22 Racing Series | RTS-Racing - 22 Racing Series
Join us to check out 22 Racing Series and learn about RTS-Racing from one of the developers.

We'll guide you through the strategies of resources and mid-race upgrades, sector capture, track abilities, and how to piece this all together while racing at 1000+ kph (and did we mention that this is using a full physics simulation!?)

Chat is on, so feel free to fire any questions through.

Look forward to seeing you on the track!
Feb 4, 2021
Big Bang Empire - European Games Group
Today’s celebration goes under your skin - literally! From 05/02/2021 to 09/02/2021, we’re celebrating Piercing Day, and all the joys that can come with having a sexy, or even stimulating piercing. Whether you enjoy having piercings yourself, or simply love to experience how the cold metal of a sexy piercing feels when it touches your erogenous zones - celebrate with us and check out the amazing offers we have at the Diamond Shop today!

Your Big Bang Empire team

Heart Of Muriet - Joe Cool
Hey,

seems like we have messed up the time of the streaming event. Planned was friday evening 17:00 CET, but steam somewhow interpreted my time entry with 5:00 in the morning. We are very sorry for that, but we werent even awake :D.

Anyway the live stream will take place today 17:00 CET!.

Raffa our artist and co-designer will show off the Heart of Muriet demo as well as the map editor and maybe some new content if we get it ready in time.

He will also give a short outlook on what to expect in the near and distant future.
Matthias, designer and programmer will also be joining in chat.

It would be awesome if join us and let us know what you think!
We looking forward to talking to you!

Cheers,
The HoM DevTeam

https://store.steampowered.com/app/1368160/Heart_Of_Muriet/
Feb 4, 2021
Combat Arms: Reloaded - v_Xiphias


Attention!

HQ is moving towards its goal of giving more quality of life improvements to our Rangers. Here is just one of many Quality of life improvements we got lined up.

Starting this February 24, 2021 (02.24.2021), obtaining the Current Exchange Shop Metals (Rare, Epic & Legendary) as rewards will be removed. The Exchange Shop that requires the old exchange materials will be replaced as well.

The Current Exchange Shop Metals (Rare, Epic & Legendary) will be replaced by a new set of Exchange Shop Metals. These New Exchange Shop Metals can be used on the New Metal Exchange Shop. Below are the New Exchange Shop Metals:

• Weapon Metal
• Gear Metal
• Accessory Metal
• Function Metal

HQ will be adding an option to exchange the Old Exchange Shop Metals for the New Exchange Shop Metals.

We thank you for your continued support and patronage for Combat Arms: Reloaded.
Squad 51 vs. the Flying Saucers - Rye


If you think about the Cathode-ray Tube Amusement Device, the first electronic game ever released in 1947, you reach the conclusion that the Shoot ‘em Up (or simply SHMUP) might be the oldest videogame genre ever. From the late 1970’s to the early 1990’s, this was one of the genres that dominated the golden age of arcades with classics like “Space Invaders” and “Asteroids”. It includes a large variety of styles, like the chaotic “bullet hell”, in which projectiles are coming from everywhere in different formations, to the “run ’n gun” in which the character is on foot instead of controlling an aircraft.

In the 20th century, the genre lost its widespread popularity, with studios and gamers aiming at more complex gameplay or hyperrealistic graphics and narratives. It was only in recent years that a sense of nostalgia emerged from indie studios with retrogaming and new releases trying to bring back the simple and straightforward characteristics of this beloved kind.

in this update, we’d like to present to you (or maybe remind you of) the SHMUPs that have close relations with “Squadron 51”.

GRADIUS (1985)

One of the most classic shooters of the Arcade era was introduced by Konami in 1985 and stablished some of the base concepts of the genre: sidescrolling; the weapon bar; customization; power up itens and specials. It became a powerful franchise, inspiring spin-off series, parodies and copycats. The narrative is simple: you take control of the iconic aircraft known as Vic Viper and must survive alien attacks to save the universe. “Shoot the core!” says the series’ call to action, referencing the pulsating inner energy chamber, the weak spot of nearly all Gradius’ bosses. Most of these concepts are also found in our “Squadron 51”, since Gradius was one of our major influences.


R-TYPE (1987)

“R-Type” was released by Irem in 1987 in arcade platforms. While the gameplay was obviously inspired by Gradius, the monstrous aesthetic was influenced by the works of the artist H. R. Giger, that has also served as basis for the Alien movie franchise. In the time of its release, “R-Type” raised the bar for SHMUPs in terms of building atmosphere, with its bio-mechanical imagery, a large variety of enemies and mind-blowing difficulty.


THUNDER FORCE (1983 - present)

Another free-roaming scrolling shooter franchise well known for kids of the 90’s is Thunder Force, created by female developer Kotori Yoshimura. Even if the original was a hit in the Arcade machines of the 80’s, it was in the consoles that this shooter found its niche. It had all the elements a Shmup fan looks for: thrilling action, challenging difficulty and screen-filling weaponry. One unique feature of the game is that the levels don’t just scroll from left to right, but also back and forward, up and down. The trick, as always, is to memorize the patterns.


SINE MORA (2012)

This dieselpunk shooter was one of the benchmarks for the platforms and SHMUPs revival during the 2010’s. Featuring incredible set pieces, it takes all the classic concepts of the genre and adds another thrilling element to it: a ticking clock, that makes the player even more tense than most bullet-hell. This game features a more complex story than most arcade shooters, with all its dystopian narrative, monster bosses and Starfox-inspired furry like characters. This is something we’re also aiming to achieve in our game. Though we’re working in one of the simplest of games’ genres, we want to tell a rich and flashy story in our own way.


CUPHEAD (2017)

When “Cuphead" was released in 2017, “Squadron 51”’s concept was already solid, and the development was in its early stages, so we can’t say that it was a fundamental influence in our process. However, that didn’t stop media and gamers from comparing the two projects, not only for its chaotic bullet-hell scenarios, but also for the research and fidelity to the vintage sources that inspired both games. While “Squadron 51” intends to give the player a full immersion in the 1950’s sci-fi vibes, “Cuphead”, created by the Moldenhauer brothers, is built around an incredible research on 1930’s animation’s aesthetic. A resounding success for critics and gamers, this ode for the Golden Age cartoons gets you hooked on its beautiful hand-drawn environments and bosses and on the challenging difficulty, based on the players’ skills in memorizing patterns and willingness to learn.
Blood of Steel - bloodofsteel004
Dear Lords,

Here is the list of winners of excellent work in the second week. We will send 20,000 YC Points as reward. The rewards will be sent within 3 working days. Guides that have won the excellent work award will participate in the follow-up award selection.




If you want to participate in the game walkthrough event and win points, silver, and limited accessory, click the link to view the details.

https://store.steampowered.com/news/app/567630/view/5199936384965495746
Endless World Idle RPG - JDaggerZ
The registration for the Spring Festival Merc-Guessing Stream event will end in less than one day. This is your last chance to register. If you haven’t done it and forget, you will miss a great opportunity for rewards.
Register here now!
https://www.endlessworldgame.com/spring-festival-2021/en/
The website will closed at 7am PST Feb 5th.

The stream will start on Saturday (Feb 6) at 7am PST (10am EST, 3pm GMT, and 6pm MSK)

Also, please note that we will do the lucky player games during the stream as usual. Winners will get diamond rewards based on the mercenaries we recruit.
Check this graph:


More details will be given by the host after the event starts. If you don’t come to the stream, you will miss the lucky player games.
Zero G will stream on Twitch: https://www.twitch.tv/endlessworldrpg
We are looking forward to seeing you there.

Check this page for more details of the Stream event:
https://store.steampowered.com/news/app/840260/view/3032580220570088353

To see more about the other Spring Festival events, please visit us on discord and check the event announcement channel.
Link to discord: https://discord.gg/yqnWAgm
Or check this earlier announcement on steam:
https://store.steampowered.com/news/app/840260/view/3032580220566458453
Feb 4, 2021
Ultimate Admiral: Age of Sail - sterner
1. Restored unit actions on mission switch in multi-mission battles
2. Fixed reduced visibility in Siege of Toulon mission
3. Increased commander points in DLC
4. Added missing map preview for Clash mission
5. Various minor fixes/improvements
Deepfield - ConcretePigeon


New Neutrals

It's about time! The old neutral units were just a copy of the units that were available to the player, this didn't make for a very exciting universe to play in. We have removed the old neutral units and replaced them with 4 brand new units which all have unique behaviours.

A Better Universe

The old universe was a bit empty. We have tweaked the universe generation code to include more neutrals to fight with various levels of density and difficulty. We hope this makes for more exciting and engaging play!

Feedback Menu (F8)

We want to hear your thoughts and opinions! You can now submit feedback through an in-game feedback form, press F8 to get started.
Live Empire - 福岛信义
First of all, thanks for your support. The updated contents of this version are as follows:
1. Optimized the video's sound effects of ordinary anchor Tanya.
2. It optimizes the problem that the content may not be stored completely when archiving.

We promise that the game will continue to introduce new free characters and optimize the game content.
Please enjoy the game.

In addition, the working group's new game "Muse: Night Out" will be released at 15:30 on Feb 3(GMT+8). I hope you will enjoy it~
...