Phasmophobia - KineticGames

  • The ghost will now move through the DOTS Projector at different speeds each time


  • Fixed a bug where video cameras would turn off in your hand if the CCTV monitor changed camera
  • Fixed a bug where the CCTV monitor would freeze if you walked out of the truck with a tripod
  • Fixed a bug where the DOTS Projector interaction would only work if the host placed it
  • Fixed an issue where the DOTS Projector interaction was happening twice as often if you placed two down
  • Fixed a spot where you could get stuck in the Ridgeview bedroom
  • Fixed several performance issues with the video cameras
  • VR: Fixed grab rotations for the tripod and flashlights
  • VR: Fixed a bug where video cameras weren't opening after being grabbed
  • VR: Fixed a bug where video cameras weren't staying open when placed on a tripod
  • Fixed a bug where you couldn't see VR players head mounted cameras
Casual Desktop Game - DanielDev
Hey guys!

Today I just want to take the opportunity and shout out a "thank you" to the community!

The game has been downloaded over 40,000 times!

Here are the top 5 regions:
North America 14,821 35.7%
Western Europe 8,466 20.4%
Asia 4,199 10.1%
Latin America 3,393 8.1%
Eastern Europe 3,038 7.3%

Here are the top 5 countries:
United States 13,218 31.8%
China 3,214 7.7%
United Kingdom 2,628 6.3%
Brazil 1,892 4.5%
Germany 1,836 4.4%

Also it is rated "very positive"! 141 of 163 reviews are positive reviews.

I have created a fan Steam Group for the original Desktop Destroyer and also similar games such as our beloved Casual Desktop Game. Feel free to join!

https://steamcommunity.com/groups/desktop-destroyer-fan-group

Also I have made an update to Casual Desktop Game, which includes two more tools (one weapon and one combat entity) and small fixes and improvements. The update will be released in a couple of days.

I am also developing a new game which is also a time waster for casual gaming. Of course it will also focus on the developer community to create Workshop items. But more on that in a later post.

Thank you all for being a part of the Casual Desktop Game universe and have a nice sunday!

Greetings
ZEPHON - Rok
Join our Discord to follow each segment of a reveal as it happens every Monday.

Voice Path
A mysterious creed followed by certain Acrin and human mystics, its followers experiment with total sensory deprivation to get closer to true cosmic understanding. Those who achieve this inner silence, can finally hear something in the background of the universe—something infinitely ancient and wise—that they call The Voice.

The path of The Voice is the path of universal comprehension, hidden secrets, inhuman understanding, physical corruption and ancient wisdom. Your progress is idealistic, but leaves many monstrosities in its wake—failed mystics or those who understand The Voice only partially, and are changed utterly by this shortcoming.

Abkluth Dragoon


When they crashed, the Acrin brought creatures with them—monstrous lizardthings, tearing Earth wildlife apart. Given their docility around the Acrin, I suspect they were meant for pets or food, but that didn't stop the Voice Cults using them for war.

The first specialised unit of any Voice affiliation, this cavalry troop consists of three Cult Militants mounted on the fearsome alien Abkluth. Their light armour means that they can’t survive prolonged firefights, so instead rely on their speed to close on enemies before they attack with their toxic spears and bite. Understandably, they are also experts in taming free-roaming Abkluth, allowing Voice-aligned players to increase their armies quickly.

Dark Vassael


Not all who hear the Voice can comprehend it. Not all come back from the edge. Or not alone. Is it better to come back like this—a bag of aggregated human systems and minds—or not at all? What must it be like to be in there?

This horrifying agglomeration of man and alien is a Voice terror unit. Its strange weapon fires living larvae that do limited damage but cause enemy units to suffer morale debuffs, reducing their ability to fight back. Later in the game, the Vassael can summon Shoch’itris Lairs that deploy short-lived deformities which attack on their behalf.

Aegyllan Worm


Hearing the Voice didn't change everyone the same. Some kept looking for that dark, quiet place, came back changed to find it, delving into the black depths of the Earth. To see a friend's face on one of these, dragging itself out of stone and dirt, that was hard.

The Aegyllans are best deployed as shock anti-armour troops. Their tunneling ability allows them to bypass terrain, defenses and other units—especially when upgraded in the late game to massively increase its range. Once at a target, their pointblank bioacid is exceptional against armoured units and large numbers of troops—and damages their armour too, allowing your other troops to finish them with ease.

What do you think about the Voice Path?

If you enjoyed reading this, help us out and tell your friends to wishlist ZEPHON—it's the only way we can encourage Steam to show ZEPHON to more people.

https://store.steampowered.com/app/1481170/ZEPHON/
Don’t forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
Twilight Memoria - Twilight
We noticed that the demo button is still available, but that version is not representing the released version of the game. So we decided to turn off the demo to prevent misguiding impressions about the game.

Thank you.
Jubilane - Stylus Software
FIXED:
* game: improved diagonal topper creation
* game: moved some counters down to better fix in boxes
* game: diagonal topper ordering corrected
Onirism - Pizzanami
- Fixed Coop adventure not working
Northern Journey - Slid Studio
Some people got stuck on top of the pipe in Nokkpond. I have replaced all the capsule collsions with ordinary box collisions
Aug 29, 2021
Vermillion - VR Painting - thmsvdberg
You can now export your paintings as 3D models from the Export tab. These 3D models can be shared easily on Sketchfab, in your VR Home environment, or in VR social applications such as VRChat. The exported paintings are varnished, giving a beautiful glossy look to your artwork. Check the guides in the Community page to learn how to use the models.
Age of Fear: The Free World - Les
Hi all, over the last few weeks we have been working on a few unique mechanics for the Ratmen faction. However, we also re-factored a few of existing systems which apply to all existing factions:

  • Invisible units' attacks automatically become backstabs and have attack / damage bonuses to the first strike.

  • Disease has a small chance to spread to any nearby unit (allies and enemies alike). Also, Disease reduces maximum hit points by one.

  • We have added a number of traps, e.g. Bone Trap for Necromancers, and we are still working on back-porting traps mechanics to all other factions.

Take care,
Les & AOF Team
Rise of Humanity: Prologue - pristinamusic


Once created by mankind to help repair machines and robots, the drones have since switched sides and now use their versatile skills to eliminate humans.

These insidious apparatuses will not come at you right away in a battle, but do not think for a second that you are safe from them. They are the sneaky kind that tend to lurk around bots to heal them from your attacks, and they have plenty of tricks up their sleeves that can make your life miserable.

  • Their signature move is the deadly kamikaze attack: this move of self-destruction deals 4 damage to your heroes standing in their close vicinity!
  • Using their Repair Ally card, they can heal their vicious bot friends you’ve been battling for 3 health – making all your hard work go to waste.
  • With their Drone Buzz, they can dazzle your heroes from afar and make them loose one of their cards.
  • They can always disengage from your heroes without having to discard a card with their ‘’Flee’’ move.



So how can you defeat them? Here are some tips & tricks on dealing with this malicious enemy:

  • Even though they are not injuring you directly and it may seem like it’s less of a priority to eliminate them first, it might be a good idea to get them out of the way before you take on the bigger enemies.
  • If you injure another enemy, it will trigger the drone to move closer in order to heal them. This is the moment when you can take your chance and attack them with an explosive weapon such as the grenade or the bunny. Killing two birds with one stone!
  • If you have your dodge card, a quick and efficient way to get rid of them is if you make them attack you with their signature move, a kamikaze attack. They will come at you and destroy themselves, injuring everything around them in a range so make sure to stand close to other enemies when you make them go for the kamikaze!

Wanna find out more? Check back next week or have a look at the page of the Early Access game, where we have more tips & tricks to share:
https://store.steampowered.com/app/1048530/Rise_of_Humanity/
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