebrows (they were a slightly different colour to their hair previously) and also the addition of new hair and beard styles for the dwarves (slowly building towards the long-awaited design a settler backer reward) so look out for those too.
And with that, alpha 6 was completed, so itās on to alpha 7! The initial major part of alpha 7 brings together mechanisms, pipes, channels and a rework to allow liquids to flow dynamically in the game world so Iāll surely be bringing full details of that in next monthās update. Thatās not all though, Iām hoping Iāll finally be able to share some of the āAdd a farmable cropā kickstarter rewards which will be part of the next release, and especially the wide range of natural wildlife which are due to be added to the game (themselves containing a number of addition thanks to kickstarter backer rewards). So Iāll see you then, and in the meantime the best place to get involved with gameās community is the King under the Mountain discord server!
- FIX: "Unrighteous Fire" spell targeted the wrong creature(s). - FIX: "Clogged Pores" spell locked targeting to allies. - FIX: "Chaos Reign" spell targeted the wrong creature(s). - FIX: "Greater Dispel" spell targeting didn't include enemies. - FIX: Nether Realm with bones caused the bones to respawn after battle. - FIX: "Forbidden Unity" spell description incorrectly stated that it didn't affect the caster. - FIX: "Dark Summoning" spell only worked on the caster. - FIX: "Contradiction" trait didn't put creatures at the bottom of the timeline. - FIX: False God Nether Orbs sometimes had the wrong sprite and description.