Hey! Long time no see so here's another Development Update covering most of the things we did in the past few months. But before we get to that, we hope you're all doing fine and staying safe in these weird times. We are. The only thing that changed for us is that we had to move back in our apartments, so back to how things were before Early Access. Now we got that out of the way, let's get to the new stuff!
What's Coming
Co-op Multiplayer
Many new features and devices were added to support the drillship "crew life". Co-op in Volcanoids will be about operating the drillship and managing tasks together as a team. One player will be able to drive the ship, while the others set up production stations, spy through the periscope or create new items before the ship hits the surface.
Friends that get caught off guard by the eruption or a group of COGs and lose the fight will also lose their loot. However, they can quickly re-join the crew by respawning directly in the drillship.
Bunk Beds
To support the idea of group progress, players can log off in the new bunk beds that work as a safe point. Now, even though you're offline and all your friends are still playing, you're still going to travel with them since the bed is placed in a mobile base. And once you log in again you will be back with your crew right away, even if they progressed to a completely different part of the map.
Simplified start of the game
Based on feedback from the community and content creators the crafting system got a rework. The start of the game is now focused on being more gradual in terms of introducing new devices and systems. All the different modules, levers and buttons right from the start were often overwhelming for many players.
So from now on, players will start with basic crafting stations similar to other survival games and will be gradually introduced to modules later. We hope this makes the first experience for new players way more enjoyable and removes the frustration of having no idea what all the different buttons do while also getting stressed out by the upcoming eruption.
Some of the new content is still "work in progress" when it comes to visuals, and will be until we finish all the technical parts. For now, we are going with the sailor character, that will get improved in upcoming updates.
Content for future updates
Co-op is now at a stage where we just keep polishing and bug-fixing stuff, so to make sure everyone has something to do, artists (more on that later) started working on assets that will be added to the game in future updates after the Co-op update gets released.
Improved COG unit models
Volcanoids veterans will remember the raw models of new COG units teased on the roadmap some time ago. Now they are getting complete rework by Alex.
New front drills
Extra work also went also into designing new front drills, that would better reflect installed upgrades. It's based on community feedback where a lot of players got confused about which drillship has the upgrade they are looking for. There are more models to come, each representing a specific front drill upgrade.
New Locations
Lastly, more locations to explore are also in the pipeline such as these (drill)shipwrecks.
The Team
New team members
Since the Co-op Update is a huge task, more people have joined the team. The ultimate goal is to bring you more content with each update, and since there is only so much a developer can do, growing the team is the only way to achieve that. There are so many great ideas from the community and concepts that still need to be added and this will make the process faster.
Now let me introduce our new members! Alex is in charge of 3D modeling and animation. David focuses on audio design and his first task was to get rid of all the ear destroying sounds many players pointed out. Dusan and Tomas have been testing like crazy for the last couple of weeks, trying to catch them all! (bugs not pokemons)
Watch new trailers, teasers and tutorials on YouTube
We would like to thank YOU big time for all the support and patience you guys have with us. Stay tuned, more news coming soon! If you have any questions, ideas or feedback, feel free to let us know in the comments below.
This may be unexpected for you to see this news, but we want to share it with you!
We are excited and we hope you are also as excited as we!
Firstly we want to thank you for your patience! We feel we need to reward you this time you were waiting for the release game! For doing so, we are going to make some contests!
Second thing we want kindly to remind you that you can play a demo version of our game! If you didn’t - try it now!
And the last thing - Train Station Renovation - First Job will be available next week! We are preparing something special for that occasion, so stay tuned and follow us here on steam and social media!
About Contests
1. Enter Train Station Renovation store page and choose “Community Hub” over the logo and game description 2. Choose “Follow” on TSR Community main window on top.
As you can see above we want to give you a discount for the game on the launch day! If we hit 6k people in our group!
We want to welcome as many players as possible, and so, Shadow Arena offers 14 total different languages for an optimal gameplay experience.
Check out how to change the in-game language settings below, and enjoy our game in your desired language! ■ How to Set the In-Game Language - 1
Click the ‘▼’ located in the upper-right of the Shadow Arena launcher, and select your desired language. Then, select any of the other languages and re-select your desired language again.
Now you can start the game in your desired language by clicking the Game Start button.
■ How to Set the In-Game Language - 2
Click either [Language] button in the upper-left of the lobby screen or the gear-shaped icon upper-right.
Select your desired language, then click [Apply] and [Confirm] and restart your client to enjoy the game in your desired language.
This may be unexpected for you to see this news, but we want to share it with you!
We are excited and we hope you are also as excited as we!
Firstly we want to thank you for your patience! We feel we need reward you this time you were waiting for the release game! For doing so, we are going to make some contests!
Second thing we want kindly to remind you that you can play a demo version of our game! If you didn’t - try it now!
And the last thing - Train Station Renovation - First Job will be available next week! We are preparing something special for that occasion, so stay tuned and follow us here on steam and social media!
About Contests
1. Enter Train Station Renovation store page and choose “Community Hub” over the logo and game description 2. Choose “Follow” on TSR Community main window on top.
As you can see above we want to give you a discount for the game on the launch day! If we hit 6k people in our group!
We're happy to launch the official Tasty Stewdios Discord server, so you can meet other fans of Magicmaker, discuss spellcrafting, and get news about our upcoming game Forever and Ever!
This may be unexpected for you to see this news, but we want to share it with you!
We are excited and we hope you are also as excited as we!
Firstly we want to thank you for your patience! We feel we need to reward you this time you were waiting for the release game! For doing so, we are going to make some contests!
Second thing we want kindly to remind you that you can play a demo version of our game! If you didn’t - try it now!
And the last thing - Train Station Renovation - First Job will be available next week! We are preparing something special for that occasion, so stay tuned and follow us here on steam and social media!
About Contests
1. Enter Train Station Renovation store page and choose “Community Hub” over the logo and game description 2. Choose “Follow” on TSR Community main window on top.
As you can see above we want to give you a discount for the game on the launch day! If we hit 6k people in our group!
This update addresses several issues that were recently reported.
Changes
Achievements now show when you unlocked them
To avoid confusion, all available upgrade items now display in the upgrade list. If you do not own an upgrade, it'll display as "not unlocked". Upgrades that are currently not available will display as "no upgrades available of this type at this time"
Location now updates properly for Ball Race Orb milestone, Minigolf milestone RC cars, and vehicles
New wood material for condo furniture now has a much wider range of color availability
Ball Race: Started rework of moving platforms to help with clients desyncing
Bug Fixes
Fixed crash in menu
Fixed pluck-a-pal plushy stat displaying internal name on collection book
Fixed typo in Arcade milestones
Finished Arcade milestone icons
Fixed location on HUD displaying <unknown> after ragdolling/dying
Fixed additional incorrect hat offsets
Fixed additional underwater condo water issues
Admin player name tag no longer overrides backer tag (separated the two tags)
Arcade: Fixed a known exploit
Arcade: Fixed Lonely Gun ammo issues (ammo was being reset every round, which broke Total Efficiency achievement)
Fixed Stealth Box dequip not removing hidden state
Fixed Midway Mania achievement description being the wrong value
Fixed issues with Cat Protector achievement
Fixed smooth rotation not always occurring on local client
Fixed first person legs not appearing (even if setting was on)
Fixed the colors not being properly editable on the Dining Table, Coffee Table, Office Table Short, Office Table, Office Table Long, OfficeShelfWithDoor, Modern Entertainment Cabinet, LongModernCoffeeTable, Large Fluorescent Table
Fixed the color editable being maladjusted for the Computer Desk, Small Walnut Table, Room Table, Office Shelf, Short Table, Modern Reception Desk, Wood Glass Table, Victorian Table, waiting room chair, and Wooden Stool
Fixed the TV Stand item having the wrong wood texture applied to it
Adjusted Dizzy jackpot increase rate
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The overall objective of the 60 A September operation in conjunction with 40 A, advancing enveloping Voronezh from south, is to encircle Voronezh and destroy the enemy Voronezh group, followed by reaching the river Don at Star.Semiluki, where to gain a firm foothold and capture the crossings. The enemy defense was based on strong support points, one of which was vlg.Gubarevo with adjoining garden and svfm.Opornyy punkt. The enemy concentrated heavy artillery and mortar batteries, using a vantage flanking position of svfm.Opornyy punkt. Which allowed the enemy to successfully defend Voronezh with limited infantry forces.
Two operations of 16 turns for each of the parties (Gubarevo, September 15-17, 1942).
Precisely recreated area of over 45 sq. km in the bend of the Don river, village Gubarevo.
Historical organizational structure of units at the time of the offensive.
1) Changed the algorithm for selecting a charge and angle for indirect fire. 2) Added support for the autumn season. 3) Fixed a bug with the rejecting fire in the automatic targeting mode.