Repair Turret: Repairs adjacent buildings over time
Spike trap: Hidden traps that do high amounts of damage to enemies who run into them
Healing Pulser: Wall-mounted building that heals nearby units
Defense Boost Path: Halves damage taken by units standing on it
Health Regeneration Path: Increases health regeneration rate of units standing on it
Improved building upgrades
Fountains can now be upgraded to increase healing radius and rate
Teleporters can now be upgraded to increase recharge rate
Updates to AI
Multis AI has been improved. They will now spawn more evenly across the map.
This concludes our first three-part content update. Our roadmap from here: Story Chapter 3 Content Update 2 Story Chapter 4 Content Update 3 Story Chapter 5 & Full Release
Enjoy and, as always, let us know what you think in the comments!
Artifact Pricing Artifacts have now been capped at 60mil/artifact. This value will increase in future as new systems (i.e: Prestige) are added to the game.
Additionally, the increasing daily price curve on artifacts has been decreased, allowing for early-game players to pick up their first artifacts much faster.
Buy All Artifacts In an effort to save everyone from carpal tunnel syndrome, a button has been added for purchasing the maximum amount of Artifacts at once.
Building Rebalances All HQ buildings have had their Split/Steal bonuses greatly increased (50-100%).
Building Upgrade Buffs Individual building buffs have been increased to scale from lv1-15, before maintaining an increased linear bonus rate of +25% per upgrade level (as opposed to a flat 10% per level).
Additionally, Buildings beyond level 7 have been set to scale with +5% ORG bonuses per level, rather than +2%.
Today's update includes an in-game feedback form. To open the form, simply press and hold Left-Ctrl and then press F3. Doing this will automatically take a screenshot and then allow you to type in some information about the issue you are seeing.
The screenshot and form files are saved locally (they each have the same number) and then you can email them to Soedesco and myself!
This update also includes some fixes:
Fixed a bug that caused Carpenters to fail to start furnishing houses.
When clicking the "About" button in the NPC Conversation UI, the townsperson will correctly state their name.
The close button in the resource portion of the town manager now correctly closes the UI.
Fixed an issue that caused the Inventory UI to automatically appear when gathering resources causing the character to get in a stuck state after closing the UI.
Made some adjustments to the occlusion system to reduce shadow popping.
I'm in the process of making some changes to the Orc quest based on some great feedback. Basically going to shorten it and make it more focused so it doesn't take as long to complete. Less grind = more fun! Also likely going to do some quick tweaks to monster AI. They're still not attacking quite in the manner that I want them to.
Thank you again everyone for all of the feedback and support!
we hope you’re all doing alright and that you, your family and friends are safe and healthy!
We just wanted to let you know that we released a small update on Friday:
Change Log:
Some players seemed to be confused where to buy the bikes after the recent changes to the bike part system. You can buy them in the bike selection but from now on there is also the possibility to purchase them in the paint job customization screen.
We fixed a bug that you couldn’t progress in the game when you bought the second bike last as at that point you were not able to unlock the hard category on Redmoor Peaks Trail 4 anymore.
Have a good ride and take care of each other!
Daniel & Jan & Noah
PS: The bug fix for the progression bug will follow to consoles next month.
The price pot is $300 and divided based on amount of players (see details on the challonge bracket).
Trophies and Medals
The winners will also receive the physical Michigan Masters 2020 trophy and medals! 🏆🥇🥈🥉
Brand new Toxic outfits
And on top of all that the medal winners will receive a download code for the upcoming Toxic outfits!
Live Stream and Commentators
The trounament will be streamed by the Dair Productions crew from Southern California. Featuring Austin "Preheat" Hanlin, Sky "Bungis" Kelly, Connie Kins and remote guest commentator Jamaal "Ryyudo" Graves.
In this update (probably the last on early access) we have included the support for Steam Achievements and a better ending for the game!
You will have the opportunity to collect 33 different achievements during the entire gameplay. The achievements are separated in multiple aspects of the game such as: item collecting, player skills, boss battles, etc.
The game ending now is bigger and give a better explanation of what happens after the final events. Featuring arts of the amazing J. V. Calfa (@vitorcalfa).
Alpha 2.2.0 Patch Notes 💖 - Updated countdown audio in story mode - Containerized and cleaned up block state management - Cleaned up board initialization and block instantiation - Resolved swap inconsistencies - Swaps now run more efficiently - Removed block reset hack - Tera’s sprite updated - Queen Polleen was named - 2x2 cursor can now partial swap if one block is immoveable (Era)
Known Bugs 🐛 - Disconnected chains - Polleen’s special freezes transforming garbage when special activated during a match - Blocks getting stuck when falling - Era's cursor swap 1 and 2 buttons have been swapped - Resolution has unexpected sizes whenever you go to the main menu... Can still be fixed with the in-game settings
Bonus 🍭 - AI was accidentally given sugar
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