Thank you for participating in our June demo(CBT) and for your valued feedback. Today is the last day of our Closed Beta Testing, which ran from June 12th to June 20th. We are closing the server down later today, approximately at 11 PM PST. It was a blast watching players play multiplayer modes as well as the new Breakers. We hope you enjoyed it as much as we did.
Your feedbacks are being cataloged and shared with the development team for further improvement and upgrade. We'll continue sharing our progress through Discord, so be sure to check back often! And if you liked the game, please be sure to wishlist and follow us so that you can receive news about our updates. See you all soon in Early Access!
-Added tons of LODS to objects for performance -Added graphic options in menu -Fixed weapons changing position bug (happens when you run as you enter car) -Changed trees -Fixed roads texture looking stretched -Lowered wind and tree render distance for performance -Raised camera FOV to 70 -Fixed player moving slowly by itself bug (happens when you run as you enter car) -Made it so the radio in RV can now be paused instead of restarting -Added new tool the pickaxe -Made it so each tool is able to do its own thing. Shovel can only used for digging. pickaxe for stones (crystals too now) bow used for hunting and axe used for wood and hunting. -Added vending machine for pickaxe and bow. split the stores into 2. Ones for tools others for items. -Changed some tool sound effects -Added specials rocks that can be mined to get a new item I added, gemstones. -Added a trading vending machine where you can trade gemstones for gold and silver coin. -Added car tire trail effects -Made plants in city static for performance reasons -Fixed player slip bug on hell map and underwater scene start -Added grass on loading scene and turned up RV animation -Changed skyboxes to static ones (large performance impact) -Changed terrain reflections to simple -You can now save your camp building structures
"TD STRATEGY OF THREE KINGDOMS" will be officially renamed next month: naive tower defense hero, the game will become SLG + tower defense.
General system: Generals will have official positions, promotion and fetters to improve their ability and effect. Official position: with the promotion of reputation, opening up higher official positions and appointing your favorite generals will enhance their attributes. Upgrade: use the money in hand to upgrade the level, so that the general has more power. Fetters: use the combination of generals to enhance the power of skills and make your fighting easier.
Soldier system: The previous upgrade method is used, but the difference is that level 3 arms can not be synthesized again. Level 2 and level 3 arms can be recruited directly Each country has its own top 3 arms
Home system: Through the construction of the city, the use of resources in the hands of recruiting, rapid reunification of the country!
Changes in 1.0.2 * Lowered the notes needed to reach the next level, for the first few levels of the game * Added chords to the game * Now when a note is played, there is a chance, that several additional notes will be played
ENDER LILIES: Quietus of the Knights - Xanzibareus
Only one more day until ENDER LILIES launches out of Steam Early Access! 😁
With a huge thanks to everyone for your support so far, we bring you this illustration titled "Guardian Siegrid and Silva" by Yohei Ueda, art director for ENDER LILIES: Quietus of the Knights.
Hey everyone! One of our most highly anticipated updates is now live for you all to begin testing and reporting bugs on the unstable staging branch. This update is another major update for Montgomery County to bring a Mack Engine, 4 New Mutual Aid Units, MCPD units revamped, uniform customization new ems calls & More. A full change log can be found below. This month was very busy with some personal time off and working on my side project which is now released for IOS, PC and Mac and coming to android in the next few days: "EmergeNYC Sirens & Horns" which you can find lots more information and links to below at the bottom of the page. This was an important project to me which I felt like needed to be done for the many many people who want to use the game's sirens but cannot play the game for whatever reasons. Now that this side project is complete I am able to return all of my focus back to the core game and the issues that need to be fixed. I hope you guys enjoy these new units and calls and expect more new calls, Rescue Update mechanics, and gameplay and performance improvements to continue being added in the coming days, and weeks.
New Old School Mack Engine 102 from Stillwater in Montgomery County New Mutual Aid Engine 33-1 from Stillwater in Montgomery County New Mutual Aid Ladder 33 from Stillwater in Montgomery County New Mutual Aid Heavy Rescue from Stillwater in Montgomery County All Montgomery County Sherriff's vehicles have new revamped lighting and lightbars and sounds. New EMS Calls in Montgomery County New EMS Calls in Brooklyn Added uniform and helmet color customization in Montgomery County via Radial Menu Resized many textures to reduce memory usage Turned up SCBA time Fixed victims hanging or falling through floors
0.9.2C
Fixed an issue being able to enter and exit the Mutual Aid Ladder from the turntable Fixed Heavy Rescue being very slow Fixed Helmet while wearing mask customization color not working Fixed Ladder 176 spawn in Brooklyn spawning Quint instead of Ladder 176 Fixed Mack Pump panel being inside model Fixed wrong EMS Call location in MC (Shooting at laundromat) Fixed missing models and details on Heavy Rescue Tweaked volume of Mack sirens Fixed floating chairs in MC Firehouse Fixed Mack first person view and steering wheel
0.9.2B
Fixed Heavy Rescue Spawn point Fixed Heavy Rescue Fire extinguisher not being able to be picked up Fixed nozzle on Mutual Aid Ladder Removed pump options on heavy rescue and mutual aid ladder Turned up speed of Rescue Fix Missing EMS bag icon on Rescue Fixed Customization on MCPD units Fixed Mack Wheels being oval Fixed Mack Wheel alignment Fixed Pink shaders on ESU truck Added driver role to Tanker Fixed size of Mack Engine Added 4 new units to the fire academy Fixed 222 spawning wrong unit Fixed Fire Ambulance spawning wrong unit Fixed Ladder outriggers Added rear compartments to Ladder Fixed Q Siren Brake of Heavy Rescue and Mutual Aid Ladder Fixed Orbit camera issue on Brooklyn Fixed 10-45s falling through floors in some buildings
EmergeNYC Sirens & Horns brings the unmistakable sounds of Emergency Vehicles to your fingertips. Ever wanted to wind up the mechanical siren or hold down the air horns on a firetruck? These same sounds are used in our realistic firefighting simulator on PC “EmergeNYC” on Steam Early Access. EmergeNYC Sirens gives you that ability with real to life sounds that are so accurate you can’t differentiate from the real thing. Our standalone PC EmergeNYC Sirens App is able to run in the background of other tasks and you can assign hotkeys for you to use these hyper-realistic sounds while playing other games such as
Firefighting Sim Emergency 4 Roblox GTA Farming Simulator Notruf 112 Beam NG Police Simulator Flashing Lights Into the flames
You name it.
Me and LC are super excited to announce that our EmergeNYC Sirens & Horns Pro app is now live for IOS/PC & Mac and awaiting approval for publishing on the Google Play Store. This is my first mobile project so it has been a learning process but I am really happy to see that it has taken off before the release was even announced. Thanks to some overnight Viral Tiktoks about the app we have already reached #1 paid entertainment and #9 of ALL top paid apps on the app store.
The app has all of the sirens and horns from our successful early access emergency services simulator. This includes our famous wind up Q Sirens and Electronic Sirens and over 30 different high quality looping Air horns
Some notes
A 3$ Basic and watered down version of the app will go live soon The app will receive frequent updates on all platforms with fixes, improvements and additional sounds. The google play store is still reviewing the app and we don't know how long that will take.