A tactical RPG where elemental magic interacts with the natural world to have complex consequences.
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About This Game

For a generation, the terrible Fog - one vast, voiceless, and cruel spirit - has been eating the once-thick forests of the mainland. Now, with nowhere left to call home, and granted magic by the friendly spirits of the archipelago, one small party of would-be adventurers sets out. Find a way to save the many goblin towns of the rocky coast, discover the truth of the Fog, and, if possible, put an end to it.

Raise a ridge of stone to block the enemy's approach. Flick an ember into the brush where enemy archers hide, then push a swell of water to intercept the flames before they endanger your own side. Evolve your party into a well rounded squad to better control the wild complexity of nature, or specialize and hazard the risks.

  • vast open-world exploration
  • highly interactive natural systems such as terrain height, soil moisture, plant growth, fluid flow, heat and fire
  • 25+ goblin evolutions: shamans, druids, warlocks, wights, lavamancers, bog witches, knights, and more

For now this is a small window into a very large project. Make sure to wishlist and follow (here and elsewhere) so you see updates as more of the game becomes showable!

System Requirements

    • OS: Windows 8
    • Processor: 2.5 GHz
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU
    • Storage: 1 GB available space
    • Additional Notes: Not yet broadly tested
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