Angel Legion - yymoon
= Bundle List =
Skin: Exotic
Skin: Oriental bikini
Skin: Sweetie Kitty
Skin: Seductive Maid(white&pink)

= Bundle Discount =
20%
A guard walks into a tavern - 夜哭到明后方紧吃
————UI重置————
1、【查看英雄】与【派遣界面】的英雄卡片重做
2、悬赏结算界面重做

————BUG修复————
1、修复了高画质模式下云发黑发红的问题
(为啥我才发现,因为我这电脑跑不动高画质啊,我都是低画质下工作)

2、修复了报价界面的英雄列表在鼠标移上去后可以显示选项的问题

————后续debug与优化————
debug和优化都会发至小型更新帖,请在游戏库或以下链接中查看
https://steamcommunity.com/app/1536470/allnews/

————剩余UI重置推迟————
哈哈,不好意思大家,UI重置计划刚更新第一次就要推迟。
因为我目前决定参加mgn线上游戏发布会,需要赶制一批宣传片介绍游戏未来的更新。
所以把UI重置计划暂时推迟,改成提前制作一些游戏未来的美术资源,具体大概就是EA介绍里的那些完整版的内容。
十分抱歉
PrprLive - 私の名前は精神小伙儿
You can refer to the product manual :http://doc.prprlive.peacha.net/en/index.html
Farm Manager 2021 - Kusstosh
Dear Players,

Today Farm Manager 2021 will be available for purchase at 5:00pm CEST. The release live stream will begin an hour before the game's release and will last about three hours. Be sure to join us!

If you have any questions, suggestions, or have seen a bug, please let us know at Steam Community Discussions.
Model Builder: Complete Edition - Kuc Bojowy
Hello fellow modelers! We are delighted to announce new partners for Model Builder!

Meet Titan Forge, AK Interactive, and Hobby Zone! From now on, their products will be available in our simulator. We are more than sure that new licenses and products will be an excellent add-on for you!

Check out what products you will soon be using in Model Builder:

AK Interactive paints:



Titan Forge figures:



Hobby Zone accessories:



Check out our Discord to be up to date with every Model Builder news!

Follow us on Social Media ⬇️
Facebook
Instagram
Twitter

Deck RX: The Deckbuilding Racing Game - Santi
Hi guys, how you doin’ this week? New week, new blog so let’s get things going. Last week we spoke about how we first conceptualized DeckRX.

This week we’ll speak a bit more about the team behind the “DeckRX: The Deckbuilding Racing Game” development, who we are and what each one of us do.

The studio was born back in 2017. After “Ludum Dare #36” we decided to turn our jam into a full game. At that time the studio consisted of a coder/founder and an artist. Almost 2 years later we launched WOODPUNK on Steam. When WOODPUNK launched, the studio had grown to 4 members: two programmers, an artist, and a marketing specialist.

"Hi, we’re Meteorbyte Studios. You may remember us from famous roguelike shooter “WOODPUNK”

Not much later we started conceptualizing “Attrah”, one of our main projects which we've been developing on and off ever since. As this is one of our most ambitious projects yet, we need a whole lot of funding. We decided to branch out by becoming an indie publisher and developing smaller games on the side. The whole COVID thing “helped” us carry this decision forward and soon DeckRX was born.

For most of the Studio’s life, the team consisted on 4 core members, but we recently grew to 5 members plus some people helping us out!

Phil’s the studio’s founder. He’s the director and (much to his demise) codes whenever he has time. He’s the mind behind DeckRX’s conception. He’s a big tabletop fan, but war games is where it’s at (not those casual party games) He has more than a thousand hours into Europa Universalis IV.



Ulises’s the studio’s lead artist. Before dwelling in the gamedev industry, he was and still is a comic illustrator. He’s most recent and biggest comics are ART88/46 and Stage One. He’s the one behind DeckRX 3D-modelling and character Design.


PJ’s a software developer and technical artist. He’s also a solo-dev, recently released Roguecube. He’s extremely proud of how DECKRX’s looking like, as he’s the one in charge of shaders and lightning and all of that kind of stuff.


Inma’s the studio newest member. She’s both in the art and coding department. She’s a software engineer with a passion for illustration. She’s the one in charge of most of the card illustrations you see. She's also a solo dev for an unnanounced project!


Santi (the guy typing this) is the studio’s marketing guy. I’m the PE teacher of the video game industry. I don’t know how to code, and I’m shit at drawing, but I still want to make some games.

Oscar and David are also currently helping us out in coding and art respectively!

So, what can you expect from each one of us in the following months?


So much work. Phil will be busy directing the studio and designing the game (a process which every member in the studio puts in their cent, even the marketing guy) Ulises will be modelling and conceptualizing all of the game’s drivers/pilots, while Inma designs all future card illustration. I in the other hand will be preparing blogs, a Kickstarter campaign and communicating with you guys. Head on to our Discord if you want to chat with us!


Well, that’s it for the week! It has been short but intense. Now that the introductions are out of the way, in the next couple weeks we’ll dive deeper into the game itself. We’ll describe different elements related to DeckRX, like how development is going, concept art, and the features that make DeckRX unique.

‘Til next week!
Epifrog - Adria Games
Greetings, Epifrogians!

Our independent Game Development Studio (based in Poland) is small yet full of creativity.
Our main goal is to give players the best experience by making games based on memorable
stories and magnificent hand-drawn designs. Epifrog is our first title, and, as you know,
the games industry is a tough business to succeed in.

Now we would like to present you our first, original production that combines both survival
and strategy elements. We can’t wait to share some of the surprises we’ve been working on
with you!

Shhhh, don't tell anyone, but we have a lot of mistery plans! And of course -
August / September will be initial game release on Steam.

Don't worry, we'll be revealing everything, including new features, and the confirmed
launch date! That's right, only a few months from now.

Stay tuned!
May 6, 2021
Wartune Reborn - ddtsteam

Red Dragon Incoming!
Mother's Day beneficial events have started!

ːsteamthisː1. Feel the power of the Red Dragon! Mother's Day - Mount Red Dragon Limited Time Exchange Event starts now!
ːsteamthisː2. Whoever diligent is expected to get the Red Dragon. Being online and reaching certain devotion will make you acknowledged by the Red Dragon to get--Red Dragon Chest!
ːsteamthisː3. The most popular Fishing and Jewelry Hunt will open during May 7th -May 9th. Participate on time to receive abundant rewards!
ːsteamthisː4. Experience high-speed level-up by Double EXP and Bounty Quest+10 during Mother's Day events!
ːsteamthisː5. Gods Descent will open on May 7th on time!
Enjoy the excitement of Mother's Day events!ːsteamhappyːːsteamhappyːːsteamhappyː (May 06th ~ May 12th)
The Slormancer - Ashmore[The Slormancer]
Hello everyone!

The game is 1 month old! Woohoo!
So we'll use this opportunity to take a look back at the release and what's to come for The Slormancer.


About the release:
We are very happy with the sales numbers of the game which are way above our expectations, so thank you to all the players who trust us by playing the game during Early Access! We hope you will continue to have fun for a long time!

We are also pleased with the overall feedback from players and the game's reviews in general, however we know that the game is far from perfect and we will work to correct the most important issues raised by the community.

Here are the different major points that drew our attention:

- The Mastery System is problematic because it discourages players from experimenting (same goes for Reapers and Equipment). It also creates an unhealthy meta of "afk-mastery farming".

- The lack of diversity of enemies and environments, but this was expected, and will be corrected throughout the Early Access.

- The Difficulty level and the speed at which players tend to reach the last level of Wrath, while the game is still far from offering all the content to improve his character.

- The Crafting System. We know that it is appreciated overall but we are aware that it is currently too easy to optimize your equipment, starting from any piece, and that it is possible to optimize Craft a bit too easily.

- Stats Generosity. We found that it was VERY easy to get several stats like Fork, and Pierce over 100% without any difficulty. This is partly due to the Crafting system, the Slormite bonuses, but also to the way our items are designed.

Apart from these points, we are very much aware of some technical problems:

- Performance Problems of some endgame builds which are partly related to the generosity of the game but also to optimizations issues.

- Some players still can't launch the game, or run into a black screen problem very quickly.

- The resolution is not suitable for all screen types.

- The Font is too small and can be difficult to read under certain conditions.

There are other problems in the game but these are our top priority.


What's to come:
1. Minor Update
We will make a Minor Game Update in the next few weeks, which will take care of :
  1. Balancing the game, in order to reduce the overall strength of most builds and to fall back to a difficulty level that suits us.
    Players are already able to easily complete Expeditions in Wrath 10 besides the fact that a lot of customization options are still missing. It is important to understand that as it stands, we have no interest in adding new content, such as new monsters with interesting mechanics, since they will get one-shot before their Breach even opens.

    This will be done by updating a number of Skills, and by making important changes to Equipment.

    Don't worry too much about balance and please note that our goal will never be to crush builds for absolutely no reason. It is a single-player game after all so fun is more important than a perfect balance. However, we know that players tend to do the most optimal thing even if it's not fun at all, so we have to be careful about that.

  2. An Equipment Overhaul. We want to put the Loot back into the center of the experience. It is currently too easy to find the right piece, and upgrade it through the crafting system, and never have the opportunity or the desire to change it. This is a fundamental problem in a loot game.

  3. The addition of some of the most requested Quality of Life features, especially in terms of inventory management.

2. Engine Migration
Now that the pace is a bit slower, we will take the time to migrate to a more modern Game Engine. This migration should solve a number of compatibility issues along with black screen issues. The operation should not take too long but requires preparation.

3. Major Update: The Prison Update

We're about to finish preproduction of the first Major Update of the game and we'll try to share exciting content when we have something to actually show. Right now, we're at the stage of Excel files and funky prototypes.

The addition of a Minor Update in the calendar and the Engine Migration may delay the release of this Update but we will try to meet our deadlines. Though right now, we feel that the game is not healthy enough to just add additional content on top of it, so the priority goes to stability and balance.


That's about it!
Thanks for reading!
May 6, 2021
九州:商旅(Nine Provinces: Caravan) - xbgzs
创建角色增加了自定义属性分配功能
将广汉郡更名为梓潼,将武威郡更名为姑臧(zāng)
为避敌、探敌,产业原料添加了额外说明

提升领导、厨艺、地理、医术带来的气血值加成
提升算数、地理、谋略带来的暴击、闪避、命中加成
降低武学带来的气血值加成

现在已知的武器与防具的制作不再需要配方
使用配方制作装备时,必定会获得与当前制作等级(非技能等级)相等的装备
提升使用配方制作武器时生成特效词缀的机率
不使用配方制作装备获得的经验更少且不会生成特效词缀
不使用配方制作的装备出售价格低于使用配方制作的装备
摆摊结束判定逻辑调整
...