IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
Dear Friends,

Today we’re releasing another update, 4.602, that brings to you two new aircraft at once. British Hawker Typhoon Mk.Ib is the first and it is available in Battle of Normandy Early Access now - this powerful, fast and heavily armed machine could handle a variety of combat missions. New tactical numbers and dynamic impact marks technologies already work for it and it has a wide array of modifications - another engine, propeller, gunsight, additional armor and dust filter.



The second star of the day is the late Great War German monoplane Fokker D.VIII, which also supports the new tactical numbers and hit marks technologies. Having the same engine as Fokker Dr.I triplane, but a much better aerodynamical profile, resulted in a significant boost in combat characteristics. The only wing of this airplane had an unusual design for its time - it had load-carrying skin made of plywood instead of fabric. Being a late war plane, Fokker D.VIII could be equipped with Oigee collimator gunsight and was armed with two 7.92 mm LMG 08/15 Spandau. It is now available to all owners of Flying Circus Vol.II.



Moreover, there are 20 new AI-controlled objects added in this update - they were developed for the Battle of Normandy. They are British in origin mostly, but there are additions for the US and Germany as well. Some of them are new types in our project - radars and reinforced concrete bunkers.









In addition to all that, 4.602 addresses a lot of things - many graphical and audio effects are improved, there are several fixes for aircraft and ground vehicles AI, a significant improvement in ballistics, etc. The detailed change list follows:

4.602

Main Features:

1. Hawker Typhoon Mk.Ib fighter-bomber is now available to all owners of the Battle for Normandy;
2. Fokker D.VIII monoplane is now available to all owners of the Flying Circus Vol.II;
3. American paratroopers have been added to the project and can be dropped from C-47. The corresponding missions will be added to the Career mode later;
4. New graphical effects for various armor-piercing shell and bullet impacts added;
5. Improved graphical effects of burning ground vehicles and balloons added;

Aircraft Changes:

6. Fixed “jaggedness” of some shadow edges in cockpits;
7. Restored canopy glass sun effects;
8. Single AI plane takeoff fixed (in some cases the takeoff run was delayed for too much);
9. Aircraft AI bug fixed which could cause it to ignore points of the airfield taxiway;
10. Fixed visibility of P-51D-15, P-38J-15, Ju-52, He-111H-6, B-25D, Il-2-42 and Il-2-43 at distances over 1 km (they appeared smaller relative to other aircraft);
11. P-51D-15 weapons and chassis can be damaged by collisions;
12. Missing luminescent illumination on the watch bezel in Bf 109 K-4 cockpit added;
13. Pe-2 series 35 propellers won’t visibly disappear at medium distances;
14. Hurricane landing lights won’t visibly disappear at medium distances, creating holes in their niches;
15. Bristol Fighter's Lewis machine gun casings ejection location has been corrected;

Player Controllable Vehicle Changes:

16. Pz.VI commander cupola wall armor thickness has been corrected (it was doubled before);
17. 72-K AAA: an incorrect operation of the automatic gunsight kinematics at intermediate elevation angles has been corrected (with zero corrections the sight axis appeared much higher than the barrel axis);
18. 72-K AAA: technochat messages will correctly appear in multiplayer for other players that joined its crew;

Career Mode Changes:

19. The player can join new squadrons: 587 BAP in Stalingrad and Kuban careers and 46 GNBAP in Kuban career;
20. New targets for "Railway junction air strike" and "Railway junction bombing strike" mission types added in Rhineland career (Bodenplatte): Antwerp, Liege, Mainz, Frankfurt, Bonn, Cologne, Duisburg, Bruxelles, Charleroi, Dusseldorf, Munster, Koblenz, Eindhoven, Tilburg, Nijmegen, Essen, Enschede, Hengelo and Osnabruck railyards;
21. Typhoon Mk.Ib added to Rhineland Career mode: No. 175 Squadron RAF, No. 197 Squadron RAF, No. 247 (China British) Squadron RAF, No. 440 Squadron RCAF, No. 609 (West Riding) Squadron RAF and 16 more AI squadrons;
22. Formerly AI-only 587th BAP in Stalingrad Career can be joined by the player;
23. Formerly AI-only 587th BAP and 46th GNBAP in Kuban Career can be joined by the player;

AI-Controlled Object Changes:

24. Simple AI ground vehicles correctly leave trails on unpaved airfields;
25. Simple AI wheeled vehicles correctly collide with static objects;
26. Simple AI tracked vehicles won’t make too sharp turns;
27. Sd.Kfz 251 1C half-track correctly leaves a trail;
28. The antenna of the airfield locator beacon now always stands vertically, regardless of the surface slope;
29. 10.5 cm Flak 38/39 anti-aircraft gun has been added for the Battle of Normandy;
30. QF 3.7-inch AA anti-aircraft gun has been added for the Battle of Normandy;
31. 40 mm Bofors L60 rapid-fire anti-aircraft gun has been added for the Battle of Normandy;
32. 3,7 cm FlaK 43 rapid-fire anti-aircraft gun has been added for the Battle of Normandy;
33. Ordnance QF 17-pounder anti-tank gun has been added for the Battle of Normandy;
34. BL 5.5-inch gun has been added for the Battle of Normandy;
35. Bren Mk.I machine gun in two variations (for firing at ground and air targets) has been added for the Battle of Normandy;
36. AMES Type 7 mobile radar station has been added for the Battle of Normandy;
37. SCR-584 mobile radar station has been added for the Battle of Normandy;
38. FuSE-65 Würzburg-Riese stationary radar station has been added for the Battle of Normandy;
39. British 150 cm anti-aircraft searchlight has been added for the Battle of Normandy;
40. M1-VLA low-altitude balloon has been added for the Battle of Normandy (for now it can’t be bind to a ship);
41. M3A1 half-track has been added for the Battle of Normandy;
42. Sd.Kfz. 222 armored car has been added for the Battle of Normandy;
43. Dodge WC-54 ambulance has been added for the Battle of Normandy;
44. Austin K2 / Y ambulance has been added for the Battle of Normandy;
45. H 634 machine-gun pillbox has been added for the Battle of Normandy;
46. H 630 concrete machine-gun pillbox has been added for the Battle of Normandy;
47. H 272 concrete gun pillbox has been added for the Battle of Normandy;
48. Batterie Todt concrete heavy artillery bunker has been added for the Battle of Normandy;

Other Changes:

49. Enemy aircraft that appear in AAA QMB during winter should have a corresponding winter skin;
50. Missing preview images added for various objects in the mission editor;
51. Ballistics of bullets, shells, bombs and rockets now take into account the decrease of the air density with altitude;
52. Heavy anti-aircraft artillery ballistics were corrected;
53. Heavy artillery ballistics were corrected (at large distances the flight time and the height of the projectile trajectory correspond to the barrel elevation angle quite accurately);
54. In multiplayer, the jittery turning animation of gunners was corrected.

Enjoy!

See you in the skies and on the battlefield!

The Sturmovik Team
Greats of the Gridiron - criticaldensitystudios
Just wanted to share with the GotG community that we are published in this month's issue of The Indie Gamer Magazine.

Cheers!
Jun 1, 2021
Dreams of an Exile - Male Doll
  • Small bugs have been fixed;
  • Now, after the third time you get any tool, you'll not receive the message about changing controls;

Feel free to join Discord to report any bug!

Cheers,

Male Doll Team
Tin Hearts: Prologue - WIREDGary
Hello everyone!

It's been a little while since we were last in touch with an update on Tin Hearts - last we spoke we shared the news that we'd joined up with Wired Productions during their direct - and since then we've been lovingly crafting even more toys and locations for you to play with them in!

We thought we'd give you an early look at one of these locations today in the first of our 'Work In Progress' blogs, where we'll be sharing some behind the scenes stories, things that we've changed or are building and really just sharing the journey of Tin Hearts with you as it forms!

So those of you from Early Access or that have seen the trailer are probably aware of the Toy Shop secluded in the Attic, but did you know there's a whole other workshop hidden in the basement?



It's shrouded in mystery and features a whole host of strange new machines and new gameplay mechanics (and will remain that way for now for secret story reasons!)

But here's a sneak peak of the fantastic work in progress that our awesome art team has been performing to bring the basement and toys within to life!

Obviously this is still in early production so please excuse all the loose shavings and general 'development dust' about the place - but it's shaping up into a very special place for reasons that will become clear when you visit it on release!

Thank you all once more for your patience and support with Tin Hearts, we can't wait to show you more - and as we roll into the summer you can look forward to many more updates, behind the scenes and exciting news to help keep you excited whilst we make these toys 'just right'.

We think you'll be very happy with the end result!

In the meantime, please keep on sharing the game with your friends! Share all of our updates and all of our wonderful publishers Tin Hearts Socials all over the internet as we march onwards towards release!

Look after yourselves, stay hydrated - and we'll be in touch soon!
Regrowth - Portgate Studios
Hi guys,

This update took a while because lots of stuff came up, and I had some issues with implemeting an undo-redo system which would suit both the game and the upcoming level editor as well.[/b]

Besides the undo-redo feature there is now a Serbian localisation thanks to Marko "romanizat" Josifović and Radoš "rammba" Milićev!

Also the level progressing got a bit more balanced, and fixed a couple of stuff.

Features
  • Undo-Redo before the level starts.
  • Serbian localisation.
  • "Trajectory" got easier.
  • "Enclose" got easier, its previous version is now present at the later part of the branch.
  • "Separation" got replaced with an easier new map, called "Rejuvenation". "Separation" got moved to the later, harder part of the branch.

Fixes
  • Opening the settings panel in the intro level crashed the game.
  • Settings panel's language dropdown sometimes wasn't undone on undo.
  • Localisation fixes.
  • After the game has ended, tiles are no longer interactable.
  • The "Portgate Studios" intro clip couldn't finish on some Windows 7 machines due to having 1440p high resolution. So added an 1080p version, and also a WMV version to cover more machines. If a machine doesn't support any of these versions, the intro sequence is skipped.

Sadly the new maps haven't been localised yet. Stay tuned! :)

If you experience anything strange or unpleasant, or you just have a suggestion/idea, let me know on Discord or on the Community Forums! :)

Have a nice week! :)
Cheers!
Rollers of the Realm - Lunaloo
Hey friends!!

Have you ever thought to yourself... "if only I could listen to some medieval pinball music, this would be a perfect day!"?

Well, have we got some news for you!!

Soundtrack Selections from Rollers of the Realm is now available on Steam, and to celebrate, we are also offering Rollers of the Realm for 80% off!


You can grab both the game & the soundtrack for under $5!!

https://store.steampowered.com/app/262470/Rollers_of_the_Realm/
Prison Simulator - Judek


Hey Guys! 👮

Today we come to you with a new demo update. We've tweaked some of the things you reported to us, which should make you play our game even better.

CHANGELOG

Added:
Accessibility tab in options
No head bob mode in options
Togglable fov change while sprinting
Now you can add custom images as gang logos
Auto-save information at the end of the day

Changed
Update environment
Update prisoners
Disable snow and christmas decorations

Fixed:
Improved shadows performance
Rebalanced taser
AI behaviour

"If you haven't played the prologue yet, check here"

Best regards,
Prison Simulator team



Monobot - Ukuza
We're excited to announce that Monobot is officially launching on Steam on June 18, 2021!

Today we revealed the Monobot launch trailer, which can be seen now on the store page and below, showcasing more parts of the game and digging deeper into Monobot's story. It focuses on Mono's journey and the dangers faced in this world. Can you help him break the cycle?

With us being two weeks away from launch, we couldn't be more excited to share the story of this little bot in a hostile world. We'd love your help to share Monobot with the world! "How can I help" you ask?

  • Add Monobot to your Steam Wishlist. ːsteamthumbsupː
  • Follow Ukuza on Twitter and comment, like, and share some of the really awesome screenshots, video clips, and concept art we've been sharing
  • Head over to YouTube and give the new trailer a thumbs up and a comment

The DreamSmith Studio team has lots of surprises in-store for you with puzzles, enemies, and stories in this desolate world of Monobot! We're excited to share it with you.

Once again, thank you for supporting Monobot on this wild ride!

The Ukuza Team



Rogue Empire: Dungeon Crawler RPG - Rogue Empire
Hi everyone!

I have been very busy the last few weeks, ironing out Dark Heroes, the features it contains, and their impact on the game as a whole. And now I want to let you in on some news about the DLC!

Release Date: I finally settled on June 15th, 8:00am PDT. Be ready for 30+ Twitch streamers, lined up curtesy of my good old friend Fael Fink (AKA SunGnif)!

Pricing: After reading all of your comments - and thank you for the amazing support - I have decided to go for the higher end of $7.00 USD ($6.99 in fact), with Steam's corresponding auto-conversion for non-US residents. Allow me to say that I am surprised and thankful for your overwhelming support! I'm currently unsure why, but pricing will only show up on the DLC's Steam page on release day.

Gameplay Trailer: I just added the Gameplay Trailer for dark heroes to the DLC's store page! It was done by Matt Graham, another very good friend. Check out some of his other work here!



I hope you all are as excited as I am!

Happy dungeon crawling,
GW

PS: Close to the release date, wrap up your current games just in case :)
Endzone - A World Apart - Assemble_Xer0
We are thrilled to announce that we are featured in Steam’s famous Midweek Madness with our post-apocalyptic survival city builder Endzone – A World Apart!

Get our award-winning Endzone – A World Apart for amazing 25% off on Steam!


Get Endzone during this time-limited Sale on Steam now:
https://store.steampowered.com/app/933820/Endzone__A_World_Apart/




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