Elite Dangerous - Frontier Developments
Greetings Commanders.

At approximately 9:45 UTC/ 10:45 BST we deployed updates for both Elite Dangerous: Odyssey and Elite Dangerous: Horizons, to address a number of priority issues.

Information on both updates can be found below.


Elite Dangerous: Horizons

  • General fixes to improve stability of the game have been implemented.
  • A moon has been reinstated in the Sharur system, which disappeared in Update 2 and caused issues for players trying to log into game whilst present in Sharur.

Elite Dangerous: Odyssey
  • General fixes to improve stability of the game have been implemented.
  • A fix has been implemented so that the scope of the manticore oppressor is no longer obscured.
  • A fix for a softlock when entering the CMDR panel via the access UI (due to the player being unable to back out) has been implemented.
  • A fix for the shuttle becoming stuck in a loop of docking requests when trying to land at a hostile settlement has been implemented.

Thank you all and have a great Friday.

See you in the black, Commanders o7
Jun 11, 2021
九州:商旅(Nine Provinces: Caravan) - xbgzs
先祝大家端午节快乐!

今天主要是趁着端午节的到来更新一内内东西。

九州中的端午节虽然已经有了龙舟比赛,但还是缺少了最重要的东西:”粽子“。今天,“粽子”作为道具加入游戏啦。在游戏中的每年五月时,通过完成工会中的任务,都会获得一个“粽子”作为奖励。除了工会任务,进行遭遇战、匪窝战斗也会有机率掉落“粽子”。
  • 目前会掉落3种粽子,普通的“粽子”、“粽子 财运”、“粽子 安康”。
  • 粽子作为一种食物,在游戏中自然是可以食用的啦。食用粽子可以为角色恢复所有的气血,并获得随机的几项属性加成。
  • 除了食用外,还可以作为礼物送给其它角色,所有角色都喜欢粽子,3种粽子分别可以增加10、15、25的好感。
  • 另外粽子也可以作为道具进行出售。



今天的另一个更新,对创意工坊的界面布局进行了调整。调整后的界面会显示更多的MOD,且会为7天内创建的及3天内更新的MOD进行了标记,并增加了MOD封面的显示。大概效果如下:似乎显得有点乱?


感谢各位工坊作者为游戏制作的MOD!这些MOD都大大的增加了游戏的体验!非常感谢!!

大家可以适当的在工坊中订阅相关的MOD哦,比如如下的《剧情美术等》或《单独美术》MOD,可以大大提升游戏的观感体验ːlunar2019grinningpigː



最后再一次祝大家端午节快乐~

(有新BUG可以通过QQ群:725625680 或邮箱:xbgzs2010@gmail.com 向我反馈!)
Phantasy Star Online 2 New Genesis - [PSO2_Moderator]
We have confirmed that following the PSO2 NEW GENESIS launch, the increased load on servers during peak hours has been causing some parts of the game to lag.

We have identified part of the cause of this problem, and are taking measures to improve the situation. Emergency Maintenance will be conducted as soon as the preparations are complete.

We will update everyone again regarding the expected date and time for the Emergency Maintenance once the details have been finalized.

We deeply apologize for any inconvenience this may cause.



- The NGS Team
Naval Action - Ink
Captains,

Based on player feedback we have improved trade routes and resource availability. Trading now provides more both short route and long route opportunities. The New trading spawn system (per player) has significantly reduced server loads and will improve before deployment of the Arsenal patch.

Please report in comments your ideas on additional improvements.
Jun 11, 2021
TopplePOP: Bungee Blockbusters Playtest - ArkimA
These are a work in progress but we hope you'll agree they're generally a big improvement - jump in our discord and let us know what you think!
Jun 11, 2021
The Architect: Paris - Lise
Welcome to our Architect of the Week Award!

Like every friday, let's elect our Architect of the Week!

Each week, we look forward to seeing your creations made during the week. Even though we only elect one Architect of the Week, you all show great imagination to reinvent Paris.

Congratulations to Cotif11 who becomes the new Architect of the Week, with his seaweed farm.
He did a very original work both in terms of project and elaboration. The use of the plot editor is very meticulous with a lot of right angles and symmetry, and an ingenious use of different buildings that also gives it a futuristic side.

You seem to be getting better and better at using the drawing board, making more and more precise designs. For those who have more difficulty with the in-game tools, stay tuned for more content that might interest you in the next few days.

Find us here next Friday to find out who will win the next Architect of the Week title!
Don't forget to share your creations on our Discord community.

See you next week ♥




The Survivalists - Micki_Team17
Survivalists 🐒

A new update has landed on your island with some very exciting updates

Expeditions Experimental Changes:
Player
  • Player death locations now have a gravestone on the map.

NPCs
  • The Beastmaster now sells the lures needed to summon the elite animals.
  • Every taskmaster now has their own shop! They will sell useful items related to their general theme.
  • Taskmasters have been polished and their task-chains have been re-ordered and refined.
  • Legendary weapons are now made available after completing the final task for each taskmaster.
  • Token shop rewards are now delivered in clusters, giving you more choice when you visit the mysterious stranger and requiring you to travel back less frequently.
World
  • Vaults now contain puzzles. Your world will need to be regenerated for this to take effect.
  • Gold Ingot drop rate has been decreased, as it was too easy to acquire.
  • Tier 1 Crystal stalagmites can now be destroyed with a flimsy pickaxe.

Items and Recipes
  • Pelts now consistently drop from wolves, big cats and boars. These are a new important resource, which fetch a solid price from
  • Backpack recipes have been rebalanced to require more pelts.
  • Pelts are now used to make spears, swords & clubs.
  • Pelts are also used in the crafting of sails, which will make them slightly easier to craft.
  • All items are bought and sold individually now, rather than in pre-defined stack sizes.
  • Elixir and clean water now require a glass bottle of dirty water, instead of separate water / glass bottle items.
  • Makeshift bowls no longer have durability and now stack instead. Existing makeshift bowls are no longer used in any crafting recipes.
  • New Item: Gold Sword Handle. This is a component used in the crafting of gold swords and have a steep resource cost.
  • Balancing pass has been done on all trinkets. Each one should have a distinct use and feel powerful.
  • Cooking pot tree has been moved to the campfire. The cooking pot now displays the recipes added in the farming update.
  • Pastry is significantly easier to make as it no longer requires water

Weapons and Tools
  • Metal & gold requirements for weapons have been significantly increased.
  • Swords will now return the sword handle item when they break. Gold swords will return the new gold sword handle item.
  • Swords now have significantly more durability.
  • Durability of all tools and weapons have been increased.
  • Sharpened versions of tools & weapons now have more durability than their base versions.

Structures
  • Teleporters are now significantly easier to make, they now only need glowing rock instead of gems.
  • Campfires, cooking pots & forges only need to be lit once. The cost of lighting them has been increased. The campfire now needs 3 timber, opposed to 1. While the forge will require 10 charcoal to light it.
  • Charcoal can now be made on a campfire.
  • Structures now return their full cost when destroyed, allowing for easy rebuilding.
  • Both rafts are now slightly faster.
  • The raft no longer slows down when damaged.
Enemies and Animals
  • Orcling caches now drop from the big boss orcs, these contain a key item for crafting the top-tier trinkets.
  • Live fish can now be dropped onto the ground.
  • Elite stag can no longer be stunlocked.
  • Elite enemies now have a new health bar and correctly apply debuffs!
  • Attack patterns of boars, stags, wolves & turtles have been improved.

Get exploring!

https://store.steampowered.com/app/897450/The_Survivalists/
Jun 11, 2021
Wave Break - PostCubie
Play Wave Break on PC & Nintendo Switch NOW!


https://store.steampowered.com/app/761010/Wave_Break/
We made it!
After THREE YEARS of Alphas, Open, and Closed betas, and various playtests, we're incredibly proud of what Wave Break has become.



Get locked and loaded, we've got a lot to cover.




Single Player Campaign

  • You read that right, Wave Break's campaign is a story of Crime, "Blood Money", and 80's Mami Vice tropes!
  • Experience 5 huge. open levels as you accomplish various objectives to unlock the next map!


Custom Park Creator & Multiplayer


Wave Break has a full Park Creator!



Park Creator Highlights include:
  • Co-Op Park Building, up to 8 friend can build a park together in REAL TIME!
  • Steam Workshop Support! Share your park with the WORLD!
  • Custom Spray & 3D Model support to decorate your parks!! Or maybe more?


And just announced yesterday....

Weezy Mode



  • Explore a BRAND NEW level
  • complete Weezer specific objectives
  • Unlock EXCLUSIVE cosmetics
all while jamming to their brand new track "Tell Me What You Want"

Read all about it, including a physical vinyl release with iam8Bit
https://store.steampowered.com/news/app/761010/view/3016829036127427834


Here are some helpful control sheets to help you cross off those high scores.







Questions, comments, concerns, or you just want to ask us some questions....


That's all....for now.
Keep an eye on our socials over the next couple of weeks for special looks at Wave Break's main characters!

We'll talk soon.

-Kyle
Funktronic Labs CM
do not drink the in-game water

My Time at Sandrock - 样
Hello Portians and Sandrockers!

With our first public story demo going live on the 16th of June, we thought it would be a good time to check in and talk about some new features you can expect to find soon in My Time at Sandrock Early Access!
Desert farming!


Many simulation games use farming as a core aspect of gameplay, Harvest Moon, Stardew Valley, Animal Crossing, to name a few; so when designing My Time at Portia, we wanted to include our version of it to add another layer of customization and personalization into the gameplay experience.

Portia is a crafting/management RPG first, so we tried to incorporate farming into the workshop experience by making the planting boxes craftable. You can read more about our process in sorting that out here.

Though some players appreciated the ability to quickly move your crops around easily, most people have stated that they’d prefer to cultivate off the ground. With Sandrock, we listened to the players and have ditched the planter boxes for a more traditional farming style, but not one without improvements:

We’ve created a “Planting Toolkit” that players will be able to carry as one item in their inventory. No need to carry 3-4 extra tools, water, fertilizer, etc. just to plant some rice; once you open your toolkit and enter planting mode, you’ll have access to everything you need.



The toolkit is all designed based on real-world equipment and techniques that our team studied first-hand in the desert. Begin by using a square shovel to create a straw square, an essential technique in protecting seeds from sand blowing over them.

From this seed icon, you’ll have access to all the seeds you own without having to open up any menus.


The third icon will be a watering can which works about the way you’d expect. We do plan to make it upgradable and also are considering a more advanced system that will automatically water plants.

The fourth icon is simply a quick harvest functionso that you don’t have to exit out of the toolkit if you want to harvest and manage your other plants at the same time.

The fifth icon will help you organize your soil and fertilizer; in the desert of Sandrock, soil quality is extremely important. Just like in real desert planting, soil improves as you continue to grow plants in the same place, so we wanted to give players the option to move their rich, high quality soil if they want.



Eventually, planting will allow players to turn parts of the desert green again, just like real anti-desertification efforts happening in our world today. You may gain some rapport with the more eco-friendly townsfolk, and you’ll certainly get yourself some tasty veggies to boot by mastering the farming system in Sandrock!

All in all, we're setting out to create a system of farming that is easy to use, feels fresh, and is immersive. But the only way we'll know if we've succeeded with this or any other aspect of the game is if you give us feedback! Though farming isn't included in our first story demo, it's worth checking out our demo that will be available on the 16th of June during the Steam Next Fest! Don't miss out!

https://store.steampowered.com/app/1084600?utm_source=ST&utm_Campaign=BT1

Catch up with us around the web for more Sandrock information:
Join our Discord
Sandrock Instagram
Sandrock Twitter
Sandrock Facebook
Sandrock Official Website
Kingdom Heroes 8 - Phoenix Games
尊敬的各位主公:
我們已於今日(6月11日)進行了1.3.3版更新,以下為更新說明:

更新項目整理:
【修正異常問題】
1. 修正新戰場單挑模式,戰勝後無法回到戰場、和無法累計成就次數之異常。
2. 修正虞姬和神關羽的專武掉落率異常。
3. 修正戰鬥結束後,城池破壞後無法勝利異常。

感謝所有主公通過不同管道向我們提出的寶貴意見,我們將會不斷地更新和優化遊戲,希望大家能繼續支持《三國群英傳8》。
...