Abalon: Roguelike Tactics CCG - Ross


Summoners Fate Selected for PAX10
We're excited to announce that Summoners Fate was selected by PAX to be included in the PAX10!

The PAX10 are a collection of the 10 highest quality indie games critiqued and picked by the PAX staff from nearly 100 entries to exhibit at PAX West in a specially curated section of the expo hall. We are honored to have been selected for 2021 and stand alongside such outstanding game developers.

We'll be showcasing Summoners Fate at PAX West 2021 this week at the Washington State Convention Center in Seattle, Washington on Friday September 3rd - Monday September 6th. It's going to be a blast! Be sure to stop by so we can meet you in person :)

Demo Available!
During the PAX West event, we're also providing our free online demo of Summoners Fate on Steam. You can pick this up on our store page here:

https://store.steampowered.com/app/1681840/Summoners_Fate/

PAX Steam Event and Developer Streaming
PAX will also be hosting a Steam Event during PAX featuring the games exhibited. During this event, we'll be providing developer streaming of the gameplay so you can check out the other awesome features that will be available in Summoners Fate.
Aug 30, 2021
Hell Architect - WoodlandCommunity
Dear Sinners,


Some people sing I don't like Monday, but we don't think it has to be so bad. Especially since a new patch has just arrived šŸ˜ˆšŸ˜ˆšŸ˜ˆ !




What changed?

  1. Fixed: Build stuck [aka Mod Commet Bug]
  2. Fixed: Canceling the build of a building will no longer affect the build priority
  3. Fixed: We reworked priority overlays into pooling
  4. Fixed: achievement Hell No More
  5. Fixed: sinners will not fall under dirt
  6. Added: changed the action of building ladders on pressed button
  7. Added: changing the operation of platforms when the button is pressed


As always, if you find the new bug, send us SAVE GAME via: community@woodland.games

C:\Users \ <Username>\AppData\LocalLow\Woodland Games\HellArchitect

Follow us ā¬‡ā¬‡ā¬‡







Join our Discord ā¬‡ā¬‡ā¬‡




Hellish regards,
Woodland Games
STAR WARSā„¢: The Old Republicā„¢ - SWTOR Community Team
General
  • Missions available on the Ship Console are now presented in the correct Story order.
  • All Group loot has been converted to Personal loot. This means Master, Round Robin, and Free for All loot options are no longer available. More information here.
  • ā€œEvent Currenciesā€ category in the Currency window is now correctly translated in German.
  • The following currencies now correctly appear in the ā€œEvent Currenciesā€ category:
    • Dantooine Surveyor's Notes
    • Completed Bounty Contract
    • Gray Helix Components
    • Rakghoul DNA Canister
  • Fixed a typo in a Hoth conversation with Qyzen Fess.
  • The following World Bosses are now dropping Tech Fragments and World Boss equipment crates, as intended:
    • Grandfather
    • SD-0
    • The First
    • Battledroid R4-GL
    • Subject Alpha
  • Fixed an issue preventing players from looting Tech Fragments when near the currency cap.
  • There is no longer an ā€œundefinedā€ button displayed in the in-game help portal of the Character Selection window preventing players from creating in-game tickets.
  • The reading lamp in the Organa Castle on Alderaan is no longer floating above the bedside table.
  • The floating box in the maximum security prison of the Empire on Nar Shaddaa is now correctly anchored to the ground.
  • Altuur Zok Adon's abilities Targeting Matrix, Kolto Targeting Field, and Targeted Taunt now correctly increase the damage taken by the target.
  • Players who destroyed the Strange Holocommunicator from their inventory can now properly obtain it back from their Collections.
  • Increased the numbers of available hooks in both Republic and Imperial Guild Flagships
  • Fixed cinematic issues during companion conversations in the following Strongholds:
    • Manaan Retreat
    • Alderaan Noble Estate
    • Carrick Station Penthouse
    • Vaiken Spacedock Penthouse
  • Players can now directly load into the Vaiken Spacedock Penthouse without pressing the spacebar or waiting for a black screen to finish.
  • Corrected the following rug issues in the Vaiken Spacedock Penthouse:
    • Rugs no longer clip underneath the octagon floor tile in the Vaiken Spacedock Penthouse.
    • Rugs no longer float above the floor in the Vaiken Spacedock Penthouse.
  • The Penthouse Doorways of the following Strongholds no longer disappear if the player moves too far away from them:
  • Vaiken Spacedock Penthouse
  • Carrick Station Penthouse

Cartel Market
  • The following lightsabers are now correctly listed in the Collections under the Lightsaber category:
    • Prophetā€™s Starforged Lightsaber
    • Betrayerā€™s Starforged Lightsaber
  • Updated the visual of the Last Handmaidenā€™s Armor Set to reflect the Last Handmaidenā€™s status as a warrior.
  • The Antique Socorro Assault Cannon Aurek can now be unlocked via Collections for the whole account, as intended.

Items + Economy
  • The Life Day Ceiling Light (Globes) decoration is no longer stuck after being placed in Strongholds.
  • Updated the visual of the Last Handmaidenā€™s Armor Set to reflect the Last Handmaidenā€™s status as a warrior.
  • The Intelligence Officer Belt now has a Dye Module Slot.
  • There are no longer visual issues when equipping the Tulak Hord lightsaber with certain crystals.
  • The Force Bound Headgear is no longer missing voice modulation.
  • Corrected a typo in the tooltip of Tau Idairā€™s Holo decoration.
  • Paxton Rall's decoration's imaginary assault cannon was taken away, and as a result he now sulks around the Stronghold.
  • Players are no longer stuck when jumping on the M-35 Shadow Mount decoration.
  • Adjusted the following Ossus Crystal Container decorations to better match their colors:
    • Violet Crystal Container
    • Viridian Crystal Container
    • Crimson Crystal Container
    • Storm Crystal Container
  • The following Jedi Padawan Shrine decorations from the Ossus Reputation vendor are no longer missing their heads and lightsabers:
    • Holofire Jedi Padawan Shrine
    • Ossan Jedi Memorial
    • Small Jedi Padawan Fountain Shrine
    • Small Jedi Padawan Shrine
    • Torch Jedi Padawan Shrine
  • Optimized the lights in the Large and Small Ceiling Sections in the Penthouse Wallset Decoration Bundles.
  • It is no longer possible to walk through the Luxurious Rug (Red) decoration.
  • There is no longer a gap above the waistline when equipping the Forgemasterā€™s Chestpiece - Female Body Type 1.
  • There is no longer a gap in the neck area when equipped with the Tactical Rangerā€™s Armor Set - Male Body Type 1 and 4.
  • The Force Pilgrimā€™s Mask is no longer hiding the hood of the Force Pilgrimā€™s Robe - all body types.
  • There is no longer a gap between the hood and body when wearing the Force Pilgrimā€™s Mask - Male Body Type 1.
  • Corrected a texture issue above the right elbow when the Tython Highlander Chestpiece is equipped on the following body types:
    • Female Body Type 1
    • Female Body Type 2
    • Male Body Type 3
  • The Tython Highlander Gauntlets are now correctly positioned on the hands of Female Body Type 2 and 3, and Male Body Type 1.
  • The Tython Highlander Leggings are no longer clipping with themselves while mounted - Female Body Type 2 and 4.
  • Players can now unlock the Kakkran Daggerstar Mount for their account through Collections once Collected, as intended.
  • Both of the wings of the Vectron Hunter Mount are now activated when first using the Mount.
  • The following Mounts are now firing the correct flourish when summoned:
    • The Fork-Lift Walker
    • The Vectron Phantom
    • The Gamblerā€™s Skiff
    • The Iokath Wyvern
    • The Vectron Mynock Jetpack
    • The Covert Stalker Mount
  • The Autocannon buff is no longer applied twice when equipped with the Veteran Rangerā€™s Armor Set.
Classes + Combat
General
General Tacticals
  • The Traumatizer Tactical now correctly appears in ā€œThe Spoils of War: Jedi Shadow/Sith Assassinā€ Achievement.
Smuggler
Gunslinger
Gunslinger Tacticals
  • Kneecappin' Ability now correctly accounts for the effects of the ā€œTech Debtā€ Tactical when applied with Flourish Shot Ability.
Imperial Agent
Sniper
Sniper Tacticals
  • Debilitation Shots Ability now correctly accounts for the effects of the ā€œTech Debtā€ Tactical when applied with Shatter Shot Ability.

Flashpoints
General
  • The following Flashpoints are now correctly counting towards the completion of the ā€œActivity Finder: Socialite Iā€ Conquest Objective:
    • Lost Island
    • Kaon Under Siege
    • Secrets of the Enclave
    • The Spirit of Vengeance
  • The description of the Flashpoints - Master Mode in the Activities window is now correctly displayed in the correct font size.
Flashpoint
Depths of Manaan
  • It is no longer possible to get stuck behind a closed door when dying during the Ortuno fight in the Depths of Manaan Flashpoint.
  • An unnamed door has now a name in the Depths of Manaan Flashpoint.
Objective Meridian
  • Fixed several cinematic issues in the Objective Meridian Flashpoint on Corellia.
Secrets of the Enclave
  • The achievements for defeating Captain Meinar or Lord Ziliss in the Secrets of the Enclave Flashpoint now grant credit when their entire encounter is completed.
The Black Talon
  • The camera of the ā€œTalk to NR-02 on the Bridgeā€ step of the Black Talon Flashpoint is now correctly showing the player and all group members.
The Spirit of Vengeance
  • In the Spirit of Vengeance Flashpoint - Solo-Story Mode, Heta Kol's reinforcements are less dangerous. The types of enemies that join the battle have been changed, and she now calls for backup from only one Sharpshooter at a time.
  • The Clan Cadera Codex is now correctly unlocked when completing the Spirit of Vengeance Flashpoint - Solo-Story Mode.
  • The ā€œTake Vengeanceā€ Achievements of the Spirit of Vengeance Flashpoint are now granting the correct amount of Prestige Points: 10, 20, and 25 instead of 5, 25, and 5.

Operations
Operations
Explosive Conflict
  • Level sync is now always correctly applied in the Explosive Conflict Operation.
The Nature of Progress
  • It is no longer possible to duplicate the Main Facility Battery in the Nature of Progress Operation.
  • Corrected an issue where certain visual effects were not applied to the armor sets dropping from The Nature of Progress Operation.
  • The Dxun Arrow timer is now correctly working in the Nature of Progress Operation - Master Mode.
    • A new Achievement ā€œTrue Dxun Arrowā€ and a new title ā€œTrue Apex Predatorā€ have been added for completing the correctly functioning version. The previous achievement, title, and mount reward are still granted as before.

Galactic Starfighter
General
  • The icons for the Republic and Imperial Ship Mastery Achievements now correctly correspond to the faction icon to the respective name.

Missions + NPCs
  • Players who declined the Mission in ā€œConflicting Prioritiesā€ as a Saboteur no longer incorrectly receive an update cinematic in ā€œRelentless Ambitionsā€ Mission.
  • Theron Shan and Lana Beniko are now correctly showing with their customized outfits in ā€œRelentless Ambitionsā€ Mission.
  • Theron Shan no longer appears in the cinematic of the ā€œRelentless Ambitionsā€ Mission regardless of being dead or exiled from the Alliance.
  • The subtitles of the ā€œRelentless Ambitionsā€ Mission are now correctly displayed.
  • Zenithā€™s outfit now has icons in the ā€œRelentless Ambitionsā€ Mission.
  • Corrected an issue that made it difficult to progress in the ā€œ[Heroic 2+] Static on Hothā€ Mission if the player engaged the Advozse Enforcer from a distance while on the step ā€œFind the Prisoners.ā€
  • Jekiah Ordo now correctly appears with hair.
  • There is now sound effect in the Ancient Forge scene of the ā€œWeapon of the Jediā€ Mission.
  • The German description of the ā€œShroud of Memoryā€ Mission in the Mission logs is now correctly displayed in German instead of English.
  • The second step of the ā€œEvacuationā€ Mission on Belsavis is now correctly displayed in the tracker in German.
  • The Elihsuā€™s holocall now correctly appears in the cinematic of ā€œThe Corpse Countersā€ Mission on Taris.
  • The camera is no longer above the datapad or too far from the character in the ā€œSearch for sign of Wikesā€™s men" step of ā€œInto the Dune Seaā€ Mission.
  • Fixed the lighting issue at the ā€œSpeak to Reggā€ step of the ā€œAndronikos Revelā€ Mission.
  • Fixed the cinematic of the conversation with Nemā€™ro the Hutt in ā€œBig Chiefā€ Mission.
  • The Commando in the cinematic of the ā€œBattle of Corelliaā€ Mission finally made a choice between a Blaster Rifle and a Blaster Pistol.
  • All the characters in the group are now moving in the Bartenderā€™s cinematic in the ā€œWeā€™re Wanted Menā€ Heroic Mission on Mek-Sha.
  • Nico Okarr is no longer seated at the playerā€™s seat in Paxton Rallā€™s Alliance Alert cinematic.
  • Corrected an issue preventing the "Red Hull Retribution" Mission from completing if Carida Corsair pirates are chosen.
  • The Walker piloted by the player in the ā€œShowdown on Iokathā€ Mission (both factions) has been improved. Its abilities cool down faster, are more powerful, and the walker has more health, which makes defeating the Iokath Sentinels much more likely.
  • Several adjustments have been made to vehicle piloting gameplay in Chapters I, III, and VII in Knights of the Eternal Throne to make the vehicles more powerful, faster, and more durable overall.
  • In the Sith Inquisitor Mission "Into the Assassin Temple," traps no longer trigger multiple times and cause too many enemies to join the fight.
  • The ā€œ[Heroic 2+] A traitorā€™s Punishmentā€ is no longer granting the same DPS lockbox twice for Sith Sorcerer/Jedi Sage between levels 51-54.

Warzones
Warzones
Mandalorian Battle Ring
  • Players can no longer hide behind an invisible wall in the Mandalorian Battle Ring Arena.
  • It is no longer possible to put the phase walk/hololocate abilities in unintended areas in the Mandalorian Battle Ring Arena.
Orbital Station
  • It is no longer possible to use hololocate/phasewalk to return to the spawning area of the Orbital Station Arena.
Vandin Huttball
  • The Vandin Huttball Warzone is now correctly counting towards the completion of the Huttball PvP Achievements.
Voidstar
  • The ā€œVoidstar: Elite Critical Damage Dealer Achievementā€ is now correctly referencing Voidstar instead of Huttball in German.

Events
Feast of Prosperity
  • The following plates of the following Feast of Prosperity decorations are no longer floating:
    • Meal for Three
    • Glowshroom Stew
    • Exotic Medley Delight
    • Galactic Sampler
    • Braised Vel Slug
    • Roast Scyk Belly
Nar Shaddaa Nightlife
  • To avoid confusion from players, the steps of the ā€œBuy In, Sell Outā€ Mission from the Nar Shaddaa Nightlife event are now mentioning what needs to be done to complete the steps.
Pirate Incursion
  • The description and the tracker of the ā€œNova Blade Nemesisā€ Achievement of the Pirate Incursion event are now correctly mentioning 150 instead of 250.

Conquests
  • An objective is no longer untracked in the Conquest Window if the Window is closed and reopened after tracking this Objective.

Galactic Seasons
General
  • Rerolling a Weekly GSF or PvP Priority Objective on a low-level character is now correctly changing the Priority Objective.
  • All the required Flashpoints for the ā€˜Weekly PO: Unknown/Wild Space Flashpointsā€™ are now correctly displayed in the description in German.
Weeks
Week 2: Distant Outer Rim
  • The ā€˜Daily PO: Section X Daily Missionsā€™ will now accept the following Missions for progress as intended:
  • [AREA 2+] Lost Reconnaissance - For the Empire
  • [AREA 2+] Key to Decryption - For the Republic
Week 4: Seat of the Empire
  • The ā€˜Daily PO: Yavin 4 Daily Missionsā€™ now has a heading in German.
  • Fixed a typo in the German description of the ā€˜Daily PO: Defeat Seat of the Empire Opponents.ā€™

The following bug has been previously fixed with an hotfix:
  • Rass Ordoā€™s gear is no longer placed in the inventory for characters after the first login of 6.3.1.
Townscaper - Animat3dM3
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ę“»åŠØčÆ¦ęƒ…čÆ·ęˆ³ļ¼šhttps://yuba.douyu.com/p/814876721629268374


For anyone looking to enjoy their broadcasts in Chinese - From August 27th to September 3rd, the anchor broadcast event of Townscaper will be live on Douyu!

10 anchors will lead their communities through their own whimsical town ideas and create the city of their dreams. Join them on their journies to scape some adorable, water-locked creations.

For more live content, please visit "TOWNSCAPER"! on Douyu ā€” For details of the event, please click: https://yuba.douyu.com/p/814876721629268374
Aug 30, 2021
You Can Kana - Learn Japanese Hiragana & Katakana - bermuda cake
Change summary:

  • Added JLPT Mode, a new form of Challenge Mode
  • Hiragana and katakana are both active at the same time in this mode
  • Choose which JLPT levels to limit vocab to
  • Complete both hiragana and katakana campaigns to unlock JLPT Mode
  • Skip mode has been sped up to make it easier to complete the campaigns
  • A new achievement has been added for reaching 10,000 points in JLPT Mode

More details:

Making skip mode (even) faster

Building on optimisations from previous updates. Now the word picker prioritises words that have a high proportion of unseen characters, meaning less word answers in total should be needed to complete the skip.

More words can appear on the screen at once now in this mode and there's less of a time gap between words spawning.

JLPT Mode

JLPT Mode is a new unlockable mode for You Can Kana that allows you to play Challenge Mode with a limited set of vocab, based on the Japanese Language Proficiency Test. The aim of this mode is not to teach vocab but it can still be useful to practise reading words that are familiar, and some simple words can be picked up this way.

Please note: I know that a lot of people want some kind of vocab-teaching mode. Currently I have no plans to implement this.



You should see this new mode available on the front end menu. Complete both hiragana and katakana campaigns to unlock access.



Before starting the mode you can pick a level, or levels, from the JLPT, to limit the vocab list.



The word picker will pick words at random from this list, avoiding showing the same word twice until the whole list has been exhausted. You can see also that both hiragana and katakana words can appear on the screen at once, which is more in line with what reading real japanese is like.

I've been working on JLPT Mode since the game launched, and I know a few people have been looking forward to it. Please enjoy!

James
Aug 30, 2021
King under the Mountain - Rocket Jump Technology
Lots to get through this month thanks to developingĀ King under the Mountain full time now!

In the last dev update I had just started on Alpha 6 and the first feature added for this was fire(!), as a reminder, hereā€™s a look at it:



There was one very large reason fire was only added as part of this Alpha, and the reason is that it also brought with it weather into the game ā€“ perhaps most importantly rain to extinguish those pesky fires outside. Dwarves, quite understandably, get a little upset at walking or working in the rain, but theyā€™re particularly upset about being forced to sleep in the rain (wouldnā€™t you be?). Hereā€™s a look at the visuals of rain in the game:



The rain effect is done entirely using the particle effect system added in the more recent dev updates. I was worried that this many particles in use at once may have some performance impacts but it would seem that the similarity of the particles allows the graphics pipeline to render a large number of them at little cost.

Rain also pushes the player to finally have a reason to build their settlement either underground/within the mountain, or at the very least in rooms with a roof constructed overhead. There is the happiness malus mentioned above, but more importantly than this it introduces a new system calledĀ oxidisation, which is perhaps most important for things made of iron ā€“ rusting. Prolonged exposure to rain for an item made of iron or steel will now eventually turn into rusted iron, turning a reddish-brown colour, and eventually this too will degrade further and completely destroy the item or furniture! Fortunately this only applies to items or furniture where iron is the primary material ā€“ a wooden barrel with iron hoops will not be destroyed, though the hoops themselves will eventually turn to the rusted iron colour. Much more so than the unhappiness at being outside, Iā€™m pleased to introduce a realistic mechanic which forces the player to seek shelter in the long term.

In addition to iron turning to rust, copper also oxidises, but not in the destructive way that iron does. Instead, copper forms a turquoise/green patina on its surface which also acts as a barrier to further oxidisation (unlike rust which permeates through the metal). Hereā€™s an example of the different colours of these in the game:


Iron and copper axes on the left, rusted iron and copper patina on the right

Thereā€™s a more extreme version of rain in the form of thunderstorms, which in addition to rain also have a chance for lightning to strike somewhat regularly. A lightning strike will be attracted to trees, or failing that other entities in the game world rather than open spaces. A lightning strike has a high chance to start a fire! For the most part these fires will immediately be extinguished by the falling rain, though in some rare situations the rain may stop before the fire is extinguished, or even rarer in summer you may come across a ā€œdry thunderstormā€ which has no rain but also rarely still causes lightning strikes ā€“ one to be on guard for!

The other major weather system is snow, which works for the most part similar to rain, though I wanted a more striking visual effect in the game. In addition to the falling snow using a similar particle effect to the rain, thereā€™s two other additions: a replacement for the ground texture where the ground gets covered in snow rather than showing grass or dirt or similar, and a shader effect to give an impression of snow that has fallen onto entities. As every entity in the game also has a matching set of normal map sprites, defining the direction each part of the surface is pointing (mostly for lighting information), I made use of this to write another shader which considers a global amount of snowfall, and uses this to render a white snow effect on the ā€œupperā€ parts of the sprites, increasing in amount as the snowfall increases. Look out for that in this demonstration of the overall snow effect:



Along with less visually striking weather effects (cloudy weather and winds mostly), the different weather types are now defined (and moddable like everything else), where in addition to being able to define the actual weather types, thereā€™s an extra level of configuration where thereā€™s a concept of ā€œdaily weatherā€ defining which weather types you may encounter on any given day (think of it like the forecast for that day ā€“ mostly sun, mostly cloudy, some rain etc.) and these daily weather forecasts are defined by season. To those of you not aware, Iā€™m from northern England, somewhat infamous for always being wet and grey, so unfortunately for everyone else thatā€™s the kind of weather thatā€™s reflected in the game! Put another way, the current and only biome in the game is supposed to reflect a kind of northern European climate, leaning in to Norse culture for the history of dwarves in fantasy literature. When the game introduces other biomes, no doubt they will have their own climate with different weather, but for now youā€™ll have to put up with the kind of weather Iā€™m used to seeing!

For the longest time, Iā€™ve wanted winter to be much more of a challenge in the game than it currently is. For now the snow is still mostly visual rather than being particularly punishing (though there is one big thing to look out for ā€“ if youā€™ve not built beds indoors by the time winter comes around, your dwarves might freeze to death from sleeping outside!). The next step would be to have the river freeze over in winter, but right now that would be far too punishing as the player isnā€™t able to secure a sizable water supply that would not freeze very easily. Thatā€™s changing soon though, as a big part of alpha 7 is bringing the ability to move water around through pipes and irrigation channels, pumped in by a water pump, which should give the player the tools needed to be able to survive the river freezing over in particularly cold days during winter.

Fire and weather effects were the main part of alpha 6, so it was released this month and a few bugfixes for it have gone out too. Thatā€™s not all that was added though ā€“ one of the best features is that upon starting a game, the player is now able to select exactly where on the map they would like their settlement to begin ā€“ no more rerolling the map for that ideal start location! Beyond this were some smaller bug fixes, a tidyup of the sprites for male dwarves eyebrows (they were a slightly different colour to their hair previously) and also the addition of new hair and beard styles for the dwarves (slowly building towards the long-awaited design a settler backer reward) so look out for those too.



And with that, alpha 6 was completed, so itā€™s on to alpha 7! The initial major part of alpha 7 brings together mechanisms, pipes, channels and a rework to allow liquids to flow dynamically in the game world so Iā€™ll surely be bringing full details of that in next monthā€™s update. Thatā€™s not all though, Iā€™m hoping Iā€™ll finally be able to share some of the ā€œAdd a farmable cropā€ kickstarter rewards which will be part of the next release, and especially the wide range of natural wildlife which are due to be added to the game (themselves containing a number of addition thanks to kickstarter backer rewards). So Iā€™ll see you then, and in the meantime the best place to get involved with gameā€™s community is the King under the Mountain discord server!
Aug 30, 2021
Siralim Ultimate - Thylacine Studios
- FIX: "Unrighteous Fire" spell targeted the wrong creature(s).
- FIX: "Clogged Pores" spell locked targeting to allies.
- FIX: "Chaos Reign" spell targeted the wrong creature(s).
- FIX: "Greater Dispel" spell targeting didn't include enemies.
- FIX: Nether Realm with bones caused the bones to respawn after battle.
- FIX: "Forbidden Unity" spell description incorrectly stated that it didn't affect the caster.
- FIX: "Dark Summoning" spell only worked on the caster.
- FIX: "Contradiction" trait didn't put creatures at the bottom of the timeline.
- FIX: False God Nether Orbs sometimes had the wrong sprite and description.
Armored Warfare - Silentstalker
Commanders!

The Pile of Gold Loot Crate contains copious amounts of Gold for you to win and is now available with 20% discount!



This Loot Crate includes:
  • 250.000 Gold
  • 100.000 Gold
  • 50.000 Gold
  • 10.000 Gold
  • 5.000 Gold
  • 1.000 Gold
  • 500 Gold
  • 100 Gold
Ā 


We hope that you will enjoy the offer and, as always:

See you on the battlefield!
Aug 30, 2021
Dungeon Clicker - Galder
BUG
  • Fixed a bug where options window didnĀ“t pause the game if clicked through Main Menu.
  • Fixed a bug where patch 0.1.11 didnĀ“t apply correctly life regen and max hp for some characters.
ERRORS
  • Fixed an error where ArcherĀ“s ascension description didnĀ“t show additional cost.
  • Fixed an error where ArcherĀ“s base critic damage was 0%. Now base is 5%.
  • Fixed an error where game guide didnĀ“t pause the game.
  • Fixed an error where dropped gold in Warmap info didnĀ“t show the correct amount of gold for that sesion.
  • Fixed an error where some particles in ascension tab didnĀ“t show correctly.
  • Fixed an error where Gunner attack speed didnĀ“t show correctly. Now show the time between automatic shots.



Guild of Dungeoneering Ultimate Edition - Gambrinous
Small patch for the Demo of Ultimate Edition
- Fix for in-demo analytics
...