Element TD 2 - Tower Defense - WindStrike
After way too long, Version 0.55 is finally here! Comes with the first two chapters of the brand new Campaign, a whole host of balance changes, quality of life fixes, and more!

Campaign

A series of missions divided among Chapters, each one providing a unique challenge. With each Mission that you clear, you'll unlock new towers and upgrades through an interweaving tech tree. Experience new maps, mixed waves, bosses, and craft an evolving build with countless possibilities!

Progression
Much of the standard game still applies here, but there’s a few differences. Most notably, instead of killing Elementals to gain Elements, you now unlock towers one at a time, and it’s done between Missions.



With each Mission that you clear, you’ll gain Unlock Points, which can be used to unlock Towers, as well as unique upgrades called Specializations. You'll be able to freely respec between Missions, so experiment at will!

Map Variants
Nearly every Mission will feature a different map. Many of these are the same as the standard game, but mixed in here are some all new map layouts that use existing biomes.





And More!
As seen above, some maps feature 3 Portals. As a Mission progresses, the Portals may change positions, and some may even appear in some unconventional locations.

Lastly, it wouldn't be a proper Campaign if it didn't have Bosses...




Improvements & Bug Fixes
  • Arrow & Cannon Towers can now directly upgrade into Elemental Towers for 100 Gold a piece.
    • To be clear, we're not talking new elemental versions of Arrow & Cannon, just adding a transition to Single Element Towers.
  • If a tower upgrade doesn't exist, it will no longer appear in the Tower Select UI.
  • Tower Table is now labeled with an actual title.
  • Fixed Scoreboard not being up by default at the start of a game.
  • Version Number on the main menu now links to Patch Notes.
  • Geyser bounce is much smoother than before.
  • Forest visuals are 50% less stony.
  • Colored outlines on creeps are 50% more visible.
  • Death Sounds updated, should sound much more consistent.
  • Finnish & Czech localizations updated.

Balance

Our last patch had a lot of balance updates, some of which were risky. Overall, we think they made the game a better experience, but it helped highlight many long-running problems, like OP Debuff Stacking, Life Tower shenanigans, the Score System, early game getting overpowered, etc.

With this update, it should fix the majority of these issues, and really help even the playing field for most builds.

Score
  • Perfection Bonus reduced from x1.2 to x1.1
  • Speed Score Multiplier reduces by 0.05 every minute, down from 0.1
    • Full Length starting multiplier reduced from 5.5 to 4.0
    • Short Length starting multiplier reduced from 5.0 to 3.4
    • Extra Short Length starting multiplier reduced from 4.0 to 2.4
  • Minimum Speed Score Multiplier reduced from 0.50 to 0.25

General Changes
  • Starting Creep HP increased from 100 to 110
  • HP Scaling reduced from 16% to 15.8% per wave
    • By the end of Wave 55, it's the same HP as before
  • Wave 56+ HP Scaling increased from x1.2 to x1.25 per wave
  • Income Upgrade increased from 15% / 30% to 18% / 36% bounty
  • Atlantis Elemental Bosses now spawn left-right-left-right with higher player counts, instead of all left and then all right.

Creeps
  • Timelapse creeps renamed to Temporal:
    • Old: When it drops to 25% of its health, it resets to its health and position from 4 seconds ago.
    • New: When it drops to 50% of its health, it resets to its health from 3 seconds ago and jumps forward.
  • Fast creeps now properly ignore slows during their speed burst.
    • Speed multiplier reduced from x2.25 to x2

Towers
  • Level 3 Single gold cost reduced from 2700 to 2500
  • Light consecutive damage bonus reduced from 6 / 36 / 216 / 2160 to 5 / 30 / 180 / 1800
  • Darkness overflow damage bonus reduced from 12% to 10%
  • Water search radius increased from 100 to 125 AoE
  • Fire damage increased from 20 / 120 / 720 / 7200 to 30 / 180 / 1080 / 10800
    • Damage growth reduced from 1 / 6 / 36 / 360 to 0.5 / 3 / 18 / 180
    • Now caps at x3 damage
  • Earth damage increased from 70 / 420 / 2520 / 25200 to 80 / 480 / 2880 / 28800
    • Shockwave damage reduced from 40 / 240 / 1440 / 14400 to 30 / 180 / 1080 / 10800
  • Lightning bounce target priority now matches the tower's priority, instead of always bouncing to the nearest target
    • Damage reduced from 300 / 1200 / 4800 to 200 / 800 / 3200
    • Attack speed increased from 0.66 to 1
  • Vapor adjusted:
    • Damage reduced from 175 / 700 / 2800 to 170 / 680 / 2720
    • Attack speed increased from 0.66 to 1
    • Range decreased from 900 to 750
    • AoE increased from 200 to 300
  • Solar adjusted:
    • Damage-per-second increased from 105 / 420 / 1680 to 140 / 560 / 2240
    • Attack speed increased from 0.66 to 1
    • Attack AoE reduced from 200 to 100
  • Life adjusted:
    • Damage increased from 500 / 2000 / 8000 to 800 / 3200 / 12800
    • Attack speed reduced from 1.5 to 1
    • Now takes 30 kills to gain a life when over 50 lives, regardless of Level
  • Geyser adjusted:
    • Damage reduced from 1300 / 5200 / 20800 to 900 / 3600 / 14400
    • Attack speed increased from 0.66 to 1
  • Runic damage increased from 900 / 3600 to 1000 / 4000
    • Search radius increased from 225 to 250 AoE
  • Flooding damage reduced from 375 / 1500 to 350 / 1400
    • Consecutive AoE bonus reduced from 20 to 15
  • Wisp damage increased from 500 / 2000 to 600 / 2400
    • AoE increased from 450 to 500
    • Effect cap increased from 50 to 60 attacks, increasing its max damage from 1500 / 6000 to 1800 / 7200
  • Haste attack speed growth reduced from 25% to 10%
    • Max attack speed increased from 5 to 6
  • Flamethrower Napalm damage increased from 125 / 500
  • Impulse adjusted:
    • Damage reduced from 3400 / 13600 to 2000 / 8000
    • Attack speed increased from 0.66 to 1
  • Quake AoE increased from 0 to 100
  • Nova Level 2 Slow reduced from 25% to 20%
  • Windstorm Level 2 Slow reduced from 25% to 20%
  • Root Level 2 Slow reduced from 25% to 20%
  • Muck Level 2 Slow reduced from 25% to 20%
  • Jinx Level 2 Bonus Damage reduced from 15% to 12%
  • Corrosion Level 2 Amp reduced from 40% to 30%
  • Incantation Level 2 Amp reduced from 25% to 20%
    • Isolated Amp reduced from 75% to 60%
  • Polar Level 2 HP Shave reduced from 25% to 20%
    • It now returns half the HP back at the end, up from full.
  • Periodic damage increased from 35000 to 38000


That's it for this patch! As usual, with balance updates, the Leaderboards have been reset. We hope you enjoy the Campaign, whether you're new or experienced, and the many balance changes should fix the staleness of last patch's multiplayer. Let us know what you think on our forums or our Discord!

Join our Discord


What's Next
With the first part of the Campaign released, we still have a few things left before we exit Early Access. Coming next, expect to see Ranked Mode finally arrive! We're also working hard on getting the visuals of the Atlantis Co-op Map up, as well as the next parts of the Campaign.

Next week, we'll be announcing the official release date for the game. Look forward to it!
Soldat - kateflow

Soldat 2 premieres:
22nd of September 2020!
Time: 19:00 CEST

After nearly 2 years of a “one man army” style development I can finally announce the release date.

The game is in the final phase of several weeks of multiplayer testing and will be ready for release in Early Access on Steam for Windows, Linux and Mac. WISHLIST NOW if you haven't already!

It will be still in development, I'll be collecting feedback from the players and introducing new features.

Soldat 2 Capture The Flag multiplayer tests gameplay on CTF_DIVISION:

Soldat 2 aims to recreate the classic experience of online deathmatch famous in Soldat, with the same physics-based movement, violence and guns. But it is much more than that with a new 2.5D look, weapons, customizations, gamemodes and experimental features such as:
  • motorbikes

  • battle royale

  • and an agar.io inspired gamemode


Early Access Features:
  • online multiplayer (with dedicated servers)
  • iconic physics-based movement
  • essential multiplayer gamemodes (capture the flag, point capture, battle royale)
  • procedurally generated and designed levels
  • realistic weapons and military equipment
  • ragdoll physics and over the top violence
  • singleplayer & custom battle sandbox
  • lo-fi mode for clarity or potato pc's
  • built-in gif recording!
Soldat 1
Is a legendary multiplayer game and now it has a sequel after 18 years!
https://store.steampowered.com/app/638490/Soldat/

Watch my story on how the game started 18 years ago:


Don't forget to WISHLIST if you haven't yet to get notified about the game release immediately!

See you in the game!
And remember to have fun ;)
MM
Time For Quest - SourceByte
Ladies and gentlemen,
Thank you for supporting Time for Quest for almost a year! This month, we have a super discount of -81% for you with this new update, we are close to enter Beta from Alpha!

Best Regards
Source Byte & Blacer Studio
Tentlan - Lionmoon
Hello Ahaus!

UPDATE: Date has been moved from Sunday to Saturday. Final merge date is now: Saturday 19th, 18:00 CEST.

The time has finally come for server merges to hit Steam worlds in Tentlan! Next Sunday 20th Saturday 19th, Xlapak, Uxul and Muyil will be merged into one server. Read all the details here: https://forums.tentlan.com/index.php/Thread/6381-Server-merges-September-2020/#post30025

Good luck and have fun!

Your Tentlan Team
Smash Ball - iam
We will be playing the SMASH DEMO this weekend as part of PAX ONLINE
Community Announcements - Bmc Studio
Alright, I didn't put any event of the past couple of updates, so there is at least 2/3 hours more footage since the last event.

Sadly I wasn't able to record new water videos since my grandfather passed away... This is also true for the water game... I'm sorry. The updates are on pause for maybe another week, if you leave reviews I will make sure to read them when I get back from the funerals and everything... Stay safe everyone, hope you enjoy the past updates anyway!

-Bmc
Creativerse - BVal


Hello Creators!

There’s been a lot of commotion in the Creativerse universe in the past few months… We have welcomed the arrivals of Baby Leafi, Petey the Parroki, Buzzkill, butterflies, and many more to Creativerse with curiosity. The world feels more friendly.

If you followed our weekend build challenge, you may have heard about the mysterious friendly traveller who sent letters out through the Pebble Postal Service asking if they could visit. Until today, their identities have been unknown…

We call them Villagers! While they aren't the first non-player characters to appear in Creativerse (shout out to Pumpkiru and Elfi), these friendly folks have some powerful surprises in store for you. They are out there now, in the world, waiting for you to find them. They each have their own favorite hangout spots, so you'll have to go looking for them. Once found, they will present you with a challenge. Upon completion, you will be granted a most curious reward: Programmable Villagers, which are customizable NPCs you can place anywhere you like! Villagers are eager to become extant and fill your creations with life, and they each have their own unique quirks, tastes, and things to share.

As always, we look forward to your feedback!

Happy building!

—The Playful Team

New Features
  • Villagers have arrived!
    • Villagers are helpful, customizable, interactable NPC friends-in-waiting.
    • Villagers have jobs that define their behavior.
      • You'll have one villager job unlocked by default: Talker
      • Additional jobs, like Miner or Logger, can be permanently unlocked by:
        • Collecting Villager Upgrade Chips from treasure chests.
        • Finding villagers in the wild and helping them.
          • Villagers will spawn in various locations, depending on their assigned job.
          • Villagers will ask you for help with a certain task. If you can complete their task, you'll permanently unlock that villager's job, and receive a Programmable Villager to use anywhere!
    • New item: Programmable Villager
      1. Programmable Villagers can be placed anywhere and assigned a job to perform.
      2. Point your wiring tool at a Programmable Villager's base and press your View Details shortcut ('n' by default) to customize the villager's settings.
        • Name them!
        • Customize their look!
        • Assign their job!
      • Depending on their assigned job, a villager can give you loot if their specific needs and wants are met.
        • Each job has its own set of conditions - interact with a villager and select a job from the dropdown menu to learn about the likes and/or dislikes associated with that job.
        • Depending on how well their needs are met, villagers will do their job extremely well (and give you lots of loot), do it just well enough (some loot), or, if they're totally in a bad mood, they won't do it at all!
    • 5 new villager jobs
    [/b]
    • Talker - Give your talker villager numbered lines of dialogue. Then, when the talker receives a numerical input, it will output the associated line of dialogue. Great for interactive builds and adventures!
      • Unlocked by default - select 'None' from the job dropdown menu on your Programmable Villager.
    • Miner - Gathers ore from nearby nodes (without depleting them) and shares it with you.
      • Spawns in stalactite caves.
    • Logger - Gathers wood, leaves, saplings, and more from nearby trees (without destroying them) and shares it with you.
      • Spawns in elderwood forests.
    • Chef - Cooks delicious dishes for you.
      • Spawns by desert oases.
    • Researcher - Shares wisdom with you via lore items like notes and chips.
      • This job can only be unlocked via Villager Upgrade Chips.
[/list]
  • Updated Treasure Chests
[/b]
  • Added Lumite and Iron treasure chests. There is now one treasure chest corresponding with each material tier.
  • Loot has been updated for each chest, including Villager Upgrade Chips (to unlock jobs), and new lore items.
  • New Block
  • [/b]
    • Full Grass Slab - By special request of our sneak preview players! It's got grass on every side. Process grass to craft some.

  • New Items in the Store
  • [/b]
    • Trainer Suit Costume - super-comfy and FREE for a limited time!
    • Villager Hat Combo - Includes a chef hat, logger hat, and researcher hat!
    • Alphi Companion - An early version of QB to float alongside you!
    • Packs of Programmable Villagers - Find these in the wild or grab 'em from the store!
    [/list]
    Improvements
    • Several new special creatures added to support Villager tasks. Have you met Big Baby Leafi yet?
    • QuickTM potion is now craftable
      • Recipe found in treasure chests
    • Speed Potion did the same thing as QuickTM, so we changed it to a Stamina Regeneration Potion
    Found footage of an early Villager traveling cyberspace en route to Creativerse. I guess he got lost because to this day, Creativerse is without a Plumber Villager….




    R. 2.73












    Community Announcements - Bmc Studio
    Alright, I didn't put any event of the past couple of updates, so there is at least 2/3 hours more footage since the last event.

    Sadly I wasn't able to record new water videos since my grandfather passed away... This is also true for the balloon game... I'm sorry. The updates are on pause for maybe another week, if you leave reviews I will make sure to read them when I get back from the funerals and everything... Stay safe everyone, hope you enjoy the past updates anyway!

    -Bmc
    Warfare 1944 - SRDDonkey
    A hotfix update has been released for Warfare 1944 (v0.8.5.1).

    Guadalcanal
    • Lowered starting ticket counts to 700 per team
    • Removed dual capture in one of the capture routes for a more linear layout
    Sep 11, 2020
    Streets of Rogue - Madguy
    Following up on last week's post, I've deemed version 91 ready for release! Thanks to all who helped me test this. The primary reason that I did a beta test before releasing this build was because I updated the Unity engine powering the game to a much newer version.

    If you run into any issues with the new version that we didn't catch, please let me know!

    Though the engine upgrade is the primary purpose of this update, I've also made a bunch of new gameplay fixes, as detailed below.

    Version 91
    UI / Controls
    • Fix for player being able to change their multiplayer username if they began a LAN game and then started hosting an internet game
    • Certain prohibited words from the bad word filter are now allowed

    Items
    • Fix for players being able to give away Bomb Processor and possibly other important items as a bribe
    • Fix for Paralyzer Trap causing hostility when the player uses it on someone while invisible
    • Party members and mind controlled NPCs are no longer affected by Memory Mutilator
    • Fix for items disappearing if the player is dragging an item with the mouse, then picks up an item creating a full inventory, then attempts to drop the dragged item

    Status Effects / Traits / Special Abilities
    • Fix for Antisocial not canceling out Bodyguard, even though the reverse did cause a cancellation
    • Players with The Law will not receive Friend of the Common Folk or Random Reverence as rewards
    • Fix for player being able to use Power Sap on dead robots
    • Fix for upgrades to the player's starting traits being considered non-starting traits (affects whether the player keeps them during transformations)

    Stats / Unlocks
    • Fix for Mech Pilot’s big quest targets sometimes being considered Innocent

    Big Quests
    • Fix for custom characters' big quests changing if they possess another custom character

    Disasters
    • Shifting Status Effects disaster will not occur when playing as a character with the Courier big quest

    Artificial Intelligence
    • Preventative measure to ensure dead NPCs cannot ever pick up weapons
    • Fix for Cops becoming hostile toward players who chloroform Zombies
    • Fix for NPCs walking to ending cinematic while frozen
    • Fix for NPCs becoming hostile toward player for depossessing another NPC when the first NPC is not facing the player

    Text[/b]
    • “Quick and Dead” and “Inhuman Strength” trait descriptions modified to clarify that they only apply to NPCs
    • Fixed a typo in “Extra Health for NPCs” description

    Multiplayer
    • Fail-safe for cases where multiplayer client could lose items and traits when loading saved game
    • Fix for random multiplayer client errors with bullets

    Engine
    • Unity engine updated from 2018.2.14f1 to 2019.3.7f1
    • Only one instance of the game can be opened at once
    • Random seeds from previous versions will no longer produce the same levels as before

    Version 91b
    • Fix for not being able to interact with NPCs sleeping in beds

    Version 91c (September 13)
    • Fix for possessing NPCs sometimes creating a clone
    • Fix for cases where Augmentation Booth menu could disappear when scrolling
    • Attempted fix for cases where players were not able to close doors
    • Fix for cases where gamepad player who is combining items in inventory stops combining for seemingly no reason
    • Added updated localization files
    ...