Necronator: Dead Wrong - modernsnapper


Necronator: Dead Wrong by Toge Productions has a sale live right now where you can get 50% off!

⚔️Build a powerful deck
⚔️Wield the might of the infamous Commanders
⚔️Collect and deploy undead units
⚔️Rule the land of Livmore

The sale lasts until March 115th, that's next Monday.

Get Necronator: Dead Wrong here ⬇️
https://store.steampowered.com/app/1144970/Necronator_Dead_Wrong/
GROUND BRANCH - Scopey
🆔 GROUND BRANCH V1031 Build ID: 6338489 (Client) / 6330198 (Dedicated Server) Download size: 6338525 gB (Client) / 447 MB (Dedicated Server)
🚨 CLEAR YO FILES
We strongly recommend everyone to delete all files located in %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor (copy-paste this into your File Explorer address bar and hit Enter) to ensure your old saved files do not conflict with the latest changes and cause input and settings issues.

Another Community Test Environment update is now live on the GROUND BRANCH CTE app with the latest V1031 testing build. This is the third—and hopefully final—V1031 CTE update. If nothing major pops up, we'll be moving on to the official V1031 release on the main GROUND BRANCH app.

If you're just now getting into CTE, make sure to check out the previous CTE release notes (#004 and #005) to get the full picture.


What's new

Game modes
  • Terrorist Hunt should now end as expected once the last tango is killed.
  • Player/team stats in the AAR screen should display again for dead players.
  • Increased the size of the Extraction Point collision component to make extracting multiple players easier (Intel Retrieval).
  • Added more checks to important items (laptop) so they hopefully don't fall through floor/ground anymore.
  • Max player count is now enforced on map/mode change from PvP to PvE. It was causing the new player limit to break.
  • Added a few AI spawn and guard points to Depot (Intel Retrieval and Terrorist Hunt).
  • Created new, less emissive material for Ops Board and toned down the noise on the minimap for better clarity.
  • Hopefully fixed the weapon vertical shake some players were reporting.
Input and settings
  • Fixed default Keyboard & Mouse keybinds for Reticle Brightness Up and Reticle Brightness Down resetting to [LAlt] + [D-Pad] Left/Right.
  • Fixed default Lean Type being "Toggle" instead of "Hold" in Settings > Controls (when controls are reset via Reset Default button).
  • Fixed Screen Space Reflections settings being overwritten when Effects Quality is changed.
  • The solution for a universal console key didn't work out, so we've added alternate console keys back to DefaultInput.ini for players who do not use a US keyboard or EN-US input language in Windows. In addition to the Tilde key, these should also bring up the console:
    • Multiply
    • (aka the asterisk key on the NumPad)
    • Caret [^] and Section [§] (both commonly found where the US Tilde key is on some layouts)
    • Grave [`] (ditto above)
    • Backslash [\] (for those with tenkeyless/80% keyboards)
If these do not work for you, here's how you can set up your own custom console keys:

1️⃣ Open DefaultInput.ini (%LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor).
2️⃣ Add +ConsoleKeys=YourKeyHere to the bottom of the file, replacing the underlined part with the key you want to use. For example, to make [F5] open the console, add +ConsoleKeys=F5. 3️⃣ Save the file, and it should just work next time you launch the game.

Conversely, if you want to remove any of the existing console binds, simply remove the line.
Content
  • Changed display name convention for scopes: Name (Magnification), e.g. ACOG (4x), Specter DR (1x/4x) etc.
  • Added magnification value to the display name of Russian scopes 1P78 Kashtan (2.8x) and PSO-1M2 (4x).
  • Fixed the display name for Tac Light (M600V) (had an extra zero in it).
  • Improved magnified sights clipping camera when mounted too far back on the MPX.
  • Reduced effect of volumetric lights on flashlights to minimize ghosting effect when moving in heavy volumetric areas of maps, mostly visible in nighttime gameplay.
UI
Art/UX pass on the Server Browser:
  • Hid tabs that are temporarily out of order (only Internet and LAN still show up).
  • Cleaned up server list: alignments, font sizes, icon proportions and general formatting.
  • Fixed Game Mode column not displaying the proper game mode.
Known and possible issues
  • Bots may be caught displaying exaggerated weapon shake.
  • Footsteps may sound duplicated. If you come across this bug, please file a report mentioning the map and location of the issue!



This has been CTE UPDATE #006!
Thanks for playing the CTE and helping us get this update in order — we really appreciate it. Stay safe and let us know of any game-breakers you come across!




Stay connected
{LINK REMOVED} / {LINK REMOVED} / {LINK REMOVED} / Twitter / Instagram / Facebook
Space Elite Force - Moraes Game Studio
Space Smash - Moraes Game Studio
Space Elite Force II - Moraes Game Studio
In Game Adventure: Legend of Monsters - Moraes Game Studio
Space War: Infinity - Moraes Game Studio
Quantum League - Sinsx
Quantum League keeps getting better and better.
As of today just by playing the game you can earn Steam Trading Cards!

Gather and trade to get your favorite character, or become a collector and try to get them all. The cards are in your hands.

If you manage to get the entire set of cards you’ll not only get a sweet badge for your profile and level up, but you will also unlock emotes and time-traveltastic profile wallpapers.

There will be more updates coming to Quantum League very soon, so keep an eye out to prevent your clone from having to go back in time to catch them live!

Griftlands - Wilson Percival Higgsbury


This update focuses on bugs and balance. You can see a list of changes on our forum here.

We launched the Griftlands Alpha build in July 2019, and entered Early Access in June 2020. We've released regular updates once or twice per month during development, and used your feedback to make the game better each time.

This update will be the last regularly scheduled one until the launch release this summer. We need to freeze things for a couple of months in order to stabilize the game and finish our ports and translations. You may see the odd hotfix here or there to address critical issues during this time, but there won’t be any new content.

Griftlands will launch this summer, and will include the conclusion of Smith's story. We haven't nailed down an exact release date yet, but will announce one in May. If you are curious and want a sneak-peek, Smith's complete story is available on the experimental branch as we finish it - we'd love to hear your thoughts!

Thank you very much to all of our players, and especially to anyone who's ever submitted feedback, a bug report, or a suggestion. Griftlands is the game it is today because of the enthusiasm and support of the community.

We're looking forward to everyone getting to experience the full release this summer.


Roadmap:

March 4th:
  • Last update of Early Access

April:
  • OSX support

May:
  • Linux support
  • Launch Date Announcement

Summer 2021:
  • Full launch on PC!
  • Nintendo Switch launch!
Mar 4, 2021
Racket: Nx - boof
- Glicko rating system - your score reflects your performance more accurately (replacing the Elo system that was used previously)

- Matchmaking - you are matched against players of your skill level (when possible)

- More multiplayer Versus content

- A new and exciting Monthly Challenge

- Improvements:
* Snap turn overhaul - smoother, more responsive and should work better on all platforms
* Song skipping changed - Hold Up / Down on the Joystick / Touchpad instead of Left / Right
* High five - enabled

- Bug fixes:
* Fixed: Targets don't load after first round for one of the players
* Fixed: Ball slides very fast on the wall for no good reason
* Patch: Wrecking Ball abuse in Versus - timer doesn't run during opponent's turn
* Patch: Grabity sling limited to 5 seconds of trigger time per turn to avoid exploits
...