Main Assembly - Emily_Team17
Hello Inventors!

We are very proud and excited to bring you our World Building V1 Update! We have got different Block types to show off (with an epic amount too!) 4 ready made tracks to play with and our new Night Time Mode!



We hope our new Race Track won't drive you around the bend!



Our loops will have you in over your head in our new Race Track!

8 Categories Of Blocks!

Here are our new type of Blocks! We can't wait to see what you all build with these! Combined with our new parts the possibilities are endless!

  • Pump Track
  • Race Track
  • Obstacles
  • Sideboards
  • Beams
  • Railways
  • Material
  • Misc.

131 Total Blocks!

We have a total of 131 NEW blocks to play and build with. Check out our scroll through to see a snippet of what's on offer!


4 Ready Made Tracks!

We have 4 ready made tracks to play around with in the Flatlands Map!

The Obstacle Course

Our Obstacle Course will test your skills of balance and speed! Try your luck and see how quickly you can complete the course.



Olof's Jolly Ride

A day at the funfair! Take a spin around Olof's Jolly Ride with bends, twists and a loop!



The Race Track

We love this track! Fast corners, wide bends and even loops to boot!



The Skate Bowl

We hope you have fun in our skate park playground!



Night Time Mode


Also in this update is our new Night Time Mode! This is available in the Sandbox maps.



Known Issues

Hotfixes coming soon to experimental branch!
  • Achievements for Programming may not unlock
  • Some issues with images of loaded maps
  • Some camera issues
  • Some collision issues in world building with attachments
  • You can place objects onto vehicles.

Fixes for the next update or beyond!
  • It’s possible to get stuck inside objects in world building
  • Holding down RMB in Assembly Mode will show the loading bar
  • Some issues with loading a world build level when you’re in a different map
  • If a player joins MP while another player is in assembly mode, you won’t be able to see them
  • If two players are in a vehicle and one player opens assembly mode this will delete the vehicle.

We hope you are all just as excited as we are for World Building V1 , we can't wait to see what our amazing Community are going to build and create with even more parts and blocks to play with.

Be sure to share your creations over on the Main Assembly Workshop with other Inventors!
https://steamcommunity.com/app/1078920/workshop/



Thanks for reading and happy inventing! We will see you tomorrow for our Dev Log #24!

You can also keep up with Main Assembly's development on all these channels:
Main Assembly Twitter
Main Assembly Reddit
Main Assembly Facebook
Main Assembly Discord
Team17 Twitter
Team17 Facebook
Mortal Kombat 11 - BadDudeWill
Hello all,
Here are the notes for today's PC Patch.

General Gameplay Adjustments

Post-Match Menu can now be properly navigated with a mouse even if Screen Adjust is not set to 100.
Fixed an issue where Mouse cursor would appear locked if Player 1 opened the Options Menu before Player 2 finalized their selection.

Fixed an issue where the Reward Menu would appear to be cut off in Screen Adjust was set to a low value.

Fixed an issue where the user could not ‘Equip Skin’ with a Mouse click.

The user is no longer able to manipulate the options with the mouse when the other player pauses the title

Xbox One controller tips now appear in loading screens when using the Xbox One controller.
Fixed an issue with the FPS meter overlapping the ping meter in Room Lobby.
‘View Profile’ option has been brought back.

Known Issues
We are aware of an issue with King of the Hill Mode and Group Battle modes - users will have trouble creating fully populated lobbies. We have deployed some adjustments however we are still working on a resolution for this issue and we will deploy an update as soon as it is resolved.
Sep 15, 2020
Squaxel - Asca Studio
While we're still working on the V1.0.
We can already offer a big update!

What's new:
  • Save system is finally working again!
  • HUD already redisgned!
  • Game is now on Linux, Windows and Mac!
Sep 15, 2020
March of Empires - danail.danov


Noble Lords and Ladies, Update 41 procedures have been initiated, but there might be a delay on some platforms. We expect the update to be live on all platforms by the end of the day tomorrow. And while we wait, let’s take a look at what’s coming to the Realms of March of Empires:

We are proudly presenting a new Historical Personal Story: the Third Crusade. Once again, we put history in your hands and you are free to repeat or reforge it as you please, and by doing so, unlock two brand-new champions: Richard I "the Lionheart," and the Ayyubid Sultan Saladin. We've also made significant changes to Alliance mechanics and capabilities for you, including new Alliance resources, Capital bonuses, upgrades and much more.

[NEW FEATURES]

Historical Personal Story: New Theme
- Immerse yourself in one of the greatest historical rivalries by following in the steps of the mighty Richard I "the Lionheart" down the road of the Third Crusade, or side with the great Ayyubid Sultan Saladin
- Repeat history or write your own version of this epic clash to win two new champions and thematic equipment

Alliances Reforged
- Introduction of new Alliance resources that can be obtained through gathering (depleting mines), plundering (depleting mines in the territories of rival Alliances) and Capital production
- Each Capital will now give one of three specific bonuses: Mountain, Plain or Forest. These bonuses will provide additional combat modifiers affecting battles at this location and will determine the type of resources produced.
- Additional Capital upgrades that can only be launched by the Capital's Governor

[IMPROVEMENTS]
- Added Regional Focus auto-activation option that's visible to the regions' Governors
- Added option for Alliance members to evict ally's reinforcing champion from the Capital menu
- Restricted newly joined Alliance members from starting or joining a rally for a certain amount of time
- Improved visibility of the Capital's upgrade level in the Fortification limited-time event
- The Age of Excellence will bless your realm once again. Take advantage of new thematic rules and challenges.

[IMPLEMENTED BY POPULAR DEMAND]
Second Training Queue
- Greatly improve your military potential and amass troops two times faster

[SEASONAL CONTENT]
- Stop the thieves from pillaging the realm in the new PvE season
- Oktoberfest Limited Selection in the Event Shop
- New Path to Glory chapter
Chinatown Detective Agency - Player Two
Hey there friends,

How is everyone holding up? Everyone here at General Interactive hopes you are safe, happy, and healthy.

Now, a quick reminder before we re-introduce the greatest Art Director in the games industry...

We recently announced Chinatown Detective Agency: Day One, the thrilling FREE prologue to the full Chinatown Detective Agency experience. What this means is that on September 30th, you'll be able to play three full, substantial cases that form the start of Amira Darma's adventure, and you'll be able to play it for free.

If that sounds like a good deal to you (it is, we promise), then please, please, please hit the wishlist button below so you can be notified when it launches:

https://store.steampowered.com/app/1401920/Chinatown_Detective_Agency_Day_One/

You wishlisting our games help them get pushed up the big Steam algorithm tube, meaning that Steam will put it in front of more and more people helping a tiny indie team like ours rise above the noise and reach more fans and players as a result. It helps a whole lot, and we're so grateful for that help.

---

Anyway, enough of that. Now, about the "greatest Art Director" we mentioned...

We know quite a few of you are, like us, huge pixel art fans. So we sat down (via Discord) with our Art Director, Ricardo Juchem (@ricardojuchem on Twitter) and asked him a few questions about how he makes Chinatown Detective Agency look the way it does.

How did you come up with the look and feel of Chinatown Detective Agency?

I started studying sci-fi and cyberpunk aesthetics in a more profound way for this project. I immersed myself in the works of Syd Mead and I looked at a lot of books on the theme.

From movies and TV, the main inspirations are Blade Runner, Altered Carbon, Electric Dreams and Ghost In The Shell. From games, I got hints from Deus EX and Dead Space.

For the mood, another great inspiration is the photography work of Liam Wong.

What is your process for creating a new city scene?

Usually, Mark [the game director] sends me a good brief with lots of reference pictures. I also do some research on the locations myself and elements that can give a more futuristic feel to it, and then I start working on the art.



Sometimes, the concept starts with a loose sketch, others on 3D blocking. The initial design may come from photo bashing. After the concept, I start to do some line art [sometimes even tracing over the concept]. The next steps are blocking the base colours, detailing the environment and after this, finally creating the lighting and colour mood.

While I was working on C.D.A. I built a good library on architecture and interior design to get inspiration for environments all over the world.


Lineart | Color Blocking | Detailing | Light and Post Processing


How do you approach creating new and unique character pixel art?

I try to explore a lot and get lots of references. It's a mix and match thing.

I imagine a backstory for it [something that came from my theatre years] and, with this story, the exterior of the character comes easily.

I also have some books about fashion and history of the costume that help a lot with this.


Can you tell us a little bit about the new lighting system?

Since we started the project, Unity introduced a new lighting and post-processing system called Universal Render Pipeline. With this pipeline, we got a 2D light system with way more control. We took the leap and spent about one week changing the game for it. It is worth it, as we can give a more cinematic feel to the art, with a lot of fine tuning.

And with the new light system I started to experiment with animated shaders. They are great for neon lights and screen effects.


Evolution of the lighting from the Hawker Food Centre location


What are the main inspirations for you as an artist? How did you construct your particular pixel art style?

So many inspirations with such different styles. I love the works of Syd Mead, Raphael Lacoste, Arthur Rackham, H. R. Giger. For pixel art, my main influences are Marc Ferrari, Jordan Mechner, Octavi Navarro, and Ben Chandler.

When you visited Singapore, did it change your view of the place and did you make any changes to the game’s environments since?

It was like going to the future. While walking through the city I got the weird sensation of being inside of my art. And I stayed in a hostel in Chinatown, to get a proper feel for the main neighbourhood of the game.

I also went to parts of the city that aren't in the game yet, so this will be great for when I start working on those backgrounds. I loved the city.


Ricardo in Chinatown, Singapore


Did you break into the Botanical Gardens at midnight to see the Bodhi tree?

Nope, but I took a photo in a location very similar to the one in the game.


The Botanical Gardens bodhi tree in-game


What was your favourite piece of pixel art to make so far for Chinatown Detective Agency?

The Chinatown main environment. It was the first piece of art that I made for the game but it defined the visual style for it.




How did you start making pixel art?

I used to work as a web designer at an advertisement agency, but I was planning to quit as I was thinking about changing careers. I was laid off before I could.

As I had some money saved, I started to study art. A friend of mine came with the idea of making an adventure game so I started to study pixel art. The game never went past that meeting but I kept pixelling.

What tools do you use to draw your pixel art?

I think that I can divide them by functions and platform.

On PC I use Blender for 3D mockups, Aseprite for pixel art, Photoshop for basic lighting/shadows and dirt, and Unity for post processing and in game lights.

When I am on the go I use my iPad, with Infinite Painter and Procreate for sketches and Artstudio Pro for pixel art.


---
Thanks Ricardo!

If you have more questions for Ricardo and the rest of the team, chat to us directly on Discord where we're always sharing updates, announcements, and new stuff with our wonderful community: https://discord.gg/25sskf7

That's all from us today, thanks for hanging out with us!

Remember, we're releasing the FREE Chinatown Detective Agency: Day One on Steam on September 30th, and your wishlist would mean the world to us:

https://store.steampowered.com/app/1401920/Chinatown_Detective_Agency_Day_One/

Stay safe, detectives,
General Interactive Co.


Stay up-to-date on everything Chinatown Detective Agency by following General Interactive on:

Twitter: https://twitter.com/genintco
Facebook: https://www.facebook.com/genintco/
Instagram: https://www.instagram.com/genintco/
Sep 15, 2020
STAR WARS™: The Old Republic™ - SWTOR Community Team
Double XP Event
Date: September 15 - October 13, 2020 (BEGINS AND ENDS AT 11:00AM PDT/6:00PM UTC)
Requirement: None!

Starting September 15th and lasting until October 13th there will be a Double XP event! Enjoy multiple weeks of Double XP, Valor, Renown, and more.
World of Guns: Gun Disassembly - -=NE=-
Panzerschreck rocket launcher has been released for World of Guns!

What's interesting in this model:
Disassembly/Assembly: 64 parts
Operation:
1. Fire, Reload, Safety
2. HD textures
3. Cutaway mode


PROMOCODE which unlocks Panzerschreck rocket launcher for free for the first 50 users: SG7U
Instructions: run the game, go to the main menu, open console by pressing ~, type promo <code>, use CAPS LOCK, press Enter
Example: promo SG7U
Attention on different languages key for console may be different
Promo code has to be entered in the main menu!
Warface: Clutch - st_vi


Dear players!

Servers will be down for scheduled maintenance on 16.09.2020 from 08:00 to 11:00 UTC (10:00 to 13:00 CEST). Please bear in mind you will not be able to access the game during that time.

Please note that during the maintenance we're going to start a short-term season of Ranked Matches as we plan to start another special event RM season next week. Stay tuned for more details!

We are aware that many of you are looking forward to the September Content Update and all its cool features. We can't wait to launch it as soon as possible, however the current testing results don't allow us to do it this week. We appreciate your patience!

See you all in game after the restart!

Discuss on Facebook
Discuss on Discord
Panzer Corps 2 - Alberto
We are releasing a new update for Panzer Corps 2. It is a smaller one, adding the missing localizations, fixing a few bugs and introducing some balance tweaks.

Let us know what you think.

Change History:
v1.01.10 – September 09th, 2020
• Added missing localizations
• Added achievements for finishing the 1939 campaign
• Fixed some typos in achievement texts
• Changes in Axis Operations 1939 campaign:
Czechoslovakia
• Players who do not import from Spain now receive extra starting prestige in this DLC campaign
Warsaw
• Chance for rain reduced to 0% to prevent losing special prototype gift.
Raate Road
• LaGG-3 fighters replaced with I-16s
Taipale
• LaGG-3 reinforcement fighters replaced with I-16s
• Most starting LaGG-3 fighters replaced with I-15s
• Lone remaining starting LaGG-3 fighter souped up with overstrength, experience, and a hero
Sep 15, 2020
Fall Guys - MattN
The Mid Season Update is here with Remixed Gauntlet Levels and the debut of Big Yeetus! Check it out:


Today’s mid-season update adds a whole new layer of colourful chaos, full of fiendish takes on familiar rounds and some surprising twists to keep those jelly beans on their toes.

With this latest patch, you will quickly start to see that all is not what it seems in The Blunderdome. Familiar favourites will have to be tackled in all new ways, with the addition of dozens of obstacles, dizzyingly random rotations and of course, plenty of tumbling fruit. And what’s more, players will have no idea when these changes will occur — no bean’s dignity shall be spared!



Dropping in at random, players will need to think on their feet to avoid an early trip to the slime! We really want to let these be a surprise for the community but as a sneak peek, you can expect to witness some wildly devious mixes of Season 1 classics.



But that’s not all - we've also implemented Easy Anti-Cheat in order to combat players using tools that hook into the game to apply hacks to our unsuspecting Fall Guys. Easy Anti-Cheat is used by the best in the business and will mean our jelly beans receive the very best protection from the bad eggs seeking to exploit them.

The mid-season patch goes live today and we cannot wait to hear what you think. You can catch us on Twitter or on our official Discord server. See you on the starting line!
...