Demonizer - Iori Branford
  • By request, you can now choose a stage starting point In single-stage mode: the beginning, the boss, or the checkpoint if there is one.
  • Add left and right arrows to make option settings visually distinct from buttons.
  • Add more force to some camera shakes.
Bugs fixed
  • On some old or uncommon controllers, moving in certain directions could also fire weapons or bombs, depending on the button assignments.
  • High score was recorded when beating final stage in single-stage mode.

Empires Mod - Smithy
We're happy to announce version 2.30.2 which is live on Steam right now. Changelog below and also on our wiki:

Come join us on Discord!

Did you know we are porting this mod to Unreal Engine? You can follow its development on our website, www.empiresmod.com

Changelog:
Bug fixes
  • Fixed a rare crash that was caused by weapons
  • Fixed a networking issue related to rotating the command view
  • Fixed a bug causing spawns to appear blocked by team mates
  • Fixed a bug that caused player movement to be slowed down when leaving the command vehicle
  • Fixed an issue where players could be launched into the air by vehicles
  • Players that get stuck inside enemy vehicles are now killed instead of attempting to apply force to get them out (Fixes roadkill not working 100% of the time)
  • Player ragdolls now have some initial force applied to them when the player dies, previously the ragdoll would just fall to the ground.
    • Since these are client-side, you would actually see your own ragdoll have some initial force in some situations (Like roadkills); this just makes the behaviour more consistent for everyone
Script/Game Balance
  • Reduced the total explosion force applied to vehicles
  • Vehicle wheel road-kills are now triggered when the vehicle is going over 5MPH, previously 2MPH. (2MPH turned out to be too low)
  • Seat 2 of BE medium is now standing stance instead of crouch
  • Reduction in cost for AFV/LT (-50) and APC (-100)
  • Increase in cost for commander turrets(+25)
  • Reduction in cost for Armouries (-25)
  • Re-introduction of the BE Burst Rifle and Machine Pistol, damage and magazine sizes increased to compensate
  • Head-shot multiplier on all weapons reduced to 2x (3x for Scout rifles)
  • Bullet damage falloff distance on all weapons changed from 5000 units to 10000 units, minimum damage changed from approximately 75% of max damage to 50% max damage
  • Concussion grenade damage increased from 20 to 40
  • Shotgun damage per pellet increased from 15 to 20 (all 3 shotguns)
Dec 13, 2020
Space Scavenger - Red Cabin Games
New stuff
  • We have a new background system. It should look familiar, but different. It's another step towards making the game run smoother even on lower end devices. Doesn't hurt that it looks better as well!
  • All players now have a rank next to their name on the Daily Challenge scoreboard. This rank is based on the total score they have accumulated in all Daily Challenges
  • Boomerang can now throw a new boomerang slightly before an old boomerang returns
  • Some localization changes
  • Better looking background suns
Bug fixes
  • Drone pads on wreckages should now be darker, just like the other modules
  • Fixed bug where double laser and battle drone would not be able to shoot after having them in cargo while warping
  • Rerolling the shop for a third time gives you a new set of items instead of looping back to the first set
  • Activated the Homing Launcher... Oops forgot the checkbox!



Enjoy!
Jonas and Jacob
Red Cabin Games
Dec 13, 2020
Almost My Floor - annalepeshkinaart
Meet new playable character, detective Adam Trust.
He will investigate what is going on in the house and follow the trail of Alex.



Dec 13, 2020
Almost My Floor: Prologue - annalepeshkinaart
Meet new playable character, detective Adam Trust.
He will investigate what is going on in the house and follow the trail of Alex.



Star Traders: Frontiers - Trese Brothers

Update #242 continues to expand your character customization options, adds new wilderness zone art and plugs a few more holes in the ever expanding Talent Manifest. We've also fixed a huge raft of issues and bugs reported by the community.

We're closing in on capping of 2020 and this is our 50th update of the year! If you like the pace of updates, our dedication to improving the game and all the new, free content please take a moment to leave us a holiday present -- a wee review!

Next year will be an exciting year as our turn-based cyberpunk heist RPG will be coming to Steam. If word hasn't trickled down from the tippity top of the New Boston spires, leaked below the streets and drip-drip-dripped into your safehouse, its time to get on the wishlist. Cyber Knights: Flashpoint mixes stealth, hacking and tactical combat with deep RPG elements and a unique heist system for missions. The wishlist button is calling your name, Knight. If you didn't know, now you know.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


Matched Smuggler Outfits
To follow up on the new 12 faces that were added across Update #242 and #243, we've now added a new set of match space smuggler outfits. We're always hearing how we need more matched outfits, so we're glad to see how well these two work together and depending on the type of crew you are running, they can fill in for a lot of ship or combat roles.


Flash Charge in Talent Manifest
The Navigator's "Flash Charge" ship encounter Talent which allows you to lunge into ship combat at either range 4 or 3 was missing from the Ship Encounter section of the Talent Manifest. It has now been added to make this easy to keep an eye on.

Community Quality of Life
A huge thanks -- as always -- to our community for helping us to improve the game, fix bugs, and file down rough edges.
  • We've improved the display for the "Entropic Estimate" Talent to ensure it shows not only the duration of the Rumor but also its estimated end date.
  • Bounty Hunter's "Cold-Blooded Threats" Talent is improved to affect 5 enemy crew instead of 3 with its significant Morale damage.
  • Fixing an oversight, Bounty Hunter's "Cold-Blooded Threats" and Military Officer's "Call for Surrender" are no longer shown as options against xeno.
  • We've fixed a whole close of bugs that could cause the ship skill pools to get out of date during orbital ops if components were repaired or damaged.
  • We've fixed a bug where some Contacts might have two "Sell Intel" offers due to Traits.

v3.1.11 - 12/13/2020
- Added two new outfits, matched space smugglers
- Added new environment background for jungle wilderness
- Added Navigator's "Flash Charge" to the Talent Manifest in Encounter Talents
- "Entropic Estimate" Talent now includes the length of the Salvage Rumor as well as the estimated date of completion
- Improved Bounty Hunter's "Cold-Blooded Threats" to affect 5 targets instead of 3
- Fixed issue where Bounty Hunter's "Cold-Blooded Threats" and Mil Officers "Call for Surrender" could be used against xeno
- Fixed set of issues in orbital ops and explorer where ship skill pools could become out of date due to repair or damage
- Fixed bug where Contact could have 2 Sell Intel services due to Traits
- Fixed description issues with Spy's "Distracting Shots" Talent
- Fixed positioning of recruit review on some window sizes and resolutions
Callparin 2 - Marco Games
Hello dear English-speaking or non-German-speaking Steam players!
I am very happy to announce that Callparin 2 is now also available in English.

It is now possible to set the interface language to English:

Quantum Chess - Quantum Chess

The time has come! Quantum Realm Games has partnered with Arcanforge to bring Quantum Chess to the next level. Here's what is going on.

Going Quantum
In 2019, we were approached by Google AI Quantum to see if we could run Quantum Chess on their quantum computing hardware. In July of this year, we successfully demonstrated the fruits of that labor at the Google AI Quantum Summer Symposium! Check out the video of our presentation.



This success gave us the momentum we needed to push Quantum Chess to reach its potential. We were able to secure generous funding from IQIM, and an amazing development partner, to bring you the next iteration of the game.

New Moves
The old quantum move has seen its last days. We've replaced it with the new split and merge moves!

Splitting the Universe
With the new split move, players have the power to create superposition, where their pieces exist in multiple squares at the same time.



You perform a split move in two steps:
  1. Select the source square with the piece you want to move.
  2. Click and hold on the first target, drag to the second target square, and release.

Merging the Universe
With the merge move, players have the power to combine a split piece back together.



You perform a merge move in two steps:
  1. Click and hold on the first source square, drag to the second source square, and release.
  2. Select the single target square.

Entanglement and Phase Display
The game has always been built on top of a simulation of a quantum state. But before, we didn't have a great way to show that information. Now we do! If you right-click on a piece in superposition, it will show the relative entanglement and phase display.

Entanglement
The outer ring shows whether other pieces are entangled with the one you selected.



If the rings are the same color, the pieces are entangled to exist on the same board(s).

Phase
The "radar" wedges show the phase rotation of other pieces, relative to the one you selected.



The relative phase can change how pieces interfere with each other, leading to unexpected outcomes.

Sandbox Mode
With sandbox mode, you can drag pieces onto the board and experiment!



You can reach sandbox mode from the side drawer in the main menu.



Multiplayer
Gone are the days of unstable multiplayer connections. We've adopted a completely new networking architecture. It is now easier to get a game going with a friend, or a member of our Discord community, and even to spectate other players.



Tournament


A great way to see multiplayer in action is by watching the first ever Quantum Chess tournament, which was live on Anna Rudolf's twitch stream! We saw some new strategies, and live demonstrations of running on actual quantum computing hardware, and even a cameo from Alex Winter! Check out the vods.
Quarter-finals
Semi-finals
Final

The Future
So, what's next? A lot. Pushing into the next stage of development, we have a number of features and collaborations on the roadmap.

Game Features
  • We're revisiting AI, this time with more brain power and some donated compute resources.
  • We're expanding and improving the multiplayer experience with features like chat and match making.
  • We're developing a new game mode that involves Quantum Chess puzzles.
  • We're working toward a mobile release.

Collaborations
  • We're continuing work with Google AI Quantum, to expand the ability to run on quantum computing hardware.
  • We're going to be doing more quantum computing workshops with Qubit by Qubit, aimed at high school students.
  • We've been contacted by a number of other educational interests, and will be exploring applications of Quantum Chess with them.
  • We're looking at other ways to collaborate with Anna Rudolf, and the chess community at large.

Honestly, that is just a taste of what we're looking at going forward. We're very excited to bring this next iteration of Quantum Chess to the world. If you want to keep active with the community, make sure and join our Discord server. There you can leave feedback and bug reports, and find other players to jump in a game with. See you in the quantum realm!
Neos VR - Frooxius
Hello everyone and welcome to another weekly update!

This week we have some major community highlights and announcements for you. The Creator Jam is putting together a Winter Holiday party with gift exchange on December 20, details are below if you’d like to participate.

This Saturday also saw two notable events. The content creator festival “Neos Festa” by the Japanese community has officially opened with many amazing exhibits and we saw the first opera concert held in Neos, featuring the Amadeus Artists from Vienna. If you missed the live streams you can check it out below!



Creator Jam Winter Holiday party
The weekly community-held Creator Jam is planning a holiday party later this December with a gift exchange. If you’d like to join in, check out the official announcement:

#Discussions_QuoteBlock_Author
Hello everyone!
The holidays are almost upon us ...so it's time for:
Creator Jam's Winter Holiday Party #2

Sunday, December 20
Starts at 2PM EST(UTC 19:00).

Come hang out at our yearly Winter party exchanging gifts, dressing up, and enjoying each other's company.

There will be a gift exchange held at 2:30PM EST(UTC 19:30).
Anyone that brings a gift can participate in the gift exchange.

Have a gift but don't want to participate, feel free to give gifts to specific people or everyone :)

Everyone is welcome.

I look forward to seeing all!
Here are some photos from the last year's event!



(also this doesn't lag as much anymore thanks to the audio system optimizations!)

Amadepolis VR Opera Concert
Saturday also saw another notable event, an unprecedented concert with opera singers, presented digitally through Neos VR to a live remote audience. This event combined mixed reality capture of the opera singers with thematic virtual environments.

The event was viewed by a live audience in Neos VR as well as streamed live on YouTube. If you missed it, you can watch the recording below, it’s definitely worth a watch, including some of the afterparty.



This is an amazing achievement by everyone involved and not only a way to bring art to the audience safely during the pandemic, but to also expand it with virtual elements that wouldn’t be possible in real life.

Here are the official credits for the artists and the production team that put this whole experience together:

Live Moderation:
Neivi Martinez

The Artists:
Penelope Kendros - Soprano
Laura Olivia Spengel - Mezzosoprano
Cornelia Sonnleithner . Contralto
Neivi Martinez - Soprano
Timothy Jon Sarris - Tenor

The Accompanists:
Elisa Mazorati
Alice Chang
Byron Zuang Yue
Evgeni Ganev

Production Team:
Sid R. Sittner - Art Director and VR Expert
Konrad Gill - Co-Production und VR Expert
Neivi Martinez - Executive Producer & Artist Management

Special Thanks:
Niederösterreich 3D - Monuments of Amadeus & Beethoven
Marcin Lubecki - 3D Anfitheater
Outallectuals -Intro/Outro Theme - Afterparty Music
Rite of Community by Potzman - Rites of Calling- Download under: https://outtallectuals.bandcamp.com/album/rites-of-calling-ep-outta055
The event was realized in cooperation with Amadeus Artists Vienna, ViARsys and Neos The Metaverse.

Neos Festa 2
This Saturday the Japanese community has opened the second Content Creator Festival dubbed “Neos Festa”. You can now visit the world in Neos and check out all the amazing submissions both by the Japanese and international community, with each submission taking the form of a booth.

In the world you can find a stylish UI both in Japanese and English, which allows you to open individual booths as well as filter them by category, provide descriptions and links to authors' websites or Tip Jar and of course opening the booth itself.



You can have multiple booths open at once, but the system will automatically close them as you go, keeping the system resource usage low and the world running smoothly. The world’s architecture was designed by GONT_3 and komashiba, with LogiX and UIX by orange and rhenium and logo by coreless. The project is also utilizing the 3rd party Neos .js API client by Bitman.



We recommend visiting the world and checking out all the submissions yourself, ranging from cool worlds, item exhibitions, gadgets, utilities and even playable games. If you missed the opening event, you can watch the recording here:


You can also follow the event on Twitter under the #NeosFesta hashtag.

We’re very happy to see more events like this, celebrating the creativity and freedom of expression in Neos VR across the international communities.



---------------------------

This his all for this weekly update. Thank you everyone for reading and big thanks to everyone for your creativity and hard work making all of these amazing events happen in Neos! See you the next week with more Neos news.

Idle Armada - corfe83
  • New Military tab! Completely new method that allows player to fully customize the composition of their fleet. New resource, Land, which is gained based on max battle level, and can be allocated to different ships to control which ones are in your fleet. There is also a way to refund factories if you change your mind about what kinds of ships you want.
  • Fix major scalability issue that affected the when you're significantly higher than battle level 100. Previously it would cause the game to behave weirdly and/or crash, now it should behave normally!
  • Boost storage amounts across the board to make the game less idle in nature, and let storage bonuses benefit insight storage.
  • Because the number of ships can scale up a lot more with recent changes, to avoid the screen filling up with items, the item drop rate is now reduced to 1 item for winning the battle, and item caps are lowered to account for this as well. Resource drop rates from your ships dieing are also changed to be somewhat less frequent, so the screen isn't overwhelmed with healing items when your fleet is large.
  • Mercenaries are now better distinguished from regular ships in the battle view.
  • Improve performance when upgrading things, especially when upgrading many military things in a short time (optimization, and short delay before we resetting battle).
  • Tweak shield bar color to be lighter and contrast better with black background.
  • Fix bug where items were not always selectable in item tab.
  • Better crash reporting (when writing a crash report to disk, flush before program exited).
  • Upgrade to golang 1.15.6.
  • Many other tweaks and bugfixes.
...