Here's a quick sample of some of the stuff we're working on in M̶A̶Y̶ June! (edit: it's now June) for future updates.
Community Chat Expression
Good news everyone! "THE DICE HATE ME!" will be back. Second, it will be the first entry in what we call the "community expression", a rotation system in which we will have one chat line, changed weekly, that is elected from community suggestions.
Feel free to post your suggestions below or on Discord. - as long as they are not offensive and family friendly, they have a good chance to become part of the rotation!
New Spain Map
We were tagged in a few times on this tweet so decided to follow it up by making the maps. Coming in the June update to the Countries & Continents map pack!
If you'd like a map made by us it's simple. Just get 10k+ likes to a tweet asking for it. (Map updated to V1.3 after feedback from Spanish players.
RISK Memes
This is why most people dont know where NZ is on a map. Also the RIsk Discord is now responsible for 97.63% of the words RISK Memes.
This problem with NZ and maps got to the point the NZ government made a campaign about it and singled out RISK! I mean this was back when NZ had nothing else to worry about.
Las Vegas Map
Coming as a free update to the US Cities map pack is Las Vegas. Recreate the historic Battle of the Buffet from the comfort of your computer.
Much more coming Next week we'll go through some of the new UX for the game which will overhaul the single player campaign, friends list and lots of other elements.
if you want to see more regular news from us smash that like button below :)
We have great news for you guys. Finally, the development of DE:VOID has been finished! Creating DE:VOID was quite a long and arduous task, especially because this game contains several non-linear elements. You can play this game in different ways and you will uncover various mysteries along the journey.
Currently, we are entering testing and polishing phase. You can see from the screenshots below that we’ve made some improvements visually. What do you think? Looks better, doesn’t it?
Anyway, If you wanna keep tracking us, please join on our Discord.
So, We hope you enjoy the updates we’ve communicated so far. We’re preparing a new trailer and we aim to announce a solid release date by the next update!
Please be excited! Thank you for your continuous support!
We hope you had a great time during last weekend’s PT session! We received a lot of great feedback that will definitely give us food for thought, thank you for all your comments!
This week we continue events connected to increased rates of old STs for Wizard, Samurai, and Sorcerer. Today we will start an event in Mountain Temple and on Thursday be ready for Shatters one more time.
Last week, we also showcased some of the {LINK REMOVED}new animations. Tomorrow you will find packages with the Golden Shard and the Chaos Shard in the in-game Mystery Shop. But you don’t have a Jugg, a QoT or an Orb of Conflict to use those shards with?! No worries, we've got you covered! For the first time in history, we are starting a x3 event inside the realm! Starting tomorrow at 12 PM UTC your chances to get these 3 specific UTs will be tripled!
Upcoming Events
Mountain Temple Chest Challenge
The Event will run from 05/12 - 12:00 PM UTC until 05/16 - 12:00 PM UTC.
Defeat Daichi the Fallen to spawn the Event Chest.
The Event Chest will remain invincible for 15 seconds after spawning.
The Shatters Chest Challenge
The Event will run from 05/14 - 12:00 PM UTC until 05/18 - 12:00 PM UTC.
Defeat The Forgotten King to spawn the Event Chest.
The Event Chest will remain invincible for 15 seconds after spawning.
Animations Event White event x3
The Event will run from 05/13 - 12:00 PM UTC until 05/20 - 12:00 PM UTC.
During the event, Helm of the Juggernaut, Quiver of Thunder and Orb of Conflict will have 3x drop chance.
I agree with the comments saying some of the puzzles were frustrating and unreasonably difficult to find, so I went back and updated them by replacing them with new puzzles or adjusted their graphics to improve their readability. Here is a sneak peek of some of the new puzzles and adjustments:
Every engine needs maintenance, and fine-tuning. Here are some bug fixes.
Minor
- Potentially fixed units not moving bug - Fixed challenge mode Achievements not always unlocking (selecting any campaign will give them to you if they were missing) - Fixed Turkish 'I' character not rendering properly - Fixed weapon occasionally profiles not properly loading - Fixed wrong voice actor being occasionally used - Fixed Gunnery Drills perk not having effect priority