SHEEPO - KyleThompson


I'm so excited to announce that Sheepo will be released on Steam for PC on August 26th! The new launch trailer is available above. As the release date approaches, I will keep you all updated with some more details.

Thanks so much every one and make sure you wishlist and follow if you don't already!

-Kyle
Aug 12, 2020
Aseprite - dacap
Hi asepriters! A new minor release today with several fixes, more stability for v1.2!
  • Windows: Fixed copy & paste of 32-bpp images with alpha channel from/to other programs
  • macOS: Probable fix to black rectangles in some cases updating the display
  • Fixed problem starting playing animation on Preview window automatically
  • Fixed "Replace current pallete" option
Discuss in the Community site
Foxhole - Clapfoot
If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

ARMS RACE
Arms Race is Foxhole's big summer update and includes a ton of game changing features like an overhauled vehicle system, 24+ new modular variants, the siege and assault tank classes, seaports, a new technology system, and much more!



NEW TANK CLASSES
For the first time in almost two years, brand new tank classes are finally being added to the game. This time, they are unique to each of the two factions.

COLONIAL SIEGE TANK
The HC-7 "Ballista" is a heavy tank designed to obliterate opposition defenses with its 250mm Hades Mortar Cannon.


WARDEN ASSAULT TANK
The Silverhand Mk. IV assault tank is fitted with destructive dual-barrel armaments, and heavy frontal and rear armour. Its 68mm frontal cannon is paired with a lighter 40mm turret.


24+ NEW MODULAR VEHICLES
A new modular vehicle system has been implemented, which enables dozens of new vehicle variants to be prototyped and mass produced.



Every vehicle type now has several faction specific variants, featuring different armaments, hull configurations, and other unique attributes.



VEHICLES 2.0
The vehicle system in Foxhole has been overhauled and now includes many new features, mechanics, and improvements.



NEW VEHICLE PHYSICS
A new physics engine has been implemented from the ground up, which features a physically accurate driving model that allows for realistic handling, drifting mechanics, and more.



ROAD REVAMP
To complement the new physics, every road in the game has been reconstructed with new visuals and new surface types that can impact the speed and handling of your vehicle. The before and after screenshots of the roads can be seen below.



TANK ARMOUR
Vehicles now includes a new armour plating system, which supports deflection and penetration mechanics, increasing the depth of tank combat in the game.



VEHICLE SUBSYSTEMS
Furthermore, individual subsystems on vehicles can now be disabled. For example, a Tank’s fuel tank can be ruptured, resulting in fuel being rapidly depleted, or it’s track can be disabled, crippling it’s movement capability on the battlefield.



SEAPORT
The Seaport acts as a storage and shipping facility for water logistics operations over. Available at every major logistics hub at the coast, the Seaport can store almost any type of crate, vehicle, or mobile structure.



COASTAL GUNS
Players can now build and reactivate old Coastal Guns at logistics towns near the sea. They will protect Seaports and shipping lanes against naval attacks.



EMPLACEMENTS
New manned weapon emplacements now can be produced and deployed at the front for additional defensive measures. These are manned weapons that can be deployed on the ground or inside new emplacement dugouts that connect to trenches for extra cover.

68mm Anti-Tank Cannon
A defensive emplacement against heavily armoured vehicles.


14.5 Anti Infantry Flak Gun
An anti-aircraft flak cannon repurposed as a defensive emplacement against infantry.


FIELD ANTI-TANK CANNON
These 68mm Field AT guns are the ultimate support weapon for infantry going up against enemy armour. They are a low cost way of countering heavy vehicles at the front line.



REACTIVE TECHNOLOGY SYSTEM
Arms Race brings replaces the Tech Tech with a new system that is player directed and non-linear. Players will now choose what technology gets prioritized and can decide to research more advanced technology with a chance of failure. This will help make every war feel unique as the technology you will see on the battlefield will vary each time.



BASE UPGRADES
A new Base Upgrade system replaces the old Facility and Efficiency systems. This new system does not require Upgrade Parts or any other grind, and allows base to be upgraded naturally based on existing player activities such as supply, combat, and structure building.


INDUSTRIAL DISTRICTS
All the large towns in the game now have an industrial wing, include all new environmental assets. This includes 2 new Garrisoned building types, a brand new Safe House type, and many other small set pieces.



OTHER NEW FEATURES & IMPROVEMENTS
Besides the features shown above, there are tons of other improvements, features, and tweaks packed into this update. Here's a few more highlights of what's new in Trench Warfare:
  • Reserve Stockpiles - A new flexible way to stage and organize equipment for operations or logistics efforts
  • Vehicle Tiers - In long running wars, more durable versions of vehicles can be researched
  • New Mining Experience - Mining has been updated with new animations and visuals, making resource gathering a more pleasant experience
  • Dynamic Fuel - Any vehicle can now use either Diesel or Petrol, giving more flexibility for fielding high end vehicles like tanks
  • World Map Revamp - Every region in the game has received some changes, specifically to better support water logistics operations

RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Trench Warfare, watch this video from community member I Saw A Bear:



Volta-X - Luke
Volta-X is finally here, pilots! Today is the day where your career in the World Volta Association truly begins. After completing a Beta and a Limited Preview, we’ve taken in some of the feedback provided by the community in an effort to strengthen Volta-X at launch. We want your experience in the world of Volta-X to be the best it can be, and hope you’ll appreciate this first round of adjustments to the overall experience. We’re still hard at work on continuing the improvements, and can’t wait to hear more from you about making Volta-X better.

Below, you’ll find a breakdown of the improvements made since Beta/Limited Preview. We’ll see you in the arena, pilots.

General
  • Enabled additional visual effects to increase the overall fidelity of the game on PC.
  • Smoothed over various UI and battle animation issues reported by players.
  • Added more visual indicators to the Headquarters UI to better help the player understand when things require their attention.
  • Added SteelSeries GameSense support.
  • Added time limits to qualifier battles.
  • Fixed bugs causing some Steam achievements to not trigger properly.
  • Fixed a bug where Volta special attack animations were sometimes not visible.
  • Fixed an issue where the game would sometimes become non responsive when viewing certain replays.
Input
  • Added mouse input as a confirmation option for most screens and menus.
  • Improved highlight responsiveness when using the mouse to select UI elements.
  • Added the ability to use the mouse to click on crew members who are moving throughout the Headquarters and open their assignment windows.
  • Added scroll wheel functionality on most screens to help navigation on PC feel more natural.
  • Streamlined the input mapping for PC to eliminate the need for players to have to use the keyboard in combination with the mouse when navigating some screens and menus.
  • Updated the button hint display when using a controller to dynamically display based on the controller type and locale settings currently being used.
  • Updated tutorial dialogue to dynamically express button hints based on your most recently used input device.

We’ll continue to update you on everything great and good about Volta-X , including in-game events, seasonal challenges, upcoming content releases, game updates, and more. Staying in the know is one of the easiest ways to get a leg up on the competition out there, and combined with following us here and on our Twitter at @voltaxgame, you’re sure to have all the information you need to be a successful pilot in the World Volta Association.

You can also follow us on Twitch and subscribe to the Volta-X newsletter, which promises exclusive access to leadership of the WVA (aka - our development team) and advance looks at upcoming content both in-game and out! Learn more about how you can get involved on our official site.

Now get out there and put your piloting skills to the test. We have a feeling the world is going to need heroes like you.
Aug 12, 2020
One Line Coloring - mythicowl
Hello World!

We are delighted to share our newest game with all puzzle fans and enthusiasts of valuable, challenging riddles. This time, we took a popular "offline" idea and added some really cool features, that we hope you'll enjoy!

One Line Coloring is a vibrant puzzle game about creating lively shapes that compose and fold into beautiful, themed dioramas. The game offers a relaxing, creative experience built around drawing lines and uncovering charming objects.

We wanted to bring new life into a well-established type of puzzler, a lot of us remember from the past, when digital entertainment was hardly accessible. Now, the dot-connecting gameplay is updated with 3D models and we sincerely hope this idea sounds appealing.

We will be looking out for your feedback and get ready for some new ingame materials dropping very soon!

Kindest regards from the MythicOwl team.


Aug 12, 2020
Overcrowd: A Commute 'Em Up - pH_101
Hotfix 354:
-Updated Spanish.csv with better translations. If you want to see changes in your language and would like to edit the translation spreadsheet direct, please contact me in discord or via the in game bug form. I'm especially keen to hear if German speakers have had problems with the quality of translation.
-Chairs and sofas more power rest effect
-Assist staff XP nerfed in line with other tools
-All staff XP is earnt 20% faster
-Prevent rare, random crash calculating temperature for commuters
-Prevent rare crash with cursor text mousing over amenity
-Fix staff staying in staff room forever in certain situations when you manually deployed them to an amenity.
Empire of Sin - missdeliana

Good business is about making your own opportunity, and Dean O'Banion sure knows good business. He's got the perfect front; who would suspect the friendly man in the florists would have a backroom set aside for shadier dealings?

Join Brenda Romero, Chris King and Katie Gardner on the streets of West Loop for a sit-down with Dean O'Banion and take a closer look at diplomacy! Stream starts on Thursday, 5 PM CEST / 8 AM PDT on http://twitch.tv/paradoxinteractive!
Mare Nostrum - BartBear_[PL]
Aug 12, 2020
Her New Memory - Hentai Simulator - Zodiacus Games
  • Added new Steam Achievements (41);
  • Added Portuguese Brazilian translation;
  • Added new background 'Office";
  • Added the ability to hire the girl;
  • Added new office clothes;
  • Added the new H-scene at work;
  • Added career steps;
  • Added the ability to take a day off from work;
  • 17 new vibrant hair dyes (including redheads);
  • Minor fixes.

    Special thanks for the help with this update: kaonashi, TKOdarkshadow
Aug 12, 2020
Bomb Bots Arena - Funkezilla
Season 3 is live!

Grab some cool Mecha Bots in this new season!
With this new update we introduce the following things:

- added "add friend" button on result screen
- showing 8 players in lobby screen
- randomize bot button
- improved AI
- improved performance
- UI improvements
- new Season content
- fixed bugs
- added new bugs
...