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T20 “Ixion” Tankette
A bombastic variant of the T12 Tankette, the “Ixion” provides its crew with more support and a mounted Infantry Support Gun. Added weight from the armour results in reduced overall speed.
This is a closed top variant of the original Tankette that is equipped with a 30mm gun.
King Gallant MK-II
A heavily armoured variant of the King Spire, the Gallant MK-II boasts a weighty 30mm cannon at the cost of top speed.
This variant is more durable than the original King Spire Scout Tank.
68-45 “Smelter” Heavy Field Gun
Armed with heavy anti-tank rounds, the Smelter is perfect for engaging enemy armour. The frontal blast shielding providers operators with ample cover in heated skirmishes.
This field gun variant has a damage bonus and an extended range of 45m.
Balfour Rampart 40mm
The Rampart is a high-velocity, anti-armour field cannon capable of dealing devastating damage to all but the heaviest armoured vehicles while providing its crew with comprehensive ballistic shielding
This field gun variant has a damage bonus and an extended range of 45m.
Other Highlights
There are a few other changes to highlight
Field Guns have been rebalanced and generally buffed across the board for increased effectiveness against armoured vehicles
The F1 regional player list has been updated with new sorting options and improved performance and organization, making it easier/quicker to find other players
The networking backend for Foxhole has been updated to Steam Sockets for improved security and performance
A global player profile system has been added, which allows player progress to be shared across all shards in the future
Over 35 game balance and bug fix changes
RELEASE NOTES
There many other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Update 44, watch this video from community member I Saw A Bear:
Happy summer Starchasers! I know someone’s gonna be like “NO trainwiz it’s not summer yet summer is specifically three days in June when the cicada armada forms into the shape of Jimmy Carter’s left nipple bluh bluh” or something but I don’t care. It’s summer, the sun is warm against my pasty dying skin, and that means I feel energized and ready for TONS of progress. In other news, our next release is Demo 1.9, which will have more of a piractical focus. As in piracy. For pirates. But that’s a bit of a ways out.
In the five main regions of the galaxy you can find five main regional bosses. While they vary in strength, each one tests an aspect of gameplay and your skills in it. You can find the first regional boss, Sparkplatform, in the demo already. This past month we made the other four, for a total of 7 current hidden ambient bosses in the game (out of 18).
In the Ijunic regions, you can face down a dangerous stormcloud monster with a crown made of lasers. Which frankly is just pretty dang cool.
The Macrovari tell tales of a mad naval captain, who welds his victims’ ships to his own to help it from breaking into pieces as he runs it out of control.
Deep within the Union capital, there’s legends of the ManyShip, a powerful stormwight that tests worthy starchasers by shifting forms and abilities at a whim.
And finally the Ballden are doing their hardest to suppress news of Cahgurine, a former brilliant sculptor now turned insane hivemind, wielding far too many lightning field generators.
There’s a lot of underlying systems that were added to make these boys work, but the good news is that such work only has to be done once, and like most trailblazing bosswork only gets faster and faster from here on out.
Quests
We’ve also done more with quests, mostly focusing on non-demo quests, which can start to get fairly in-depth, with many colorful characters and often unique mechanics and endings.
A few of these new quests are still being worked on, but a few are in the finished stages. If you ever wanted to participate in a murderhobo death tournament, have we got news for you!
The campaign isn’t safe from our questing fingers either, demo feedback often asked for a way to track where to go for the next campaign mission, so we’ve added simple quests to help track that.
And, for even more help, if you try to leave the initial starting area without going through the tutorial, it will warn you of that. You can still leave, it’s just that if you smack into a planet, it’s no longer our fault.
Stormwork
Storms also had more done to them this month. First, unstable jumpholes, which shoot the player to completely random systems, were placed all throughout the galaxy and had special graphics created and tweaked.
Speaking of graphics, Distant Horrible Objects (yes that is their full and proper name) had full models added, along with better, more color appropriate effects in matching storms.
The final storm thing we added were ghost ships! These minibosses guard various storm rifts, and can be the reanimated wreckage of ships you’ve previously killed. Just be careful: They’re not happy that you killed them.
Flight Improvements and Similar
We’ve been doing some small QoL improvements here and there after the big demo release, mostly based on user feedback. Freeflight has a few changes to its controls, and docking is smart about where it tries to aim you initially.
We’re also working on yet another flippin’ refactor of spawning code, this time to allow forced overrides of where NPCs can spawn.
Also we worked on some new gun sounds, based on user feedback.
Also, the entire galaxy has cargoboxes around big wrecks now. Watch out for mimics though!
Assetwork
And not too much in terms of assets this time around. We’ve got some plates and dishware, and also I’ve been wrecking a few fixtures here and there for the sake of vignettes. Also I’m working on particle effects for flak cannons, and new background effects for the Shipstar system.
That’s all for this month, our next month’s progress bits will probably be less impressive than this, but still, check back for more!
Ise, the lead ship of her series, was ordered as part of a planned replenishment program for the Japanese Navy under the 1914–1915 budget. It was originally planned for Ise and Hyūga—the latter being the second battleship of this class—to become the third and the fourth Fusō-class battleships. However, their project was reworked and they formed their own separate class. The placement of their central turrets was changed, secondary battery guns with a higher rate of fire were mounted, and their armor protection was also improved.
In November 1916, Ise was launched, and on December 15, 1917 she was equipped. After Ise was put into operation, she became the flagship of the 1st Battleship Division. She received various improvements during her service, and between 1934 and 1937, both ships were modernized. This significantly increased their speed.
In June 1942, Ise, together with other Japanese battleships, took part in the Battle of Midway. After losing four aircraft carriers in that battle, the Imperial Japanese Navy General Staff planned to convert both Ise-class battleships into aircraft carriers. However, full refurbishment would have taken a great deal of time and money. For this reason, the battleship was only partially rebuilt—her aft superstructures were removed and replaced by flight decks. Ise underwent reconstruction from February 23 to October 8, 1943.
In late October 1944, Ise participated in the Battle of Leyte Gulf. Later, Ise and Hyūga were tasked with transporting fuel, rubber, tin, and other materials to Japan. During an American air raid on Kure in 1945, Ise was sunk. A year later, she was raised from the bottom and scrapped.
Modeling the Ship
VI Ise is the first hybrid ship that combines the traits of both the battleship and aircraft carrier ship types. She can attack her enemies both with artillery fire and from the air with the aid of her torpedo bombers.
Main battery: eight 356 mm/45 41st Year Type guns in twin turrets
Dual-purpose battery: sixteen 127 mm/40 Type 89 guns in Model A1 mounts
AA defenses: 93 25 mm/60 Type 96 anti-aircraft guns in triple mounts, 11 similar guns in single mounts, 180 120 mm AA Rocket anti-aircraft guns
Upgrades
Main Armaments Modification 1
Damage Control System Modification 1
Aiming Systems Modification 1
Damage Control System Modification 2
Key Features
Eight long-range 356 mm guns
Torpedo bomber squadron with excellent durability
Good armor and a decent HP pool
She earns more Credits per battle, while her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%
Armory and Premium Shop
The Armory and Premium Shop are offering a traditional Admiral Pack, as part of which you’ll get VI Ise with a Port slot, Commander with 10 skill points, a stock of expendable camouflages, Credits, and signals, as well as a commemorative flag and a special combat mission that grants +200% XP per battle. The bundles will be available for purchase until:Fri. 18 Jun. 07:00 CEST (UTC+2)
If deemed necessary, balance changes may be applied to VI Ise.
In the footsteps of Wartile, both in spirit and visual expression, we are excited to reveal our next game in development, SUCCESSOR.
As most of you know, we wanted to create a fresh angle on the Strategy genre with Wartile and honestly gained lots of learnings in the process.
With Successor, we aim to bring those lessons to use in a way where we still keep our unique edge and identity, but also meet the expectations and feedback from our community in creating a great and entertaining game experience.
You can learn more about Successor below and please consider supporting us with a follow or wishlist.
Players can now cut their engines while preserving their forward momentum.
Fixed jittering issues from the client side. Now both client and server are updated at the same time.
Mouse steering controls have been reworked to more accurately reflect gamepad steering controls.
Subtle steering is now easier and more accurate thanks to the new input curve.
Boosting forces a higher throttle value making it so players can no longer move slowly while also boosting.
Impact sparks are now proportional to the player's speed.
Players are now momentarily slowed when coming into contact with the environment.
Acceleration now takes a moment to kick in again after cutting engines. This results in a smoother trajectory when changing directions with cut engines.
Various tick event calls have been rearranged to be more efficient.
The input system handling switching between gamepad and mouse inputs has been improved to be smoother.
Cut engines on keyboard is space bar and on gamepad is left trigger.
User ability on keyboard is E and on gamepad is Y or Up on the D-Pad.
The Shape On The Ground (Steam Edition) - somewhatsoftware
Are you ready to discover the intriguing nature of our new software, The Shape On The Ground?
TSOTG is part personality test, part walking sim and part horror experience. While the title contains no scares to speak of, it is drenched in a dark and morbid atmosphere influenced by the works of the Brothers Quay and Jan Svankmajer, while offering an opportunity for self-reflection akin to a horoscope or tarot card reading.
All in all, get ready for a video game experience like no other, available in one week, on Tuesday June 15th 2021.
Originally released on another platform in 2018, this new version contains new environments to explore and two new dioramas to find. Delve deeper into the mystic symbolism of the dioramas with this new content, which will hopefully give you a lot to reflect on.
Hello friends! Due to the fact that many people are now forced to be at home in quarantine, we decided to add another Let's Play Together competition in the middle of the week. This is an experiment. There can be different crazy levels. There will be no prizes. Perhaps this will last only for the period of forced isolation, but if everyone likes this extra competition format we will make it permanent.
The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun! Visit our Discord server (#lets-play-together channel) to learn more.