Now Get ready! For Super Buckyball Tournament is coming back for Steam Game Festival next week!
Have you been twitching for the past 2 months since we closed the Preseason? Then you are about to get something to calm your nerves.
We open the gates to our new stadium and the rest of the package on: Feb 3rd 2AM PST (11AM CET) And will leave it open until: Feb 10th 12AM PST (9AM CET)
Make sure that you don’t miss out on this special opportunity to try our new character, play on our new stadium – Mist City and of course to battle your friends and foes in the highly anticipated 4v4 mode which takes the competition to a higher level.
On top of that, we also want to celebrate this beta with a tournament and more details will be discussed in our AMA for this week and announced in a few days.
The beta will be hosted as a demo on our main steam page, which means that players who were playing on our preseason would have to download the new demo in order to join(Also Please Wishlist Us!). Stay tuned for more details about the Beta, the Tournament, special beta activities and of course the special pre-beta testing and video recording session for the Steam Game Festival Stream this weekend!
Now Get ready! For Super Buckyball Tournament is coming back for Steam Game Festival next week!
Have you been twitching for the past 2 months since we closed the Preseason? Then you are about to get something to calm your nerves.
We open the gates to our new stadium and the rest of the package on: Feb 3rd 2AM PST (11AM CET) And will leave it open until: Feb 10th 12AM PST (9AM CET)
Make sure that you don’t miss out on this special opportunity to try our new character, play on our new stadium – Mist City and of course to battle your friends and foes in the highly anticipated 4v4 mode which takes the competition to a higher level.
On top of that, we also want to celebrate this beta with a tournament and more details will be discussed in our AMA for this week and announced in a few days.
The beta will be hosted as a demo on our main steam page, which means that players who were playing on our preseason would have to download the new demo in order to join(Also Please Wishlist Us!). Stay tuned for more details about the Beta, the Tournament, special beta activities and of course the special pre-beta testing and video recording session for the Steam Game Festival Stream this weekend!
This update mainly made some adjustments based on the current feedback from players. The specific contents are listed below
The priority effect of marking has been improved, and now characters are more inclined to attack marked units.
AI healing skills are now judged based on the percentage of HP instead of the value of HP
Slightly improved AI intelligence in automatic mode
The original effect of increasing the capacity of the armory is now changed to increase the selling price of equipment by 2.5%/5%/7.5%
Added tutorials about building systems
Adjusted the second skill bloodletting therapy of the Witch Doctor, which can now slowly heal injuries for the target
Enhanced the job skills of Elite Adviser and Artillery Commander
Fixed the bug that the entries of Alef and beta characters could not be unlocked normally. (If these two enemies have been defeated before, the entry will be automatically unlocked, and there is no need to challenge again)
Fixed the bug that the ultimatum can be used twice
Fixed the bug that the loot list was not displayed properly
Fixed a bug where the bombing effect of the area did not stop when the team left the map
We will continue to pay attention to the feedback from players, and continue to update the game during Early Access period. The improvement will including the optimization and adjustment of each game system, the adjustment of the experience and numerical system under several difficulty options, bug fixes, etc. Thank you for your valuable suggestions and feedback. Looking forward to hearing from you.
「Reshaping Mars」 is a game to build Mars colony and transform Mars into a habitable planet.
In this live event, you will see a story of:
A reliable(nervous) developer,
On desolate Mars,
Mining, power generating, farming,
Attracting immigrants and making the colony thriving(energy shortage),
Building numerous habitat cabin(all kinds of spoilers), and goes well everything(stuck with trifles)
Finally, looking at the thriving(all man's dead) Mars colony, silently opened... the console
Hey my friend, I see a light shining on your head. You must be a geniusːsteamthumbsupː. Here is a demo version of 「Reshaping Mars」. You can play better than this crappy streamer.
(Looking into the distance) The future of Mars Colony depends on you. (escape)
Here is the latest Ranked Map Rotation as determined by the developer picks and community vote. For the next two weeks, you’ll be able to pick from the new set of maps listed below!
Map pools as of: 6p Pacific (9p ET / 20:00 UTC / 22:00 CEST) on Tuesday, January 26 to Tuesday, February 9
There will be scheduled service maintenance on 27th January 2021, starting from 22:00HRS (PST) / 01:00HRS (EST).
During the maintenance, heroes will not be able to connect to the game including steam users and are expected to be resumed by 02:00HRS (PST) / 05:00HRS (EST).
We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.
Track your skill with the new leaderboards! There is currently a leaderboard for the fastest completion time for each level. There is also a leaderboard for the total number of monsters you have personally killed with your bow. This is still an early attempt. If you notice any bugs please let me know asap.
Changes
Achievements are now retroactive as long as you still have your saved data. Just relaunch the game and you should be given them.
Added a slider for adjusting the Snap Rotation Delay.
The tabs in the settings menu now change color when hovering to help indicate where you touching.
The level info popup now shows a different color for the stars earned for a hard mode level.
Bug Fixes
Fixed an issue where some achievements weren't properly being tracked.
Hot Fix - 8am EST
The monster kills leaderboard wasn't properly tracking. This has been fixed.
I'm still finishing work on a "Farthest Arrow Shot" leaderboard. Should be ready sometime this week. If you have any ideas for new leaderboards please leave a comment!
Adding Achievements and Leaderboards was the last of my to-do list.
I've just put out an update for the game. Here is a list of what has changed:
Added a guard-for-hire NPC to the Void, allowing players to hire up to 4 guards to protect their C.A.N. from C.A.N. Openers.
Fixed an issue where torches could be placed within the C.A.N. walls of the Void.
Fixed an issue where Spirits could damage the player's C.A.N. by hitting the C.A.N. walls within the Void.
Fixed an issue where repair kits could be used to repair the player's C.A.N. while being close to C.A.N. walls within the Void.
Removed a fade-to-black object that was created when relaying from the C.A.N. to the Void, which will no longer despawn enemies or create a loud stacking sound effect.
Players can no longer relay to the Void when C.A.N. Openers are present.
Rebuilt the Void's C.A.N. and repositioned the NPC vendors within.