Stationeers - El Oshcuro
We’re super-sizing our food and farming systems with automation, seeds, fertilizer, packaging and more – come see what’s cooking!



New this month

Hungry for content? It’s a feast this month, as we round out our food, farming and automation systems with a heap of new processing equipment, recipes and growing mechanics. It’s a big step towards 1.0, as we tie a bow around everything consumable.

Get planting with seeds, while mastering fertilizer production to boost your crops. Automate your kitchen for higher nutrition, before packaging everything up to fight decay. Then sell it all to the Trader from our fancy new refrigerated, stacking vending machine...

Whatcha waiting for, Cadet? Let’s go!

Seeds, farming and fertilizer

We wanted to build fun, flexible systems to help players survive and thrive after last month’s food decay additions – now you start on most worlds with seeds, so you’ll always have a way to get your hydroponics going. Not to mention harvesting seeds from the plants themselves.



We’ve added a fertilizer system, too, that boosts plant production in different ways depending on how you make it ... *checks Stationpedia* … as well as providing a loop for food that’s past its best-by date. It's a system that rewards experimentation.



The advanced composter also chains up to recyclers, centrifuges and more, ensuring there's always avenues for smart construction to seriously boost your harvest ...



Automate it!

With our recent focus on thirst, decay and farming, we’re building out the food side of Stationeers: so of course, we HAD to automate cooking. Try building a starfield-to-fork production line with a Harvie, the advanced oven, then hook it up to a packaging machine to make sure you’ve always got enough food to get on with … everything else.

The ODA approves.



Then, once you get it all lined up, sell it to your local Trader using an integrated stacker-fridge-vending machine, and take your place in the interplanetary economy - or be stuck doing it the hard way forever.



So join us, and let's grow together.

https://store.steampowered.com/app/544550/Stationeers/

Version 0.2.2865.14293

Hotfix
  • Added Can Logic Read on the Quantity value for the Advanced Composter. This will return the number of items awaiting processing.
  • Added Logic checks for Seeding stage on plants.
  • Lowered the rate at which the Advanced Composter uses water.
  • Fixed reagent contents appearing incorrectly (e.g. Steel appearing as Empty Cans) in printers (e.g. Electronic Printer).
  • Fixed Composters (both portable and advanced) not outputting gasses into the world atmosphere. Composters should now output gases into the grid it's in, rather than the one beneath it.
  • Tweaked water usages for portable and advanced composters. Composters now use 20 mols for each fertilizer produced.
  • Fixed Ore and Ingots able to process in the Automated Oven.
  • Fixed Advanced Composter Activate not working with logic.
  • Fixed Advanced Composter Activate issues when pressing the button.
  • Fixed Advanced Composter releasing lots of gas at once when activating again after the machine was already activated previously.
  • Fixed Advanced Composter processing when conditions change while processing.
  • Fixed Advanced Composter contents panel not lighting up while powered.
  • Updated Borznacs Kitchen Scenario.
  • Fixed Dynamic Composter finishing the entire processing of fertilizer when water is removed.
  • Packaging Machines now accurately show the requirements and contents of cooked reagents rather than raw reagents (e.g. 2x Condensed Milk rather than 200 Milk)
  • Updated the DynamicHydroponics tray to now be affected by grow lights.
  • Updated Grow light effects. It now maximises the plants Light Efficiency. Planets solar scales no longer affect how well grow lights work.
  • Fixed DamageState not inheriting correctly from items.
  • Fixed Decayed Food turn into in-correct quantity.
  • Fixed incorrect tooltip on DynamicHydroponics (portable hydroponics)
  • Fixed Vending Machine Fridge not loading atmosphere correctly.
  • Updated slots on Dynamic Hydroponics and hydroponic trays to help prevent accidentally picking up plants from the slots.
  • Fixed planting issues and NRE errors on tray data device.
  • Fixed decay time in the tooltip not working for clients.
  • Tweaked Refrigerated Vending Machine cooling to be in line with the Large Fridge.
  • Updated Corn materials.
  • Added Vending machine tooltip now shows stack size of stackable items and percentage remaining of Consumable items.
  • Fixed Refrigerated Vending machine not saving the Stacker setting.
  • Changed Default stack size for Refrigerated Vending Machines to 50.
  • Lowered some soup recipe costs.
  • Made canned French fries require French fries.

Code
  • Adjusted Biomass to cycles ratios in fertilizers for better gameplay balance.
  • Updated Cooked food and canned food recipes to better balance and reflect Time and energy costs required to make the item.
  • Added nutrition values to cooked items.
  • Updated cooked Items to be decay-able
  • Updated cooked Items to be stackable.
  • Lowered gas output of composters. Composters now output 50 moles each of Nitrogen and Volatiles per fertilizer processed.
  • Tweaked heat output of composters.
  • Updated Language files to latest versions.
  • Plants will no longer decay while growing, but will still decay once fully matured.
  • Moved soup recipes to packaging machines.
  • Updated recipes on microwave.
  • Reduced the amount of biomass extracted from each plant/decayed food from 10:1 to 1:1.
  • Tweaked autoignition temperature of volatiles to 50 degrees Celsius. This makes it easier to have fuel out in the world, but still allows for rapid unscheduled disassembly.
  • Removed minimum ignition temperature. Fuel may burn at any temperature in the presence of a spark.
  • Removed rapid spawn from creative menu.
  • Tweaked Big Fridge's atmosphere to hit the minimum optimum atmosphere at it's target temperature to maximize spoilage buff. This will only apply to new fridges.
  • Changed the Silo to spoil food when exporting.
  • Updated trays to support Fertilizers.
  • Added font support to secondary text while holding cartridges in hands.
  • Changed Decayed Food to be stackable, it cannot be consumed anymore.
  • Tweaked food decay temperature curve. The lower the temperature, the better food stores now. Combined with the pressure debuff, this means that you'll have to cool a larger amount of air in order to obtain optimal storage environments (low temperature, at least 1atm)
  • Updated trays and hydroponics devices to plant and harvest seeds.
  • Disabled decay on the Cereal Bar, Corn Soup, Pumpkin Soup and Tomato Soup.
Content

  • Added Automated Oven which can be crafted in the tier two Electronics Machine.
  • Added Advanced Packaging Machine which can be crafted in the tier two Electronics Machine.
  • Added a new Vending Machine variant the Refrigerated Vending Machine which has the same functionally as the Big Fridge for cooling of items. This includes a stackable feature which allows the user to input a value at which the importing items will stack at similar to how the Stacker functions but across multiple slots instead of one. The recipe is craftable within the Electronics Printer.
  • Added Advanced Composter which can be crafted in the tier two Electronics Machine.
  • Added Dynamic Composter which can be crafted in the Electronics Machine.
  • Added Basic packager and Planter construction recipes.
  • Added additional animations to Basic Packaging machine.
  • Added Canned variants of food items.
  • Added Basic packaging machine firstpass
  • Added Cooked food variants firstpass
  • Added single planter that can be watered directly from water bottles and canisters or connected to pipe.
  • Added Seeds to tradable lists.
  • Replaced food items in organics crate with seeds.
  • Added Fertilizer to be applied to plant trays before planting plants.
  • Added Fertilizer benefits including Yield,plant growth speed and use's of fertilizer.
  • Stationpedia edits (including community from BigfootMSR, Windslinger)
  • Added low pressure food decay debuff. When the surrounding atmosphere drops below 1 atmosphere (101 kPa), food decays more quickly.
  • Added Seeding stage to plants usually just before the mature stage.
  • Added seed bags, these are not affected by decay.
  • Added ability to plant seed bags as the corresponding plant.
  • Added and updated Stationpedia entries (including edits and entries from BigfootMSR, Redsti, Xlaits)
Fixes

  • Fixed stacked food items not being consumed correctly. Stacked food can now only be consumed once the bar is fully filled.
  • Fixed Heal/Pills only produce their effect when fully consumed
  • Updated Hydroponics station, Made things easier to plant.
  • Fixed hungarian_help.xml enum being translated and causing error.
  • Fixed Pumpkin quantity as a reagent being in-correct. Previously was ten for one Pumpkin this has been changed to one.
  • Fixed names of cooked food items.
  • Fixed Pumpkins not being stackable.
  • Empty cans can now be added to packaging machines.
  • Fixed being able to place plants in the Planter's kit - now no longer able to do so.
  • Fixed fertiliser benefit ratios on DynamicComposter.
  • Fixed composters sparking atmosphere. Composters will no longer try to set the volatiles that it's outputting on fire.
  • Fixed Small Fridge Kit missing English text.
  • Fixed autoignition and minimum ignition behaviour of Volatiles. Volatiles will only ignite at a temperature above 32 degrees Celsius (if a spark is present), and will auto-ignite even without a spark above 100 degrees Celsius.
  • Fixed Planter issues with human thumbs growing out.
  • Fixed a recipe on the Advanced composter not adding more cycles to fertiliser correctly .
  • Fixed tooltip stating you'll harvest plants when you are actually harvesting seeds.
  • Fixed a bug when removing the last seed from a plant any action taken after would cause the whole plant to be picked up.
  • Fixed action strings on seeding stages.
  • Fixed balance issues with fertilizer cycles.
  • Fixed decay food duplication on plants.
  • Fixed Decayed food getting stuck in planters.
  • Fixed Plants not being destroyed when decayed.
  • Changed Storm is now less noisy in general and much quieter when in shelter.
May 19, 2021
Vampires Dawn 3 - The Crimson Realm - Marlex
Update V1.05:

- WASD als Steuerung hinzugefügt
- einige Gegner am Anfang des Spiels geschwächt (Soldaten, Elras)
- Performance auf der Weltkarte verbessert
- Einige kleine Anzeigefehler im Menü korrigiert
- Werwolf-Fehler bezüglich des Kampfes am Anfang auf der Brücke im ersten Dungeon behoben
May 19, 2021
Path of Exile - CommunityTeam_GGG
We love seeing the creativity within our community and wanted to take a moment to showcase some of the incredible pieces you've shared with us recently. Check them out below!

Solaris and Lunaris by rain8owghost


Glimpse of Chaos by WidoXx


Pixel Twilight Strand by gentlemanWiz


Ship Graveyard by WidoXx


Crochet Jun and Zana by Hellfirenerk


Still Alive - Music Arrangement by thetigerblack

If you are inspired to create an artwork of your own, make sure you check out our Path of Exile Fan Art Competition, which we launched earlier this week. We can't wait to see what you all come up with next!
SEIKEN-MANIFESTIA - teku_y
Fixed a bug that caused unnecessary buttons to be displayed in the album.
Fixed in-game text and direction.
Fixed a bug in which some rewards in special battles were not reflected until restarting the game.
Synthbiotic Dungeon - Fauix
Offline Practice:
- New offline practice mode has been added so the game can be played in singleplayer

Balance:
- Timed wall laser cost and damage changes
- Number of drones reduced in the later sections of Helios
- Respawning players no longer costs health
- Melee drones now turn faster to better follow runners
- Ability activation disabled in waiting rooms to prevent accidental use

Weapons:
- Juggernaut projectile can now pass through drone shields with reduced damage
- Increased weapon accuracy at long range

Fixes:
- Fixed exploit where shield drone shields could be recharged early by possessing
- Fixed shield drones not automatically rebuilding their shields
- Fixed invulnerability time while dashing
- Fixed one way shields trapping runners in spawn
- Stability improvements
May 19, 2021
Toodles & Toddlers - uglybabygames

I've uploaded Toodles & Toddlers last patch. No more broken saves! 
Basically just a few new transformations and balance adjustments. 
Much thanks to the few weirdos who supported something unusual.
If you liked my game, please leave a review. 
May 19, 2021
The Sims™ 4 - Electronic Arts
ICYMI - We're ready for a Hot Sims Summer! 😎☀️🌅

Follow us @TheSims for more information on what's to come this summer season in The Sims 4.

May 19, 2021
Questery - dremming
shooter test
May 19, 2021
Jelly in the sky - Zolden
The game used to run too fast on powerful video cards. But it's fixed now. The game runs with a nice speed and totally playable even on the fastest video cards since now on.
Beast Pets - Beast Pets

Hatchling’s first taste of food

Our biggest update yet! Building off our hatching demo, we’ve now fully integrated hatching into the main game with its own mode. And since hatchlings need to be able to grow up, we’ve added a leveling system where the more you interact with each pet, the more they’ll grow. There are also numerous improvements to the pets’ behavior. Lastly, we’ve updated our environments to make them feel more distinct. Have fun hatching and raising dragons and be sure to share feedback on our Discord.



Play Modes
  • Hatching Mode - Hatch up to 3 eggs at the hatching station
  • Hatching mode has 4 stages: egg selection, egg incubation, egg hatching and hatchling feeding.
  • The hatching station has been redesigned.
  • Currently, other pets do not show up in hatching mode.
  • Removed Mystery mode.

Pets
  • New pet leveling system! You can now help the pets level up and grow by playing, feeding and interacting with them.
  • Because this is Early Access, *pet levels might be reset in future updates* and will definitely be reset for the 1.0 launch.
  • Pets can level up using a statistics-based Achievement system, basically the more players interact with each pet, the faster they’ll grow up.
  • More tracked pet statistics and achievements will be added over time.
  • Statistics and achievements are saved periodically so players can help pets grow over multiple sessions.
  • A future update will make statistics and achievements for each pet visible to the player.
  • When pets level up, they currently pop in slightly larger using the teleport effect.
  • Pet hunger is now tied to their characteristics.
  • Pets other than Beryl can now take naps in Dragon Den and Spring Pavilion.
  • Pets are a bit more emotional than they used to be.
  • Pets only scream at you now if they’re really energized.
  • Pets are now more aware of the environment and will look at the scenery.
  • Pets no longer constantly knock food from your hand.
  • Pets have received more flying instruction and now move somewhat more gracefully.
  • Pets can now try to push each other around.

Environments
  • Renamed Spring Park to Spring Pavilion.
  • Renamed Beast Park to Summer Dome.
  • Renamed Winter Park to Winter Cave.
  • Spring Pavilion had been redesigned as a giant tent with new tree platforms and fencing.
  • Summer Dome has been redesigned with windows and new tree platforms.
  • Winter Cave had its floor color changed to make it darker for better contrast.
  • Added a usable pet bed to Spring Pavilion.

Misc
  • Bland berries will grow back shortly after they are plucked.
  • All fruit now takes 3 bites to fully consume.
  • Added a "What’s New" section to Tabby in the Loading Zone.
  • Gem tooltips now only show up when gems are looked at directly.

General
  • Improved loading times, particularly for Summer Dome.
  • Improved analytics and event tracking.
  • Staggering number of bug fixes and performance improvements.
...