20210509 What’s good, gamers? Sometimes it’s about the things you can’t see, ya know? We’re working hard on making some back-end changes to thrilling things like how races load. I know you paid for the whole seat but you’ll just need the edge for this update! The plan is to have that done before the next update, as well as leaderboards. If you feel like you’re having deja vu, you’re not. Stop it. This is new news, I swear! Fine, want some actual news? The 2 fresh tracks we have on Te ora and Wawae. They’re a couple of our favorites, so we’re excited to know whether you’re fans of them too! Give them a ride and let us know on our Discord server!
Completed
Tracks: Te ora, Wawae
Next
Online smoothing so other racers don’t jitter as much
Steam leaderboards
Practice difficulty selection
ZeroHour change so quitters get the worst finish instead of clearing the result
After working on this game for 100 weeks, I can say that it's been an incredible journey full of amazement, wonder, joy, sadness, anger, and a million other emotions. A true roller coaster ride.
Hey there! Thanks to all players for that intense launch weekend and the helpful bug reports! We have a few fixes mostly for our new (or soon to be) billionaires, live on Windows and Linux beta.
Fixed issue with INN stories (day 37 issue)
Fixed issues that occured around the billion
Fixed dividends not being unlocked if related call didn't play
Ending phone call sound now properly mixed together with NPC voices
Save are now properly sorted by save date even when downloaded from cloud
Fixed black screen if the day timeouts just before trial
Hi, we are adding major mechanics dedicated to clothing.
Various clothing now can be now found on map. So go explore it. Additionally to that - some clothing can be crafted from palm leafs or animal leather (dropped when skinning large animals). Also you will need needle from bone and some liana.
Backpack can be found on map as well. Starting inventory size was lowered to 10 slots and equipping backpack will give you additional slot space. When dropping it to ground - those slots will be lowered to default ones and inventory items from those slots will be stored in backpack on ground. So you can use the backpack as stash as well. IMPORTANT: Previous Savegames might have issues with lowered inventory and will not spawn clothing/backpack.
I plan to add improvised backpack as soon as I have its 3d model.
In inventory a "Clothing Showroom" was added, where you can see your character dressed up and equip/remove clothing (backpack is equipped automatically).
I plan to add some more functionality: - improvised backpack - raw animal skin - leather stretcher - more clothing - showroom character rotation
As this update was done really quickly, I have decided to improve the game graphic to current standards. So it can utilize new RTX cards. I have already done some Raytracing test on RTX3060 and the results are promising. Also It will allow me to increase the density and variability of small foliage - like grass, ferns or reeds. For those less fortunate, I will make possibility to downscale those parameters in game Video Settings.
Upcoming Updates: - RTX and foliage upscale - Barricading - New map Inland Summer 2021 - New map Mountains Autumn 2021
Thank you for your support! Please do not forget to review the game - it helps a lot!
-A "warp to host" button has been added to the escape menu. This can be used to teleport past a door that will not open. (The previous attempt to fix the doors not opening bug did not work. Until a solution can be found, this is how you can get around it.)
Have another update for you all today. We're actively hammering away on things but we are focused on getting the optimization back to where it should be.
Patch Notes: [[/b][/u]list]
Key mapping fix, allows swapping of already assigned keys. Still work to be done here but another update for you.
Elderarchy quest waypoint fix
Various texture optimizations
Fixed player HUD status icon turning white
Guard Tower max health increased (UI wont show correctly yet)
Home island shops should never be LOCKED if their unlock quest is completed
We're already working on our next build and update as well. Please stay tuned for the next update.
Once again, thank you all for the amazing feedback and details in your posts. Truly does help us focus down and narrow down things. Also, we're getting a ton of great suggestions to add to our Early Access Roadmap.
We know you're waiting for more news about the upcoming patch 1.1.0 and so, we prepared a special treat for you: two new features instead of one! We hope you're as excited as we are!
Firstly, something big. We implemented a function that allows the players to add structures in the Battle Simulator mode! Previously, you would have to either make use of pre-existing structures that are already on a map or create an immobile vehicle to act as a structure. You can still do that, of course, but you also have the option to add some of the buildings that you've seen on our maps.
And that isn't all! Adding buildings is fun but what's even cooler is an ability to specify targets in Battle Simulator. And by targets, we mean key objectives that have to be achieved. Additionally, you can designate a vehicle to be a player vehicle by default - meaning that when you start a battle simulation, you will immediately gain control of that vehicle. So you can easily create complex scenarios and play them out. Pretty cool, right?
Secondly, a quality of life improvement that many of you have asked for. You now can control rotors with your mouse instead of using a keyboard! It might be a small thing but improving the controls is something we've been doing ever since Dieselpunk Wars was released. After all, we don't want the controls to get in the way of either building or destroying your opponents.
That is all for this update! Did you enjoy it? We have even better features planned for the upcoming patch 1.1.0 so stay tuned! You can share your excitement with us on our Discord server too! We would love to see you there :D