Apr 2, 2020
BattleCourt - BattleCourt
BattleCourt Beta 1.3.2 Patchnotes:

- Changed Inventory Weapon Display to Thinner, only showing the Weapon Names, Bullet Image, Gun Tier, and Total DPS.
- Added Inventory Hover Functionality. When Hovering over a Weapon in the Inventory, a new Popup section for the Weapon comes up showing more details for the Weapon.
- Removed Draggable Functionality for Options Menu.
- Removed Draggable Functionality for Credits Menu.
- Added new Keybind for Use Health. Bindable on Keyboard and X on XBOX Controller.
- Added HUD Display for HP Crate Pickup Counter and HP Crate Image.
- Changed HP Crate Functionality to Add to Pickup Counter instead of Giving HP.
- Added Click Functionality to HP Crate HUD Display.
- Added Health Use Sound.
- Pressing B when using XBOX controller will now close menus.
- Shortened many of the weapon names to fit them in a smaller area.
- Added Mousewheel weapon select functionality. Scrolling the mousewheel will rotate through the equipped guns.
- Updated Tutorial text for new functionality.

The Inventory Overhaul was something I wanted to do for a little while as I wanted the inventory to be cleaner but also show more information for each weapon.

The Health Crate change was made in a way so that difficulty is removed a bit and health crates don't need to be left on screen for when you need HP, you can just pick them up and store it until you want to use one by using the Health Binding Key.
This feature came about by a great suggestion from TH1NK.

I really appreciate the feedback and support from you guys and I will keep trying to improve the game.

What's Next
- Vulnerable Enemy State (Enemy will take more damage in this state)
- Weakened Enemy State (Enemy will deal less damage in this state)
- Wet State ( A splash effect for when navigating on the water in the Courtyard)
- Mind Controlled State (Not sure how I will go about this one yet.)
- More Loot Costume Drops
- Overall adding more content whenever I think of something suitable.

The next main thing I want to add as well is the Level Select Overhaul which will have the level select taking up the middle of the screen, showing 1 Level at a time with a toggle left and right button. In front of the image display of the Level will be difficulty selection and challenge mode selection. EG. (Easy, Normal, Hard) Challenge Mode (Rails Only, Viperine Only, etc)

Once the level selection overhaul is done I will most likely be adding more Levels after that.

Thank you all
Luke Parisi
SRC: Sprint Robot Championship - Syharka


We've heard plenty of feedback regarding the Tutorial for SRC and we agree it didn't cover some of the core gameplay mechanics in enough detail. So we've redesigned the Tutorial to cover all of SRCs key concepts, without giving away too much, as we want to make sure there's still an element of discovery to the advanced techniques of building and maintaining speed.

The new Tutorial is still fairly short and straight to the point, just enough to get you up and running.

We've also unlocked the Ghost selection when selecting a track from the endgame screen.

We've also fixed several infamous long time bugs...
  • Fixed: Ready up button not working before race start.
  • Fixed: -1 or 4 second startline countdown softlock.

These were difficult to fix as they were nearly impossible to reproduce reliably enough to track down. So if you do experience these issues after this patch please let us know over on our Discord: https://discordapp.com/invite/d6MaRCb
Apr 2, 2020
RPG NPC Simulator VR - Odooh
Hello NPCs,
I just published a Comfort Update. As was shown in the Trello Roadmap this was going to be the first update. However, some of the promised features was postponed to next update.

Here are the update notes and descriptions:

Added furniture section to the store. Now you can decorate second floor with some fancy furniture. Not only furniture serve as a decoration but also they give you buffs (someone suggested this on trello thank you for that). Like for example, buying a bed, not only it serves you as something to lay down on and waste your life but it also grants you a chance to skip a theif raid. So decorate away.

Changes/Reworks:
  • Added a feature to move shelves back to the inventory because some players misplaced it by an inch and their OCD kicked in. (same feature applies to furniture).
  • Reworked Pricing Items UI - now its a one line per item, instead of two items squished in one line which later caused an issue where you couldn't actually price an item.
  • Made some changes to the items delivery timer, lower level items now take a lot quicker to deliver, because they are cheap and no one care about them.
  • Moved customer negotiating UI above their head because it was getting stuck between shelves and caused some issues. Oh and customers tend to negotiate more often.
  • Improved the saving algorithm, to place your items back to where they were when you left the game, oh and it works 90% of the time, the other 10 it messes up. I will fix the fix later. (although it won't work the first time you load the game after the update.)

Bug Fixes:
  • Fixed the bug where closing the store caused customer to not show up until restart (this is actually a fix of a fix, because last time I implemented a fix which caused this issue)
  • Fixed an attitude of customers, they no longer show up when doors are locked.
  • Fixed (I think?) the bug where sold weapons were still showing up after loading.
  • Fixed a bug where event items didn't get their chance of sale bonus.
  • Fixed a bug where a lot of customers swarm in when you open your fully stocked shop. I guess I readjusted it, they still swarm just... less.
  • Fixed a bug where leaving your bow at the door stopped thieves but did not remove the "feature" of stabbing thieves with an arrow, kind of realistic so I am keeping it.

Thank you for your patience and support, keep those feedback coming, it helps me to improve this game.
The Kingdom of God - 1017791654
Update:
1.由于多数玩家都反馈过战斗动画的关闭问题,因此1.0加装一个战斗结束后自动关闭的设置。更好的游戏体验,请耐心等待2.0的更新。我们正在加急中,望海涵。
Community Announcements - Elite Games Ltd
Small updated - few rare fixes, buff for Redbeard Dwarf.

2.003
+ Redbeard: extra starting perk +10% block
+ Redbeard: extra starting perk +15% stun
+ maintenance (blacksmith)
+ maintenance (barrack)
Apr 2, 2020
Nekoland Studio - supercat
v2.037
- Fixed an issue where FireEvent and store purchases were not available in test play.

v2.036
- The minimum value of Luna fees has been adjusted to 0%.
- Output script of the image name has been added (Client.GetImageName (imageID))
- Fixed the problem that TgameItem and TItem are not displayed when print is executed.
- Fixed database caching issue.
- The stats in the talent window have been corrected to be displayed as-, not +-
DCS World Steam Edition - NineLine


Dear Steam Pilots,

We are delighted that you have been able to enjoy the two-week trial period of DCS World aircraft like the F-16C Viper, F/A-18C Hornet, and A-10C Warthog. We hope that it has given you a taste of the unique flight simulation experience that only DCS World can offer. Also, during the past two weeks, we have discounted most DCS World aircraft and maps by as much as 50%. Sadly, all good things must come to end, and the sale period for the aircraft and maps will be ending tomorrow, April 3rd, at 5 o’clock GMT. We sincerely hope you can take advantage of these great savings and allow us to thank you for your patronage.

Starting April 4th, we will offer as much as 50% off all DCS World helicopters and campaigns until the 18th of May.

DCS World for Steam: https://store.steampowered.com/app/223750/DCS_World_Steam_Edition/

Thank you all for the passion and support. Look after those you care for most and fly safe from all of us at Eagle Dynamics.
Princess & Conquest - Critical Bliss


Hope all of you are staying safe from the pandemic that we are experiencing across the world right now! We just want to thank all for your support. We will make sure to try our best to keep you... entertained through these tough times.

Size: 842 MBs

Additions and changes:

-Succubus form for Kobold / Human / Slime / Golem / Mouse Princess added (new sprites, standard and pregnant portraits)

-Succubus mechanics added (new dialogues, flight at night, feeding through sex, unescapable sex in the tent, whipping enemies into submission)

-"Broken" status reworked (now needs Succubus status + 10 Corruption + Kingdom Lewdness < 5)

-Fairy Progeny added

-Fairy NPCs NSFW animation #1 added (9 different versions)

-Fairy NPCs (huge tats) NSFW animation #1 added (9 different versions)

-New events in the Fairy Meadow added (trapping fairies in bottle, Sexy Time, recruiting fairies...)

-Crystal Progeny added

-Prismatic Eggs (obtained with S.C.R.A.B. + any egg) will now hatch into Crystal Progeny

-Seahorse variant of Dragon Progeny added

-Seahorse dragons are the only ones able to Swim now

-Dried Riverbank map reworked completely

-Added patron NPC! Acerola, the tree girl

-Big Bad Woof costume for Dog Princess and NPCs added

-Majorette costume for Mouse NPCs added

-Many items reworked for a more streamlined use (Prayers, Pumpkin Seeds, Cursed Porgy Meat, Moth's Dust, Purifying Salts, Testos-X,

-Mannequins in the Princesses' rooms have been updated for all the costumes added up to now

-Progenies born from Princesses now have a unique "quality" value that influence their stats
-Added food! Acerola Syrup

-Added "Stranger in the night" Achievement

-Lowered the love requirements for the 2nd Slime Princess' campsite scene (from 4? to 3?)

-Removed scripted "fairy flights" in the overworld



Fixes:
-Stop character control during climax in tent/sneaky sessions

-Kobolds being the only race appearing in slave auctions at the beginning of the game (kobolds, dogs, driders, lamias and fairies are now available from the start)

-Stat mismatches for Progeny

-DP2 appearing mid-flight

-Population changes not affecting finheads

-Fixed wars between northern reigns and Finheads causing Mouse to request taxes from either one

-Changed some of Merchant Princess lines

-Fixed Finhead guild quest listing as complete before its delivery

-Fixed Harvest being taken hostage actually affecting Rabbit instead (if the siege solves itself while the player is in the world map)

-Fixed Finhead being taken hostage actually affecting Harvest instead (if the siege solves itself while the player is in the world map)

-Fixed the chance of Princesses ending up neither sold as slaves / taken hostages / killed after a siege

-Fixed the goblins not being able to sell Princesses as slaves at low Wealth (<2), even if they're the ones that conquered her Reign

-Skeleton / Ghost Progeny "delivery" increasing Life Force

-Queen Milk not affecting Finhead Princess

-Fixed bunnygirl costume not working to increase the quality of finhead's offsprings
-Chunga Root can now be gifted to Finhead Princess

-Fixed crashes when accessing Skeleton Princess diary while she's in her living form

-Moss/Crystal/Crusader/Mimic/Scarecrow Princess not being able to equip "Jewelry" items

-Sunken Ruin's treasure chest misplaced when re-entering the dungeon after its completion

-Other typos and minor issues

Enjoy! And as always, thank you so much for your attention and feedback!
Stay tuned for the further updates.
Sometimes Always Monsters - Keadin
It's Finally Here
Sometimes Always Monsters is now available on Steam.

http://store.steampowered.com/app/441440/

After 6 years of development it's a pleasure to finally release this game. We're so glad that so many of you are enjoying it, and are slowly uncovering all of the options and variety that we have baked into this crazy RPG.

We are monitoring the forums and our Community Discord daily and will be pushing updates as needed. Feel free to drop us a note and tell us what you think of the game, who you chose to take on your journey, or anything else!

If you're curious how to import your save file from Always Sometimes Monsters then check out this article on our official website that goes over the process in detail. It's really as simple as copy & paste.

Finally, we wanted to thank everyone that helped us get to this point. Whether you backed the game years ago, or just spread the word today, this tremendous launch could not be what it is without your support. We appreciate your love for this project so much.

Enough said. Go play the game!

- VD
Stationeers - Heightmare


Greetings Stationeers! Despite the turmoil in the real world, we’ve got a few new treats for you this month. New Zealand is under lockdown, and the office is closed, but we've all migrated to working from home, so expect regular progress on the game! And now that Jenkins has completed a brief road-trip and a few days off, the beta-branch updates every weekday are back to normal.

Through our regular updates you’ll see more and more new content coming in to enrich the experience of constructing your base, crafting equipment and automating it in cool new ways. We call this the ‘what’ of Stationeers, but behind the scenes, there’s a power of work happening to grow the ‘why’ - the reasons you’re making this incredible stuff, and where it’s all going long term. We’ll be keeping the community posted as we go, but for now, just know we’re pushing forwards.


AIMEe Added to Survival
Our Automated Independent Mechanical Entity...e or AIMEe has proven useful enough to people in creative mode that we've finally added a recipe, so it'll be available in Survival games! You'll find it on the Tier 2 Electronics Printer. For those who haven't yet dabbled in the AIMEchanical arts, you're able to program AIMEe's behaviour using the Integrated Circuit chips. So if you've been procrastinating on learning how to use IC code then now is a great time! They can be configured to roam and find mineral deposits, mine and deposit them into a chute input back at your base (for example).

New Tutorials
Work has continued on the new player experience, and we're now up to 7 tutorials, with more to come! They now cover everything from building your first structure, to basic atmospherics and building your first airlock. We're very keen to hear your feedback on these as we continue to work on supporting new players getting into the game. So please drop by the Stationeers Discord and let us know what you think!


Desk Lamps and Picture Frames
Sometimes it's nice to take a break from adding more complex, technical content and do something easy or interesting, so this month we've got a couple of new cosmetic items for your bases: desk lamps and picture frames that can come pre-loaded with some images, but can also display your own. See the full patch change log for instructions.

UI and Audio
We're a multi-project studio, which means that some more specialized resources aren’t always permanent parts of the team. As luck would have it, now it's our turn again! Expect to see a lot of work in both of these areas in the immediate future. We've created an #audio-discussion channel in Discord where we'll be asking some questions about sound in Stationeers and are keen to hear your feedback!



Version 0.2.2347.10631
  • Added Mining Robot Recipe to the Electronics Printer as a Tier Two Recipe.
  • Added ApplianceDeskLamp (Can be attached to the StructureTable, crafted using the ElectronicsPrinter).
  • Added various pictures frames for you to hang around your base to help make it feel a bit more like home. (You can add your own images via StreamingAssets\PictureFrameImages\Portrait or LandScape depending on intended orientation.]
  • Added functionality to copy an item of your choice with the authoring tool, this will now be the new creative menu selected item/structure. [Thanks Masoneer]
  • Added flares on wall lights and beacons that are visible at a distance.
  • Added ability to toggle Terrain Clutter (Under Advanced Settings).
  • Added ability to change the color of the ItemRoadFlare.
  • Added Tutorial 6 - Basic Atmospherics.
  • Added Tutorial 7 - Basic Airlocks.
  • Added Localization Support for new tutorials.
  • Added potential optimization for water shader.
  • Added Sounds for Operating AngleGrinder

  • Changed default inventory scroll invert setting to false.
  • Increased the amount of fuel used on the advanced jetpack.
  • Reduced the redness in the new world selection Scenes.
  • Updated language files to latest versions.
  • Updated tutorial to avoid minor bugs.
  • Updated Thumbnails for the Basketball.
  • Updated the Cryotube atmospherics to now behave like the sleeper.
  • Updated Pipe Analyser Sound.
  • Reduced volume of Transformers & powered sounds on Medium Transformer.

  • Fixed Integrated chip running code per tick instead per frame, should now run as intended(every tick).
  • Fixed Hardsuit and AIMEe IC ignoring yields, and removed lag caused by IC.[Thanks Risu, Kamuchi and Masoneer]
  • Fixed ProgrammableChipMotherboard erroring when using the buttons when nothing exists.
  • Fixed the picture frames not returning the picture frame kit upon destruction.
  • Fixed Shelf not returning the furniture kit upon destruction.
  • Fixed potential null occurring on clients when Aimee(Mining Robot) was trying to mine an ore that didn't exist.
  • Fixed StructureBench able to power attached devices without power.
  • Fixed players being told to use incorrect cartridge in Tutorial 6.
  • Fixed Issue with Scenario and Tutorial menus not being translatable.
  • Fixed incorrect string in Basic Atmosphere tutorial.
  • Fixed incorrect Instruction on tutorial 2.
  • Fixed ore veins not being created on clients after the initial terrain has spawned.
  • Fixed minor bugs in Tutorial 1 - Basic UI.
  • Fixed minor issues in Tutorial 2 - Basic Structure.
  • Fixed English files in Tutorial 3 and Tutorial 4.
  • Fixed error on Dedicated Server with Custom Worlds not loading correctly.
  • Fixed basic jetpack collision issues.
  • Fixed preview of the terrain staying after leaving the Custom World Panel.
  • Fixed the robot flying away when you grabbed the top of it.
  • Fixed typo in Europa description.
  • Fixed composition build stages not syncing with clients.
  • Fixed Plant growth stages not syncing on clients.
  • Fixed Robots trying to mine same Ore.
  • Fixed Transformer kit having one too many buildable options.
  • Fixed Human skull floating issue.
  • Fixed Human skull looking Odd when held in left hand.
  • Fixed Double Spawning Skull.
  • Fixed "Reset Windows" panel not being translatable.
  • Fixed Out-Of-Range Exception on LogicMotherboard.
  • Fixed SolidFuelGenerator ImportSlot door being opened while consuming coal.
...