The Gravity Runner playtest has only one week left, so try it out while you still can! 3 levels have been added for play testing and also new animated backgrounds for each level. Also we are trying out double jumping to see if it improves the gameplay experience.
◆ Functional Improvements - The progress of the mission that you need to obtain items will be synced with the number of items in your inventory now.
◆ Bug Fixes - The bug that the hotkey UI was displayed to overlap a vehicle after you closed the map while on the vehicle has been fixed. - The bug that the game became inoperable when you returned to the home scene from the game scene has been fixed. - The bug that the item could disappear when you closed a chest while dragging the item has been fixed. - The bug that some missions were automatically completed without fulfilling the conditions after you changed a character has been fixed.
You can proceed with the research by obtaining the books required for the research.
[First Person Perspective]
You can now play the game in FPP mode as well. Can assign the key in 'Settings - Controls - Special - Viewpoint'
[Localization]
We want to provide a better experience, so we improved existing translations and added new languages.
Improvment
Korean English French Spanish German Chinese(Simplified) Russian Portuguese-Brazilian Italian Arabic Hungarian Japanese
New
Chinese(Traditional) Turkish Polish Thai
[Balance]
Improvement
Zombie AI has been improved. UI AI has been improved. Survival Notes has been improved.
Change
The start time of the new game has been changed. The Spawn rate of animals has been changed. The Drop rate of world drop items has been changed. Zombie Wave has been changed. The Specification of difficulties has been changed. The Specification of zombies has been changed. The Specification of animals has been changed. Specification of farms has been changed. New researches have been added and existing researches has been changed. Damage of equipment has been changed.
[Bug FIxed]
Fixed the problem that the upper body was twisted when a zombie was hit. Fixed the problem that zombie was intermittently unable to attack users. Fixed the problem that the wolf's cry was not heard intermittently. Fixed the problem that the research of speed of ranged equipment was not applied properly. Fixed the problem that the research of additional damage was not applied properly. Fixed the problem that the research of decrease ingredients when building modules was not applied properly. Fixed the problem that the ammo bag reforge was not applied properly. Fixed the problem that the building's HP was restored to 100% when a save file was loaded. Fixed the problem that the UI was turned on when the journal was opened with the UI turned off.
[Official Server]
The settings of the official server have been changed. Due to the characteristics of the game, it is difficult to manage the server through the automation system, and there are many inconveniences in terms of users' play. Therefore, we changed the ratio of servers with and without zombie wave to 1:3. If you have any comments related to the game as well as the official server, please send an e-mail to the address below. Thank you. support@jacktostudios.com
It's been a jam-packed week following our announcement of Icarus launching on August 11! During this time we've seen an influx of folks in our Discord (also looking at you, Rust community!) and a bunch of new wishlists and pre-orders.
Thank you for your support, we are in very high spirits and are eager to get our game into your hands. So now that Icarus has a launch date, what's next? In July, we begin our "staggered" beta! Yes, you read that correctly, we are having a BETA!
THE STAGGERED BETA PROCESS
Gate One:Under NDA, RocketWerkz developers' close friends and family get to play. Gate Two:Under NDA, we invite core Discord community members to sign up via a provided Google Form. Gate Three:No NDA. Open for fans who pre-ordered the Deluxe edition. Gate Four:No NDA. Open for everyone who pre-ordered. Next: Launch!
We don't have set dates for each step in the beta process. Rather, once we've successfully scaled up, listened to feedback and met our goals for each gate then we'll move onto the next step and gradually invite more people in. Don't worry, we'll let you know when there is an opportunity for community members and pre-order supporters to try Icarus before 11 August.
Are you a content creator keen to get yourself a free key? Hold tight! We will launch our https://rainmaker.gg campaign shortly.
So prepare yourselves, Prospectors! You may get your hands on Icarus sooner than you think!
CREATOR SPOTLIGHT
Introducing Matty Mojo!
Matty resides "down-under" and has created multiple YouTube videos on Icarus, mostly based around our live streams. One of the most unique videos that have been created around our game is one of his research pieces on Icarus' Greek lore and how it connects to our title. Talk about thinking outside of the box!
"I started my small channel on crafting stories in survival games, and learnt that the true test of a game in that genre is - can you craft your own story within it? I've grown to love the survival genre, I love the immersion, and love the wonder of what is over the next hill? And I love to see people try something new, and Icarus is definitely that, so on that measure alone the Icarus project deserves upmost respect. I'm confident with Dean at the helm, with the vast experience he has in this genre he can steer Icarus to a truly exciting place. For me, the adventure is only just beginning and I look forward to etching my story into the landscape of Icarus." - Matty Mojo
Recruiting Global CBT Testers Greetings, Heroes of Bermesiah! We are looking for braves heroes to venture into Grand Chase Classic as Closed Beta Testers. CBT Registration can be done by going to the official steam page and clicking 'Request Access'.
Recruitment Period: 2021/6/30 - 2021/7/06 Testing Schedule: Will be announced in July 2021 Announcement of Selected Testers: When testing is ready to begin, there will be an email sent from Steam to notify your status.
Player progression system has been added to the game. Player will now get 1 hunter point for every killed enemy. Defeating a worshipper will give player 5 hunter points. Upon reaching certain hunter points thresholds, player will get option to choose between two abilities. For example, you need to earn 5 hunter points to get your first ability. Once players hunter points count reaches 15, player will get a second ability... etc.
Because of this change, there might be issues for players who continue their hunt using save file that was created in older version of a game. So it is recommended to not use continue button and start new hunt on any map you want.
Changelog:
Player progression system has been added to the game.
New skill called Tracker added to the game. It allows player to spot skinwalker footsteps from a larger distances. (50 meters instead of 33).
There's some changes in start spawn logic, to prevent situations when player could start game and get immediately attacked by worshiper.
Subtle, mostly visual change to skinwalker totems.
(balance change) Worshipers no longer give out new skill. Player will get 5 hunter points for killing it. Player maximum health will be restored and increased by 15 health points upon touching worshipper dead body.
Skinwalker health bar animation improved to provide better feedback.
(balance change) Wolfs are now a bit bigger.
(balance change) Ancestor spirit now restores and increase player maximum health by 10.
Fixed bug that to sometimes destroyed skinwalker totem in skinwalker cave.
Can be purchased once every 7 days per account (cannot be gifted).
Items in the package are activated as soon as you obtain them.
Zombie starter weapons cannot be extended with the Duration Extension Coupon.
It is possible to extend durations by combining copies of the same zombie starter weapons.
Note
Regarding Zombie Z Starter Package
Please note that the contents of the Zombie Z Starter Package has been renewed this time. The name and its related descriptions will be changed at a later patch. Thank you for your kind understanding.