We are happy to inform you, that the official Reddit community for The Dust is up and running! π If youβre a Reddit user, join us there for fun updates and direct conversation π
After two years and seven DLC releases, we are now looking at the future of THREE KINGDOMS.
Our development team has transitioned into pre-production for our next entry in this universe and we can't wait to continue this journey with you.
Check out the video below to learn more:
Patch 1.7.1 is also out now!
π Hulao pass location fix π More impassable areas to the Yellow River π³οΈ Restoring the Han changes your faction name and flag βοΈ Bug fixes And much more...
Kiwi Chow Down is played over four seasons with each season having a different objective to earn rewards. Each season has three rounds and you can either build, move or feed depending on the cards in your hand and the strategy you want to adopt.
When you build, you claim benefits for your kiwi flock both immediately and at the beginning of each season.
Kiwi birds are hungry and love to be fed. When you feed them, they grow and can push other smaller kiwi out of the way, or even off the island. Be careful though β too much food and they explode! Move your kiwi flock to strategic areas to outnumber your opponents. Use your leader or larger kiwi birds to push other players kiwis out of the way or off the board.
At the end of each season place domain markers to claim your territory. Domain markers = victory points. When the game ends, the player with the most victory points wins.
I've discovered some last-minute technical issues that make the online multiplayer unstable in some cases. Because of this, online multiplayer functionality won't be included in the game at launch. I'm working on fixing this, and once things are stable enough, I'll add online multiplayer as an update.
We are happy to inform you, that the official Reddit community for The Dust is up and running! π If youβre a Reddit user, join us there for fun updates and direct conversation π
Okay! This is it! It was a long journey since we started working together on Tainted Grail: Conquest... and today we are extremely excited to invite you to the final version of the game. It's time to release this beast!
We've been in Early Access for a year now and it was a period full of hard work and effort, with plenty of ups and downs, but you folks were here with us, helping us with your comments, feedback, and support.
Huge thanks to all of you!
And remember: if you've enjoyed the game so far - please leave a review on Steam. This will really mean a lot to us and help out the game :)
So... here we are & we have a brand new launch trailer:
And if you're interested to learn more about the game, Fextralife prepared a really handy overview!
So, what can you expect from the full release?
Well, that depends when was the last time you've played the game!
Was it the last public patch? Then we've added lot of extra polish, balancing, bug-fixing, full voice over, three new playable classes... and 40 achievements! :D
If you have played around the start of Early Access? Oh well, oh well, this is like a totally different universe now! :D It's honestly way too much to list here - just check it out, we hope that you will be pleasantly surprised! ;)
What about the language editions?
Well, as per previous update - we didn't manage to add them for the launch. This is our first project after all, so the learning curve on how to properly implement translations was a bit more steep then we anticipated. Anyway! You can expect the first three language editions to appear in the game in about 2 weeks. For more information please head here.
OK, folks! So this is it, we have been working really, really hard on the final cut of the game β and now it is in your hands. Check it out and we hope you're going to have a lot of fun exploring the twisted world of Avalon!