Teleporter: World of Gamers (Alpha) - Clementine


Join us watching Matrix in the screen sharing rooms at 8pm CET! You will meet some amazing folks here and enjoy Matrix streaming tonight!
Tvori - lyuba
Improved IK system
It's been 2 month since we've released a ground-breaking IK system, which is highly evaluated by all users.
Now you can use Arm IK not only on the entire hand, but for the hand wrist, particularly. Besides that, there is a new additional controller for shoulders​.



Old version: Arm IK controller used to be linked with phalange bones only.
Now: Arm IK can be applied to a hand wrist.


The whole stability of IK system was improved:
  • Fixes in case of applying several IKs at once for one particular character or within a single bone chain. For example, when you add IK to both an arm and spine, it’ll look as much as natural due to coherent logic of movements.
  • Added support for Reset Pose option for characters with configured IK.
  • IK’s Undo / Redo fixes.


New interface and features in 2D menu and settings
UI convenience is constantly developing. You're enabled
- to switch between different cameras of the scene
- to control the playback of animation and the current active view, e.g. it can be displayed from eyes perspective or from the selected camera.
All functions are duplicated on the hotkeys. To check out detailed information about it, press the Hotkeys button in the Display mode menu.

Improved video editing
It becomes easier to pre-configure the playback sequence and cameras' export. The logic of creating new cameras and PlayView has also been improved.


Additionally, there is a new UI for the switching setup between cameras.

Saving tools position on your scenes
One of the most noteworthy improvements — now all tools and their basic settings are saved for each scene! Feel free to layout your working space.

Valve Index controllers support added
Pay attention please! To make controllers work correctly in Tvori — you need to set up bindings in SteamVR.
Check out the video below to get acquainted how to activate them at the Tvori's index controllers.

Export в FBX
To make your working process more time efficient and convenient, new FBX exporting options were implemented:
  • Bake Material combines materials with the same settings into one, thus preventing multiple generation of the same materials.
  • Embedded Media — the textures used on the models are packaged to fbx file, so there's no need to archive separate texture files into one manually.

Additional improvements
  • You're enabled to record the colors of different light sources in the realtime animation
  • Notification system has been improved
  • Authorization system has been improved

Hotfixes
  • Fixes with exporting issues to fbx and to Tvori Viewer
  • Fixes with exporting issues from configured cameras to editing cameras
  • Fixed copy paste and textures issues when using the materializer tool
  • Fixed authorization issues
  • Fixed the removal issues of grouped or linked objects and Undo/Redo
  • Fixed the saving issues of the track lists in the timeline
  • Fixed the saving issues of the scenes with objects which include animated visible tracks
Nov 12, 2020
Buried Alive: The Annihilation VR - reddotgamestudios
Experimental Changes:
  • The arm and hand logic is completely reworked. Now the arm and hand is a single mesh. Also now the hands can go through objects. However, the hands still act the same when they are holding an object.

News and Fixes:
  • Ammo pouches are moved to the belts
  • Headshots and full-body explosion gives more points
  • Now you can see an indicator of how many generators are there on the generators.
  • Door texts are fixed
  • Typos on the pages are fixed
  • Generator handle collision bug is fixed
  • Now added a smooth turn setting
  • The shop is changed (once again)
  • Now you can hold and drag zombies (now while moving with controller)
  • Now you can chop off the zombies limbs
  • Now there is also a damage indicator on shields
  • Unique upgrades to all ranged weapons
  • Fixed the problem related to storing easter egg items
  • Fixed the problem with randomly dropping the weapons
Leisure Suit Larry - Wet Dreams Dry Twice - Assemble_Xer0
🙌 Thanks to our awesome Larry-fans and the support from ShareTheMeal, an organization from the WFP, we just were able to share 1708 meals to children in need!

🥣 All those meals could be shared from the sold "Save The World" Edition of units from October.

🥣 For every sold unit of the "Save The World" Edition of Leisure Suit Larry – Wet Dreams Dry Twice we are sharing two meals to help and provide aid to some of the largest food crises in the world including Yemen, Syria and Nigeria!

💡 Since the release on 23rd October this year, we already came this far and the number rises every day!


https://store.steampowered.com/app/1373430/Leisure_Suit_Larry__Wet_Dreams_Dry_Twice/


Nov 12, 2020
Armored Warfare - Silentstalker
Commanders!

This week, we’ve prepared another set of attractive items for you:
  • ZTQ-15 Tier 9 Premium Light Tank
  • K1A1 Tier 7 Premium Main Battle Tank along with Korean camouflage
  • Type 90 Tier 7 Premium Main Battle Tank along with Japanese camouflage
  • K21 Tier 8 Premium Armored Fighting Vehicle
  • Spirithaven Treasure Trove with 10.000 Golds
Between November 12 and November 19, 2020, the following items will be available:


ZTQ-15


The ZTQ-15 is the current most modern domestic Chinese Light Tank and is reserved for the Chinese military only with its export counterpart, VT-5, offered for export. The ZTQ-15 Light Tank is intended to be used in mountainous regions of China where standard MBTs are all but impossible to operate. You can learn more about it in our dedicated article.



In Armored Warfare, the ZTQ-15 is a Tier 9 Premium Light Tank. It combines excellent mobility with plenty of firepower as well as adequate protection for its Tier and vehicle class. It also features several neat elements that increase its value on the battlefield, such as its active suspension and the ability to launch guided missiles from its gun or its advanced ERA. For players who prefer fast-paced, high-risk and high-reward combat style, it’s one of the best options out there.

This vehicle is available via Loot Crates, which drop ZTQ-15 parts. Collect 100 ZTQ-15 parts from these Loot Crates to assemble the whole vehicle.






K1A1


The K1A1 is an upgraded version of the older South-Korean K1 MBT. It’s a very distant relative of the Abrams MBT with the main difference being the presence of a hydro-pneumatic suspension, allowing the vehicle to tilt itself forward, backward and to the sides.



In Armored Warfare, the K1A1 is a Tier 7 Premium MBT. The combination of a 120mm gun, good mobility and solid armor (all of them roughly the same as the M1A1 has) as well as the ability to mark enemy targets for increased damage make it powerful opponent even in its basic form with additional upgrades readily available.

The K1A1 is also available in the South Korean bundle, which contains:
  • K1A1 Tier 7 Premium MBT
  • Korean camouflage
  • Korean "Squad Leader" decal
You can learn more about the Korean camouflage in our dedicated article.






Type 90


The Type 90 is the current service main battle tank of the Japanese Self-Defense Force. On the outside, it vaguely resembled the German Leopard 2, but inside, the vehicle’s completely different. It was adequately armed and armored for the time it was developed in, but what made it really stand out were its cutting-edge Japanese electronics and its hydraulic suspension, allowing the tank to tilt itself forward or backward, enhancing its gun elevation and depression beyond what the turret would normally allow. This trait was considered to be an important for Japan, as much of its landmass is covered by mountainous areas. You can read more about it in our dedicated article.



In Armored Warfare, the Type 90 is a Tier 7 Premium Main Battle Tank. Gameplay-wise, it resembles the Leopard 2 and Abrams version of the same Tier. The difference between the Leopard and the Type 90 MBT lie in the presence of an automatic loading mechanism – otherwise, the firepower and protection levels is roughly the same with the Japanese tank having a little less armor, compensated by more module hitpoints. Overall, it is not the best-protected MBT on the battlefield, requiring careful long-range gameplay. However, the advanced electronics installed in this tank as well as its hydraulic suspension allow it to aim faster than all its class and Tier counterparts.

The Type 90 is also available in the Japanese bundle, which contains:
  • Type 90 Tier 7 Premium MBT
  • Japanese camouflage
  • Two Japanese decals
  • Japanese red flag
You can learn more about the Japanese camouflage in our dedicated article. This vehicle is available via Loot Crates, which drop Type 90 parts. Collect 100 Type 90 parts from these Loot Crates to assemble the whole vehicle.






K21


The K21 is a modern Infantry Fighting Vehicle, designed to replace the K200 series in the Korean Army. It features good protection and a hi-tech weapon system with the "hunter-killer" capability. You can read more about it in our dedicated article.



In Armored Warfare, the K21 is a Tier 8 Premium Armored Fighting Vehicle. In the game, it is an IFV with solid protection and firepower, but also excellent mobility. It carries Mechanized Infantry.






Spirithaven Treasure Trove


Today, we have a special offer for you. A veritable treasure trove of 10.000 Gold awaits you at a discounted price.



Please note that this item can only be purchased once per user. You can find out more about Gold and its uses in our dedicated article.





We hope that you will enjoy the offer and, as always:

See you on the battlefield!
Warhammer Age of Sigmar: Tempestfall - CarbonStudio
Greetings Lord-Arcanum,

Welcome to the second blog post for Warhammer Age of Sigmar: Tempestfall. In the first few chapters, we will introduce you to the universe of Age of Sigmar, and how it all eventually came to Tempestfall.


AGE OF CHAOS

Blood and betrayal mark the beginning of the Age of Chaos, known also as the Red Century, or the Great Slaughter.


Archaon the Everchosen and the Varanguard, Paul Dainton, © Games Workshop Limited

Nagash’s undead army failed to repel the Chaos invasion alone, and the defeated god of death was forced to retreat back to Shyish. With the grand alliance of gods shattered, forces of Chaos swept throughout the Mortal Realms in carnage. Although individual races mustered armies to oppose the invasion, they could not hope to defeat the daemons alone.

The gods were defeated and abandoned their people, giving way to the new Chaos masters. Humiliated, enslaved, and murdered en masse in putrid sacrifices, the inhabitants of Mortal Realms (with the exception of the sealed off Azyr) faced their seemingly never-ending doom. All the prosperity, commerce, and technological advancements achieved in the Age of Myth turned to ash in the wake of the roaming daemons. Toppled empires laid in ruins, rulers were executed, and all those who dared defy Chaos met their death. Those who managed to survive retreated into hiding, turning feral over the course of time.
In contrast, those who served the Dark Gods were well rewarded with earthly pleasures, immense power, or anything they ever desired. Their bloodthirst provided utter victory, and that was the only thing that mattered.

It was not only living beings who suffered from the invasion. Nurgle, the Chaos Plague God, entered the Mortal Realms bringing blight and unholy rot to the lands, turning everything into a landscape more similar to the Realm of Chaos. With the poisoned environment came terrifying mutations, turning the remaining people into beasts and monsters. The Mortal Realms became a hellish landscape, now filled with erected Chaos fortresses meant to supervise and control the enslaved peoples, as well as give the daemons a way of entry to the physical world. This reign of unspeakable terror lasted for hundreds of years.


The Dominion of Chaos, Mark Holmes, © Games Workshop Limited

In that time, Sigmar had watched the Mortal Realms from his sealed off realm of Azyr. He observed the struggle and pain of mankind, and saw a glimmer of hope. He himself could no longer take part in combat, however, he became aware of the feral humans who relentlessly fought for their freedom, even in face of utter defeat. During these battles, skirmishes, and last stands against Chaos, the warriors began to disappear in flashes of lightning.

Sigmar called upon his former allied gods, and received from each a gift, giving him the power and ability to create a mighty army. Sigmaron became enriched with barracks, armories, forges, and great halls to house the soon-to-be warriors of the God-King.

The disappeared human combatants would arrive in the Celestial Realm, facing Sigmar himself and learning his plot to take back the Mortal Realms. They were to begin trials for becoming Stormcast Eternals - the God-King’s manifestations of wrath and power.

Clad in golden armor and armed with mighty weapons of war, the army of Azyrheim along with the Stormcast Eternals began purging the Heavens from any and all sources of corruption. Roaming orcish Orruks and creatures bearing the taint of Chaos were hunted down and defeated. Some mythic beasts remained, however, the Celestial Realm became free of the Dark Gods’ influence.
In preparation for their first descent, the Stormcast Eternals also trained in pitched battles in the enchanted Gladitorium. Sometimes entire Stormhosts drilled or fought each other, while the power of Gladitorium’s dome allowed them to rise unharmed after each skirmish.


Sigmaron in the Realm of Azyr, Paul Dainton, © Games Workshop Limited

The bloodsoaked sands of Aqshy, the Realm of Fire, were the first to witness the God-King’s answer to the Chaos corruption. The lands were controlled by the forces of Khorne, the Chaos God of War, and the followers of the Dark Gods obliviously roamed around, when a storm gathered far over their heads. Lightning bolts began to hit the ground, and with each flash of lightning, the Stormcast Eternals emerged.

Their howling battle cry marked the end of the Age of Chaos, and the beginning of the Age of Sigmar.

To be continued in Part 3

Don't forget to add the game to your Steam wishlist!

https://store.steampowered.com/app/1337100/Warhammer_Age_of_Sigmar_Tempestfall/
Quick reminder there's only one day left in the T-shirt and poster wishlist contest! To participate, all you have to do is send us a screenshot confirming your wishlist at giveaway@tempestfall.com - we're still waiting for your submissions!



Vanguard Princess - eigoMANGA


We're taking a moment to commemorate Vanguard Princess so we'd like to invite everyone to join our special Vanguard Princess Broadcast scheduled for this Saturday (11/14/2020) @ 3:00pm PST!

We'll play a few rounds of Vanguard Princess and highlight some great memories throughout the years.

Join Us Saturday!

Beat Saber - Baty Alquawen


Hey players,

Today, we’re thrilled to drop the TinyTAN | Beat Saber: BTS Music Pack featuring 12 of the band's hit songs and the recently revealed TinyTAN characters!

Global superstar BTS has been rocking the charts with tracks including 'Boy With Luv', 'MIC Drop' and their latest chart-topper, 'Dynamite'. Today, we're launching our 60 precisely choreographed beat maps and an extraordinary new in-game environment with TinyTAN characters inspired by each member of BTS.

TinyTAN | Beat Saber: BTS Music Pack includes tracks:

  • Blood Sweat & Tears
  • Boy With Luv (Feat. Halsey)
  • Burning Up (FIRE)
  • Dionysus
  • DNA
  • DOPE
  • Dynamite
  • FAKE LOVE
  • IDOL
  • MIC Drop (Steve Aoki Remix)
  • Not Today
  • UGH!

See you on the leaderboards!


Nov 12, 2020
UNFAIR - solidsstudio.solo
ADDITIONS
- Discord icon is now present in the main menu. He redirected to the unfair discord.
- Website icon is now present in the main menu. He redirected to the unfair website.

BUG FIXE
- The "inputs" background disappear correctly when you have no more prisms to buy in the "prism parts" (prismatic program trader).

OPTIMIZATION
- Deletion of several useless input setting.
AppGameKit Studio - Rick
We've just released a maintenance update to AppGameKit Studio! The main changes focus on the IDE, sprite drawing optimisations in Vulkan and numerous updates to the third party SDKs.

Here are all the details of the update:

IDE
  • Fixed switch current project selecting wrong tab
  • Fixed help not displaying if Help window isn't visible
  • Fixed + when UNCOMMENTING code replacing Clipboard contents with "//~"?
  • Fixed Scene Editor EditBox using multiple scenes in same file generating compile errors
  • Fixed Android export generating invalid .apk files
  • Fixed IPA export generating invalid .ipa files
iOS 
  • Fixed PlayVideoToImage and SetDeviceCameraToImage producing a black image on old 32-bit iOS devices
  • Fixed image corruption and quality reduction on iPad Mini 5th Gen and iPad Air 3rd Gen
Android 
  • Fixed video duration not resetting to 0 immediately after a LoadVideo call on Android
  • Fixed a crash on Android devices using the Adreno GPU when sending the app to the background
In-App Purchases
  • In app purchases on Android that fail to verify will now be ignored instead of causing an unrecoverable error during IAP setup
  • Added code to allow In App Purchase promotions to be selected in iTunesConnect
Notifications
  • Fixed local notifications on iOS causing a crash if tapped when the app is not running
VR DLC
  • Fixed a bug causing AGKVR DLC to show a black screen on the headset when using OpenGL with some GPUs
Amazon Adverts
  • Removed Amazon Ads from Google APK export due to policy conflicts
Windows issues
  • Fixed SetSyncRate always using mode 0 on Windows even if mode 1 is set
  • Fixed frame rate not reaching the value requested with SetSyncRate on the latest version of Windows 10
Drawing
  • Fixed DrawEllipse drawing small ellipses incorrectly
HTTP
  • Increased the number of simultaneous HTTP connections on Windows from 2 to 8
Third part SDK support
  • Updated Firebase SDK to version 18.0.0 on Android
  • Updated Chartboost SDK to version 8.1.0 on Android
  • Updated AdMob SDK to version 19.5.0 on Android
  • Removed Amazon Ads from the Google version of the Android player due to conflicts with Google's ad policy
Tier 2
  • Updated Android Tier 2 projects for Android Studio 4.1
Vulkan
  • Improved performance on Vulkan when using DrawSprite() to draw a sprite multiple times per frame
Performance improvements
  • Fixed performance degradation when broadcasting an app multiple times that contains a large number of entities (sprites, objects, text, etc)
  • Fixed performance degradation when using one of the DeleteAll commands and then creating a large number of entities (sprites, objects, text, etc)
Misc
  • Fixed a crash when using GetAppInstalled()
  • Fixed a memory leak when creating and deleting objects from height maps
  • Fixed ShareFile and ShareImage on Android 10 and higher
  • Fixed SaveSharedVariable commands for Android 10 but they will no longer work on Android 11 or higher due to file system restrictions
  • Writing to raw: file paths outside the app write folder will not work on Android 11 or higher due to file system restrictions
  • Fixed screen recording on Android 10 and above
ENJOY :-)
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