Rhythmy - InsaneHawk
Hi!

Here's the list of all changes that happened the past few days on Rhythmy!

As usual, if you find any issue, make sure to let us know on Steam discussions or on Discord!

--------------------------------------------------------------------------------

Fixes:

    (0.7.3b)
  • Fixed some bugs with the Editor Preview
  • Fixed CTS (Catch the Star) not being reset properly
  • Fixed some bugs with player reset during restart
  • Fixed player animations not being set properly during restart
  • Fixed some objects not being reset properly during restart

    (0.7.3c)

  • Added a new "Preview" layout to the level editor
  • Added the possibility to pause the preview in the level editor
  • Fixed issues with Shield up checkpoints (Could trigger multiple times, and cause a memory leak)
  • Fixed audio effects not being properly removed on Doki Doki
  • Fixed a visual issue with texts on the tutorial

    (0.7.3d)

  • Reworked all Parallax/Backgrounds with a new system
  • You can now revert Parallax direction in the editor
  • Removed Spotlights until further notice
  • Fixed a bug with TriangleSingle's duration
  • Fixed various issues with the new restart method
  • Fixed player respawn issue with custom levels

--------------------------------------------------------------------------------

Our social links

Website
Discord
Twitter
Youtube
Soundcloud
Jun 2, 2021
Albacete Warrior - FAS3 ESTUDIOS
Howdy, wet espadrilles! We are launching a Discord server, join us if you want to be in contact with us and share your concerns about Albacete Warrior and FAS3. High-quality memes are also supported.



PS: if Steam doesn't allow you to open the link, copy and paste it into your browser: https://discord.gg/wvNtqcvHzP
Star Explorers - MKSchmidt
Meteors have been Updated Again
  • Meteors will now spawn a bit more sporadically. The time between meteors will usually be longer, but sometimes shorter, and occasionally a couple might spawn nearly at the same time.
.

Tornadoes Have gotten a major update
  • Tornadoes will no longer spawn near the player
  • Tornadoes now make a sound, so you can hear them approaching
  • Only the nearest tornado will be audible, to avoid clashing sound effects
  • Tornadoes once again will damage the player on easy and normal difficulty
Super Arcade Football - OutOfTheBit


Dear friends,

We're very happy to share our latest update for your favourite arcade football game.

We've put a lot of new content in this release and also improved many aspects of the gameplay.
The new additions are:
  • 5 different Types of Referees (each with some subtle differences in behaviour)
  • Weather (random / clear / rain / snow)
  • New Preset Tournaments
  • New Pitch Variations for Indoor and Ice
This release is a major step forward towards the finished game and we could have not gotten this far without your precious feedback.

So thanks to Daniele C, Danilo B, Willsama974, Korben D, Antcommander, pablo.g and dangledoof, and everyone else, for their invaluable feedback.
 
Enjoy this update and see you at the next announcement!

- The OutOfTheBit Team  





Necromunda: Hired Gun - mzulftna


Hi everyone,

We’ve been having a blast seeing all of you shoot your way through the mad sprawl of Necromunda since Hired Gun launched yesterday! Thank you all so much for playing, for your support, and for your feedback and bug reports. These are invaluable to us as we work on our first patches.

Getting here has been an incredibly exciting journey. We may be a small team but we made our game LOUD. The team are all delighted to hear that our efforts to create fun, impactful gunplay has been appreciated. We’re super passionate about Warhammer 40k and it feels absolutely wonderful to hear how many of you say we’ve gotten the universe’s sound, look, and aesthetic right. Thank you!

Tomorrow the Warhammer Skulls event kicks off, bringing massive deals across the Warhammer franchise. Hired Gun will of course join in on the fun, with a 15% discount until June 10. We will also be adding a Corsair skin set (male and female), and new knife skin in celebration of this event, available for free to everyone.



What are we working on?

With that said, we’re aware of several technical issues that need to be resolved. We want to assure you we’re working our hardest to fix these as soon as possible. Please read on for more details about what exactly we’re working on and prioritizing.
  1. Gamepad controls on PC: The aim assist is currently not working as it should, and there are issues with the sensitivity settings. We’re already finding fixes to these issues and should have these fixed for you in our first update.
  2. Performance and stuttering: We’ve seen your reports on this issue, including from higher end PCs. While this is definitely a priority for us, fixing this may come gradually across more than one update, since it is an unexpected and complex problem to solve.
  3. Crashes: We’ve already identified and fixed a number of issues, and are doing our best to get these into an update soon. More fixes on this front will follow.
  4. Sound Mixing: We’ve identified a fix, though it’s proving a time-consuming process. That said, we have already made improvements for our next update.
Here is the full list of fixes that will arrive in our first update:

  • A large number of crash fixes (Create/load saves, etc.)
  • Dialogue sound mixing improvements (global VO volume increased)
  • Added missing sound FXs in levels
  • Takedown tutorial bug fix which caused you to get stuck
  • Gamma settings screen game freeze
  • A fix for the 'Who needs weapons' achievement
  • Fixes for animations in some cutscenes
  • Aiming down sights: incorrect aiming fixed
  • FOV bug when aiming down sights
Additional issues that we are currently working on. They have not been fixed at the time of writing, but some improvements listed below may still make it into this early patch.

  • Gamepad: Aim Assist system fixed
  • Sensitivity and dead zone settings (bug fix)
  • Stutters (enemy spawns, LODs, loot management, asynchronous loading)
  • Dialogue sound mixing in cutscenes (fine tuning)
  • Various fixes on enemy AIs
We don’t have an exact ETA on when the update will arrive yet, but it will be as soon as possible and we will keep you informed.

Thank you all for playing Necromunda: Hired Gun! Keep your eye out for more updates from us as we work on further patches.

- The Streum On and Focus Home Teams

Koboo: The Tree Spirit - Honest Rogue Games
Thank you to everyone who has supported me up to this point! I can't wait to talk to the community on Steam as I am always looking for feedback to improve the game.

It is still early stages for Koboo at the moment but lookout for more updates in the near future on the game's development. Have a wonderful day!
Run For Cover - Schifty
Update #43 makes your equipment visible in the menu screen, improves game animations, improves the UI and adds a modified pistol to the game! Let's take a look!

Your collected weapons and armor are now visible in the main menu! The character on the right is holding the new modified pistol. This pistol can be found in 2nd half of the game and can shoot twice per turn!



I'm currently working on fully integrating physics into the game! Grenades and all sorts of explosion should now impact surrounding debris. This gives explosions a little more kick!



Some UI elements like the HP, AP and Quest Marker have been tweaked.



Last Epoch - Hackalöken
Monolith of Fate
  • Beacon echoes can no longer spawn adjacent to each other.
  • Holding ctrl + alt while hovering over a Blessing now shows its potential range of values.
  • If you die in an echo and then complete it later, destroying a Vessel of Memory will now restore the echo's guaranteed reward.
  • Fixed a bug where logging out or going to a different zone before unlocking empowered timelines would prevent you from unlocking them for that character. Affected characters can now unlock the timelines as normal.
  • Fixed a bug where completing a quest echo would grant stability equal to the previous non-quest echo you ran (and also reapply some of its other on-completion effects).
  • Fixed a bug where the timeline stability bar could be incorrectly filled when moving to a new timeline.
  • Fixed “reduced corruption” rewards using the same icon as “added corruption” rewards.

Stability
  • Completing the 3rd quest echo of a timeline now reduces stability by the 3rd quest echo's requirement, rather than reducing it to 0.
  • The 3rd quest echo in empowered timelines now requires 750 stability (from 1000 in 0.8.2d). The stability requirement for the 2nd quest echo has also been reduced for most empowered timelines.
  • Stability requirements for the 2nd and 3rd quest echoes have been reduced for higher level non-empowered timelines.
  • Empowered timelines now all have a maximum stability of 1500 (so you can save up 2 quest echo runs, assuming no deaths).
  • The amount of Timeline Stability granted by rewards at 350 corruption and above is 12.5% lower.

Spires
  • The maximum number of spires in a single echo has been reduced to 4 (from 5).
  • Fewer spires spawn on average in a spire echo.
  • All spires have a 20% longer delay between attacks.
  • Bone spires deal 34% less damage.
  • Wengari Spires deal 30% less damage.
  • Fixed the names of spire abilities (shown on the death screen).

User Interface
  • Fixed various visual bugs related to fading between different tabs in the world map.
  • Polished scrolling behavior in the world map while the quest list is open.
  • Removed “Monolith of Fate” labels from waypoints in the End of Time map tab.
  • The ladder now shows the Softcore tab by default.
  • The fill on the floating ward bar above the player character's head now works the same way as the fill on the ward bar above the health globe.
  • Fixed a bug where the ward bar above the health globe would only fill to 73% capacity.
  • Fixed icons for Marksman skills in the passive panel not changing color when unlocked.

Skills
  • Fixed a bug where attempting to channel a skill while already channeling another skill (or instance of the same skill) would cause the player to get stuck in a channeling animation.
  • Fixed a bug where resummoning a Bone Golem with the Marrow Eater node active could break various other minion-centric effects.
  • Earthquake’s Cataclysm now converts all base and added damage to fire (from just converting added damage, which was very low for the default melee variant).
  • Earthquake’s Storm Rift now adds 50 lightning damage to the initial hit (from 30).’
  • Fixed a bug where Entangling Roots’ nodes for buffing minions were not buffing minions.
  • Fixed a bug where Flurry’s Shockwave could not trigger Kineticism on kill.
  • Added sub-ability tooltips for Kineticism.
  • Fixed the Enra’s Technique node for Hammer Throw granting too much crit when Hammer Vortex was also taken.
  • Fixed an incorrect scaling description for Harvest’s Elements of Death node.
  • Reaper Form’s alt tooltip now describes that excess damage taken in Reaper Form is dealt to your human form health.
  • Fixed a bug where Thorn Totem’s Rotten Core node did not apply to Healing Totems with the Spiked Totem node.

Mechanics
  • If you have a stat granting you "% of missing health gained as ward per second" levelling up no longer heals you to full (as this can be counterproductive for survival). Instead, you gain ward equal to your maximum health.

Enemies
  • Updated animations for Zombie enemies.

Items
  • Updated 2d art for all Shade of Orobyss uniques.
  • Fixed a bug where alt text for various stat lines on uniques did not display (particularly on stats that can’t exist on normal items).
  • Clarified that Flight of the First’s Ancient Flight can’t be triggered by movement skills.
  • Increased melee damage and increased physical damage spawn more rarely on shields.
  • Increased the value of the increased mana regen affix for tiers 1 to 4. Tier 1 is now 10% to 14% (from 8% to 11%).
Tabletopia - markh110


Backyard Chickens is a deck-building game for two to five players in which you and your neighbors compete to raise the best flock on the block!


During your turn, you collect eggs, purchase supplies, and care for your chickens. Failing to feed and water your chickens will make them unhappy. Unhappy chickens produce fewer eggs, are worth fewer victory points and may run away.



Play continues until a player’s flock is worth ten or more points. The player with the most points wins the game!


Hotel Renovator - TheDustCommunity


Mission Accomplished! We’ve reached another step on our Wishlist Challenge and we’ve hit over 3K wishlists in almost 2 months.

That’s quite a short period of time for an indie company of our size and for us, it’s a huge deal, yey! 😎 The summer edition of the festival is taking place on the Steam platform, from June 16th to 22nd and we’re very excited to be a part of it.

https://store.steampowered.com/app/1214470

But there’s more good news today! We’ve successfully accomplished another month of our roadmap, full of devlogs and game trailers. Everything was delivered to you guys on time and we hope you enjoyed it as much as we did. We’re not stopping here and we’re smoothly rolling into the next month with an updated Hotel Renovator roadmap. 👌

Watch the video 👉 {LINK REMOVED}

As promised, we are giving out to you some cool wallpapers from Hotel Renovator and we’re unlocking another extra milestone for the entire community to reach - and, of course, for us 😃

Download your free gift: 👉 Hotel Renovator Wallpaper Pack

Next, we’ll try to reach 24k wishlists and for that, we’re going to reward you with some in-game content. This time it will be wall stickers! Wall Stickers are going to be some kind of a tag, spray, or literally stickers that will decorate your walls and flat surfaces. Why did we choose this reward? Because it’s another way to express yourself, personalize the room for your guests, or just make rooms stand out from one another! 🍌

Thank you all for participating in our challenge and helping us develop our project. See you next time!







...