Warhammer The Horus Heresy: Legions - EGPepe
"I have been looking for you."
– Iota

Born in the laboratories of Clade Culexus, Iota is an anti-psyker living weapon that had a key role in the first ever Execution Force. To celebrate the release of the Agents of the Sigillite, their starter pack including an Iota deck and an exclusive collector's card back will also come bundled with 200 coins! Only until the end of the weekend!
Stardeus - spajus
Hey Space Travelers!

It’s time to drop another big development update. It has been a month since the last one, and the changelog is over 200 items long! Let’s see what the most notable changes are about.

Face Huggers



Remember those green eggs that can sometimes appear on your space ship? We now have a story event that hatches spider-like crawlers that can attach to your human colonist faces. (I am aware of arachnophobia, and there will be an option to change the graphic for this type of creature.)

Directional Turrets



Since we now have enemies, you can build directional turrets to automatically fire at them. Although these turrets work better facing the outside of your ship, as missed shots will damage your devices and can start fires.

Fluid Cannon



It was also about time to start dealing with fires. They do extinguish themselves if you vent out the oxygen, but now you can build a Fluid Cannon and fill it up with water. This cannon will automatically shoot at fires to extinguish them. Those are safe to build indoors, and while it can deal some damage to your devices, it’s negligible, and it can also be used to fight against invaders.

You can load other types of fluid as ammo, turning the Fluid Cannon into something that can ignite more fires or deal acid damage to your enemies.

Dirt System



Naturally, after all the turrets firing at crawlers and causing fires all over the place, the ship has to look dirty. There’s now a system to handle that.

Cleaning Bots



The dirt cannot just stay there forever, but we don’t want to force our colonists to do such menial tasks, and construction robots and drones are not exactly capable of mopping floors. Thus you can build a bunch of Cleaning Bots that will have just one job - making sure your floors are squeaky clean! They also have docks where they go to chill and recharge when their job is done. If a dock is not available, Cleaning Bot will use a regular Charge Station to restore the battery juice, but it won’t be happy about it.

Emergency Siren



To make sure your colonists survive a critical event, like an asteroid hit, you can now build a heavily secured room and place an Emergency Siren device in there. This device can be activated either manually, or automatically during an emergency event.
Human colonists will drop whatever they are doing and run to the room where the closest emergency siren is blaring.

Machine Learning Booth



Your workers have skill levels that go up when that type of task is performed. And sometimes the skill levels can get critically important, i.e. if you urgently need to build some complex device, but none of your workers have enough skill for it at the time.

Luckily, now we have a solution for these kinds of situations. You can build a Machine Learning Booth that will allow training a chosen skill for one worker at a time. It will consume increasingly large amounts of electricity when skill level goes up.

Planning Overlay




You can now toggle a planning overlay to lay out your ship designs ahead of time. It’s simple, but does the job.

Multi-Select Actions



You can now mass-select a bunch of objects and common actions will be exposed. That will allow you to turn on or off multiple devices really quickly, configure a bunch of Matter Reactors or Planters with just a few clicks.

There’s much more, but this is getting big already, so it’s about time to wrap it up.

Full list of changes since the last update

v0.5.33 (2021.05.21)
- Do not show dead and immobilized beings as potential expedition members
- Do not allow selecting crawlers and cleaning bots as expedition crew
- Update checkered lit floor graphic to look more pleasant
- Fix planning view not updating if clock is stopped
- Show food and clothing items next to raw materials in inventory overlay
- Make mouse forward / back buttons and keyboard [ and ] cycle through active tool branch
- Redo how planters and harvesting works
- Make large planter fit either 1 large plant or 4 small ones


v0.5.32 (2021.05.20)
- Fix window behavior when placing it over an existing wall
- Make floors visible through windows
- Fix window reflection noise
- Remove flashing effect from plants
- Prevent saving during mass construction order creation
- Implement Shuttle takeoff and landing animation


v0.5.31 (2021.05.19)
- Fix engines not cooling down after work
- Add big planter
- Add Oak tree
- Fix Nutrient Extractor destroying processed goods when it's storage full
- Fix Emergency Siren turning on after electrical device breaks down
- Fix Storage Capsule disappearing after being opened


v0.5.30 (2021.05.19)
- Add keyboard shortcut for Planning tool (L)
- Fix mods failing to load definitions on case sensitive file systems (Linux)
- Fix cancelling ML Training task on a robot would still leave ML Booth configured
- Fix tutorial not being cancelled properly during camera move / zoom stage
- Make Task Management tool work properly with large objects
- Make skill level up 10x faster for playtesting
- Make asteroids and meteor showers avoidable by flying away
- Prevent changing Starmap scope when there is a pending space object story event
- Do not trigger Emergency Siren for meteor shower heads up warning
- Fix refillable component failing to create executable AI task when device had no workspot


v0.5.29 (2021.05.18)
- Replace Atlas Size option with Texture Quality and downscale textures properly
- Show what is happening during the game boot phase
- Increase main menu boot performance with large amount of save files
- Fix asteroids, meteors and bullets hitting unconstructed tiles
- Fix tree menu behavior with Quick Search and Build a Copy
- Make tree menu more usable
- Fix hidden tree menu items could be selected with keyboard / controller
- Make it possible to select multiple types of different entities (Beings, Objects, Tiles) at the same time
- Add common multi-select actions for planters
- Add Planning tool and overlay


v0.5.28 (2021.05.17)
- Improve translations system performance
- Fix switching off a device in a complex electricity grid sometimes would end up with unreachable device
- Fix lights not shining on objects right after generating a wrecked ship
- Fix glass floor shader
- Add Windows (regular and reinforced versions)
- Add ML Booth for training worker skills
- Fix research tree showing blurry fonts after being closed while zoomed out
- Create Mods section in Main Menu
- Allow toggling mods on and off
- Fix crash on pasting component config


v0.5.27 (2021.05.15)
- Fix workers stuck in a loop when doing a hauling task where item was lost after load
- Add Switch device
- Fix disconnecting an object that was linking two connectors sometimes ending up with disconnected object being unreachable
- Add common actions for electrical devices
- Show emergency recharge progress bar as percentage (more accurate display)
- Increase emergency recharge speed 2x
- Fix cycling icons not getting removed correctly


v0.5.26 (2021.05.14)
- Update Unity to 2021.1.7f1
- Implement automatic texture atlas pagination (capability to show more and higher quality textures)
- Make Ship Computer and Stasis Array rotatable
- Handle event notification icon hover for entities that are no longer available
- Fix AI actions failing without a parent task hiding worker thought bubbles
- Fix AI tasks attached to moving entities (beings, hauled objects) not synchronizing task location
- Add "Build A Copy" to Ship Computer context menu
- Fix Emergency Siren failing to trigger sound on right after load
- Fix error when trying to cancel storable item (clothing) haul to storage task
- Add system for creating common actions for mass-selected objects
- Add common actions for mass selected raw material piles (hauling)
- Add common actions for all selected objects with AI tasks (cancel task, adjust priority)
- Add common actions for all refillable storages like Matter Reactors, Weapons, Crafter


v0.5.25 (2021.05.13)
- Fix quick search not working properly after loading another save or starting a second new game
- Automatically hide certain events (death, taking damage) after some time has passed
- Fix Emergency Siren getting triggered for non critical events
- Show human comfortable temperature range
- Fix everyone going to the same toilet / shower
- Fix reservations not restored correctly in unstored item haul task after load
- Make engines heat up the surrounding areas while they are operating
- Fix being blood not showing up properly
- Fix loading a new save messing up the heat state of a loaded ship
- Fix Quick Search not allowing proper activation of main menu items while it was showing
- Fix unplaced transparent floor tiles not showing up as red when placement is not possible
- Fix ship still flying after being split in half
- Fix ship still flying after disconnecting Bridge Controls
- Fix game preferences not resetting correctly after starting a new game or loading
- Fix cancelling of processing tasks not getting affected by manage tasks tool if source object was moved
- Add Disassembler device that can deconstruct robots and drones
- Fix some processing bugs
- Make the game more stable when incompatible / malformed mods are being loaded


v0.5.24 (2021.05.12)
- Fix removing an object does not update pathfinding obstacle (broke in v0.5.23)
- Fix Emergency Siren activating while not powered and even when not yet constructed
- Add UI button to toggle Emergency Siren sound alert
- Fix threats that are no longer active still lingering in security system (Fluid Cannon trying to put out fires that no longer burn)
- Prevent humans from dropping activities in order to search for clothing
- Fix electricity displaying incorrect values in megawatts range
- Fix TAB menu index overwriting items with same title (i.e. Floor)
- Update the ShipOS icon
- Fix Heat Sink only placeable in bottom and left sides of Ship Computer
- Fix Solar Panels of different size not chaining correctly
- Fix Heater temperature controls not working properly
- Fix placement ability preview not working correctly with floors and walls
- Do not automatically replace existing floors when creating new ones (except for floor light tiles)


v0.5.23 (2021.05.11)
- Fix dirt system issues
- Fix Cleaning Bot trying to clean same unreachable spot over and over again
- Fix Sola Panels attempted to be cleaned by grounded workers
- Fix ship wreck island floating apart bulldozing entities without properly removing them (fixes ghost "no connection" icons)
- Move "Run in background" option from Input to Gameplay settings panel
- Fix meteors dealing very little blast radius damage
- Make oxygen / heat simulation more accurate
- Fix ghost fires making things infinitely hot and impossible to cool down
- Fix cleaning bots dropping recharge task to go randomly search for dirt
- Fix flickering tooltips on oxygen / heat overlay when event notifications were updating frequently


v0.5.22 (2021.05.10)
- Fix doors not closing after being locked while open
- Prevent humans from taking tasks that can compromise their safety (i.e. deconstructing floors)
- Fix a couple of expedition errors that were making the expedition stuck
- Fix repair damage tool erroring out with out of bounds
- Fix planter not able to load saved plant preventing save from loading successfully
- Unpowered airlocks will leak oxygen and heat though if stuck open
- Add passive research to increase construction speed
- Fix colonists becoming invisible after receiving damage while in toilet or a shower
- Add copy configuration support to all crafters (Assembler, Loom, etc) and cleaning bots
- Allow cancelling tool drag with RMB without exiting to Free Select mode
- Do not require to reselect currently placed object in order to place it where a pile of debris was lying before hauling
- Add more explanations about unreachable task failures


v0.5.21 (2021.05.09)
- Add a safety check where under rare conditions rendering loop failed with out of bounds error resulting in blank graphics
- Fix colonist equipment not restored properly after loading a save
- Fix cleaning bots still attempting to clean a dirty spot that was already cleaned by someone else
- Sanitize save file names to remove illegal path characters
- Trim hex color code string before parsing it when it's pasted into a light source component UI
- Fix exception in Demo Mode where it was unable to find a next target
- Fix ship computer exploding when construction is cancelled or when it is removed in sandbox mode
- Fix game over getting triggered when removing last Ship Computer instance in sandbox mode
- Fix graphics crash on potentially updating a tile that is out of bounds


v0.5.20 (2021.05.08)
- Fix potential reservation failure when processing materials
- Fix tile hashcode crash when graphics component is not available
- Hide red cross icon on dead colonists when they are being processed
- Fix possible to launch same being on two expeditions at once
- Add expedition options to Shuttle UI
- Fix expedition abort while it was preparing for takeoff not working properly
- Add "Texture Atlas Size" to video settings to reduce video memory consumption on systems with less memory
- Fix intergalactic space flight happening 100 times faster than it should


v0.5.19 (2021.05.07)
- Fix vents spreading oxygen / heat too quickly
- Fix dirt leaking from one save to another
- Limit fire spread too quickly through vents
- Fix mouse tooltip appearing below context popup
- Fix cancelling a tool mid drag transferring the dragged area to free select tool
- Fix blood sprites not correctly linked to being species
- Fix occasional AI error for beings without material storage
- Do not show large operation warnings in sandbox mode
- Add warning when trying to mass construct more than 250 objects
- Hide thought bubbles
- Fix damage decals not updating properly


v0.5.18 (2021.05.07)
- Fix placing any electrical device would draw connector preview from same distance for both short and long range connectors
- Prevent crawler showing thought bubbles while its attached to a colonist
- Add dev tool for placing dirt decals
- Add configuration settings for Cleaning Bot
- Improve fire marks display in generated ship
- Improve bleeding
- Make robotic beings leak dirt when their maintenance level is low
- Fix dirt system issue with removing multi tile objects
- Fix unconstructed doors blocking worker path
- Fix solar panels accumulating dust while not constructed yet
- Make .save files loadable without .meta
- Fix solar panels are not supposed to be walkable
- Fix cleanable component displaying dirt accumulation incorrectly
- Prevent scrolling and zooming at the same time in research tree and starmap
- Fix obsolete Printer device trying to be created in random ship
- Fix refilling reactors with more than worker can carry ending up destroying materials


v0.5.17 (2021.05.06)
- Start building graphs at https://kodolinija.github.io/stardeus-graphs/
- Add Fluid Cannon
- Add dirt system
- Add Cleaning Bot
- Add Cleaning Bot Dock
- Implement cleaning bot behaviors


v0.5.16 (2021.05.03)
- Fix fire not lighting objects
- Add explosion visual effect
- Show turret fire range
- Make turrets fire only at defined angle
- Make turrets work against meteors (not asteroids)
- Mark dead beings with red X


v0.5.15 (2021.05.02)
- Fix game save/load not serializing skill levels properly
- Fix game load producing weird state if equipped item is not found during load
- Add hint about managing ad priorities quickly
- Make vents useful
- Don't show a health bar for damaged crawler when it is attached on a colonist
- Fix occasional object graphic override rendering race condition on save load


v0.5.14 (2021.04.30)
- Fix humans getting stuck while trying to do repairs
- Fix materials being lost if unfinished construction is cancelled using deconstruction order tool
- Notify about tasks that no worker has skill or ability to perform
- Limit the max size of all tooltips
- Show tooltips above truncated ui data block titles
- Fix traits not being loaded correctly
- Fix item storage fill bar not refreshing after load until device is selected
- Fix need modifier traits preventing some needs from ever dropping or getting fulfilled
- Add initial implementation of turret firing bullets


v0.5.13 (2021.04.29)
- Implement egg hatch crawlers story event
- Fix equipment reservation failure
- Fix inventory system leaking items into another game
- Implement crawlers attaching to colonist faces
- Add initial implementation of a directional turret
- Add "Crawler Attached" mental breakdown


v0.5.12 (2021.04.28)
- Fix some entity components not cleaned up completely after multiple scenario generation attempts
- Add Emergency Siren device
- Add Stress need for humans
- Fix occasional "eternal flames"
- Make bottom left menu work with small resolutions


v0.5.11 (2021.04.27)
- Show more accurate tile placement preview when placing floors and walls
- Fix floor tile replacement destroying an adjacent floor tile
- Redo the reservation system for non-stackable objects
- Fix expedition failing to save or load when one of the expedition members have died or disappeared
- Reduce default autocleaning amount for solar panels to 33%
- Make planet mining speed tunable
- Increase planet mining speed 5x for playtesting
- Fix some errors during scenario generation
- Remove electricity from sleeping pods
- Fix several small issues
- Make Stasis Array graphic bigger


v0.5.10 (2021.04.26)
- Fix cancelling ongoing deconstruction task keeps showing progress bar
- Rename Storage Module to Disk Module to avoid confusion with Storage Unit
- Fix inventory search algorithm failing when there are more than 256 items available
- Refactor Nutrient Extractor to be a Processor rather than a unique device
- Show more information about failed or rejected tasks
- Make humans equip hats at will
- Fix tall objects near walls catching light incorrectly
- Refactor food to be a generic storable item
- Refactor Fridge to be a generic storage component
- Add Steel Wardrobe furniture item
- Workers will haul unused clothing items to wardrobes


v0.5.9 (2021.04.25)
- Fix research widget not refreshing when research is finished while widget is open
- Add Config/Tunable folder in mods to configure various game balance parameters
- Fix a few internal errors with deconstruction task and processor component
- Add a setting for selecting units of measurement (Celsius / Farenheit)
- Add Hint system that will track certain actions and show hint popups
- Add hint after manually cancelling several tasks
- Add hint for ordering mass nutrient extraction
- Add hint for ordering mass hauling
- Add hint after manually disconnecting several devices from electricity grid
- Add hint for adjusting and mass copying automatic cleaning threshold for cleanable devices
- Make crafter component menu item more informative
- Rename "Remove" tool to "Deconstruct"
- Prevent a situation where an object can end up being built without a floor beneath it
- Fix ore mining expedition event ending up in a loop when shuttle storage is full
- Auto fix door rotation if it is incorrect when loading a save
- Make story events more frequent
- Make stasis wake up events more frequent

Follow the Development

Add Stardeus to Wishlist

https://store.steampowered.com/app/1380910/Stardeus/
May 22, 2021
Highrise City - D13_Michael
Last week we announced Highrise City and it already has been a wild ride. While we did expect that it would cause a few reactions, we were seriously not prepared for the amount of requests we got after the reveal. If you read this and you are a member of the press or an influencer, please give us some time to get back to you - it can take a while right now, we're a very small team after all.

Having that said, we wanted to show off some progress from this week. While a lot is happening underneath, whenever we can show new stuff, we will try to do so. This week one of the two artists has been working on the lighting system a bit, tweaking it and improving the overall atmosphere.

We have prepared a shot, showing the current state of how the light looks at day and during a sunset. The building on the screen is by the way one of the largest skyscrappers which can appear in certain districts. It is roughly 200 meters high (in game metrics).

Boot Camp Fitness - MiraculousMouse
* Clearer and less confusing pause screen added, showing 'Resume' and 'Quit' buttons + motivational quotes appear on the pause screen with each pause.

A number of players, including LargerLake, Punished_Slickrat, Brad_ry and Pat_heman let me know that the volume control showing on the pause screen and the pause screen in general was confusing and could be improved. So I appreciate the heads up.

The old pause screen took a screenshot of the current state of the game and overlaid it onto the screen, so the volume control for instance looked like you could adjust it, but couldn't, which was frustrating for players. Now it is straightforward and clear.

I put slow scrolling motivational quotes at the bottom of the pause screen, to make the pause screen more interesting. I will eventually move all of the motivational quotes from off of the main start up UI into the pause screen, adding to the quotes, to make room for a UI makeover very soon.
AXIOM SOCCER - MALAKAI
What's changed in 2.19...

Weapon Range Adjustments
We've adjusted the range of the Primary (LMB) and Secondary (RMB) fire modes. The Secondary fire mode returns to being a shotgun-like close range weapon ideal for striking the ball, while the Primary fire's range has been focused on dribbling. To help judge your range, we've also added some new projectile VFX alongside an additional HUD indicator.

Bug Fixes
  • We fixed an issue that prevented a player creating a match with bots disabled.
Known Issues
  • A couple of players have reported being loaded straight back into a match when trying to exit a match to the Main Menu. XeNo reported the issue back in March, but up until today we had been unable to reproduce it. Please let us know if you come across this!
A guard walks into a tavern - 夜哭到明后方紧吃
————bug与优化————
1、修复了主线【超越帷幕之隙】的第一个月会直接结局与古神对话的bug
2、强行堵上了主线【黑火王子与7个巨怪】的4月英雄不回来谈话导致的主线丢失bug
3、额外增加了一段逻辑试图修复英雄不回来谈话的问题
4、增加了一个教程tips,在查看英雄界面的左边

————其他与背刺————
1、按照更新计划,月底会更新剧情,mgn宣传片做完后主要忙的就是写剧情。
2、31号参加mgn,所以会打9折,背刺大家3块钱,不好意思。有购买意愿的可以到时候再买。
本来是不想ea阶段打折的,想直接躺平到正式版,但因为mgn有一个steam专题曝光,所以配合打折。

如果本次更新遇到了问题,请来qq群敲打我
May 22, 2021
Exorcised - TopKekHam
Balance Changes

Alliances
>Thunderstorm Alliance no longer gives 25% extra damage bonus
>Headshot Alliance crit chance increased from 15% to 25%

Towers
Ninja:
>Base attack speed reduced from 5 to 4
>Range increase per level reduced from 25% to 20%

Shrine Maiden:
>AOE increase per level reduced from 0.35 to 0.25
>Shrine Maiden's curse now deals 4% extra damage per stack instead of 5%
>Last upgrade damage was calculated incorrectly, now it does less damage by default but more damage with shop upgrades
>Lowered the volume of the attack sound effect

Archer:
>"Ignore Armor" is now called "Armor Piercing" and it also makes the archer tower deal extra 50% damage to targets with armor! (meaning reducing a demon's armor to 0 prevents this bonus)

Freeze & Commander:
>Tower upgrade now costs 750

Demons
>Armored Demons now gain more armor towards the later stages and difficulties of the game
>Raijin & Fujin base health raised by 1

Maps
>Fixed a bug preventing the final boss from dealing damage
>Made some changes to the 'Snake' map, should be more balanced now
>'First Pass Bonus' on hard difficulty now gives 750RP up from 500RP
>Fixed a typo on 'through the forest'
May 22, 2021
Play The Fox - quest.ruk
Now, we supported English!!!!!
M.A.S.S. Builder - V-DGT
Welcome to another weekly WIP update! Remember a few weeks ago when we showed you part 1 of the accessories we've been making these past months for the 0.7.0 update? Here's part 2, and it should incorporate a lot of pieces that some of you have been requesting for a lot.

Without further ado and to not keep you guys waiting, take a look!

Discord: discord.gg/quS7E46
Feedback Hub: {LINK REMOVED}













































May 22, 2021
Generation Nova - Oatstar
The first teaser trailer is out now. The trailer gives hints on the flavour, story and setting of the game. Thank you for watching and wishlisting!
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