* Reduced the build size of the game by 2+ GB. We're still trying to make an effort to get the game running on machines with lower system specs. * In preparation for a future update, we've added a Font Manager to allow players to adjust some Font settings in the game's menu for different gaming environments. Still a ways to go but getting there. * Fixed more picture frames to have a Victorian feel. * Updated the main menu music so the piano isn't as harsh and added more horns for drama. * Fixed an issue pressing the tablet's button to view the rooms for each floor while inspecting. * Fixed the EQ graphic animation to show up for Zooey and Henrietta recordings that pop-up. * Updated the layout and aesthetic of the inspection screen. * Fixed the Physical Evidence Board tool tip alignment at different resolutions.
Thank you for checking out "StOoPiD Puzzle Game", hope you're interested! Fingers crossed for a comfortable launch and all, I've got a lot of work left to do, but I'm hyped for sure! Thanks for the read/watch! <3
When you first land on Icarus as a poor prospector you bring nothing with you. As you start gathering stones, sticks and flora with your bare hands, mine rocks using your newly crafted pickaxe, chop down trees and collect wood with your stone axe, you’ll earn experience points (XP), level up and earn points to unlock items to craft in the Planetary Tech Tree.
The items you choose will help you customize your own play style and increase your chances of staying alive longer!
The first two tiers of Icarus’ planetary tech tree have over 150 items for you to unlock and craft.
Tier One
Tier One provides the foundational tools to survive as a prospector. These items are fast to craft, use easily found resources and set you up with the basics to survive on Icarus.
Basic Hunting
Wolves and Bears are in abundance on Icarus’ more Earth-like terraformed areas and will approach you if you’re in their line of sight. Without the bare minimum of a Wood Spear, Wood Bow or Stone Knife, you may become a meal.
Stone Knife: requires Fiber, Sticks and Stones.
It has baseline melee damage, skinning efficiency (how much leather you collect per skinning), yet low projectile damage when thrown from afar.
Bone Knife: requires Wood, Leather and well... Bones. Slightly higher melee damage, providing more efficient skinning as well as better projectile damage compared to the Stone Knife.
Wood Spear: requires Fiber and Sticks.
Decent melee damage with projectile damage to boot! If you're interested in getting up close and personal with your enemies, this spear is for you. You can also aim and throw from a distance while being able to retrieve it from inside your prey or from the ground.
Bone Spear: requires Wood, Leather and Bones.
Better melee and projectile damage than a Wood Spear.
Wood Bow: requires Fiber and Sticks.
Sufficient but limited projectile damage. Accompanying the bow are two choices of damage-inducing arrows made from Stone orBone. If you happen to be lost or need help, you can also craft a Flare Arrow to pinpoint your position in the sky or a craft a Flame Arrow to set something alight!
Basic Shelter
Building in this tier has the sole purpose of providing a shelter to survive within your immediate means.
Thatch: is your quick craft option.
While only requiring easily accessible materials such as Fiber and Sticks, thatch shelters give you limited durability. If you are away from your main homestead this is a good choice for a temporary hunting shed. Just remember to stay away from fire!
Wood: provides something a bit more rugged!
As you weather your first storms inside your cabin, you'll need a Fire Whacker to stave off flames and Repair Mallet to fix your structure's durability. Your odds of outlasting torrential wind, rain, and thunder increase drastically here but you must stay alert!
Tier Two
Once you’ve hit Level 5, you will be granted access to the second tier! From here you will unlock the Crafting Bench from which every other craftable item stems from. Tier two is a little more technical, pushing you to be more strategic when gathering your resources and deciding what to spend them on. Raising the question: What are you trying to achieve during this session?
Enhanced Hunting
The Stone Furnace: smelts a range of elements including Iron, where you can craft deadlier weapons like the Iron Knife, Iron Spear, Crossbow and bolts. Want to hunt more efficiently? This is the way.
The Skinning Bench: is great for improving your Meat, Fur, Leather and Bone gathering as your "value-per-prey" efficiency is increased per carcass. Rather than skinning your kills with a knife in the field, carrying carcasses back to the bench will provide more resources.
It is important to note that you need to have a complete cabin (connecting floors, walls, roof) in order to use the Crafting Bench and the other heavy duty items that require protection from the elements.
Enhanced Building
The Masonry Bench: gives access to Stone tier construction, making your home a far safer haven than wood could ever provide. Storms shouldn't be an issue for you now, prospector.
The Carpentry Bench: makes room for players to get creative with their interior design, but most importantly adds an extra layer of durability during storms. You also gain the ability to create ‘trophies’ of your favourite hunts to add some flavour to those bare walls.
Armor
The Armor Bench: this is your first time being able to craft your own armor, congratulations! Each type has its own perks and purpose, suited for each of our biomes. Crafting Leather Armor provides a quality upgrade to protect you from early-level elemental exposure. Fur Armor is ideal for cold to freezing environments, while Ghillie Armor provides a clever advantage as you blend into the forest and shrubs around you.
Consumables
The Herbalism Bench: enables you to bake, cook and create sustainable food options with nutritional perks and a larger expiry window. These will alleviate the constantneed to be on the lookout for prey. Bread Dough is a must have, yet Stamina, Oxygen and Health Pastes provide boosts that can give you an edge in a tricky spot.
What are your thoughts?
We've aimed to provide prospectors with a full toolkit of core survival features, with many more for you to discover. We will dive into tier three and four's more advanced machinery and materials another time.
Lock 'n Load Tactical Digital: Core Game - Metcalf
- implemented the new mines vs. vehicles rules (21.4.1) that were brought into the 5.2 rules from North Africa - fixed a bug where a hero with the Leader-Hero skill would not do a solo Close Assault unless he had an anti-tank weapon
Increase the variety and number of weapon attachments and the ability to craft them. Each weapon attachment will have a more unique trade-off.
Increase the drop of weapon attachment crafting materials in normal missions and free missions. Starting from this patch, you can get weapon attachment crafting materials from the very beginning of your journey.
Create a separate folder for each save file to prevent confusion caused by multiple accounts logging in on the same computer.
Adjusted the mechanism and physics of the monsters.
Various adjustments were made to the graphics to optimize player visual experience.
Adjusted the lighting and exposure of the scenes to highlight the basic features of each map.
Let the Summer sports continue! Compete with your friends and see whose aim is better!
New Items Shooting Scoreboard
- Can be exchanged at Summer Sports Goblin Trading Center with 4 gold medals - Can be set into 3 different forms (10m/25m/50m) while holding the “E” button. - Allow up to 5 players to compete at the same time. Each player needs to choose their shooting range by holding E at the scoreboard. - Scoreboard needs to be within 50 meters of the Starter Stand. - Upon starting, 10 shots within 60 seconds will be recorded and ranked. Players will have to reset the scoreboard in order to start the next round.
Shooting Table - Can be exchanged at Summer Sports Goblin Trading Center with 1 gold medal. - Allow players to set up the starting position. - Can switch into 5 different forms by pressing Q button
i was not planning to release this form this early but i guess i may as well If you want to sign up to translate FM, you can do that here! Please note that we're not finished with the the mod yet and you'd be translating the parts we'd be expecting not to change. Signup sheet
Going off of the language data from people viewing the steam page, here's the languages we'll need translators for, in order of importance:
zh-cn Simplified Chinese
ko-kr Korean
ru-ru Russian
es-es Spanish
ja-jp Japanese
pt-br Portuguese
pl-pl Polish
We're open to anyone translating to a language besides these! We'll try our best to work out a system in the meantime, as well as group people translating the same languages together into a team.
Don't be shy! We won't be performing a deep moral assessment on your character. Questions like "Why do you think you should be a translator?" don't have to be a super in-depth life story, it could just be that you're confident in English and another language.
Like every good relationship, we have our ups and downs. With mostly ups!
It's been a full month now since the release of Sunblaze. Since then we've had only a few negative reviews and a ton of positivity send our way! We're currently comfortably sitting at "Very Positive" on Steam and (even though we are so close to Overwhelmingly Positive it makes our brain tingle a little bit, we) want to thank you from the bottom of our hearts for all the positivity. Thank you.
Overall the launch went good and our stress levels aren't spiking as much as they were one month a go. We had close to no problems at all with the launch and Sunblaze has got a decent amount of coverage for an indie game since then. We do feel like we could've got a little more but that being said, we are looking forward and want to continue working with Sunblaze and to make everything even better!
What's next for Sunblaze, then? Well we currently do have a small speedrun competition live and are looking to have more of those if people are interested. But that's not all our masterminds are planning. There's more good stuff, and I'm not misguiding you by saying that we have very interesting stuff coming up in the future! (but it's all covered in a mysterious web of secrets for now!)
To keep it short-ish, I won't ramble on any longer. We just wanted to give you an idea about what's up. And to remind you: any ideas you might have, any thoughts and all the questions are very much welcome! We're here both for the game and for the players. We're here for you guys.
The Greatest Penguin Heist of All Time - That Other Fish
Additions: - Completely reworked UI for the main menu - New Slingshot weapon. Click and hold to charge up this bad boy and then knock out penguins with it. - New Throwing Card weapon. Practically just a reskin of the Shuriken, but it has a picture of Chef Panguino on it so you can brag about it to your friends.
Bugs & Fixes: - Fixed so enemies don't notify their friends upon dying - Synchronized Tree of Fish - Improved Ray Stevens' AI