Due to the excessive number of logins, some players cannot enter the game normally. We now compensate players (one of the characters under each steam account)who have logged in but did not enter the game from the start of the server to 20:30 on April 29,Pacific Time (11:30 on April 30, Beijing time). The compensation items including Enhanced Intelligence *1 and 10,000 gold coins. The project team will complete all compensation before 0:00 on April 30th, Pacific Time (15:00 on April 30th, Beijing Time). Players who log in abnormally should log in to the game backpack in time to receive it. If you have any questions, you can send an email to [shadowbane@cyou-inc.com].
For the past 18 months a videographer has been embedded in the studio filming early game development, design decisions and team meetings to provide a behind-the-scenes look at what goes into making a AAA PC survival video game.
RocketWerkz CEO Dean Hall is keen to embrace open development with the game’s community via the Making of Icarus videos, Discord and Steam communities. “One of the strengths of the DayZ mod was the community involvement in the process, giving feedback in real time and creating a product that was crafted by its players. I wanted to capture this again with Icarus. The ability to be upfront, transparent and raw with the community is what creates trust between us and them and builds a better game,” says Hall.
The first episode talks about the challenge of Icarus' simultaneously sci-fi yet primitive survival setting, rejected early concept art and shows the game's first internal milestone, Woodcutting Simulator, which focussed on getting the feel of core survival game mechanics right.
Future episodes cover world building, tech trees, playtesting, balancing a session-based gameloop and how the New Zealand-based studio handled covid-19 lockdowns.
We're starting off May on a high note with our ER Solo tournament. Watch the best duke it out, and claim some BIG A-Coin from our Twitch channel as well! * This is a Korean broadcast on the Seoul(Asia) server.
DROPS Info
Event: ER Tournament DROPS!
Rewards: 1,000 A-Coin for 1 hour viewing
DROPS Collection Period: May 8th 10:00PM (PT) ~ Until End of Broadcast * If the broadcast goes past 02:00AM, players will be rewarded up to 02:00AM (PT)
DROPS Redemption Expiration: ~ Until May 12th 07:59AM (PT)
·Function: Brand-new industry system, players can choose to build and upgrade industries to independently plan business routes. Increase the prosperity of the town and get extra funds. ·Transaction: After dumping a large amount of commodity in the same town, the selling price in that place will be changed. ·Display: The economic informations of towns can be displayed on the map now.
Optimization
·Experience: Optimized the value for gaining experience when the average level gap is too large. ·Text: part of the game text and translation optimization.
Fixed
·Transaction: Fixed a bug that items could not be sold when overload. ·Character: Restore the original character of Reid/Anne in the save data before V0.9.27(It will not effect on save data after V0.9.27 or new game.)
✅ Details : Depending on the number of times you played the Dominion mode, rewards will be provided. (Rewards can be stacked.)
✅ Event gifts : Dominion mode played 1~10 times – 50 coins : Dominion mode played 11~20 times – 5 gems : Dominion mode played 21~30 times – 50 Key Doubler : Dominion mode played more than 31 times – 10 gems
✅ The schedule when you can get the event gifts : Through maintenance that is scheduled for May 11th, 2021
✅ Notes √ Event gifts will be provided through the mailbox. √ Event rewards can be stacked. (If you played Dominion mode more than 31 times, you can get 50 coins + 50 Key Doubler + 15 gems.) √ Please make sure to check until when you can claim the rewards in the mailbox. We cannot help you recover the rewards in the mailbox that got deleted as it was expired.
We hope you enjoy the sequel. We thought it would be the last FASABOH!, but we have something in the back of our heads that itching. As always, depends on how well this one does.
This dev cycle was odd, as this sequel is not under the commission that the original was. It's entirely on our own. It was weird going back to a world that was, at the start, not entirely ours.