Reborn in Sin - aphrodisia
Hello lovelies, and thanks for your interest in Reborn in Sin!

I'm excited to announce that the Kickstarter for the game went live today! This is a very important opportunity to help fund the game's development as well as claim multiple exclusive rewards. I'd be honored if you'd take a look and consider backing.


~ aphrodisia
Roboquest - Elliot Yun
Release Notes 0.1.1

Hello and welcome to the first Roboquest update since the release of the game in Early Access.

The team has been hard at work adding new content and fixing game issues reported by the community - we thank you for the continued feedback and support.

Today we are excited to be releasing our first update containing bug fixes and addressing reported issues. Behind the scenes, we are continuing to work on the content outlined in the Roadmap and it will be ready… when it’s ready 🙂 we may share a few updates between now and then.

Going forward we plan to update the Steam community regularly, and in a few days time, we will share information about the current state of Early Access and our plans to update the game based on your feedback.

We would encourage you to join our Discord and interact with the community and developers to get behind-the-scenes information on the game’s development and updates as they happen. We also have a newsletter and active social media accounts - we love seeing all your fanart, screenshots and videos - tag them with #roboquest for a chance to be featured on our official channels.

We look forward to your feedback on this update, you can leave a comment below, post a feedback in the dedicated thread, join the Discord or continue to report issues using F10 in-game.

Patch Notes 0.1.1
User Interface
  • Added support for resolutions: 1366x768, 2560x1440, 3840x2160
  • VSync now works as intended
  • Gamepad: You can now press "B" to exit the Loadout Selector
  • Removed "Demo Build" image on the landing screen
Gameplay Changes
  • These weapons have been buffed: Assault Sentry, Shock Sniper, Sulfator Shotgun, Grenade Launcher and Grandma's Shotgun
  • The perk Hero Landing has been removed (but might return in the future one way or another)
Bug & Crash Fixes
Assault Sentry
  • Spawned sentries’ health bar now properly disappear when dropping the weapon
  • Now properly scales with either Demolition or Technology (previously did not scale on Technology)
  • The hologram always disappears when you're no longer trying to spawn a sentry
Tutorial
  • You should no longer get stuck in the tutorial arena
  • Added missing collision to the EV Station
Miscellaneous
  • You should no longer be stuck in a black screen after the boss intro cinematic or before loading a level in multiplayer (you may still experience a long black screen when first launching the game, in which case we can only recommend you to let the game load until we fix the issue).
  • You can no longer be stuck in jump pads
  • You can no longer be stuck in "jetpack mode" after finishing a level
  • Fixed missing audio on Diggy Mole introduction cinematic
  • Several sniper weapons no longer have a slight shoot offset (Blast Sniper, Junk Arquebus and Shock Sniper)
  • Fixed various multiplayer crashes when restarting the game
  • Rocket 3D model is now properly attached to the Guardian's arm instead of flying around in third person view
  • Removed various flying turret spots
  • Arena health bar should no longer remain on the screen after clearing it
  • Boss doors will no longer close before crossing them
  • Fixed the line of sight which make it possible to see through the Boss door (in Act 1)
  • Trading the Mine Gun with the other player no longer leaves "flying detonators" behind
Community Announcements - [CM] Art

★ Master Class (Eve and Add)

Start Requirement

The Master Class will be unlocked after completing the '[Adrian] Master Class' quest.

(This quest is accepted automatically after unlocking Rigomor after the 3rd class change.)

Advantage

Upon reaching the Master class, Master skills and Master Artefacts are unlocked.
  1. Master Skills and Master Artefacts

Master Skills

Master Artefacts

Skills with 4 development levels each. Master Skills are shown in the skill window.

Are summoned as pets. They have their own experience points and can level up to a maximum level 4.

Are displayed under 'Skills -> Master Artefacts'.
★ Master's Road: Nasod Test Lab

* A Dungeon for 1 to 4 players in a training battle carried out against Durenda and Herbaon.The new area 'Master's Road' will be unlocked after completing the epic quest '[Dungeon] Master’s Road'.

Master's Road: Nasod Test Lab

I was in the testing room after the test.

Mode

Normal

Challenge

Number of Players

1 to 4

1 to 4

Level

99

99

Min. Battle Strength

300,000

600,000

Resurrection

No limitation

Possible 1 time

Debuff

In the 'Master's Road: Nasod Test Lab' the debuff 'Environment: Test Room Defence System' is active.

The effects of this debuff are decreased by 'Adaptability'.
★ Force Skill for Master Class

* For each dungeon in the area 'Master's Road' a Force Skill is added.

Skill Name

Location

Effect



[Force] Nasod Sentinel

Nasod Test Lab

(Hell)

You generate a Nasod Sentinel. Opponents who enter the protected area suffer continuous damage without being immobilised. Increases the damage from Master skills.


Endzone - A World Apart - Assemble | Kizzle


Greetings, survivors!


  • Buildings: Streets are now working & boosting correctly after loading a savegame.
  • Savegames: The game now pauses correctly when auto saving.
  • Buildings: Kitchen now receives decontamination kits.
  • Buildings: Decorations are now correctly unlocked for older savegames.
  • Buildings: Decoration items are now correctly unlocked after the tutorial was finished.
  • Buildings: The builder mode (repair, build, repair & build) in the Town Center is now reset when starting a new session.


  • Savegames: The savegame system was stabilized.


- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 0.7.7556.30197
Sep 8, 2020
Star Renegades - [Raw Fury] LiVam

The Imperium have started their interdimensional raids on all of us. Renegades, we need YOUR HELP to save our dimensions and show these bucketheads where they belong.

Become a Renegade today.

https://store.steampowered.com/app/651670/Star_Renegades/

We couldn't be more excited to finally be sharing Star Renegades with you all. We hope you enjoy the game and can't wait to hear your thoughts.

Make sure to follow this space for news on future content. We're just getting started.

Welcome to the squad, Renegade.

The Rebellion (or Imperium, we don't judge) Needs you! Go represent!ːsr_wynnː ːJ5T1Nː
Official Steam Avatars
Parkitect - Sebioff
This months update contains the following changes:

  • Booms & Blooms: added Tilia shrub
  • added camera acceleration setting
  • added Soil terrain type
  • added DLC trees to campaign map generator
  • added modding support for swinging and spinning coaster cars
  • updated shrubs to be resizable
  • updated mod light effects to be useable with Effects Controller
  • changed attraction highlight to use the attraction status color
  • changed max length of switch track from 7 to 9
  • changed Effects Controller to stay visible when hiding deco
  • fixed shading on some of the new trees
  • fixed synchronized stations not waiting correctly if there is only one train
  • fixed resize hotkeys not working for effects
  • fixed custom music not playing anymore after loading another savegame
  • fixed missing guest faces/hair on systems with low performance
  • fixed sounds not playing when using a modded camera
  • fixed tracked ride stats label sometimes not showing up when building the track
  • fixed river rapids sometimes getting stuck on bumpers in rapid water
  • fixed lightning being able to break rides under construction
  • fixed object outline on spotlight

August 2020 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!

These are the 5 winning entries:

https://steamcommunity.com/sharedfiles/filedetails/?id=2196803359
https://steamcommunity.com/sharedfiles/filedetails/?id=2209094839
https://steamcommunity.com/sharedfiles/filedetails/?id=2195482204
https://steamcommunity.com/sharedfiles/filedetails/?id=2196060202
https://steamcommunity.com/sharedfiles/filedetails/?id=2198465467

September 2020 Build Challenge

For September 2020 the new Build Challenge is to build a Steeplechase ride!
One special thing this time is that actually the task is two build two rides that are synchronized with each other.
This is one of the new rides from the Booms & Blooms DLC, but everyone is able to participate in this build challenge, whether you own the DLC or not.
The top submissions get included in the next game update as default blueprints, and additionally the winners will also receive a key for Booms & Blooms!
Totally Accurate Battlegrounds - Wilnyl.

We're doing another beta test of the features and changes coming to Totally Accurate Battlegrounds!

The beta is currently on the main branch, but the game will go back to normal after the beta is over.

Changes from last beta:
  • Huge changes to the map
  • Added as player leveling system
  • Updated some UI elements
  • new weapons: Glue gun
  • new grenades: Bouncy grenade, Cluster grenade, Cluster dummy grenade, bombardement grenade, Super knockback grenade
  • Added UI elements to visualize which blessings enemies have equipped
  • Added blessings: Storm, recycling, Small and Insight
  • Removed final stand blessings
  • Added spells back as ground loot
  • Buffed blessing of the hunt
  • General Optimization
  • Increased recoil and accuracy of LMGs
  • Added blessing icons
  • Supressor now reduces bullet trails
  • Lots of weapon tweaks and changes
  • Most likely some more changes and additions


FAQ:
When will the big F2P update be?

We currently don't have a release date set but most likely sometime next year.

I'm not getting the beta update

Please restart steam and verify the integrity of the game-files.

My game crashes!
Check out our troubleshooting page http://www.landfall.se/troubleshooting

If you have any other questions or feedback please write a thread in the forums or email info@landfall.se


EVE Online - EVE Online
Fearless Capsuleers,

The Depths of the Abyss update coming in September will introduce new tiers to Abyssal Deadspace, allowing players who are unfamiliar with the Abyss a chance to experience it at a more accessible level, while also offering more experienced Capsuleers even greater challenges and rewards!

The introduction of Tier 0 sites to Abyssal Deadspace will offer less experienced, curious Capsuleers an opportunity to dip their toe into Abyssal Deadspace with less danger. This will allow them to become familiar with the kind of ships and environments they can expect to encounter at higher tiers.

For those who are looking for a greater challenge, new Tier 6 Abyssal Deadspace pockets are also coming as part of the Depths of the Abyss update! Offering even better rewards, these new sites will give even seasoned Abyss runners something new to master.

Other elements of the Depths of the Abyss update will include being able to enter all Abyssal Deadspace tiers in a team of two Destroyers, the introduction of velocity increasing clouds and Capital module mutaplasmids.

In addition, there will be new groups of NPCs for Capsuleers to face at all tiers of Abyssal Deadspace. Expect some different Triglavian foes, and even pirate faction adversaries that have not been seen in the Abyss before!

You can try out these new updates yourself by heading over to the Singularity test server. Stay tuned for more info coming soon about the Depths of the Abyss update.
Euro Truck Simulator 2 - London
Sound plays an incredibly important role in our simulator titles, especially in making the in-game world feel alive. With the implementation of  F-MOD, we have been adding new sounds to ETS2 & ATS with each new update to make the most of this powerful sound engine. However, some of the ambient sounds we have previously implemented in-game have become a bit dated.

So how do we bring new sounds to our games? By sending out our sound experts out into real-world of course! Recently two members of our team, Matej & Irenej, travelled to Spain & Portugal for the main purpose of recording new sounds for the upcoming ETS2 DLC release of Iberia. These new sound recordings will also be used in some areas to refresh older sounds used currently in our sim and used for upcoming future DLCs too.

So where exactly have they been and what have they recorded? We won't spoil everything in this update, but here is just a small glimpse of what our team of two have been upto.

Some of the locations visited include busy sea ports, cities, highways and rest stops to bring new and fresh sounds to their virtual in-game counterparts. They also visited near some of the more commonly found industries to capture some of the ambiances and sounds that these workplaces produce, some of these locations included power plants and local farms.

Just as important as capturing the sounds of the cities and industries are the sounds of nature. From the suttle sound of wind through the valleys to the tweeting of birds, these sounds play an important role in immersing players in their virtual surroundings.

The little details all make a difference and we cannot wait to implement these newly recorded sounds into our simulators in the future. We hope you enjoyed this brief update on the development of our current trucking titles and we look forward to sharing more with you in the near future! And don't worry, both Matej & Irenej have returned healthy, safe, and went through negative covid19 tests!

https://store.steampowered.com/app/1209460/Euro_Truck_Simulator_2__Iberia/
Blood Rage: Digital Edition - Eir
Góðan daginn glorious warriors,

We have been working hard to continue on improving the game and address the issues that you valiantly and honorably keep on reporting to us!

We are very grateful for your unwavering loyalty and dedication to the game, and we will be able to put in a good word for your entry into Valhalla as you fight with us everyday to help improving the game.

As a token of our appreciation, let us present to you the many bug fixes that we are implementing with this patch.
In the name of all that is holy, we wish you good luck on this journey and shall see you on the other end... of this change log.
Farewell, my illustrious mates!

Change Log

  • Green and orange circles around Ymir when selecting him or selecting another figurine from the same province are now visible
  • The image in the "Figure limit" prompt in the tutorial is now in the proper resolution
  • The "Keep none" prompt for one player when finishing a phase with one card is now visible
  • The user can no longer move their clan banner off-screen in the Player Profile
  • In the Player Profile, the Serpent Clan's text was overflowing its allocated space in the Most Played Clan's stats (fixed)
  • The word "cards" was not highlighted when selecting another section and going back to it (fixed)
  • The user was unable to use "w,a,s,d" after force quitting the game and then continuing the match (fixed)
  • Sometimes, the STR of battle cards did overlap the text during the Discard phase (fixed)
  • During draft phase, some battle cards may have display overlapping text (fixed)
  • The sixth card and above in the player's hand was overlapping when hovering over the first card in his hand (fixed)
  • The "Select all" was not highlighted when selected in the Mythical Monsters menu (fixed)
  • Cards of the opponent clan's information were displayed during the transition to the next player in local multiplayer (fixed)
  • The amount of glory rewarded by the card "Loki's Domain" was given to the wrong player (fixed)
  • Player could not move the God after a battle (fixed)
  • On MAC and slow devices, Gods' Gift was blocked in single player if a guest player was in the game (fixed)
  • When a player is replaced by an AI, notification for other players has been added (fixed)
  • Gamer tags of players who joined the user's last game in Multiplayer remained visible when hovering the first seat (fixed)
  • Selecting mythical monsters and switching tabs caused them to be displayed as not selected even though they were (fixed)
  • Two versions of the same mythical monster appeared as selected when selecting one and dragging out of the "Choose" window (fixed)
  • The images on the mythical monsters cards displayed in the compendium and in matches appeared blurry (fixed)
  • Game flow sometimes stopped during a battle in local multiplayer with more than two players (fixed)
  • Only the prompts "Confirm" and "Skip" were displayed when playing Thor's Domain (fixed)
  • The Thor's Domain card was not displayed when the choice to pillage for 2 rage was displayed (fixed)
  • Frigga's Succor card was not displayed when the ability was available, only a cancel button was shown (fixed)
  • When finishing a phase with one card, the card was not centered in the Discard Phase (fixed)
  • SFX when placing figurines on the board in the tutorial was missing (fixed)
  • Cards can be seen-through when dragged to the top of the screen based on the zoom's intensity (fixed)
  • Playing the card "Heimdal's Sight" in a combat resulting in a draw was causing a softlock (fixed)
  • Overlap was seen on the player's turn banner in French, Italian and German when displaying clan's name while playing against AIs (fixed)
  • Hovering the "Cancel Info" button in the Info menu was not highlighting the button (fixed)
  • When Ragnarok changes province due to Garm or Fenrir, the original target was keeping the warning
  • Placing Hildisvini in one of the monster slots while the maximum number of unit was reached was still adding it to the total units in play (fixed)
  • The Gamelog displayed the starting player twice (fixed)
  • The Glory earned on the result screen was not updated with the Glory stats (fixed)
  • In the compendium, scrolling in a tab affected the other tabs, causing them to not start at the beginning (fixed)
  • In the tutorial IX, there was a delay for the discard menu when asked to choose one card to keep (fixed)
  • The Warning message was triggered even when the player couldn't play the card (fixed)
  • When withdrawing to Yggdrasil with the Volur Witch, the card was not displayed and it showed that it would cost 1 rage (fixed)

We acknowledge your perseverance and support if you made it all the way here, both for the patchnote and the game, and care to precise we will keep up the hard work until the game reaches your hopes and satisfies you, our beloved and worthy community.

May the Gods bless and watch over you and your loved ones!
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