· Alpha store page will be closed before 5.30.The original intention of the Alpha page at the beginning was to use the player’s trial and feedback, so that we can understand the player’s thoughts when developing the game.
After a period of testing and feedback, we have received many suggestions from players. Next, we plan to close the Alpha store page before 5.30 and participate in the 2021 Steam Game Festival with the official store page of KAKU: Ancient Seal; during the Steam Game Festival, there will be a new prologue trial version for everyone to play, remember to pay close attention to our official store page if you still interested in our game.
· One more thing
We found that many players have added our Alpha version to their wish list. But we will not release the game on this store page, players who only added the Alpha page wish list can click on the link below to enter the official store page. Add the official version of KAKU: Ancient Seal to the wish list.
This is just a quick little update which addresses some minor UI problems in the board game mode, and also adds some new heads, yay!
FIXES: - "Use Item" action menu prompt no longer appears when the scoreboard first appears after playing a mini-game.
CHANGES: - Added text to the tile changing/tile mod radial wheel to help players understand the purpose of the feature currently. (NOTE: This feature is NOT final, however I certainly intend to give players the ability to change tiles in the finished board game mode. Eventually, if players don't like this feature, there will be a customization option to turn the mod wheel off) - Updated tutorial text to remove "WARNING: May be laggy" text. Some tutorial hints have been shortened too, so it doesn't overlap the rest of the tutorial interface. (NOTE: Tutorial interface will change in the future to have LESS text and more visual help as it's more universally understood). - Made some changes to the board game map so there's more item tiles, but also changed some more tiles to be teleport tiles to help players move around the map quicker to grab those collectibles. - Fixed a problem where after the 2nd collectible is collected, no more collectibles appear in the sequence. This took way too long to fix, but should be good now.
ADDED: - I created 4 more collectible models/meshes to help players understand that they need to collect the meshes in a sequence, however it's not finalized yet, some of the models have strange rotations etc, but it'll hopefully help mix it up a bit for now. I unfortunately ran into a really frustrating bug with the mesh change wasn't happening, and/or was the incorrect scale. There's still some minor scaling issues, but nothing problematic in any way at all. - NEW HEADS! YAY! It's hard to describe them, but I can tell you that one of them has tall spikey hair and angry looking eyes ;)
WHAT ELSE IS GOING ON? I am also working on getting some mini-games working, changing up their gameplay, AND also making them work online properly...sounds simple, but isn't, so it's taking a bit more time than I'd like.
I am aiming to get some mini-games to you guys by the end of month, but have had some stuff come up with has hindered development by a little bit, but hopefully I can push through anyway.
Also it is confirmed that the very end of this month, I'll be moving house, this hopefully won't take too long, maybe a 3 days or so, and then I'll be getting back into full swing again in the new home :)
If you guys would like to keep updated on what is happening, I do try to post dev logs on the forum, so head on over to the devlog section and you can read more about my ramblings. https://steamcommunity.com/app/1132670/discussions/9/
This announcement is about the final test of v1.0. I am sorry that I did not translate it into English due to my limited time. Thank you for your understanding!
Flight of the Athena V0.47 is now available through Early Access! This provides a couple of key issue fixes and updates:
-Vehicles sometimes overlapping - Ground vehicle collision code updated to fix this. -Bullets occassionally disappearing - The bullet garbage collection code has been rewritten to fix this issue. -Eliminated text - Added to the campaign info screen to highlight the boss / bosses already beaten within that run -Beam laser power - slight tweaks to rebalance the power for the higher mark weaponry
The next game update will likely focus on content, potentially player weapons, ships, enemy types, etc; content TBD.
Any thoughts or feedback, feel free to drop here or in the discussion threads!
Hey everyone! We have fixed some issues that hopefully improve your experience with the game.
Issues solved: - Fixed going between Options and other menus, sometimes made both invisible - Fixed Character Keyboard Locks display more correctly when switching between controller and keyboard. - Fixed problem with going between characters in Character Select, when using a controller. - Moved the Ready bar so players can see their Keyboard Lock.
Temporary fix: - Disabled Reverse Dash as a Mutator. Caused characters to get stuck in each other when colliding head-on!
If you have encountered any problems and wish to report them to use, then create a thread in the Community Hub and post it in the Bug Report forum And in the description describe the problem you encountered! If you have a video of the problem please submit it alongside the feedback.
We are pleased to unveil some new gameplay images for WRC 10, the official video game of the FIA World Rally Championship, which releases this September.
As we celebrate the Croatia Rally's very first appearance in the Championship calendar, it may already be regarded as one of the most exciting events in WRC history. Contested a few weeks ago, a WRC asphalt rally has never been so close with just six tenths of a second separating the winner, Sébastien Ogier, from Welshman Elfyn Evans.
And now these breathtaking performances can be recreated by virtual drivers in September in WRC 10. The Croatia Rally takes place entirely on asphalt on very varied surfaces that are often rutted and damaged from the region's bad weather. These roads in the heart of the Croatian countryside are often extremely narrow and require immaculate handling to maintain speed. Thanks to the ultra-realistic physics developed by KT Racing, WRC 10 offers a unique driving experience in 4K and 60FPS that closely matches what real drivers feel. Follow in the tracks of the greatest drivers and become the next legend with WRC 10!
With WRC 10, the leading off-road racing simulator is reinventing itself once more! Finish the 2021 season atop the podium and relive the most intense moments at the wheel of iconic cars to celebrate 50 years of the competition.
6 historic rallies, including Acropolis, San Remo, Germany, Argentina…
Over 20 legendary cars, including Alpine, Audi, Lancia, Subaru, Ford, Mitsubishi, Toyota…
All 4 new rallies added to the 2021 calendar: Estonia, Croatia, Belgium and Spain
52 official teams of the 2021 season (WRC, WRC2, WRC3, Junior WRC)
WRC 10 will be available on 2 September 2021 on Steam.