Kill It With Fire - Casey Donnellan
Rev up your engines, exterminators - the Anniversary Update is here! It has been an amazing year for Kill It With Fire and Casey Donnellan Games, so I wanted to do something special for everyone who has joined me on this spider roasting journey.

There’s an entire NEW LEVEL for you to rid of spiders along with new gear, upgrades, achievements, and the first ever Kill It With Fire “Community Event.” Let’s break it down - if you’re worried about spoilers, stop reading now!

Last warning!

The new mission, “Down the Spider Hole” takes place just after “Domestic Duties” and allows you to explore the yard around the house from the first three missions. As you may have guessed, it’s lousy with spiders. Fortunately, with a new level comes new opportunities for spider murdering mayhem.



A new cheese puff flavor is on the scene: Best Buds Blueberry. “Ew, blueberry cheese puffs?” Well it turns out spiders have less discerning palettes. Get one to chow down and they’ll become your new BFF. These Spider Bros know your heart’s desire and will mercilessly pursue any spider they see. And don’t worry - if you tire of your spider army you can always relieve them of duty...permanently.



The next item you’ll find in the new mission is the Drone. This was added during the “Omega Files” update last year and available during the epilogue mission, once you completed enough Arachno-Gauntlets. It’s so much fun, though, I’ve decided to move it to earlier in the game. You’re also gonna need it during the new mission to find everything…



All that lawn and nobody home to mow - it would be neighborly to “borrow” their Mower and tidy up. If some spiders get in the way...well, isn’t there an old saying about throwing rocks at birds? This isn’t your grandpa’s old push mower - you’re getting a riding lawnmower with serious horsepower. Still not enough speed? Equip the NOS upgrade to go fast and make the spiders furious. Once you’re done mowing the lawn, take her for a spin in the other missions!

That brings us to the Community Event. I won’t get into specifics, even for people who want spoilers, but I will say a few things. To get started, look for something NEW where the Drone was previously located. After that, you’ll need to combine your clues with other Exterminators to find the answer.
Make sure you join the Discord - that’s where it’s all gonna happen!



Anything else new? Duh!

  • Added a trampoline
  • Added spider holes
  • Added a new Omega File
  • Added “Asbestos Chitin” upgrade
  • Added “Echolocator” tracker upgrade
  • Added a ladder mechanic
  • Revised mission selection menu visuals
  • Added new camera angles for choosing save slot, viewing Omega Files
  • Revised the Arachno-scope visual effect
  • Fixed a bug where the drone spawned out of bounds when using Tiny Mode

Phew, that was a long one! Before you go, make sure to follow me on Twitter and tell me how much you love the new update - I’m a glutton for positive feedback! Maybe if you’re nice, I’ll give you some extra clues!!!

Casey Donnellan

https://store.steampowered.com/app/1179210/Kill_It_With_Fire/
Beasts of Bermuda - Soals

Fat Velo's Plushie Campaign is Live!
Sastrei Studios is teaming up with Makeship to bring you our first limited edition Beasts of Bermuda Plushie: The Fat Velo!
We are pleased to inform you that the campaign is live!

How it Works
From August 13th to September 2 @8:00pm EST (21 days), you will be able to purchase Fat Velo Plushies on Makeship's website to help reach the funding goal.

After the Plushie is successfully funded, they will be shipped out to backers 2-3 months after the Campaign end date. You can find additional info about the plushie and campaign by following the link at the bottom of the announcement.

Additional Perks
  • These plushies are Limited Edition and are each given a unique numbered tag, so get them before they are gone!
  • Makeship has a badges system! The first 200 backers will get a gold badge! Click Here for an Example of Makeship Badges
  • In addition, your name shows up on the 'recent supporters' section and once the campaign is over all supporters' usernames are celebrates on the product page!
In order to receive badges and statuses, you need to first create an account with Makeship.

Back the Campaign Today!
You can help fund the campaign by purchasing your own Fat Velo Plush.
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

Our new game, Carrier Command 2 is available now on Steam!

Carrier Command 2

Carrier Command 2 is the RTS and mil-sim successor to Carrier Command (1988). You command the ACC Epsilon Carrier, navigating across an archipelago of 64 islands, remote controlling aircraft and amphibious vehicles, managing manufacturing and logistics, firing support weapons, battling the enemy navy, and duelling with the enemy carrier, while the fate of the world hangs in the balance.

On the bridge, every screen, button and switch has an important function that impacts your strategy. Your tactics are your own to design and author, in this deep simulation where load outs, detection, logistics, positioning, timing, weather, ocean currents, coordination and communication all matter. There is no other game like Carrier Command 2.



What About Stormworks?

Stormworks development continues as usual. We are continuing to add new components and new AI behaviour to Weapons DLC (and excited some new weapons this week), working on other major updates and preparing minor updates and quality improvements.



We are not quite at the final-runup-to-release stage for the Weapons DLC, and are holding a lot of details back for the run up to release. This is different to what we usually do, and we are just trying different things to see what players prefer.

Following on from our recent suggestion that we may stop minor updates, we have read the player feedback and many players really enjoy the regular updates and info to sit down and relax with at the end of a buy week. Our experience is similar, we really enjoy building these updates and seeing players react.



The recent quality-focused-updates have been very popular, and we are considering having minor updates alternate between new features and quality updates.

We look forward to reading your thoughts and feedback!

Much love <3,

The Stormworks Developers
Luck be a Landlord - TrampolineTales
The game has been patched to add new symbols, items, features, and bug fixes!

New Content
  • Added 3 new symbols (1 Common, 1 Uncommon, 1 Rare)
  • Added 2 new items (1 Uncommon, 1 Essence)
  • Modified 5 existing symbols (changes listed under Game Balance)
  • Modified 37 existing items (changes listed under Game Balance)
  • Removed 1 existing symbol (changes listed under Game Balance)

New Features
  • Added Sliders that can change various in-game colors (available under the Graphics Options)
  • Added a setting for Counting Speed (1x by default)
  • Added a setting for Scientific Notation (enabled by default)
  • Added a setting for Digit Separators (enabled by default)
  • Added settings that can decrease the game speed (0.75x and 0.5x)
  • Added 15 tips that can appear after from the 5th Rent Payment onward if Floor 2 is unlocked
  • Added titles to the reminder texts of Removal Tokens, Reroll Tokens, and Essences Tokens
  • Made the Animation Speed also apply to the Email Pop-ups
  • Improved positioning and sizing of reminder texts on symbols
  • Replaced decimal points with decimal commas if the language is set to French, Italian, German, Spain-Spanish, LatAm-Spanish, Brazilian-Portuguese, Danish, Russian, or Polish

Game Balance
  • Items can now have their effects toggled by hovering over them and pressing the Enable/Disable Item hotkey (Right Mouse Button by default)
  • Items can now re-appear in the "item pool" after being destroyed
  • Adoption Papers Essence now gives 33 coins when destroyed (instead of 50 coins)
  • Ancient Lizard Blade Essence now gives 40 coins and gives 8 coins less for each symbol in the inventory with a quantity of 2 or more (instead of 80 coins and 10 coins less)
  • Anthropology Degree is now Rare (instead of Uncommon)
  • Anthropology Degree Essence now gives a permanent multiplier of 1.5x when destroyed (instead of 2x)
  • Big Symbol Bomb Essence now gives 2 Removal Tokens when destroyed (instead of 4 Removal Tokens)
  • Booster Pack Essence now destroys itself after 12 spins (instead of 0 spins)
  • Capsule Machine is now Rare (instead of Uncommon)
  • Cardboard Box now gives a Removal Token every 9 spins (instead of every 6 spins)
  • Checkered Flag Essence now destroys itself after 7 triggers (instead of 5 triggers)
  • Chicken Coop Essence now gives a permanent bonus of 4 coins when destroyed (instead of 3 coins)
  • Compost Heap Essence now adds 2 Watermelons when destroyed (instead of 3 Watermelons)
  • Copycat Essence now destroys itself when 5 Cats are adjacent (instead of 4 Cats)
  • Cyan Pepper has had its description reworded to increase clarity (this doesn't change its effect)
  • Cyan Pepper Essence has had its description reworded to increase clarity (this doesn't change its effect)
  • Dishwasher now gives an Essence Token every 12 spins (instead of every 9 spins)
  • Dogs now have the additional effect of giving 1 additional coin if adjacent to at least 1 non-Billionaire Human symbol
  • Dwarven Anvil Essence now gives a permanent multiplier of 1.5x when destroyed (instead of 2x)
  • Essence Capsules now have a base value of -12 coins (instead of 0 coins)
  • Frozen Pizza Essence now destroys itself after 5 triggers (instead of 10 triggers)
  • Frying Pan Essence now gives a permanent multiplier of 3x when destroyed (instead of 2x)
  • Golden Carrot Essence now destroys itself after 7 spins (instead of 0 spins) and makes 1 symbol Very Rare (instead of 2 symbols)
  • Goldilocks has been reworked to have the effect "You may destroy this item and add 3 Bears." (instead of her previous effect)
  • Hooligans now have a base value of 2 coins (instead of 1 coin)
  • Instant Ramen Essence now adds 2 items when destroyed (instead of 3 items)
  • Jack-o'-lantern Essence now gives a permanent multiplier of 1.5x when destroyed (instead of 2x)
  • Kyle the Kernite Essence now destroys itself if there are at least 3 Shiny Pebbles and Ores (instead of 5)
  • Lucky Carrot Essence now destroys itself after 15 spins (instead of 0 spins)
  • Lunchbox Essence now gives 33 coins when destroyed (instead of 50 coins)
  • Maxwell the Bear Essence now gives a permanent multiplier of 1.5x when destroyed (instead of 2x)
  • Miners now give 15 coins for each Ore and Big Ore destroyed (instead of 10 coins)
  • Mines now have a base value of 4 coins (instead of 1 coin)
  • Nori the Rabbit Essence now gives a permanent multiplier of 1.5x when destroyed (instead of 2x) and destroys itself if there are at least 4 Rabbits and Rabbit Fluffs (instead of 3)
  • Piggy Bank now gives 2.5x the coins inside it when destroyed (instead of 2x the coins inside it)
  • Plum has been removed from the game
  • Protractor Essence now destroys itself after 4 spins (instead of 6 spins)
  • Recycling is now Very Rare (instead of Rare)
  • Recycling Essence now gives 5 Reroll Tokens (instead of 8 Reroll Tokens)
  • Small Symbol Bomb Essence now gives 1 Removal Token when destroyed (instead of 2 Removal Tokens)
  • Swear Jar Essence now gives 40 coins if a spin's total is 20 coins or less (instead of giving 50 coins if a spin's total is 15 coins or less)
  • Telescope Essence now destroys itself after 3 spins (instead of 4 spins)
  • Time Machine Essence now destroys itself after 2 triggers (instead of 3 triggers)
  • Very Big Symbol Bomb Essence now gives 4 Removal Tokens when destroyed (instead of 8 Removal Tokens)
  • Zaroff's Contract Essence now gives 50 coins when destroyed (instead of 77 coins)

The above balance changes were made for the following reasons:

Preamble:

While the previous Content Patch was very well received by many players, the introduction of Essences led to many feeling the game was "too easy." It's very difficult to achieve balance that makes the majority of players happy, but I think I was able to re-balance many of the Essences in a way that would satisfy players seeking more difficulty (while not alienating players who enjoy an easier gameplay experience).

A lot of the Essences were nerfed in ways that may seem slightly "un-fun" on the surface, but I hope that many of you can see that the added challenge of trying to optimize and min-max a game of Luck be a Landlord is important to the health of the game. The main goal was to keep Essences as sometimes "build-defining" but reduce the amount of times Essences were "build-winning."

I extensively tested the game on Floor 15, and I feel the (maximum) difficulty level has been brought to a place that should be fun for players seeking a challenge. The other 14 Floors are also always available for players seeking an easier experience.

I'm also looking into revamping the Apartment Floor system, in order to make some of the added difficulty feel less artificial.

Moving on to the individual changes...

Item Disabling was mostly added as a quality-of-life feature rather than as a balance feature, as it's not likely to be very relevant in pre-Endless mode. There may still be some situations where you want to disable an item before Endless Mode though, keep an eye out!

Items re-appearing after being destroyed is also mostly to add a bit more Endless mode variety, as the likelihood of the same item appearing twice in pre-Endless mode is relatively unlikely. Not impossible though!

Adoption Papers Essence, Ancient Lizard Blade Essence, Lunchbox Essence, and Zaroff's Contract Essence had their coin values reduced as their effect was relatively easy to obtain compared to how many coins were given.

Anthropology Degree is now Rare instead of Uncommon as there are now enough Human symbols in the game to increase its power level to that of a Rare (there were only 19 Human symbols when the item was initially added to the game, as opposed to the 25 that are in the game now)

Anthropology Degree Essence had its Permanent Multiplier reduced as the effect was frequently more than game-winning when triggered, and finding 9 worthwhile Human symbols was easier to do than initially anticipated.

The Symbol Bomb Essences have had their Removal Tokens halved as the amount of Removal Tokens they previously granted was more than enough to greatly sway the outcome of a game.

Booster Pack Essence, Golden Carrot Essence, and Lucky Carrot Essence now have "spin timers" before their effects trigger in order to reduce their power level, as their effects being immediate led to them being some of the most powerful Essences in the game. I'm still keeping an eye on reducing their power levels further if necessary.

Capsule Machine is now Rare instead of Uncommon as there are now enough Capsule symbols in the game to increase its power level to that of a Rare (there were only 5 Capsule symbols when the item was initially added to the game, as opposed to the 10 that are in the game now)

Carboard Box and Dishwasher had their "spin timer" values increased as their effects were happening frequently enough that the game could be drastically shifted soon after one of the items was obtained. This should help bring the items to a more baseline power level, while still keeping them fun to use.

Checkered Flag Essence was buffed in order to slightly increase the power level of the Essence as it could be lacking when compared to many of the other Essences. A notable exception is when the player has this item and Robin Hood, but that combo shouldn't come up too frequently.

Chicken Coop Essence and Frying Pan Essence had their Bonuses increased as their effect were very difficult to obtain, so this should make achieving them more rewarding when one can pull it off.

Compost Heap Essence's effect could be easily triggered at many stages of the game, so the amount of Watermelons added from it has been reduced in order to reduce its power level.

Copycat Essence's effect was almost always game-winning when triggered, but could be obtained too easily. For this reason, the amount of adjacent Cats needed for the effect was increased by 1, in order to reduce the amount of "auto-pilot" runs obtainable early in the game. The resulting effect was retained, however, as it can be very fun to play with once it's achieved.

Dogs were only really ever useful if the player had Quigley the Wolf, so adding a new effect to them should increase their early-game viability.

Dwarven Anvil Essence, Jack-o'-lantern Essence, and Maxwell the Bear Essence had their Permanent Multipliers reduced as their effects were too easy to trigger when compared to the long-term benefits that were granted.

Essence Capsules had their base value greatly reduced as they were far too powerful and game-changing for, effectively, no risk to the player. Adding a detriment will make players have to think a bit more as to whether they can take an Essence Capsule. I'm keeping an eye on alternative solutions and tweaks to the symbol, if necessary.

Frozen Pizza Essence's effect was far too powerful when compared to how many extra symbols could be seen (and potentially added). For this reason, its "trigger value" was halved.

Goldilocks has been reworked as her previous effect was nearly impossible to trigger, and for very little reward. The updated effect still fits with the theme of the item, and also combos nicely with her Essence counterpart. I'm currently exploring solutions to rework Flush as well, as it has similar problems to pre-rework Goldilocks.

Hooligans were buffed as they were almost always outclassed by the Grave Robber item. This value increase should make Hooligans feel like less of a detriment when kept around for many spins.

Instant Ramen Essence was extremely powerful when compared to many of the other Essences, so the amount of items one can add after skipping an item was reduced by 1.

Kyle the Kernite Essence was buffed as its previous effect could be very difficult to obtain, even with a destroyed Golem. This should help increase the viability of the Essence.

Miners were buffed as the amount of coins they granted for destroyed symbols was almost never enough to get one past the "mid-game." This was especially true when combined with the low value symbols that the destroyed Ores and Big Ores would add to the player's inventory.

Mines were buffed in order to slightly increase their power level when compared to Golems, their Uncommon counterpart.

Nori the Rabbit Essence had its Permanent Multiplier reduced as its effect was too easy to trigger when compared to the long-term benefits that could be obtained. The amount of Rabbits and Rabbit Fluffs needed to trigger the Essence was also increased to make players have to commit a bit more to a "Rabbit build" if they wanted to benefit from the Permanent Multiplier.

Piggy Bank was buffed in order to increase the item's "game-saving" potential, as well as making it not just a strictly-worse Horseshoe.

Plum was removed from the game as its effect was identical to Peach, and didn't make the game more fun or intriguing in any way.

Protractor Essence and Telescope Essence had their "spin timers" reduced as their effects could guarantee a win in most situations.

Recycling had its rarity increased as the effect, while very fun and powerful, was appearing too frequently. The item being Very Rare instead of Rare should make it feel more special when one gets to benefit from the large amount of Reroll Tokens gained.

Recycling Essence had its Reroll Tokens reduced to bring the item in line with other Essences' power levels.

Swear Jar's effect was extremely difficult to trigger, so the Essence had its values changed to make the effect easier to obtain.

Time Machine Essence's effect could be easily triggered at many stages of the game, so the amount of triggers has been reduced in order to reduce its power level.

Please let me know your thoughts either in the comments or on the official discord!

-Dan

Bug Fixes
  • Fixed a bug where symbols couldn't be removed under certain circumstances
  • Fixed a bug where Cats sometimes weren't destroying adjacent Milk
  • Fixed a bug where the "item count" text could be cut off if the number was 3 digits or more
  • Fixed a bug where Suns and Moons weren't having their effect animations grouped if the player had Clear Sky
  • Fixed a bug where Cultists, Diamonds, and Watermelons weren't having their effects applied properly under certain circumstances
  • Fixed a bug where Devil's Deal Essence wasn't having its effect applied when Comfy Pillow or Comfy Pillow Essence was used
  • Fixed a bug where Devil's Deal Essence could only have its effect applied once if the player had Popsicle or Popsicle Essence
  • Fixed a bug where Telescope Essence and Protractor Essence weren't being taken into account for Items that check for multiple adjacent symbols (such as Rusty Gear or Birdhouse Essence)
  • Fixed a bug where destroyed Essences sometimes weren't having their effects fully applied when destroyed once while the player had Popsicle or Popsicle Essence
  • Fixed a bug where destroyed Urns, Big Urns, and Tombs could add the incorrect number of Spirits if the player had one or more displayed Grave Robber Essences
  • Fixed a bug where the Back button and Options button sometimes had to be pressed multiple times if the Input Type was set to "On Release"
  • Fixed a bug where counting animations and sounds would stutter if the player had Devil's Deal Essence
  • Fixed a bug where the sprite for Highlander wasn't symmetrical
  • Fixed a bug where Frozen Pizza could sometimes add 17 additional symbols
  • Fixed a bug where Void Portal Essence was destroying itself whether or not its conditions were met
  • Fixed a bug where the hoverboxes for symbols/items in the inventory could be the incorrect size under multiple circumstances
  • Fixed a bug where the inventory tooltip for removed Coins wasn't being displayed properly
  • Fixed a bug where the Rent Payment text wasn't being displayed if a Hex of Emptiness and Frozen Pizza were triggered on the same spin
  • Fixed a bug where the Permanent Multiplier reminder text on symbols could be off-center under certain circumstances
  • Fixed a bug where Red Pepper Essence's description didn't specify that it ignores Empty symbols if the language was set to any language other than English
  • Fixed a bug where 4 landlord fates weren't being displayed if the language was set to Simplified Chinese or Russian
  • Fixed a bug where option strings could overlap if the language was set to Italian, French, Spain-Spanish, LatAm-Spanish, Brazilian-Portuguese, Russian, Polish, or Danish
  • Fixed a few typos in the German Essence descriptions
  • Fixed a few typos in the LatAm-Spanish Emails and Item descriptions
  • Fixed a typo in the Brazilian-Portuguese Cow symbol description
Move or Die - Reactive
Buried deep within the archived footage below are four mysterious symbols...

Find them and you unlock the power of the lost treasure that was never found.

Click here 👉 https://moveordiegame.com/treasure/

Conan Exiles - Andy B - Community Manager


Welcome to the winners list! I'll begin by saying this was by far the most difficult contest to judge. You all clearly put so much love, energy, time, and passion into your temples. Our judges over all Funcom offices debated all week, but we've finally declared the winners. Even if your temple isn't listed here, we are giving you a huge round of applause and thank you for participating in this. We'll be posting some of your temples on our social media accounts so keep an eye out there!

If you don't see your entry here, PLEASE share it with us! Reply to this thread with your gorgeous buildings or link to a thread if you've already posted it. Some winners that were chosen don't have a name, so if you see yours here please let us know so we can properly credit you.

Additionally, we received 5x the amount of PC entries than we did for PlayStation and Xbox. Due to this, we'll be picking five PC runner ups instead of just three.

Another huge shoutout and thanks to Razer for providing prizes to our first place winners! We will be in contact with the winners for your information to get you your spoils.

For those curious, here's a little pie chart with percentages of what God/Goddesses everyone chose!





Grand Prize Winners

PC
Temple of Ymir by Deaso
A small excerpt from the beautiful write up:
"Visitors and pilgrims to the temple arrive in winter to find wisdom in the visions of the Seers and to offer up value or bounty to Ymir in exchange for blessings and strength throughout the coming year. The lowliest bring meager offerings of vegetable harvests and game bounty, while the most heroic of warriors bring their prized captured spoils-of-war, such as axes, helmets of fallen heroes and plundered treasures.
Before beginning the long journey back down the mountain visitors are able to regain their strength at the inviting hearth, or by staying the night in the temple's communal sleeping area."

See the full gallery here: https://imgur.com/a/wnTAltz




Xbox
The First Temple of Derketo
"These ancient stones have witnessed the rise of the Witch Queen and the decline of the elders and the perversion of Derketos faith. She is the knife edge between pleasure and pain, the mistress of seduction and addition, death and rebirth not the wh ore of snakes, so bow and give thanks bone, light and jade and yield your body and soul to her and revel in her joy.... But show disrespect and Derketos Fall awaits you or the bite of the lash as we break, as for the followers of the Serpent come if you dare we will ply you with honeyed wine pay no heed to the lotus we grow and scream in rhapsody as lust takes you cut by cut may Set choke on your bloated souls."

See the whole album here: https://imgur.com/a/cLNRok7



PlayStation
Olympus of Mitra by 3LiON
We were incredibly impressed with their technique in creating this building. It's a gorgeous temple that only the most dedicated of Mitra worshipers can visit!
Be sure to see the rest of the pictures here: https://imgur.com/a/lcz5O6j





Runner Ups
Here are our runner ups! Listed in no particular order.

PC
Temple of Mitra
Full gallery here: https://imgur.com/gallery/77RoOzY


Temple of Derketo built on the Cursed Sands Server.
Gallery here (though missing some photos including NSFW so Imgur doesn't get mad at me): https://imgur.com/a/e7cbi0V


Temple of Derketo by PixelCave
Full gallery here: https://imgur.com/gallery/bo55SoQ


Underwater Temple of Set by SKVplaysON

https://youtu.be/CYy_D1lRSHE

Temple of Mitra
Full gallery here: https://imgur.com/a/T76tc54



Xbox
Temple to Crom
"Since Crom has no shrine I went with the empty throne just steel skull in the seat.
I decided to go with forges and blacksmith tables. And anything I could think of to bring in the CROM look. The roof has opening up top like a star."

More in the gallery here: https://imgur.com/a/Kp1m2RV


Temple of Ymir
More in the gallery here: https://imgur.com/a/OM4xaED


Temple of Mitra by Barden
More in the gallery here: https://imgur.com/a/qMayCzH



PlayStation
Temple to Mitra by Lunaa_94 on the The Hidden Villages server.
Full gallery here: https://imgur.com/a/2G4AgRq


Temple of Zath
Full gallery here: https://imgur.com/a/Hdj2SK0


Crom Church and Teaching on the Build'n - N - Chill'n server
Full gallery here: https://imgur.com/a/wnfMcQ8




Honorable Mentions
These are buildings that were incredibly unique in their own way or left a lasting impression to us.

Temple of Zath
Full gallery here: https://imgur.com/a/ezsSlGs


Hive of Derketo
Full gallery here: https://imgur.com/a/o4VhoM9


Temple of Yog by Futerko


https://youtu.be/agWNkqO9FqI

Flooded Temple of Mitra
Full gallery here: https://imgur.com/gallery/Hi0aWVs


Temple of Set
Full gallery here: https://imgur.com/gallery/O0oiUHo


Temple of Mitra


https://youtu.be/diMjatonV9o

Temple of Zath
Full gallery here: https://imgur.com/a/E0xttrL


Temple of Derketo


https://youtu.be/agWNkqO9Fq

Temple of Mitra
Full gallery here: https://imgur.com/gallery/wsI5fOx


Temple to Crom by Jako's Raider Rants

https://youtu.be/A0eeS9v5BjU

Temple of Yog
Full gallery here: https://imgur.com/a/NvqUhiZ


Temple of Zath
Full gallery here: https://imgur.com/a/mrr7epv


Temple of Zath by smskcntr
Full gallery here: https://imgur.com/a/Z7aL25L



Thank you again to EVERYONE who participated. Even this person!



Not even mad. We really hope you enjoyed this contest and are always open to feedback on things you liked, didn’t like, or feel we can improve on. Build on, Exiles!

- The Conan Exiles team
Aug 13, 2021
Lost Region - Slick


Weekly news, everyone!

Fixed bugs from testers
  • Fixed sound still exists after the game is closed
  • Fixed UI and ambient sound are 0 by default
  • Fixed wrong Gamma number in settings
  • Fixed incorrect display of decals
  • Fixed gamma not saving
  • Fixed wrong direction of light on some levels.
  • Fixed collision of doorways blocking character
  • Some loot spawners were generated empty inventory
  • Changed drawing distance for most small objects, in order to reduce the load on the PC

New level
Here is one of the new levels that our level designer was working on. The work is still in progress





That's all for today, thank you all for your support. And see you all next time :).
Mech Armada - Sergio Garces
- Fix upgrade tooltip for Missile Head
- Fix moves overflowing and being set to 0 when using Infinite Loop
- Fix Mischief not applying to landmine damage
- Force seeds to be exactly 7 characters (otherwise they're invalid)
- Fix some cases where the battle wouldn't end properly
- Hide empty tooltip when an action has no effect (e.g. all damage is absorbed by armor)
- Fix Missile Head looking like it can receive an upgrade from an upgraded Mini Missile Pod
Sam & Max: This Time It's Virtual! - Cow_102
Hey lumpy! Sam & Max: This Time It's Virtual! now has a demo, and you can download and play it for free right now! Just head to the store page and hit that 'Download' button!

Don your VR headset and play through the game's opening section. As a hopeful cadet, you'll fire rockets at a giant, multi-headed monster, before being put through your paces in the Freelance Police's aptitude test, which includes a series of rigorous challenges, such as making Sam a coffee, punching a clown, and microwaving a corndog.

Have you got what it takes to become the Freelance Police's newest recruit? Download the demo now to find out!

Matt | Big Sugar

WISHLIST AND FOLLOW!

https://store.steampowered.com/app/1431290/Sam__Max_This_Time_Its_Virtual/
Sweet Desire - Sweet Gamez
Great news!

"Sweet Desire" sequel is out! Meet «Sweet Desire 2»!

CLICK HERE

Undress a maid, a sportswoman, a geisha, a nun, a squaw, a dark skinned girl, a university student girl, a college classmate, a tanned girl and a beauty by the sea!



More hot girls, more surprising locations and unusual costumes.
Have you ever wanted to undress a maid or a university student girl? Maybe you would like to spy on a nun?
Make a lot of fantasies come true!



There is new interactive bonus system in «Sweet Desire 2». Now improvements have the validity period. Click on flying bonuses to collect points and to extend the validity of improvements.

If you enjoy the game «Sweet Desire», then you will definitely love the game «Sweet Desire 2»!

CLICK HERE
...