Added an option in the options menu to change the font which should be easier for some people to read. Do not worry if the "Get Ready" message is still in the normal font as the gameplay has been tested to show the correct font straight after.
It’s been a while since you’ve heard from us! We’re popping in from the far reaches of The Realm with some exciting news!
Indie Megabooth Sale
Rollers of the Realm is now 50% off as part of the Indie Megabooth Steam sale, running until May 12th!
Remastered Trailer
Now playing on our store homepage: a remastered trailer for Rollers of the Realm. We've included a wider range of exciting moments from the game to better show off our "Very Positive" rating! Thanks to everyone who gave us a positive review!
All of us at Phantom Compass hope you are staying safe and well during these crazy times. We know being stuck at home is starting to get a little old... The IMB sale is a great opportunity to pick up Rollers, or some other awesome indie games at a discounted price to occupy some of your time stuck indoors! :)
Well, that’s all from us! Thanks for your support. We’re signing off now!
Some great feedback has prompted us to introduce controller support to Paradox Vector.
0.9.7.2 is now in the testing branch, and it is a first attempt at getting a controller to work in-game.
To activate the testing branch, go to "Paradox Vector > Properties > Betas" and select "testing" from the drop down menu.
Then, when you run the game, go to "Options > Preferences" and click the button next to "Use Controller."
Right now, it only works in the actual game itself, the controller will not effect menus. Also, the buttons are currently fixed. The "Configure Controller" button does not work yet. We will be working on this, but we thought we would put this out there to see how it works for other players.
Updates: This is a build update. A development report of Steam Early Access year #2 will be published on 9th May 2020
FACTORY LAYOUT
IMG1: Updated environment visual. The previous version can be seen in U#54
IMG2: [top left ]New factory test-wing. [bottom left] Improved command center; now more spacious. [top right] Top view. [bottom right] perspective view
Props/environment placement is now more precise. No more invisible floor gap that causes wheeled mecha to randomly fall through the floor
Updated lighting; WIP.
Technical improvements; the factory is divided into sub-levels; for future optimization with level streaming; if necessary.
Improved environment in the "free roam" test room. At the moment is still small, will be continuously improved upon.
Added a dedicated test wing. This is where other upcoming test types will be installed in
CONTROL MODE
IMG3: Detached Control / UI Movement In UI mode; the camera will now switch to an overhead view. with traditional control WASD; QE (Rotate) and Mouse Wheel to control zoom. The implementation is still rough
CORE GAME LOOP
A new phase [TEST] has been partially integrated into the core game loop. It is not yet activated in-game as there are still several things that need finishing. This is a compromise as to no longer delay a build update
IMG4: Core Game Loop
Each platform phase will also now has it's own dedicated camera view.
IMG5: (Optional) Platform Upgrade -> Mecha Config -> Test -> Production -> Market. RMB+Open in a new tab for a larger view.
BUG FIXES
IMG6: Continuation of automated development testing. Here is testing framing, focus and component bound
crash issue when reapproaching avatar while controlling a mecha
interact visual incorrectly appearing when configuring a mecha
Antihero has partnered with Wintermoor Tactics club to offer a great bundle deal. If you purchase both Antihero and Wintermoor Tactics Club you'll receive a 20% discount on both games! If you already own Antihero you can get a 20% discount on Wintermoor Tactics Club by purchasing it through this bundle!
Wintermoor Tactics Club is a new story about surviving high school with gameplay inspired by tactics RPGs and visual novels, from developer EVC (also published by Versus Evil)
You can find the bundle on either game's store page below:
Now each player will be able to choose for himself convenient settings for the position of the camera.
The camera settings window is located in the pause menu.
Tyre customization:
Many of you asked for the opportunity to change (and remove) the labels on the tires. We heard your wishes and added to the game the ability to change labels (as well as remove them) on the sidewalls of tires.
Cars
Added 3 new cars:
Hachi-Go
Bandit
Zismo
Added 3 returning cars:
Docohosu
Mercher KLC (new name - Warden)
SpeedLine GT
DLC Added 2 new sticker packs. This sticker packs are currently available ONLY ON PTR:
We are excited to announce the launch of the Half-Life: Alyx Soundtrack. Today we are releasing Chapter 1. Entanglement, which includes 9 tracks in both MP3 (320K) and FLAC formats. We will be releasing all 11 chapters of the soundtrack over the next few months on Steam. If you purchase the soundtrack, it will update with each release and you will get the new chapters automatically in your Steam Library.
More about the Half-Life: Alyx Soundtrack:
Following the story and locations of Half-Life: Alyx, the soundtrack evolves and combines industrial, electronic, experimental and orchestral cinematic pieces, alternating between abstract environmental, emotional soundscapes and direct action-oriented cues.
Owners of Half-Life: Alyx get 25% off for a limited time.