"Swim into the Great Ocean, brothers." – Phosis T'Kar
New single player campaign: The Burning of Prospero! Upon learning of Horus' betrayal, Magnus the Red tried to warn his Father by projecting his astral form to Terra. The Emperor, enraged that Magnus had violated the Edict of Nikaea, dispatched a Censure Host to Prospero to apprehend him.
Experience the invasion of Magnus' homeworld through the eyes of the Thousand Sons. Space Wolves, Custodes, Pariahs... The Emperor's punitive force has enough power to wipe out the entire Legion. Prepare your weapons, focus on your conjurations and get ready to avoid execution. Check out all the details in the latest blog post.
Do you want to learn how the new campaign mode works? Check out the explainer video and blog post and learn all about how to play in the new campaigns and all the rewards you can get out of them. Get ready to experience the greatest battles of the Horus Heresy!
Hey everyone, it was a hot week! Thanks for your support, we really appreciate it! We working hard on fixing bugs and just released a new patch for Almost My Flor 1.0.3 It should fix bugs with freeze type of cursor, gamepad on different resolutions, and many other small bugs. Also now you could change the sensitivity of gamepad movement.
Hey everyone, it was a hot week! Thanks for your support, we really appreciate it! We working hard on fixing bugs and just released a new patch for Almost My Flor 1.0.3 It should fix bugs with freeze type of cursor, gamepad on different resolutions, and many other small bugs. Also now you could change the sensitivity of gamepad movement.
Shieldwall Chronicles: Realm of Madness - WaveLightGames
New Release Date:
Unfortunately, we have had to move the release date for the back back significantly. We expect the game to release now between March and June of 2022. The original date was set this year because one of our team members was able to commit 8 - 10 hours a day on the project due to being laid off during the lockdown. This is no longer the case and as we are just a 2 person team, there is no realistic way we could meet the original date.
So instead, our team will be able to work 3 to 4 hours a day, as we have done in past games, and so we think a Q2 release next year is realistic. Sorry for the delay and for not coming to this conclusion earlier. Unfortunately, with job hunting, it's hard to predict things ahead of time and one can go from being unemployed to employed very quickly.
On the positive side, the extra time will allow us to spend more time in development and conduct a longer beta test period so the final product should benefit.
Shadow Elf Character Design:
Moving onto a more positive note, we thought it would be nice to show the designs for the shadow elf character class. We are still fleshing out the design and are considering making her a gunpowder missile class or a rogue class. Let us know which you think would be a better fit for her.
Undead Designs:
Here are some undead we worked on as well. The armour and weapon designs are meant to be that of an older culture so we used bronze and early iron age weapons. Otherwise, fairly typical zombie designs. Hope you like them.
Why, hello there! Mariuccha, Alchemy Queen is in the books now, and i'm looking forward to tell you all about what i'm working on next!
First off, Mariuccha's Death!
Don't worry, the title isn't a spoiler. This one's gonna be a visual novel with multiple endings that narrates what happens after the events of Alchemy Queen.
I'm creating the game as a way to say sorry for not completing the comic book and because i've been curious for the longest time about RenPy, the engine i'll be using to create it. No idea of when it'll come out, the script is almost 100% complete, i just need to stop being lazy and write the last few chapters. Of course it'll be free!
If you follow me outside of Steam, you might have already heard of Wrestling is Real, another game i made a while ago. The original idea here was to remaster it, fix all bugs, redraw the sprites, add characters, arenas, modes etc. and then sell it on Steam for a few bucks. Sadly, that couldn't be done, so i'm creating an entirely new game from scratch that shares most of the mechanics of Wrestling is Real. At first i was bummed that i couldn't use Wrestling is Real as an exoskeleton, but looking back i think this was a blessing in disguise because SKULLfracture is turning out to be better than a Wrestling is Real remaster was ever gonna be!
First of all, we would like to thank you all for your incredible feedback so far! A few pesky bugs did pop up, but not to worry, we’ve got them covered. Our entire focus right now is on game polishing. Do stay tuned for other interesting updates though!
Should you notice any other bugs or inconsistencies, please, do let us know in Steam discussions, there’s a stickied thread for just that.
Changelog
Added:
After losing a puzzle battle three times (five times for ordinary battles), you will be offered to skip the fight entirely. Note that you can’t do this on Nightmare difficulty.
Fixed:
Card swaps (Krada) now work as intended (no occasional extra card copies)
Moving items around in inventory no longer prevents items from being purchased during bartering
Puzzle battle during Levontiy’s quest is no longer impossible to win
Indication of the demon’s job reward in the pester is now properly changed if you click their portrait icon
A number of fixes to Russian voice lines
Fixed numerous typos and text errors
Fixes to Chinese localization
A few critical errors that happened if you load during a battle are fixed
And that’s all for now. More updates to follow, and once again, let us know if you come across a bug or a typo - we’ll see that it’s fixed asap.