Bring a piece of history to your city with this collection of assets recreating The Berlin Wall. Brought to you by AmiPolizeiFunk in collaboration wtih Badi_Dea and SvenBerlin, the collection includes:
Prime World: Defenders 2 - Prime World: Defenders 2
Dear players!
We are warning you that tomorrow, on May 28, Defenders 2 servers will go offline at 9:00 a.m. GMT. Maintenance break will last for 6 hours (until 3 p.m. GMT). After that, the brand new version of the game will become available.
Can you master the dueling grounds with any deck? Then the Archmage has devised a new challenge especially for you!
In this new event, each mage starts with a unique, randomly chosen deck crafted by the Archmage. He even included Guardians and Runes to ensure a proper high stakes duel.
Do you have what it takes to wield these decks to your advantage? Join a Premade Deck event and show your prowess.
Last week we introduced Brawlhalla’s newest feature - Battle Pass Season 1! Hattori has reached her ultimate form and will take you into her Demon Island realm. This first season of Brawlhalla’s Battle Pass features 85 tiers of exclusive cosmetic content unlockable by simply playing Brawlhalla and completing missions.
All players are automatically granted access to the Battle Pass track with an option to purchase the Gold track for more content. More details about the Battle Pass can be found below or at https://www.brawlhalla.com/battlepass.
We’ve updated the Brawl of the Week, free-to-play Legend Rotation, and changed items on sale. Check out the second week of Battle Pass missions!
Brawlhalla’s first ever Battle Pass has arrived! This first season features 85 tiers of exclusive rewards unlockable by playing Brawlhalla and completing missions. The Battle Pass season will last 12 weeks.
Battle Pass will also feature a UI takeover, new main menu and character select music, and a separate Battle Pass tab for easy access when navigating the main menu.
New Exclusive Battle Pass Items
All players are automatically granted access to a Battle Pass track to unlock unique Colors, Avatars, Taunt, Sidekick and Weapon Skins.
Players can also unlock the Gold track to immediately unlock some exclusive items, like the newest twist on cosmetic items, Progression Skins and Podiums.
Unlocking the Gold track also grants boosters and additional weekly missions to help level up through Battle Pass faster for more rewards.
Over 100 rewards in the Battle Pass!
New Missions for Battle Pass
With the Battle Pass comes an update to the missions system!
Daily, Weekly, and General missions are available throughout the season.
Earn Battle Gems by completing missions to earn rewards!
Battle Gems measure a player’s progress toward the next reward tier.
Unlocking the Gold track will grant more missions for more opportunities to earn Battle Gems and rewards.
Earn Battle Gems to Level Up
Each week, new missions will unlock, granting new opportunities to earn more Battle Gems while still allowing previous missions to be completed.
Battle Gems are earned by completing missions in matchmaking games except for Brawl of the Week.
Players can get even more Battle Gems just by playing Brawlhalla. Any matchmaking game rewards Battle Points that advance the Earn Battle Points mission.
Completing the mission gives players Gems and a new more challenging Earn Battle Points mission.
Players can unlock over 100 rewards during the Battle Pass season, so grab your favorite Legend and start brawling. Players can also use Mammoth Coins to increase progress along the track while the season is active. For more information, check out https://www.brawlhalla.com/battlepass.
Protect your team's flag while stealing the enemy team's flag in this 3v3 game mode for control of Demon Island! Unite both flags at your base to score a point. Watch out! You'll drop the enemy's flag if you take damage. Players can return their flags to their base by touching it. First team to 3 points wins!
Capture the Flag Game Mode
3v3 Team
Unite your flag with the enemy’s flag at your base to score points!
First team to 3 points wins!
Looking for a certain chest? We're rapidly rotating through chests, so check out the in-game timer to know when the next chest will rotate.
Find the new Sales items!
The new free-to-play Legend rotation for this week includes: Lord Vraxx, Mirage, Azoth, Petra, Isaiah, Ragnir, Scarlet, and Hattori.
Lord Vraxx – This feared warlord dominates his opponents with Rocket Lance and Blasters!
Mirage – An occultist, martial artist, and spy, this agent uses the powers of magic and time-travel along with her Scythe and Spear to take down her foes.
Azoth – Devoted acolytes bring this brilliant and ruthless lich lord to life as he comes into Valhalla to do battle with Bow and Axe.
Petra – Having been set free from Terminus, Petra sets her eyes on Valhalla with her Orb, Gauntlets, and Darkheart powers.
Isaiah – Major Isaiah Marshall, OEL’s special forces commander is at your service. He utilizes Cannon and Blasters with the help of his drone, equipped with a cloaking device and rockets at its disposal!
Ragnir – This apex predator, whose home is in the Fangwild, now ventures outward using his Katars and Axe to take on the rest of the Legends in Valhalla!
Scarlet – A former female boxing champion of England and head of the Royal Airship Navy, this Legend uses her ingenuity and steam power to build her own Rocket Lance and Grappling Hammer to take into battle.
Hattori – A gifted ninja with unparalleled skill with the Sword and Spear has discovered Valhalla. Will she find any worthy challengers there?
Early Access for Rising Lords is going to start on Steam TODAY: May 27, 2020 @ 1:00pm PDT / 10 :00pm CET ! We are super excited!
Please note that all alpha/beta keys will be revoked automatically, that is steam policy.
But Rising Lords is an indie game and we think the price is very fair and depends on your region: $19.00, £15.49, 16,79€, CHF 19.50, 435 pуб., 71,99zł, R$ 37,99, ¥ 2,080, 145,00 kr, Rp 108 999, RM39.00, P449.95, S$18.50, ฿289.00, 188.000₫, ₩ 20,500, 32,00 TL, 279₴, Mex$ 185.99, CDN$ 22.79, A$ 28.95, NZ$ 24.79, ¥ 63, ₹ 529, CLP$ 7.700, S/.37.00, COL$ 31.000, R 130.00, HK$ 89.00, NT$ 318, 34.95 SR, 53.00 AED, ARS$ 224,99, ₪73.95, 2 650₸, 3.35 KD, 41.99 QR, ₡8.500, $U429
We will also have a 10% Launch discount for early birds, so make sure to grab a copy as soon as possible :) There will be no other discount for a while.
It won't get any easier for you to survive hell, as Beleth the Tainted and Lilith the Impure are here, ready to fight you! Both Hell Lieutenants can be encountered different realms.
Beleth, The Tainted
Beleth can be found in World 2 - Beelzebub's Lair
Lilith, The Impure
Liilith can be found in World 3 - Citadel of the Faithless
Oh, and of course we have fixed some 'bugs' as well in this update:
Fixed bug that causes "Magog, The Ferocious" to escape out from the battlefield
Fixed bug on achievement: "The Gladiator 3"
Fixed bug where Archdemons couldn't get killed by "Deathshock" talent.
Fixed bug where character with "Abaddon's Guard" getting stuck after receiving damage from toxin gas.
Fixed bug on "Dasael, The Fallen" had unstable movement during demon form.
Fixed control setting for gamepad.
Slightly increased the size of Magog, The Ferocious.
Heroes! On May 28 the servers will go offline for scheduled maintenance which will start at 7:00 AM and end at approximately 3:00 PM for EU servers (GMT+1). For the NA region (GMT-5) the tech stop will last from 0:00 AM until 8:00 AM. We apologize for the inconvenience!
I was quiet for few last days. We were not idle - we were hunting.
Hunting for runtime errors.
Race condition is a elusive bug to trace. It happens when two parts of the code run simultaneously and interact in unexpected manner. It could lead to crashes, strange behaviour and more weird effects - but the worst part is that the bug is dependent on computer speed, and that can change by having a browser open, second monitor connected, updates in background and myriad different things.
The one we traced caused crashes and things disappearing from the screen. It was really rare on Windows, but quire common on Linux systems - which led me initially to believe that it was a platform issue. It was not, it just happened that Linux run part of the code fast enough that the bug resurfaced more often.
Debugger was not helpful.
Usually I would trace this kind of a bug with debugger or debug build - but it didn't work this time, since they both slow down the execution, and crashes were not happening. I needed a full, optimized release build running Linux to crash reliably in few minutes, nothing else seemed to trigger that reliably. And in order to fix a bug, you need to see it happening.
Fortunately I found out that I could use Windows Subsystem for Linux to trigger exactly same problem. That was a godsend - now I could debug the game without switching the system, which allowed me to iterate much faster.
Finally crushed the crash.
And now we have the bug pinned. Crashes were triggered by a transponder on your Lidar screen, appearing and disappearing as a ship flew past asteroids and out of your line of sight. With just right timing it could crash the game. It happened on all systems, but it was just easier to spot on Linux. If I didn't support that system, finding this bug would be nearly impossible.
0.193.6 release fixes that - along with couple of other unrelated bugs that just happened along the way.