When I firstly planned Dubby, I thought that behavior patterns of 'this creature' needs to reflect the concept of Rainbow Forest
Therefore, the core theme I thought about when designing Dubby was 'prank.'
There are many kinds of pranks and various categories of experiences that the target of the prank can feel through.
From that aspect, I hoped that Dubby's prank doesn't feel threatened to players while it conveys activeness.
I also wanted the players to be able to learn how to interact with Dubby without further explanation after a few failures.
Therefore, Dubby was created as it can be seen in the current images. (Dubby's graphic resource is currently the draft version)
Dubby will pull pranks with the players while sticking a part of its body out of the ground. The players need to acquire materials that will be used for making potions after finding solutions to stop Dubby from pulling pranks to them.
We are kind of worried about what the players will think about the balance issue when they actually encounter Dubby since we only conducted the internal test with it at this moment. We are looking forward to checking out the players' actual reactions toward Dubby.
Vinch is a character that started with a plan to create new villager that is contrary to Roy, the one who was previously unveiled on Tumblebuck.
Unlike Roy, who looks quite blunt, Vinch is sweet like an older brother while having a mysterious atmosphere.
We planned this villager to look very tired but have a gorgeous appearance spontaneously. Thus, I started to work based on that plan from the design stage.
It is a character who has had a hard time choosing clothes because he needs to be neat and luxurious and look like the painter from the Middle Ages and, most importantly, should not overlap Roy's costume. Therefore, I chose the newsboy cap because I wanted the players to notice that he is the painter when they saw his portrait while playing the game. Moreover, I choose a pale tone as his skin color because he needs to have a tired-looking appearance. He prefers a secluded life because he does not like being exposed to the sun, but maybe there's some story behind it.
Vinch prefers to avoid people and secluded life. Therefore, I designed it as a house embedded in the hill. Since he usually avoids people but likes pretty things because of his job, the painter, I used wood rather than artificial fences.
He is planned to make his own paints. So, there are tools to make paints and paints that he is currently making are placed throughout his house. Also, some of the plants that he uses as ingredients are growing on the roof or nearby.
You will be able to see his world of art through statues and paintings in his house. For your information, the mural in his place pays homage to 'The tree of life' from Gustav Klimt.