Sep 12, 2020
Shadowforge - Gibi
Fixed mirroring.
Fixed Blur Mix depth.
Borderlands 3 - 2kschug
Catch up on all the Borderlands 3 news from the Gearbox PAX Digital Showcase!



After a year full of glorious, mayhem-riddled memories, Borderlands 3 still has plenty of chaotic content on the way. During the Gearbox PAX Digital Showcase, you got a first look at what's in store for Borderlands 3, including new features and an entirely new Skill Tree for FL4K as part of upcoming premium content.



Gearbox Software Creative Director Graeme Timmins shared the news that another paid DLC is coming later this year, bringing an additional Skill Tree for each Vault Hunter and more to those who purchase it. We got a first look at FL4K the Beastmaster's new Trapper Skill Tree, which features the powerful Gravity Snare Action Skill and a lovable line of Hyperion Loaderbots as a new pet type. Putting skill points into the Trapper Skill Tree will greatly increase shields and survivability for both FL4K and their pet, while the Gravity Snare Action Skill grants FL4K an effective means of crowd control. When thrown, the Gravity Snare will periodically toss nearby enemies into the air and slam them into the ground, interrupting their attack animations in the process and making it easier to isolate and eliminate your targets.



As for the robotic additions to FL4K's pet posse, the Hyperion Loaderbot comes in three varieties. There’s the ranged ION Loader, which fires slow-moving projectiles that can be shot to create powerful shock novas; the melee BUL Loader, which charges enemies and knocks them into the air with its shield (or just roundhouse kicks them); and the WAR Loader, which packs an incendiary shotgun, can toss grenades, and unleashes homing missiles on command.

That's just a taste of what's in store for Borderlands 3, and we'll have plenty more to share with you soon. Until then, thanks for tuning in!
Gone Viral - Sir Moosealot
Hey everyone! We're excited to continue to show you some awesome footage from our upcoming game - Gone Viral.

We have a demo available here for you to enjoy and download!

We encourage anyone who is interested to come swing by our Discord and not only join the community but to post your BEST runs or moments in our chat - we'd love to see them. Just let us know you're from PAX and we'll take care of you and set you up with permissions.

About The Game
When a civilization dies, so too do its scruples. You’ve been captured by a society that glorifies one thing and one thing only – violence. Oh, and followers, too – can’t forget about them. String together sickening combos to sate your Fans’ thirst for blood and gain rewards. Upgrade your MURDERING skills to achieve even greater spectacle and efficiency as you tear your way through room after room, leaving a trail of blood and tears (but mostly blood) in your wake. Grab your freedom by the throat and never let go.

Gone Viral features randomly-generated levels, over-the-top violence, and physics-based combat that thrives on combos to unleash devastating brutality on your enemies. Become the apocalypse’s greatest SOCIAL MURDIA STAR as you amass a following in-game or IRL. “IRL!?” you say? That’s right! Now introducing Twitch Integration that lets you invite your audience to take part in the world of Gone Viral as Fans who can vote to either help or hinder you.

We'll be available throughout the event to hang out and say "Hi" So come by and don't be shy - The event is to just help guide to over!

If you don't want to miss out on these special events, please wishlist and follow us!

Discord: http://www.discord.gg/skullbot
Twitter: https://twitter.com/skullbotgames
Facebook: https://www.facebook.com/skullbotgames/
Website: https://www.skullbotgames.com/
Sep 12, 2020
Community Announcements - ADHD GAMES
Improved gameplay, some small bug fixes and map changes.
Smashing Spirits: Brazil's First Boxer - igorlinux95
Live-stream: Watch the developers getting all achievements
Re:Turn - One Way Trip - GMGMarketing


We are excited to announce the Re:Turn is at PAXEGX! while it may not be possible to get out to events these days you can still check out Re:Turn on the EGX Digital page and play the demo for yourselves!

Visit us at the GreenManGaming Publishing booth!

https://www.paxegx.com/green-man-gaming

And we hope to see you all again in October for the multiplatform launch!
Unspottable - gwe
Join us as we present the Unspottable demo and catch some pro gameplay from the team!

Sep 12, 2020
Cavity Busters - Mr Oist
I have few little fixes.
  • golden heart no longer gives near infinite health
  • entamaphobia and one hit kill rooms no longer insta kill the player upon entering a room
  • Diseaple will offer minor upgrades if there are no more diseases in the spawn pool

Empires of the Undergrowth - Mike
The last couple of months have been focused on some complicated systems for the fire ants as well as some large changes to freeplay, which are currently in an optional beta for Steam Windows users (details below). Whilst complex from a game design point of view, the extensions to the movement systems needed for the fire ants is getting there. We're close to having the fire ant bridge building system the way we like it!


Uber vs Uber in this colourful shot from Steam user Kist7ck

Whilst Liam and Matt are dealing with the complexities of fire ant systems, John has been adding some much-requested features to freeplay, most notable amongst them being AI colonies to battle against or with! Although they're in an early form right now, they will be improved on over time. Let's start this newsletter properly with details on the freeplay colonies.

AI Colonies in Freeplay

It's probably the most requested feature for freeplay, and it is now in an optional beta phase - AI colonies are being implemented properly into freeplay. In their early form, their intelligence is fairly basic but is being improved on iteratively with each update. As things stand, the player can choose up to 3 AI colonies to be active in their game, and can put them on different teams as they see fit. The AI has various levels of options to allow it to cheat - this helps level the playing field against human players. Over time, we anticipate most players will reduce the AI cheating level as we get better at making them cleverer.


AI leafcutter clash with AI wood ants in freeplay

We've been running the optional beta for the AI colonies for a few weeks now and the feedback has been invaluable. We expect the beta to last for a few weeks longer yet at the time of writing (early September 2020) so if you haven't participated yet and would like to join in then please follow the instructions near the top of this post. You will need to be a Steam Windows 64 bit user to access the beta. Please note that for the time being freeplay saving is disabled in the beta; this is because we're still working on everything needed to fully save the AI's brains.

The AI colonies add a lot of fun and replayability to freeplay, even in their first implementation. In the future, there are lots of things we would like to do to expand their functionality. At the moment, the AI uses a pre-built nest plan but there is a system we worked on a while back that could eventually allow AI to design its own underground, regardless of the map layout. Don't expect this system to be active in the near future but it's an example of where we could go with things.

Fire Ant Progress

As mentioned, fire ant progression is continuing apace. The expansion to the movement systems (and bending of the pre-established game rules) that things like bridge building requires has taken up a large chunk of our recent development time! Below, you can see a video we posted recently that shows how the fire ants form a floating bridge - they link together, walking on each other's backs, until they reach the other side of the gap they are intending to span. A bridge can be constructed at set points on a map to reach territory and resources otherwise unattainable. Once a bridge has served its purpose, it can be dismantled and the ants that formed it are freed up to act normally again.



You can see in this short video we posted a few weeks back how things are improving with this system; compared to a few weeks ago the ants no longer queue up to form the bridge and it happens a lot quicker than it did before. There are still plenty of tweaks to get there to make it look a bit more natural and fluid, but we're pretty pleased with the results so far!

4th Tier Creature: Red Velvet Ant

The fourth tier levels will take place in a swampy area of North Carolina in the United States. We've already talked about some of the wildlife you'll encounter in these levels in a previous newsletter (for example the Venus fly trap and the bombardier beetle). We thought we'd reveal another creature in this newsletter, and it's an interesting one - the red velvet ant (Dasymutilla occidentalis)! This distinctive insect is named for the bright red fuzz that covers its back.


Red Velvet Ant, from Wikimedia Commons. License: CC BY 2.0. Cropped for newsletter

Despite its name, it is not an ant at all but instead a species of wasp. The female of this species is wingless, and given the close relation between wasps and ants you can see why it is often mistaken for an ant. The bright colouration should be a warning of its nature - it has an exceptionally painful sting, earning it its nickname of "cow killer".

There are lots more creatures that are coming in the 4th formicarium tier, in fact it will feature the largest creature count so far by quite a way. Amongst these are titans, huge creatures that have some special rules applied to them. We're not ready to show off any of those yet, but we will talk about them in future newsletters closer to the time!

Tug of War

The next extra level, Tug of War, has been in beta at the same time as the AI colonies in freeplay. This is an auto-battler mode where your strategy comes down to the placement of tiles in your nest. Periodically, you will be given an injection of resources, as will your AI opponent. Eggs will hatch simultaneously on a timer, and the idea is to push back your enemy to their queen and kill her! It's a game mode that harkens back to Empires of the Undergrowth's origins; this is not too far from what the game would have been like when it was first envisaged as a game for mobile devices back in 2014. We've come a long way since then, but it is nice to return to our roots with this one-off game mode. It will be released as a new extra level with the next non-beta update.


Tug of War screenshot from Steam user whoamijr

We're also working on the next extra level after that, called "Adventure" - John's been streaming some development of this level for some time now, and it looks to be another unique level altogether! More information on this as we get close to releasing it.
Yogscast Tiny Teams

In early August, we took part in the Yogscast Tiny Teams festival! This was an event that highlighted some of the really neat work that's produced by teams with 3 or fewer core members. As well as some of the better known ones and their own selection of titles, the festival featured lots of lesser known titles such as our own. Although it wasn't part of the festival, Tom of the Yogscast has been streaming Empires of the Undergrowth on his Twitch channel recently and as someone who's been following the Yogscast for nearly a decade, I consider that a personal accomplishment for us!


We're a Tiny Team!

It was lovely to be part of such an event, and we'd definitely like to do more of them in the future!

Screenshot Central

We've been spoilt for choice for Screenshot Central this month! Some excellent stills and it's great to see more of you guys using photo mode to get some nice angles for your snaps! F9 by default enters photo mode; if you hold down shift whilst you press it you get an unconstrained camera for ultimate creativity! Take shots through Steam (F12 by default) and upload them to Steam Community if you'd like us to feature them in a future newsletter. Alternatively, you can email them to mike@slugdisco.com and I'll check them out.


A Counterpart Colony on the march from Steam user The Dreaded Kazoo


Nice shot of a Formica fusca queen from Steam user Liam


A stunning leafcutter major from Steam user Din0ll
Crowded Blue Dot - dnen123
UI
  • Job panel UI : Workforce is displayed at the top of the panel.
  • Pop panel UI : The number of adults and children will be displayed.
  • Factory Info Pane : Input and output are clearly distinguished.
  • You can check what factories can produce before construction.
  • You can check what service building demands before construction.
  • Added the function to view resources at once. Click the + button at the top of the screen or press V key.
  • You can see the life expectancy in the statistics panel.

Bugfixes
  • Fixed that research was not progressing.

We will make a more friendly tutorial asap!

We want to make this game perfect by actively communicating with players.
If you have any good ideas or opinions, please contact me through Discord, Twitter, or email.
Twitter : https://twitter.com/Cys20Studio
Discord : https://discord.gg/m8jPCJv
Steamcommunity : https://steamcommunity.com/app/1323860
Email : info@wearemillionsgame.kro.kr
...