Mar 4, 2021
Arcane Waters - burlin_gauna
- ??added admin command that grants logs to the server / updated debug log setup for pirate healer

Community Announcements - BitFryHali
TwelveSky 2 Classic - 12Sky2Classic


Hello Heroes,

Waiting for the weekend to begin? Let's kick things off with some Rates Increase and go hunting! Starting tomorrow 11:00 AM, until Monday, March 8, we’re offering increases on the following types of gains:
  • 3x Experience monster kills
  • 3x Item Drop rates on all monsters
  • +1 Contribution Points gains during PvP
Event Duration:
March 5, 2021, 11:00 - March 8, 2021 18:00 PDT (Server Time)

Mar 4, 2021
Trickery&Strategy - iceyan22
已知BUG修复
Warhammer: Chaos And Conquest - Nitek


Mighty Lords!

You may now download version 2.20.40 of Warhammer: Chaos & Conquest!⁣⁣

⁣You can now exchange Legacy Souls from your inventory, if you have any, for the Favour of your liking within the Soul Exchange at the Warlords Conclave.⁣

We are still waiting for the iOS version to update. We put a 12hr shield for every player who was active last week, so your keeps should be shielded. We are sorry for any inconvenience this may have caused.⁣

Happy Conquering!⁣
Ylands - marton.magyar
Hey there, fellow ylanders.

Originally I planned to discuss some cool new features and improvements update 1.6 will introduce but seeing the discussions about the current state of the game and where it‘s headed, I thought it's more important to react to these instead.

Let me start by addressing the concerns about us focusing mostly on the Editor/platform instead of Exploration.

In the past years, we have spent a lot of time working on the Editor, the Workshop and the platform in general. During this time it was our primary focus, and this meant that - unfortunately - Exploration got less love than what we would have wanted. That is a fact, and we understand the disappointment of those who wanted us to improve Exploration in the first place. While we did make some Exploration improvements, these were not necessarily enough. We are also aware that some features are now actually might even be worse than they used to (probably the biggest issue is still maps being smaller).

All of this happened because of three reasons.

This year Ylands will be officially released in China (which is something that only a few dozen „western“ games achieve each year) and thanks to the support from our team here, now, months before the release, the platform there already contains hundreds of games. For Ylands, a project that we still plan to develop for many years to come, this is obviously very important.

The second reason is something we haven‘t talked about yet, but since some of you already started asking - and we are close enough to start discussing this as well; here we go. Often in the past, actually even years ago, when the Editor and platform was nothing like they are now, we kept being approached by teachers from various countries who were interested in using Ylands and its visual scripting and easy to pick-up systems, as tools to teach kids the basics of scripting & programming. At that time we didn‘t feel ready to provide such a solution, but now we got to a point where we can and want to; so this year we plan on introducing Ylands to schools as a learning tool. At first here, in the Czech Republic, followed by other countries. The Ylands version for schools will be pretty much the standard Ylands you know and love but stripped of some features (quite obviously monetization and some others). We have all the features we wanted to have but it took us long to get here.

So what‘s next?

Exploration.

We have already started focusing on Exploration with update 1.5 and that has brought a major change to the basic gameplay loop. Instead of playing many Exploration games, building your structures, ships only to lose them when you start another Exploration game, you now play in a large Exploration universe where you can keep your progress, explore any number of ylands - be it local games, games hosted on dedicated servers or locally hosted by other players.

In 1.6 we will continue with these improvements. We got rid of the barrier and will give you more power over your ylands. We are adding new ways to build with your friends and tools to prevent visitors to your ylands doing any harm. We are giving you better ways of building. We even made a lot of smaller improvements that you asked for (like introducing a rake, an object you can use to smooth terrain, etc.). Actually, there is so much cool Exploration-related stuff in 1.6 that for the first time we won‘t be able to introduce all of it in Dev Diaries before it comes out!





And the updates past 1.6? Again, a ton of cool Exploration features, fixes and improvements.

We are already planning something that will make the maps much, much bigger (the actual local maps where you move without loading). In 1.6 we, the devs, are already able to create special unique scenes in the Editor that then can be found in Exploration by players (think of Random Encounters, but entire islands). In the future, we will give the same power to you. That is how the Editor and Exploration will „click together“ and all the time and effort we put into Editor will be beneficial even for the only-Exploration players. Imagine Exploration with custom made worlds, that can be pretty much anything...


And that is, actually, the third reason why we focused so much on having a working Editor/platform first (if you look back in forum posts and Dev Diaries, you will find we dreamed this up this looooong time ago).

That is what the future of Ylands is.

I hope that this answers some of your questions (and maybe even concerns) about the future of Ylands and what role Exploration and the Editor play in it. I understand that this covers only parts of what your concerns are, and I will continue in the next Dev Diary with some other topics like server stability, our plans to get more players to play Exploration and anything else you ask for in the discussion below this post. Please note that with CM gone (we are already talking with some promising candidates) and finalizing features for 1.6 we may not be able to answer everything you ask right away and it may take some time / it will be answered in the next Dev Diary.

That‘s it for today, I will talk to you next Thursday so until then... stay healthy and classy, ylanders!
Freddy Spaghetti 2.0 - David Mulder
Capped speed of Ping Pong difficulty scale
Happy's Humble Burger Farm - Huma


Hey everyone! Scythe Dev Team here. In this exclusive stream, we will showcase some of the new content from the full game! Stop by to watch us as we play and explain these new changes - it's a whole different world since the Alpha!



There will be a lot to see and to learn about so hop on the Scythe-Steam-train (pun intended) and fasten your seat-belt!

We are having a weekly dev-logs and streams about the game and our progress throughout development so if you want to stay tuned feel free to follow us directly via the steam page.



And remember...you don’t want to make Happy mad, so go follow and wishlist the game ! ;-)

https://store.steampowered.com/app/1433340/Happys_Humble_Burger_Farm/
Logic World - Jimmy
Undo and redo - Jimmy

I've implemented one of Logic World's most highly requested features: the ability to undo and redo your changes to the world!




General building overhaul progress - Jimmy

This week I've finally finished my big refactor of how Logic World stores and modifies its internal world state! This is all the code to do with storing components and wires, and how updates to components and wires are handled. One player tells the server they want to place a component, the server verifies that this modification is allowed, the server sends information about the modification to all connected clients, and they all handle the update appropriately -- that kind of thing.

Before this rewrite, that part of the codebase was one of the oldest, written in late 2018. At the time, I was a generally much less experienced programmer, and I also had a much less complete understanding of how this code needs to work and be worked with. It didn't help that this system is necessarily very complex -- Logic World is a complex game, with complex builds, and it all has to work in real-time multiplayer, plus there's all the complexities introduced by supporting modding. As a result, the original code was a very shaky foundation, and it did *not* age well throughout the years as we extended and modified it. I knew that if I was going to really improve Logic World's building mechanics -- which I am determined to do before we release -- I would need to rewrite this whole module.

And now that's done! The new systems I've designed and implemented are robust, extensible, and easy to modify. They use everything I've learned since starting this project about how to write Good Code™. You can see the fruits of my labor in the video above -- something as complex as undo and redo would NEVER have been possible with the old systems, but the undo/redo implementation I wrote this week is under 100 lines of code and *stunningly* simple.

There's still some cleanup and improvements to do, but I'm honestly thrilled with how well everything is working. It's going to be so *easy* to add all these cool new building features I have planned.

---------------------------------------------

We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter. Be sure also to wishlist Logic World right here on Steam and join the official Discord.

See you next Wednesday!

https://logicworld.net/view/pst-7130648c/logic-world-wednesdays-control-zed

More Logic World Wednesdays

https://store.steampowered.com/app/1054340/Logic_World/
Ragnarok Online - CM Astra


March 4th, 2:00PM - 6:00PM PST
Note: Regarding the consume enchants not being on the patch today, unfortunately we have to delay them by a week, but we are planning to move forward next week on this.


  • Low: Firelock Soldier / Gargoyle
  • Mid: Ground Deleter / Incubus
  • High: Blue Acidus / Little Fatum


  • ​Implemented the rewards for forum creative contest Lunar Valentine's Greeting Card Contest
  • Fixed Sigrun's Wings
  • Enriched Refine Event extended for one more week! (Ends March 11th!)


  • Malangdo Octopus Festival Event continues! (ends March 11)
    • We will be celebrating the year of the Ox with the yearly Malangdo Octopus Festival. Mimyo (Malangdo 206 145) will be guiding adventurers on how to celebrate and providing cooking classes. In addition, a new fried chicken restaurant has opened in the Payon Inn and is now serving all customers who come by.

  • Sweets Festival Event continues! (ends March 11)
    • Charles the Chocolate factory owner in Prontera (163, 98) is looking for adventurers to locate his lost Cacao Beans.

  • Costume Firesale Event starts! (ends March 11)
    • Check out the hot deals from the Fire Sale NPC (Prontera Fountain)!

  • Enriched Refine Event extended for one more week! (ends March 11)
    • Enriched Oridecon and Enriched Elunium will degrade refine levels by 1 rather than break upon failure

  • Experience a new adventure with the Skill Balance Update!
    • You can get a partial stat reset from Sam Status in Payon (186, 109)

  • Our Homeward Bound Event continues!
    • Enjoy a bonus +50% EXP and +25% Drops as you stay indoors and keep safe!
    • For the month of June, bonuses are increased to +100% EXP and +50% Drops!

  • Raffler is in Prontera!
    Big prizes are in Bold.
    • Kafra Blossom Card (1) / Old Purple Box (1-10) - 1,000,000z
    • Beelzebub Wing Box (1) / Yggdrasil Berry (1-4) - 1,000,000z
    • HD Oridecon 100 Box (1) / Oridecon (1-20) - 2,000,000
    • Temporal Crystal (20) / Yggdrasil Seed (1-2) - 200,000z
    • Coagulated Spell (2) / Blue Herb (1-60) - 70,000z
    • HD Elunium 100 Box (1) / Elunium (1-30) - 2,000,000
    • Cursed Fragment (1) / Witch Starsand (1-20) - 60,000z
    • HE Bubblegum (2) / Alcohol (1-15) - 350,000
    • Blacksmith Blessing (1) / Yggdrasil Seed (1-2) - 175,000z
    • HE Battle Manual (2) / Strawberry (1-30) - 100,000z


Illusion of Frozen, Illusion of Vampire, Illusion of Moonlight


  • Our Lunar Valentine's Greeting Card Contest has come to an end! Hang tight while we decide on the winners!
  • Our Crazy Uproar!! livestream is on hiatus! Please read here for more info.
  • Did you know?
    • The use of grf edits such as "grayworld" is prohibited
    • We do not recruit players to be GMs
...