It's been a while since our last game update, and during this time we have worked on some new stuff. We wanted to bring you a bigger update than the regular bug-fixing versions, so that has taken some extra time to create.
Enemy Remains is made by a core team of three people, so you can understand that these things don't always go as scheduled. In this update we're introducing two new maps, which are available in the higher difficulty modes, offering extra challenge and playtime.
These maps are still being worked on and updated, just like the previous campaign maps went through several iterations and updates. We're always trying to find new and better ways to balance the gameplay, and to realize our vision.
We've been happy to see new players being introduced to the game, and new reviews written. Keep 'em coming!
Added 'Church Road' map for the Hardcore difficulty.
Added 'Mansion Library' map for the Hell difficulty.
Hi there! It's time for another dev blog and progress update!
First of all, I've almost finished the next version of Project Apocalypse. Patch 0.6.0 is already available in the "Nightly" branch and you can check it out if you want. There are still some issues with the AI states, but overall it looks pretty cool. Major changes: Sandbox mode, Dynamic Lighting, Reworked Camera Control, Recurrent jobs, Reworked social behavior. There are also an infinite amount of bug fixes and smaller tweaks. I'm hoping to finish everything in a few days and publish it. I hope it'll improve the overall experience and feel of the game and you'll be able to enjoy it (finally, lol).
Secondly, a 3d designer has joined Project Apocalypse. I hope this will be a productive collaboration and the visual part of the game finally will be improved. Check out this amazing Main Base rework (early WIP version):
I'm finally going to start working on expanding the game content after the next patch. More buildings, production schemes, orders, AI behavior, and so on. So, stay tuned and have fun ;-)
Ultimate Bumper Cars is probably the worldwide first realistic Bumper Cars Simulator with online multiplayer support and singleplayer mode with 16 intelligent AI Drivers! Choose between Arcade or Simulation and eliminate your rivals! Impress your fans and collect extra points to unlock cars and drivers! No other ride can compete with Dodgem Bumper Cars when it comes to family fun and entertainment.
I'm aiming to have the next version of the game live on august 9:th. There's more ideology work included into the version, but will not yet be accessible by players. There's still some time left before I start unlocking the first ideologies which will be progressivism, conservatism, authoritarianism and liberalism. These aside from shifting certain base values for things like crime, happiness and education, these, overall, are fairly similar to the current base ideology (centrism). The remaining for ideologies, like communism, will feature more substantial changes to the core game, like there being no conglomerates in communism or schools etc. being privatized in laissez faire liberalism. Some of these more fundamental changes might make it into the other ideologies afterwards.
The most recent building I've made for ideologies is the house of constitution building, which is a right wing building.
In the upcoming version there will be further tweaks to resource prices, building upkeep costs and output.
The last density for hotels is underway. After this I will start cranking out the 3x3 residential, commercial and hotel buildings. This will be a fairly long process though since there will be four densities for residences and commerce, and 3 for hotels. So that's a total of 46 buildings not counting any variations.
I'll be updating the steam store page a bit soon too, and update the road map now that I've more or less locked it (of course, player requests are still welcome and will be considered!).
Brave Hand is ready to release, and it’s coming to Steam Friday August 6th! Brave Hand is my award-winning press-your-luck meets solitaire card game, and it's finally ready. It’s releasing for just $1.79 ($1.99 with a 10% launch discount), and includes achievements, leaderboards, and Steam Trading Cards. I want everyone to play so I hope keeping the price low will encourage you to check it out.
The game features 4 endlessly replayable modes, including a brand-new “Zen Mode.” In the game, you use the cards in your hand to challenge cards in 8 piles, and decide whether to press on challenging the same pile for exponential increase in points, or to stop and bank what you have. With randomized decks, pile complete bonuses, and special card rules to explore, you’ll find yourself playing over and over again. As you play, you unlock an epic story via 16 storybook pages. The pages double as customizable theme decks and backgrounds.
You can expect Brave Hand to be a small, highly-replayable, solitaire-style card game where your goal is to beat your previous score, and unlock a light story along the way. I made it because I loved the simple yet replayable games that came with my first computer, and wanted something like them, but with just a little more strategy.
If the main "Brave" mode is too hard or too random for your taste, you can try out the other modes! Explore Boost Mode that adds up to 3 legendary special cards to your deck, the longer Jumbo Mode with a 90 card deck, or the new more forgiving and relaxing Zen Mode. Each mode is designed to cater to a specific type of playstyle.
It would be a big help if you'd wishlist the game, and feel free to contact me through Twitter, or our Discord if you run into any trouble or just want to follow along with development. I really hope you enjoy the game. -Scott Brodie
Brave Hand was created by Heart Shaped Games, and can also be played on Google Play, iOS, and Google Play Pass. Our other games include Hero Generations, and We Are The Caretakers (now out and in active-development via Steam Early Access).
Brave Hand is ready to release, and it’s coming to Steam Friday August 6th! Brave Hand is my award-winning press-your-luck meets solitaire card game, and it's finally ready. It’s releasing for just $1.79 ($1.99 with a 10% launch discount), and includes achievements, leaderboards, and Steam Trading Cards. I want everyone to play so I hope keeping the price low will encourage you to check it out.
The game features 4 endlessly replayable modes, including a brand-new “Zen Mode.” In the game, you use the cards in your hand to challenge cards in 8 piles, and decide whether to press on challenging the same pile for exponential increase in points, or to stop and bank what you have. With randomized decks, pile complete bonuses, and special card rules to explore, you’ll find yourself playing over and over again. As you play, you unlock an epic story via 16 storybook pages. The pages double as customizable theme decks and backgrounds.
You can expect Brave Hand to be a small, highly-replayable, solitaire-style card game where your goal is to beat your previous score, and unlock a light story along the way. I made it because I loved the simple yet replayable games that came with my first computer, and wanted something like them, but with just a little more strategy.
If the main "Brave" mode is too hard or too random for your taste, you can try out the other modes! Explore Boost Mode that adds up to 3 legendary special cards to your deck, the longer Jumbo Mode with a 90 card deck, or the new more forgiving and relaxing Zen Mode. Each mode is designed to cater to a specific type of playstyle.
It would be a big help if you'd wishlist the game, and feel free to contact me through Twitter, or our Discord if you run into any trouble or just want to follow along with development. I really hope you enjoy the game. -Scott Brodie
Brave Hand was created by Heart Shaped Games, and can also be played on Google Play, iOS, and Google Play Pass. Our other games include Hero Generations, and We Are The Caretakers (now out and in active-development via Steam Early Access).
Brave Hand is ready to release, and it’s coming to Steam Friday August 6th! Brave Hand is my award-winning press-your-luck meets solitaire card game, and it's finally ready. It’s releasing for just $1.79 ($1.99 with a 10% launch discount), and includes achievements, leaderboards, and Steam Trading Cards. I want everyone to play so I hope keeping the price low will encourage you to check it out.
The game features 4 endlessly replayable modes, including a brand-new “Zen Mode.” In the game, you use the cards in your hand to challenge cards in 8 piles, and decide whether to press on challenging the same pile for exponential increase in points, or to stop and bank what you have. With randomized decks, pile complete bonuses, and special card rules to explore, you’ll find yourself playing over and over again. As you play, you unlock an epic story via 16 storybook pages. The pages double as customizable theme decks and backgrounds.
You can expect Brave Hand to be a small, highly-replayable, solitaire-style card game where your goal is to beat your previous score, and unlock a light story along the way. I made it because I loved the simple yet replayable games that came with my first computer, and wanted something like them, but with just a little more strategy.
If the main "Brave" mode is too hard or too random for your taste, you can try out the other modes! Explore Boost Mode that adds up to 3 legendary special cards to your deck, the longer Jumbo Mode with a 90 card deck, or the new more forgiving and relaxing Zen Mode. Each mode is designed to cater to a specific type of playstyle.
It would be a big help if you'd wishlist the game, and feel free to contact me through Twitter, or our Discord if you run into any trouble or just want to follow along with development. I really hope you enjoy the game. -Scott Brodie
Brave Hand was created by Heart Shaped Games, and can also be played on Google Play, iOS, and Google Play Pass. Our other games include Hero Generations, and We Are The Caretakers (now out and in active-development via Steam Early Access).
Brave Hand is ready to release, and it’s coming to Steam Friday August 6th! Brave Hand is my award-winning press-your-luck meets solitaire card game, and it's finally ready. It’s releasing for just $1.79 ($1.99 with a 10% launch discount), and includes achievements, leaderboards, and Steam Trading Cards. I want everyone to play so I hope keeping the price low will encourage you to check it out.
The game features 4 endlessly replayable modes, including a brand-new “Zen Mode.” In the game, you use the cards in your hand to challenge cards in 8 piles, and decide whether to press on challenging the same pile for exponential increase in points, or to stop and bank what you have. With randomized decks, pile complete bonuses, and special card rules to explore, you’ll find yourself playing over and over again. As you play, you unlock an epic story via 16 storybook pages. The pages double as customizable theme decks and backgrounds.
You can expect Brave Hand to be a small, highly-replayable, solitaire-style card game where your goal is to beat your previous score, and unlock a light story along the way. I made it because I loved the simple yet replayable games that came with my first computer, and wanted something like them, but with just a little more strategy.
If the main "Brave" mode is too hard or too random for your taste, you can try out the other modes! Explore Boost Mode that adds up to 3 legendary special cards to your deck, the longer Jumbo Mode with a 90 card deck, or the new more forgiving and relaxing Zen Mode. Each mode is designed to cater to a specific type of playstyle.
It would be a big help if you'd wishlist the game, and feel free to contact me through Twitter, or our Discord if you run into any trouble or just want to follow along with development. I really hope you enjoy the game. -Scott Brodie
Brave Hand was created by Heart Shaped Games, and can also be played on Google Play, iOS, and Google Play Pass. Our other games include Hero Generations, and We Are The Caretakers (now out and in active-development via Steam Early Access).
Welcome To... Chichester 2 - Part II : No Extra Regrets For The Future - Triority Interactive Novels
The penultimate set of CG graphics are being done, and by all accounts, the game should be ready for release by the end of September (or very early October)