Powerboat VR - Jimmy Arcade
1. Modified AI driving scripts to steer a little smoother
2. Modified "Canyon Run" checkpoints as a certain sequence was causing the AI some challenges
3. Update "Mako" physics so that it is now much more stable and less likely to launch itself into space!
4. Updated "Rudder" physics on all boats so that they work correctly.
5. Updated all boats to use the new rudder physics
Birthright - David
  • New Production in Settlements. Pay for crafting items if you bring the ingredients. Price for the craftsmanship depends on reputation with the Settlement, or very high world reputation.

  • New World Followers. 20 new Followers that stay as guests in Settlements and wander between them. Some are on their own missions while some just enjoy life as a "rockstar". Most can be recruited. Some Followers give Buffs/Debuffs if Player stay over the night while they are also guests.

  • New Undead Overlords. Whenever 2, or more, Undead Warlords get close enough during Night, they can merge and spawn with a new Overlord leader. Overlords are immune to Sunlight and the army will be permanent. These armies raise the World Turmoil and is ultimately a problem for the King/Queen to handle. If not stopped they will eventually reach the Dome and start their filthy dark tricks...

  • New Settlement Extensions Hunting Teams/Hunting Lodges. Increase the Fur and Leather production needed for Armor crafting.

  • New Stamina system. However the new Player Dodge system is done but disabled in this release due to a game breaking bug that we found last minute with animations. And this will be enabled in a coming minor patch instead.

  • New Settlement State of Affairs. Whenever there is a lack of Food for the Population a Revolt may occur. This is a ongoing thing until everyone gets Food or other comfort (Extensions like Churches/Cathedral help dampening the turmoil effect). This state can affect the Settlement in many ways. In the future spy operations can be used to impact Revolts.

  • New Citadel Bell. Every 12h the Citadel will now ring the Bell Tower.

  • Dungeon Themes and Generation have been hugely revamped now by Lena. And she is among other things continuing to update all Dungeons now. In this Patch about 40% is changed to have many new loot items such as loot skeletons, barrells, chests etc. And a upcoming patch will have high focus on Dungeons, more to come!

Some smaller but important things to mention:

  • Herald Patterns now have the fields properly colored so Primary has the largest area etc
  • Season changes now trigger a main event that is is starting.
  • Title is now displayed on the World Map.
  • World HUD now has a Tooltip on current Season. Helping to explain the effects of it.
  • Settlement Widgets now correctly display the Faction Name rather than "Lions"
  • Troll and others spawned with Horses, this is now solved and hopefully they don't figure it out again...

And tons of smaller fixes among over 100 item changes (icon changes, price balancing, crafting balancing)
Scraplers - Slam



Some news on the development of the Alpha 2.0 update.
In the new update, the player will have the opportunity to build his own base. The construction of buildings will require the availability of the necessary resources, as well as the blueprints studied by the player. The number of places for the construction of buildings will be limited. Each building will benefit the player, for example, a built warehouse will increase the allowable amount of storage of items, residential buildings will allow you to increase the garrison of the base, and factories and production buildings will give you the opportunity to craft items and the mining of resources.
In order to prevent the base from being robbed, the player will have to strengthen its defense in every possible way: build gun turrets, hire and arm guards. With a successful defense, the player will be able to collect some resources from the attackers. If it loses, the base will be robbed and will lose part of the stored resources, as well as part of the guards will be killed and the gun turrets will be destroyed.
There is also some bad news, unfortunately, all the saves made in the Alpha 1.X version will not work in the new version. The release date of the update is still unknown, but I don't think it's worth waiting for it in the next 3-4 months.
P.S. All described features are not final and may change.
The Bus - Quarney_TML


Today we have part three of "Road to Release" - The Bus for you.
We start the bus today and get it ready to go. We'll also go back to some of the most frequently asked questions.
Of course there are also a few exclusive pictures for you and there is something to be won!

00:00 Road to Release! Q&A
07:57 trailer
08:30 InGame Bus start!
19:15 English start! Q&A
29:30 trailer
30:04 InGame starting the bus!

Facebook page at http://facebook.com/TheBusTML

The Bus will be released as Early Access on 03/25/2021 on Steam!
Legends of Ellaria - Larkon Studio
  • Save Load now remembers last state (RTS / World View / First Person)
  • Multiple tweaks and fixes to Character customization
  • Multiple crash fixes in open world
  • Added new Ellarian speech lines to Prisca (WIP)
  • Multiple object fixes
  • Multiple quest fixes
AChat - rbskft
New position: resting beauty
for female-shemale and shemale-shemale couples
First Strike - Blindflug Studios
On this day, seven years ago, the first version of First Strike was released. A tiny game from a small development team with just the simple wish of creating a fast and frantic strategy game, that also shows to the world, how devastating our nuclear arsenal truly is.

The rest is history: First Strike was the game that started our company and kept us going for over seven years now. Over 11 Million players have played First Strike to this day across all platforms. We owe the bomb a ton. But most of all, we are here thanks to all of you. Thank you so much!

Celebrate this historic day with us: We are going to stream live from the Blindflug Hangar on Twitch at 19.00 CET. It would be great if you join us when we play the brand new First Strike: Classic remaster of the original game.
Blindflug Studios on Twitch

For those who cannot access Twitch, stay right here. We will also mirror the livestream here on the Steam Store page, so stay tuned if you want to watch along.

Want to celebrate with other First Strike players? Check out our celebration page right here. It has the links to Discord and the First Strike Facebook page.
Blindflug Celebration Hub Page

Hope to see you all and thank you all for your support over the years!
Happy's Humble Burger Farm - JonOfTheShred
Hello all you grilling guys and gals! Hope you're having a good week. Here's a little treat for your Friday - a new devlog for Happy's Humble Burger Farm!

Food isn't the only thing you'll be cooking up in the full game. There is also a crafting mechanic that has been added! Check out these GIFs of the construction of the "Burger Bomb," formerly known as the Circuit Burger and the Bunger Bonger.

First things first, grab yourself the ingredients. A Bobocell Battery, an uncooked burger patty, and a clock.



Put 'em together and...



Tada! The Burger Bomb has been made and is ready for deployment! You know who is truly "THE BOMB"? Anyone who wishlists and follows the game!

https://store.steampowered.com/app/1433340/Happys_Humble_Burger_Farm/
Totally Reliable Delivery Service - Huma
Hey everyone!

Hovercrafts have entered the Totally Reliable universe in a new competitive mode that is out of this world!


The Cyberfunk denizens have passed on their technological secrets to the delivery crew! This is the single greatest discovery to shape the universe for deliveries since the clipboard was invented. But in accordance with Totally Regulatory Safety Committee (Aka ToReSaCo), we need YOU, the players at home, to test these devices before we can allow them to be used. So here comes in our new competitive mode the Hovecraft Derby.



Battle it out in a last person standing free for all! Up to 4 players will put not only their skills but friendships to the test in this hectic hovercraft hullabaloo. Think you got what it takes to be the winner? Find out!

Want to know more about what is coming for the game's release on steam on the 1st of April 2021? Then feel free to wishlsit the game and follow us to stay tuned.

https://store.steampowered.com/app/1011670/Totally_Reliable_Delivery_Service/
Mar 13, 2021
Countrified - Rocky
- In this uptade I worked on corrections and changes that did not break the gameplay, but bothered me a lot. It is basically a polishing of what already exists.
- Some updates ago I thought I had fixed the error of spawnable loots not appearing during the game. Apparently this error still existed (I hope I have corrected it now). This error is caused by a configuration that does not make much sense within the engine, and it is very difficult to configure correctly.

Fixes:
// - Fixed dedicated server not saving ammunition from the weapon.
// - Fixed drop widget going off the screen.
// - Fixed writing "new map" in the name of the official map in the list of servers.
// - Fixed when picking up wood in the tutorial your stone disappears.
// - Fixed the thickness of the lines of some asphalt.
// - Fixed tutorial button when "enter to exit" appears for a long time does not work.
// - Fixed jumping by canceling hand animations.
// - Fixed the involuntary zoom when clicking with the right mouse button with the inventory open and an equipped weapon.
// - Fixed on a few occasions being possible to see through the wall.
// - Fixed flag widget bug.
// - Fixed bugs related to voice.
// - Fixed dedicated server not saving equipment.
// - Fixed inside houses and the laboratory not leaving sound of the steps.
// - Fixed when a character enters the water, the camera of others has the effect of water.
// - Fixed every player hears the sound of radiation when one enters the area.
// - Fixed not taking radiation damage.
// - Fixed cloth shirt with the character's texture.
// - Fixed not showing game skins.
// - Fixed not taking damage from drowning.
// - Fixed weapons without reload noise when placing in hand.
// - Fixed craftable sniper with wrong rotation in the hand.
// - Fixed bugs related to the swimming system.
// - Fixed spawnable loots no appearing.

Modifications:
// - Chicken scale increased by 1.5x
// - Now getting out of the pool is easier.
// - Improved interaction text.
// - When standing on the stairs now it automatically descends.
// - Relief of the modified landscape, to make it easier for the player to walk through it.
// - Jump height decreased.
// - Now there are more animals around the map.
// - Now when walking backwards your speed is divided by 2.
// - The default inventory size is now 9, and the cloth backpack adds 3 slots.
// - Now if you click on a craft and increase the amount of craft, then click on another, the amount is reset to 1.
// - Transition from grass to sand is now smoother.
// - Now there is a numbering in the sensitivity to have a better reference.
...