Viridi - Ice Water Games
A party of goblins, granted magic by an ancient spirit, wanders the archipelago, fighting back the terrible Fog.


Tenderfoot Tactics is a big, exploratory, open world tactics RPG with a focus on elemental magic and complex, cascading side effects.

The entire dang Viridi team is working on it, and it's coming really soon! October 21st!

Check it out, and throw it a wishlist to be notified when it releases:

https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/

twitter.com/tenderfoot_tact
facebook.com/TenderfootTactics
instagram.com/icewatergames/
discord.gg/B82BDEv
Fire Place - Ice Water Games
A party of goblins, granted magic by an ancient spirit, wanders the archipelago, fighting back the terrible Fog.


Tenderfoot Tactics is a big, exploratory, open world tactics RPG with a focus on elemental magic and complex, cascading side effects.

The team shares a major overlap with the Fire Place team (same lead in Badru, same music and sound with Michael Bell), and it's coming soon! October 21st!

Check it out, and throw it a wishlist to be notified when it releases:

https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/

twitter.com/tenderfoot_tact
facebook.com/TenderfootTactics
instagram.com/icewatergames/
discord.gg/B82BDEv
Sep 11, 2020
Primal Carnage: Extinction - dinosauriac
Burning with fury, a new threat has been unleashed...

https://www.youtube.com/watch?v=Q9DLc9xDCFo

NEW BRUISER CLASS:
Ceratosaurus

For years Carnotaurus has endured the loneliness of being the only class without a friend. Until today.
Enter the Ceratosaurus, a big, bulky brawler that's always spoiling for a fight...

Featuring heavy armour on its head and shoulders, Ceratosaurus takes reduced damage from any attacks aimed at its front. To effectively fight this beast, you need to approach things from a different angle.



Ceratosaurus may not be as fast as its lighter cousin, but makes up for it in sheer brawn.

Thick muscular arms slash out alongside its lethal jaws in a one-two punch of a primary attack. When in close quarters, it can use a devastating Tail Whip that deals severe damage and hurls enemies aside.

And if it feels a little tired after all that action? Roaring engages Cerato's rage mode, allowing it to steal stamina from enemies by biting them. This filthy leech can easily gain its energy back with a well-timed bellow and bite, allowing it to stay mobile despite its rather stout legs.

After several months of development, working hand-in-hand with modellers, texture artists and testers from the Primal Carnage community, we hope you are as thrilled as we are with this newest addition to the game!




NEW ACHIEVEMENTS

This update also brings in a selection of new achievements to unlock. It's been a while since we added some of these, so we thought, what better time than with the addition of our new pal?



Hmm, there's a certain theme here..

In addition to these 6 achievements, there are also a handful of others to work towards while completing your weekly challenges (several of which miiiight just be Cerato-related now). We'll be adding more of both cheevos and challenges in future updates.


NEW MAP : Volcano

From the inventive mind of ArchShiranui comes another hot new community-created level...



Volcano is a rocky, inhospitable lava field replete with deadly magma flows, dark forbodeing caves, and even hazardous steam vents!

In celebration of PC-Volcano being added, we now have a new map stamp available for purchase in-store. Support the creator and receive a special Nightfall Pteranodon skin as a reward for your generosity!



We are launching Volcano as a Freeroam-only map, but intend to add support for other modes such as Team Deathmatch in future updates. For now simply relax and bask in the warm glow of a 1000 degree volcanic eruption..



NEW MUTATIONS & GIFT

Today's store update contains an avalanche of Ceratosaurus content, but does bring with it a handful of new Mutations, with some brilliant new takes on Pteranodon and a simply stupendous Suchus mutation for Tyrannosaurus...



The third and final gift of the Meltdown Event is also now available, with the Summer Twilight Gift added to the in-game store. A sample of the sizzling skins waiting inside can be seen below...


With the launch of Meltdown Part 3 we will be rotating in a selection of new reward items for gift givers (this will occur every major update for the foreseeable future).

To see what you'll receive for opening a gift and get a closer look at all of the new items added in Meltdown Part 3, (including several free drops) simply visit the special event Trello board here.


VERSION 1.18 FULL CHANGELOG
  • Added NEW Ceratosaurus class!
  • Added NEW Volcano map!

  • Added support for StrongPoints (armor) on characters
  • Added armor to Ceratosaurus head and neck - 30% incoming damage reduction

  • Increased health restored from dinosaur bite kills from 10% to 25%
  • Increased raptor frenzy duration and reduced its stamina drain speed
  • Fixed attack cooldowns for Pteranodon not working
  • Reduced Ceratosaurus bite attack damage to 47
  • Increased flamethrower instant hit damage from 2.92 to 2.98

  • Increased crouch turning speed for Bruisers
  • Fixed bruisers being able to crouch while in sprint
  • Bruisers can no longer sprint while stunned
  • Tyrants & Bruisers can no longer bite while stunned

  • Reduced stungun ammo from 17 to 12
  • Reduced stunned time for Tyrants from 5 to 3.5 seconds
  • Reduced stunned time for Carno from 5 to 2.5 seconds

  • Increase netgun spread width
  • Reduced netgun reserve ammo from 5 to 3
  • Increased netgun reload time from 3 secs to 3.75 secs
  • Fixed reload cheat time of netgun being overly short

  • Dinosaurs that are not intended to be able to sprint while netted now stop sprinting if they become netted during sprint.

    Known Issues:
  • The achievements "Combo!" and "Get on Their Soft Side" may not track correctly.
  • Tail whip animations are not replicated exactly to other players
  • Carno stats assert dominance on the class selection screen when first hovering over Cerato

SUMMER'S END

The Summer of Carnage multi-month event draws to a close with Meltdown Part 3 as its grand finale.



All event items added in Meltdown Parts 1 & 2 are still available until the end of the event, alongside the brand new items from Part 3. The free item codes obtained through the Summer Scavenger Hunt are also still active until Meltdown concludes at the end of September.

We hope you've enjoyed this epic three act extravaganza!

If you want to know what's coming next to Primal Carnage Extinction,
check out the official Discord here!


Until next time...

Pattern - Ice Water Games
A party of goblins, granted magic by an ancient spirit, wanders the archipelago, fighting back the terrible Fog.


Tenderfoot Tactics is a big, exploratory, open world tactics RPG with a focus on elemental magic and complex, cascading side effects.

Tenderfoot's team shares 2/3 of the Pattern team (Badru and Michael), and it's coming soon! October 21st!

Check it out, and throw it a wishlist to be notified when it releases:

https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/

twitter.com/tenderfoot_tact
facebook.com/TenderfootTactics
instagram.com/icewatergames/
discord.gg/B82BDEv
Sep 11, 2020
Project Genesis - o5ca12
Fornax Release Notes


- Engine Upgrade 4.25

- Updated Vivox VC Plugin Version

- Improved Progress Reporting

- In-Game Loadout Hotswapping

- Kingsguard SMG Implemented

- Leaderboard level-up phase II

- Razer Chroma integration

- New impact animations

- Expanded 'The Ring' Dominion map

- Refactored End Match Sequence

- Improved ragdoll physics

- Improved weapon responsiveness

- Weapons Balanced ADS

- Weapons Balanced Recoil

- Weapons Full Audio Pass

- Weapons Full Balance Pass

- Improvements to Third Person Sprint Animations

- Improvements to ONSLAUGHT (Attack/Defend) Mode

- Improvements to ship camera movement

- Improvements to Objective Indicators

- Map Boundary Alert System

- Player nameplate consistency between Ship/FPS

- Early look at new HUD in progress

- Ship projectile impact VFX work

- Emplacement Turrets: Increased range, speed, pitch, added impact decals, adjusted collision properties on warp gate warp-in volume to prevent turret fire from colliding with it

- Fixed an issue with a Font not referencing its Font Asset and thus causing it to appear malformed

- Fixed an issue where Slate code for the ObjectiveManager DetailsCustomization was referencing an old font that doesnt exist anymore in 4.25.3

- Fixed an issue where ImpactEffects for Ship Projectiles would spawn at World Origin in the Projectile did not hit anything and instead "aged out"

- Fixed an issue where a crash would occur when polling the status of the server Fleet

- Fixed a crash when joining a match that was returned by the MatchMaking Request

- Fixed a crash caused by ShipWeapons not swapping in/out correctly

- Fixed an issue where Grenades would collide with the Pawn that threw them causing it to prematurely explode.

- Fixed bad LOD material assignment

- Turned off pawn collision on "Plane" element to prevent blocking avatars

- Fixed access none errors on the FPSHUD Widget that was causing log spam

- Turned on impact FX for new rock pieces

- Turned off Projectile Overlap collision property - was blocking ship projectiles

- Added function that returns a boolean value depending on whether the Client has made changes to the Loadouts that havent been confirmed by the Server, this can prevent the UI from allowing the Player to spawn when the Server and Client are out of sync with their PlayerData.

- The LoadoutCustomizationComponent is attached to the PlayerController and currently only available when playing a Match

- PlaceableShieldWall sound fix

- Added multi UV vert paint to asteroid material, lighting polish, updated lightmaps (The Ring)

- Filled holes in bridge, updated lightmaps (Outpost)

- Visual/collision bug fixes

- Fixed an issue with the Killfeed not showing Notifications that occur to close together

- Fixed an issue with Hit Indicators not pointing to the correct location onscreen

- Added a new property to the FPS Weapons to allow for more flexibility with the Animation Graph and
the different Poses that individual Weapons will need to use

- Fixed gap between wall panels (Cap ship interior), updated lightmaps

- Disabled Garbage Collection calls in Notification Widgets to try and address a hitch occurring on the Client

- Setup Beam Emitters for the Placeable Repair Nodes for both Avatars and Ships where the Beams will attach to Units being Healed by the Repair Node

- Fixed an issue with the HitIndicator not correctly showing the location of the Instigator Pawn for Ship Projectiles

- Fixed an issue where a Player that was talking during VoiceChat that changed Team would have their VoiceChat icon remain onscreen for other Players indefinitely

- Fixed an issue where Damage Indicators would appear through geometry. Potentially giving away the location of enemies.

- Fixed an issue where ShipWeapon Charging sounds were not attached to the Ship and instead would remain at the location where Charging began

- Fixed an issue where Avatars could Tranfer to Ships while commandeering Turret Emplacement

- Fixed an issue where the FPS Weapons were not attaching their underlying root component to the Pawn that Owns them, causing distance based NetRelevancy issues that had further consequences for Remote Clients and the Third Person Weapon.

- Potential fix for an issue with RelativeHitLocation not be correct when replicating the LastHitInfo

- Upped gamma in Onslaught, multiplied avatar base albedo (character visibility)

- Added a `MaximumDrawDistance` property to the ActorDetails Component to help with visibility over long distances as they were spamming the screen a lot. Also fixes a issue with seeing Enemies through walls

- Fixed an issue where Placeable Turrets were not using the correct Object Channel when searching for Targets, causing them to not work at all

- Fixed some errors associated with adding Notifications to the screen multiple times

- Fixed some access none errors when attempting to add some Widgets to the screen

- Added missing call to Super on the GameInstance::Shutdown method.

- Update Objective Notification, Size, Text clarification

- Added in Weapon Switch verification on the Server for the Client to try and address an edge case issue where sometimes Clients would not successfully switch into a valid Weapon when spawning.

- Adjustments to KG SMG, KG Rifle, and KG Revolver fire animations

- Disabled Ranked Team Balancing for the Onslaught Gamemode to try and address an issue where Teams become uneven when switching to this Mode

- Introduced a more comprehensive RoundEndingState property and event pairing to ensure that we can manage to pass round ending information to Clients at the correct times without having to wait for multiple replication stages. This small overhaul has been done to address further replication race conditions on the Victory/Defeat Widget at the end of a Round where some Players were getting inconsistent results

- Removed the old EndMatch Widget as its been replaced fully by the Victory/Defeat Widget.
Eidolon - Ice Water Games
A party of goblins, granted magic by an ancient spirit, wanders the archipelago, fighting back the terrible Fog.


Tenderfoot Tactics is a big, exploratory, open world tactics RPG with a focus on elemental magic and complex, cascading side effects.

It's made by many of the developers on the Eidolon team, and it's coming soon! October 21st!
Check it out, and throw it a wishlist to be notified when it releases:

https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/

twitter.com/tenderfoot_tact
facebook.com/TenderfootTactics
instagram.com/icewatergames/
discord.gg/B82BDEv
Sep 11, 2020
War of Ashird - Danテディ


That's My Waifu!

We know that characters and art assets are incredibly important for games like ours, so we've been working with Satchely to improve some of our older designs. By adding things like more poses and facial expressions to their 3D models, the characters feel much more real and distinct!

Below, you can see an example of our progress over the past month:









Please, let us know how you feel about Keiko Uesugi and her "special" sword, Vindicus!

Not Just Waifus, But “Pretty” Husbandos, Too...



Our exclusive demo also contains boss battles! This is just one of the many enemies you'll end up facing in the game… Don't you think he's precious?

I'm A Lord, And This Is My City.

Many of you are curious about what the town management system will look like and what features it will have. Today, we'd like to describe it a little more in-depth—but remember, your choices are important; the fate of your people is in your hands!

Soundcloud Example



The Kingdom of Ceredia is being rebuilt after its great war with the Demon King—and the town you'll eventually control is no exception. As a new lord, you can choose to add new facilities (as noted in the past); remember, though: construction costs a lot of money! It's important to consider what upgrades you might need in the future, so make sure you choose wisely!

Other things you can do are visit your people, view events, and accept requests / demands. These pay out in the form of social support:



You can convert your social support into bonuses, including money (through taxes), troops, rare items, and even special events!

Q&A:

  • Q: Will the PC version have PS4 and Xbox controller support? What about the demo version?
  • A: The demo and main game will be compatible with both controllers, and the Steam version should work with the Steam controller as well!

  • Q: Will the game have mod support? If so, is it partial or full?
  • A: I'm sorry, but it's too early in development for us to answer this question. As soon as we know, we promise to tell you!

  • Q: Will the game run in 4K?
  • A: Yes! We're aiming to support 4k resolution in the game's final release.

  • Q: Will the game have VR modes or features?
  • A: Unfortunately, we don't expect to include VR support. Sorry!

  • Q: Is there a harem route?
  • A: You can have good relationships with several girls at once, but you can only commit to one romance route per playthrough.

  • Q: Are additional side-story / sub-story DLCs planned? What about DLC for character costumes?
  • A: Right now, it's too early to say. If our time and budget allow for it, we'd absolutely love to do those things, though!

  • Q: Is it possible to unlock additional outfits for characters after reaching max affection?
  • A: As with the DLC question above, it depends on the amount of time it will take to implement and how much it will cost. We'll definitely consider it, of course, but we may not be able to.

  • Q: Will there be an option to change the protagonist's name?
  • A: After talking it over with the team and discussing how it might change the script, we've decided not to implement this—since Deegan has a well-defined character, even though it's developed through the player's choices.

We're very sorry if we've disappointed you with this answer; we understand how important this is for some players, so we promise to take it into account in our future releases.

As always, thank you for reading! Please let us know what you think via social media , Discord, or in the Steam comment section!

Wasteland 3 - whippleshuffle
Greetings Rangers,

We launched Wasteland 3 just two weeks ago, and if it was a nonstop effort before we launched, it’s definitely been nonstop since. In a lot of ways launching a game is not when work stops, but when it starts, and we got right to work on taking in bug reports, feedback, and working toward making fixes and improvements as quickly as possible. One thing we discovered as bug reports came in is that our testing process had been too focused, and not enough time had been spent playing the game naturally as an end user would. We’re going to have some deep discussions and post-mortems on our processes going forward, but what’s important right now is getting issues addressed.

None of this is intended to minimize the issues, but we want to share more details about what we’re seeing and how we’re working hard to address the most impactful ones. For those of you that have had a poor experience, or outright couldn’t play, we sincerely apologize, and are making fixes and improvements as quickly as possible.

We’ve already released a hotfix and the 1.1.0 patch, and the next one—update 1.1.1—will be out toward the end of next week. Rest assured, as soon as we have a fix for a major issue we’re doing our best to get a patch out. We’ll certainly have more that we want to address after this update, but ensuring major blockers and crashes are resolved is our number one priority.

Some of the most challenging issues have been for our Xbox One and PlayStation 4 players, with general game stability. While we’ve made some improvements with the two patches since launch, we know there’s more to do. In the next update we’ll have a fix for most (not all) of the issues leading to crashes, and they should go much further in helping improve game stability. We know this has been frustrating for many of you, and we’re going to continue devoting time and effort toward it for as long as we need to.

Another annoying bug we’ve been trying to squash has been the co-op “33% loading” issue, where in co-op you may not be able to load into a new map and get stuck at the 1/3 mark. We thought we had this one fixed, but it’s been difficult because we just weren’t able to reproduce it internally more than one or two times. We got desperate enough that we actually put out a bug bounty internally to the first employee that could reproduce it. We also enlisted some of you to help, and worked directly with co-op teams out there to get more in-depth logs using development builds. Thanks to those efforts we’re pretty sure we’ve finally been able to nail this one down.

These obviously aren’t encapsulating all the items we’re working on or that will be in the 1.1.1 update, but we wanted to give you some insight into our focus and process supporting Wasteland 3 and its players into the foreseeable future. Hopefully before too long we’ll be able to start sharing some of our ideas for how we want to add to and expand the experience, but right now we’re focused on ensuring you can enjoy the game as it is.

Keep the bug reports and feedback coming, and we’ll see you in the wasteland.

- Wasteland 3 Dev Team
Sep 11, 2020
AdventureQuest 3D - Artix von Krieger

https://aq3d.com/news/game_dev_secrets/

Do you want to know the #1 secret about being a video game creator?

Greetings and salutations friend,

Artix here.

Do you want to know the #1 secret about being a video game creator?

I have been building weekly-updated video games for millions of players for nearly 20 years...

At this point, I know lots of secrets.

And I am terrible at keeping them.

I literally put 0 stat points into secrecy.

(But my luck is maxed... which is why I am so lucky you are reading this)

If you have been getting emails or reading my posts for a while, then you already know the secret.

And it has nothing to do with undead pirates.



Although, these new armor sets and more are coming in next week's 2020 Talk Like a Pirate Day release.

Which will also include AdventureQuest 3D's big fishing release...

... which was supposed to go live this week.

But we are currently waiting for it to be approved across all of the platforms X_X



There are things you can control and things you cannot. And that is where the secret comes in.

You cannot always control what happens to you, but you can ALWAYS control how you respond to it.

And the correct response is to...

BATTLE ON!

Alternative translations...

Never give up!
Persist until you win
Stay the course.
Believe in yourself
Keep going!

It does not matter if you are making games, writing a book, chasing your life's dream, or just finishing that thing you are supposed to be working on-- but you hit "the wall".

Never give up.

And when you need a break to relax in between chasing your destiny, come hang out with us in AdventureQuest 3D.

And while this in no way fits inside this motivational letter, I would be silly not to remind you to take advantage of our get 50% more DragonCrystals sales this weekend... before the Pirate Collection drops next week ..



Hindsight being 2020, we should have put a Pirate there instead of the Moglin girl...

But I am neck deep in work on the Tower of Necromancy and the Dakovia Saga parts III & IV. which are coming next.



Oh.

This is your last chance to play the old fishing system before it goes poof.

See you in game.

Battle on!
Artix


P.S. Nobody knows what the "Bush Faction Gold Card" is that drops from that secret bush in the north part of town... highly recommend holding onto one before that bush goes poof too.
Sep 11, 2020
SSTR - Dabster Entertainment
We are excited to announce that we will have a playable demo of SSTR this October, so get ready to solve some brain melting puzzles and perish often!

What lurks behind the door?
...