Welcome to the Embr Free Weekend! This weekend only, you and your friends can experience the thrills of life as private firefighters, and test the waters as trial Embr Respondrs! Want to upgrade to a permanent Respondr certification? Sign up today and get 30% off your purchase!
For prospective Respondrs to Embr, prepare yourselves and friends for frantic first person cooperative firefighting set in a hyper-capitalist reality where traditional emergency services are a thing of the past. As private firefighters, you get to save lives, salvage property, clear hazardous gas, and even take up a few side gigs, all on your own convenient schedule!
Scale buildings with your ladder, or upgrade to a grappling hook. Smash windows with your fire axe, or purchase yourself a breaching charge. Toss clients down to your trampoline, or equip them with a stylish parachute. Embr brings the power of the free market to you!
If you’ve enjoy your time with Embr, be sure to join our Twitter and Discord channels to stay up to date with the latest Embr news.
Be a part of the emergency services revolution today. Grab your axe, hose, and maybe even that ice gun you’ve got your eye on. Save some lives, and most importantly, make some money!
We've just released our 17th Hotfix for DwarfHeim with even more improvements!
We've got more exciting updates on DwarfHeim including more improvements, more updates in December so keep an eye out for more news! Also, if there's something you'd like us to work on, please post to let us know on the DwarfHeim Discord
On the third day of FICS*MAS... I got another small patch for you all, one very requested QoL change to make upgrading your wiring in your factories with the holiday spirit a lot more convenient, a bug fix for the usability of the Quick Search and a bunch of text fixes!
If you are experiencing issues with the update or if you have any other suggestions or opinions regarding the update, please let us know over at or QA site at https://questions.satisfactorygame.com/
The weekend is near so I hope you all have a wonderful weekend, Thank you all for playing and for your support <3
Merry FICS*MAS!
QUALITY OF LIFE
Power Lines can now be upgraded to FICSMAS Power Lights and vice versa
BUG FIXES
Fixed Quick Search not properly displaying last searched term when closing and reopening it
Morphing sliders for both face and body We have added many morphing options to create your very own succubus. The morphs include dozens of facial sliders such as eyes size, nose depth, mouth size, lips thickness, jaw size...And many options for the body, such as breast size, breast diameter, hip size, butt size, waist width, muscle size, and many more!
More options in creating your favorite skin type You can adjust details such as skin micro details, glossiness, tone, scars, imperfections...
Makeup Options As a part of the character customization, makeup will significantly change the look of the Succubus. You will be able to apply lipsticks, eyeliners, eyeshadows, blush, tattoos, nail colors, etc...You can access the makeup table and change her look anytime at home.
Facial Expressions It is a difficult task to add realistic facial expressions. But we are trying so she will not look dumb in close-ups.
Cameras and Poses We have added options to select poses during any interaction. Meaning if the succubus is sitting on a chair, you can choose how she will sit. And the camera options let you select a few preset camera angles or switch to the Free Look Camera and view her from any angle you like.
[New/Updated Content] - It's all got a bit festive in Wobbly Island! - Performance increase when moving between areas and in general gameplay - Updated Swimming Pool - Added inflatables for swimming pool - Destructible Snowmen - Present counter - Toxic Waste Barrel Counter - Snowman counter (With rewards) - Showers now interactable - Steam matchmaking lobby system now shows World Wide lobbies instead of lobbies which are in your region - New Clothes: Snowman Outfit, Santa Outfit, Mrs Clause, Elf Outfit, Jester Hat, Laural, RiceFarmer, Burger Hat, Facemask, Wispy Moustache, Spycakes Hat, OB Hat, Camodo Gaming hat, Christmas Jumpers, Propeller Hat - Bob Sled now goes faster
[Bug Fixes] - Fixed respawning in Garage breaks your personal vehicle - Fixed TAA Blurring UI - Fixed UI clipping through walls - Fixed jittery UI - Fixed Bumper Boat - Fixed Bumper Car - Fixed Toxic Waste Barrels not exploding - Fixed duplicate player join/left notifications - Fixed Vehicle customization not having the same customizations when entered - Fixed Garage breaks player character when they respawn - Fixed Wardrobe scrolling through clothes doesn't loop - Fixed a bunch of networking related issues which result in random weird issues - Fixed Football field not resetting properly - Fixed split screen input ui merging with minimap - Fixed bob sled client side sound not working
Whoever wins the Gamer's Choice Award gets a $10,000 grant, which just so happens to be EXACTLY how much money we still need to hit our Talk to Animals stretch goal...
It's just like one of those sports movies where the main character needs however much money to save the house (Gretchen) from foreclosing (never speaking to the player in English) but there's big competition that conveniently has exactly the right amount of money to make things work out!
And if you're so inclined, you can copy this link and share it on social media and ask your friends/family/followers to vote for us too: http://attunlockedgames.com/vote
Voting closes at 11pm EST today, so vote and share the link as soon as you can!
We have improved the HP-ST design in battles and menus! The interface looks beautiful now! We brought several improvements to the battle system this time.
The major bugs we have solved this time was:
The Save bug: the save wind longer freezes for some users.
The Battle animation bug: we solved all bugs related to battle animations. They look great now!
We have new battle mechanics:
Adaptive turns: Party order will change in real-time according to players' changes.
Turn order display: Now you can preview the player order prior to planning your strategies.
Break Shield: Opponents now present a shield system. If you break the shields they reach the Vulnerable state.
Weakness Display: Every opponent now has several icons revealing their weaknesses. If you hit an enemy with one of their weaknesses, you will deal extra damage.
We are also pleased to announce a new skill for battles:
Reveal I - skill: This is a new Ranger skill. It reveals the enemy's weakness. One by one.
We are also pleased to announce new equipment:
Binoculars - equip: This is a new accessory. It reveals the enemy's weakness. One by one.
If you want to read about other Dino Hazard projects, like the upcoming comics series, the figures, books, etc:
I have been working over the past few days getting a brand new (and awesome) forum up and running for The Fishery! Although we have the community forum here along with the Discord, I wanted a more suitable and sustainable place for the community to gather, share their thoughts, catches, bugs, suggestions, feedback and pretty much anything else!
If you would like to join and become part of a great community of likeminded people, then please head over to: https://www.thefisherygame.co.uk
Not only will the forum provide a great place for all of the above; but for exclusive sneak peak into the development of The Fishery along with even more exclusive competitions!
Welcome back! Today we're releasing a new update, adding many new features and plenty of improvements to the game. The main highlights are the Extra Modes section, featuring the classic Ziggurat Trial and Infinite Dungeon modes, and the Damage Numbers, which will add additional feedback on the damage you're dealing to enemies.
We also have more in store for next week, including a bunch of new bosses to fight against, so stay tuned!
New features:
Damage numbers: See how much damage every hit deals! We've made sure they're not annoying or distracting at all, but if you want to get rid of them they can be disabled in settings.
Extra Modes: Ziggurat Trial (classic mode with no permanent progression and no loadout selection) and Infinite Dungeon (endless floors with ever-increasing difficulty).
Added Razer Chroma support. It will show selected weapon category and flash red if damaged.
Added Brazillian Portuguese language thanks to community localization.
Improvements:
Changed the way game data is structured. This should lead to slightly more disk space usage, but faster loads and smaller update download sizes in the future.
Inner Wisdom and similar perks now show which weapon received the boost.
Every boss has now its own lighting setting.
Totally revamped Player's movement system. Now it shouldn't get stuck as often with the environment as before. This has been a huge change in the game's internals, so if you find any problems please let us know.
Gameplay changes:
Decreased chances of getting a punishment in shrines. Now they're 60-25-15 chances of good-mixed-bad results.
Reduced number of enemies spawned in special combats (Obelisks, Scavenge, etc) in deeper floors.
Increased difficulty of the Chained Chest combat in deeper floors (was ok in the first floors, but too easy after that).
Bosses have more health in deeper floors (again, it was fine on the first floors, but they had too few health later).
Increased damage and number of minions spawned of Urguth the wise (Ice boss).
Bugfixes:
Fixed some enemies still turning around while frozen.
Fixed light and environment settings not being applied properly after first floor. This includes the "Lights Out" room modifier.
Fixed error message when trying to start a main quest without having enough map pieces.