Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

Thank you to everyone who has been playing around with the new nuclear and coal power! It is incredible to see the new creations, from the fully working Brinkfield Nuclear Power Station and enhanced resource trading add-ons to nuclear submarines and coal freighters. We have been carefully reading your feedback and reports, and will be bringing fixes and improvements soon.



If you are not already aware, there is currently a free playtest on Carrier Command 2 (another game which we are involved in developing). If interested, simply click "Request Access" on the CC2 store page!

In this announcement, we are announcing a series of improvements to the missions in Stormworks! Many of you have given great feedback on how you would like to see missions and career being improved, and we have been hard at work implementing these changes. Career continues to be an area that we are very interested in improving, and these will be some much needed upcoming changes.

Add-on Script Quality and Performance

We are adding new simple type-in commands to spawn specific missions, clean up existing missions, and other frequently requested functions. We are greatly improving the load times of the official add-ons, so games will load faster. Missions will scale in custom mode when noclip is disabled rather than when creative menu is disabled, to make it easier for players to play career with custom settings such as third person. Survivors will sometimes spawn with strobe man-overboard-beacons to make locating them at night easier. Existing missions will no longer despawn mid mission when they time out. We will be improving some of the difficulty scaling, particularly with certain mission types. Rewards for delivering survivors will scale based on their health.



Building Fires

We are working on adding a new mission type - building fires! These will be missions where there is a fire on a structure and survivors are at risk. It will be similar to crashed vehicle missions, except that the survivors are most likely within the structure and more at threat. This type of mission will be able to spawn at many locations across the game world, with many buildings rigged to set on fire.



Support Vehicles

We are working on new special AI vehicles - an aerial refueler that patrols the skies, and if you can intercept it, you can take fuel. There will also be a new hospital ship that acts as a moving hospital location where you can deliver casualties as part of the normal missions system. There is a helipad and rope connector points. This ship will be constantly moving, so be prepared to transfer casualties while underway.



New Mission Types

We are also looking at a variety of new mission types. We are considering buoy array operations where you install, remove and repair an array of ocean research buoys, underwater operations were you salvage sunken items such as lost anchors, missing persons where you are searching for an individual reported missing in a large area, man-overboard emergencies where vessels have reported a person overboard, delivering fuel, retrieving animals or objects, nuclear emergencies, and more. This is an evolving list and as always is subject to change. This also means we are looking for more feedback and suggestions, so if you have ideas for new mission types, please let us know!



These new missions updates will arrive over the next few months as some of the minor updates we have planned, along with the usual fixes and improvements that we are also working on. There will also be other minor updates such as new components and other stuff!

We are also working on the major updates discussed in a previous post! We will share more on these soon.

As always, we look forward to your feedback!

Much love <3,

The Stormworks Developers
Jun 4, 2021
Taxi Simulator - WoodlandCommunity
Hello taxi drivers!

Welcome to the new devlog! What do we have to say today?
As always, a lot! πŸš•πŸš•πŸš•

Let's start with... a mechanic πŸ˜‰

You often ask us about the possibility of personalizing your taxis. Will it be possible?

We answer: YES!

What's more, our team of graphic designers is currently working on elements that you will be able to add, change and improve. These include: rims, bumpers, rims and skirts. But, but... personalization will also apply to the interior! Do you want luxurious leather? Why not! πŸ˜‰

We are talking about such goodies πŸ˜‰:












On top of that, we have a new ad pack, which means that city building is slowly coming to an end! We implement decorations, and then we will take care of optimization, because each of these things weighs a lot, and you complain that your computers are like old vacuum cleaners - we do not promise that Taxi Simulator will work freely on all devices, but we hope that many of them will do πŸš–


Today we will not spam you with beautiful Manhattan - we will leave it for the next devlog: for now, we wish you a good weekend and remember that we are always waiting for you on our discord ⬇



Read you soon,
Woodland Games Team
Hokko Life - Greg_Team17
Hello again, Hokko residents!

We have ANOTHER update - now live for you and your neighbours to enjoy!



1.1 Patch Notes
  • Fixes for holes in levels
  • Volume sliders added to settings
  • Confirmation dialogue added to settings when changing graphics
  • Cursor speed slider added
  • Tweaks to collision around workshop and surrounding trees
  • Adjusted pivot on bridge for maximum reach when placing
  • Bridges should be less problematic to cross
  • Trees in Forest Path no longer exploitable
  • Trees in Forest Path no longer block placement of the bridge
  • Removed white flash when catching fish/bugs
  • Potential fix for getting stuck on a black screen on level transition
  • Fix for incorrect dialogue from Derris after first turning down fishing
  • Fix for shop ui being offscreen on 1440 resolution
  • Fix for freeze when talking to Oma during beach clean quest
  • Fix for some dialogue prompts in spanish and russian being swapped


Thank you for your invaluable feedback; it's been an amazing help as we continue to enhance your Hokko Life journey!

Hokko Life is out now in Early Access
https://store.steampowered.com/app/824000/Hokko_Life/
Chicken Invaders Universe - InterAction studios
A small but important update to iron out the kinks with the new waves, as well as add 4 new ones. Also, some minor improvements to existing old waves. Due to changes in the wave pool, ongoing league dares have been reset.

More details about this update can be found here: https://forum.chickeninvaders.com/t/early-access-version-83/16676
Antonball Deluxe - robokai
Hello Antonballers!

This coming Monday, the team at Summitsphere will be releasing a brand new update for Antonball Deluxe. We've taken a lot of time to observe community videos and player feedback, and we've walked away with one conclusion: Antonball's hard as balls! Whilst this is intentional and a component of the game many have come to love, we've found it's not always as fair as it could be - so this update is centered around bringing balance to the way you play with your balls.

On the same day, we'll also be launching Antonball Deluxe Lite: a new, free collection of the earliest stages in Antonball Deluxe. If you have some friends who've wanted to play with their balls but weren't sure how to start, Antonball Deluxe Lite is just the ticket for them! Wishlist it here.

Take a look at just some of the changes we're bringing along in this patch below, and get hyped for being able to play with your balls in a whole new way this coming Monday!

We'll have lots more to share in the coming weeks, so make sure to follow Antonball Deluxe on Steam to keep posted!

Tony Grayson
Studio Head | Summitsphere

ANTONBALL DELUXE -- UPDATE #3
"Balance to the Balls"

JUNE 7TH, 2021

-- Patch Notes --

- Anton's air control has been boosted.
- Ice physics have been nerfed slightly.
- Monkeys in Jam Jungle appear more progressively.
- Miscellaneous netplay fixes.

-- Minor Tweaks and Quality of Life --

- Animated Back Button in the menus to better reflect that you're holding it.
- Added new sounds for Danton, Anton's Dog, Annie's Cat, and others.
- Added a Golden Ball indicator on the level select for bonuses that you've already completed. Useful for those of you that are hunting for that Brulo unlock...
DCS World Steam Edition - OBWKB
DCS: AH-64D
Development Report



The external model and cockpit are extraordinarily complex and time consuming. An enormous amount of research and work have gone into making these as detailed and accurate as possible. Special attention has been given to the pilot crew models and animations.



Much of the avionics work focuses on the navigation system and TSD pages. This is in parallel with the IHADSS / PNVS / TADS, the Area Weapons System / Rocket Management Subsystem, Longbow Hellfire Modular Missile System with the AGM-114K.



The Aircraft Survivability Equipment (ASE) is also in development. This incorporated the Radar Signal Detecting Set and the Common Missile Warning System (CMWS). These will be available at launch and greatly increase mission survivability.



The flight model is progressing nicely, and we are now developing the flight augmentation systems that include SCAS and HOLD modes. Modeling of the T700 GE 701C EDECU engine and related systems is underway.

Thank you again for your passion and support,

Your sincerely,


Eagle Dynamics Team
Realm of the Mad God Exalt - Wotan

Hello Realmers,

We will host a new public testing session this weekend. You’ll be able to enter Oryx Sanctuary and Lost Halls directly from the Nexus and… well lets say that you should play with some volume on your headphones, because you might hear something familiar. Yes, all the themes composed by WangleLine and Aiden Strozzi are making their way back into the game and you can check them out again in this testing session.

Please remember that your regular account will not be enough to access the Testing server. You’ll need one created specifically for testing. If it’s the first time you are entering the testing servers, please create a new one.

Stay tuned to the official Discord announcement channel, because that’s where we will say when the session will begin.
Trailmakers - alexirons92
Hey builder!

Congratulations to @Mightynight and OnlyIto for winning the Wild West Challenge!



The next Weekly Challenge theme is TRAINS! πŸš‚
DEADLINE: Thursday June 10th 2021 11AM CET (3 hours before Stream)
Entry Limit: 1

If you would like to participate but do not know how, keep reading πŸ˜™

Wildest creations of the week. Awesome.





Is it the first time you hear about our weekly challenge? Every Thursday, our dev team try cool creations by the community with a weekly topic. Last week we saw some awesome builds by the topic "Wild West" and this Thursday June 10th 2021 14:00 CET we will be trying new cool creations made by you with the topic "Trains" live on our Twitch.

Challenge? Is there a prize?
Yep! The winners get an exclusive trophy block πŸ† only available for the weekly challenge winners. You'll be able to proudly display your trophy on your creations as you want.

Want to participate? You just have to let your creativity run wild with the next topic: "Trains". It is easy to share your entries to the challenge through Steam Workshop naming it with the weekly hashtag (#TrainsChallenge this week).

If you are interested in participating, we recommend you go to our Discord server, where you'll find all the info on how to submit your best creations and let our dev team try them live. We have an amazing community & mod team ready to help newbies, so if you're just starting out at Trailmakers, this is your place.

Thank you for going that creative, see you next Thursday builder πŸ› οΈ
Jun 4, 2021
Sex with the Devil - EVIL DEVIL CULT

Dear friends, the long-awaited release of Sex with the Devil has arrived! We have worked very hard on this project and we hope that you will enjoy it! Note that we plan to continue to work on the project and will gradually add new content! Please support us and tell your friends about our game. Now available version 1.0 in it still can be bugs, if you come across them, then write about it in the comments.
Jun 4, 2021
Temple Hunters - NielsDev
Hello everyone and welcome to another Temple Hunters Devlog! This week we've got more awesome and new exciting things to show you all. For those who like to read instead, we've also put the changes further below in this devblog post.



What's new!
  • Vehicles now can be damaged and disabled.
  • Vehicles can now damage and kill other players and AI.
  • The Scoreboard now shows the player steam ID which can be copied to report other players.
  • Temple Hunters now has a new Logo!

Stay tuned for further updates and I'll see you all out there, hunting for treasure!

- Niels

Wishlist Temple Hunters on Steam!
Join our Discord!
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