Ministry of Broadcast - jordanosaurusrex
Hello, Contestants!
We are proud to formally announce that the Regime-approved Soundtrack for Ministry of Broadcast is now available!



And if you've also been waiting to buy the game, now is the perfect time: the Bundle is available as well! You can get both the full game + OST at a 10% discount! That means you're supporting our development team and also the extremely talented composer Benjamin McCulloch.

The 21 track album features music from the most memorable sections of the game: waking up shoeless, still being shoeless but having to flee ionizing radiation, and feeling even more shoeless when you have to slide on your feet across icy puddles in front of a beautiful Alpine vista. Wow. It will take you right back and then some. But you, lucky contestant, may now enjoy listening to the Ministry of Broadcast soundtrack with your feet all snug in your finest bunny slippers.

We will have more news for you soon regarding some content updates, but in the meantime, listen to the music!
Iris and the Giant - Tavrox
Hello everyone,

Just wanted to showcase that we submit 2 patch notes since launch!

https://steamcommunity.com/games/1127610/announcements/detail/1694980692102572359
https://steamcommunity.com/games/1127610/partnerevents/view/1694980692087548741

If you put out a negative review because of those bugs, please consider updating your review. It would mean a lot to us!

Bugfixes
  • Game froze when breaking amphora with big trap behind
  • Game froze when using axe on mimic with stunAxe power (the one who grants stun bonus to axes)
  • Game froze when archer was killed with mirror card and there was a trap behind it
  • Game froze when the player used a whip as their very final card and the tacticWhip power was active (the power that makes you draw 2 cards when using a whip)
  • Game froze when a trap was pulled with a whip and the thiefWhip power was active (the one stealing a card when using a whip)
  • Game froze when using a mirror against an attacking mimic
  • Fixed missing characters in Russian language
  • Game froze when using "dance" card, using stairs before using every sword in hand, power "swordRegeneration" is active, and a sword was in hand (either because it was there before using "dance" card or with the power who gives two swords on new floor)
  • Chests now offer one more dagger card with the power allowing to throw daggers on second row (as stated in the description)
  • Hydra no longer shows a flying head animation when hit by a stone
  • Bug in Iris animation when using a burning healing card while having less than 8HP
  • Bug with giant stones that made you able to restart a level as many times as you want if you had at least two of them
  • Bug allowing you to have more than 4 giant stones
  • Bug calling game over function twice, resulting in twice more rewards given
  • Game stuck when using Lyre on closed pandora monster
  • Game stuck when using the card giving 6 swords in hand, killing a monster with a hourglass, then using every sword in hand
  • No game over nor giant help when the big trap ate your last cards from your hand

That said, if you still have issues, please report them to us at support@goblinzstudio.com. We're doing our best, with your help, to solve those naaasty bugs :)

Cheers & love from the devs,
Louis, Antonin & Goblinz Studio.
Mar 4, 2020
Spire of Sorcery (Limited Early Access) - Sergei Klimov


At the moment, Spire of Sorcery is already in the period of Limited Early Access. You can find more details about accessing that version of the game on the dedicated forum of the project. The general Early Access release at this time is expected in H1 2020.

Every week on Wednesdays, we broadcast development streams where we show the latest version of the game and explain which content and features, we currently work on. Our goal is to be completely transparent with you about the state of the project, as well as to get any feedback that you may give us after seeing us play the current version of the game.


We broadcast every Wednesday around 22:00 Tokyo time / 21:00 Beijing time / 15:00 Berlin time through Charlie Oscar's account on the following platforms:
The recordings of the earlier streams are available at our YouTube channel as well as on the game’s Steam community hub.

_________

Official Discord server
Official forum
Shady Lewd Kart - Shades
A teaser has just dropped for our upcoming Easter Event in Shady Lewd Kart! Want to find out more? Check out our patreon and get in on this action ;)
See The Easter Event Teaser here!




A teaser has just dropped for our upcoming Easter Event in Shady Lewd Kart! Want to find out more? Check out our patreon and get in on this action ;)
See The Easter Event Teaser here!
Empires in Ruins - Sgt.H
I should almost reuse the same intro as last time as in "oh, we thought we had fixed all the bugs already!" but of course we didn't!



But we're getting there. We're getting less and less bugs reports, and more and more feedback reports, and that's amazing guys. This time (all the updates are already online as I write), it's not only bug fixes, but we already got started on balancing and improving the UX experience.

Of course, there's still a lot to be done, that's always so, but I am very very happy with what I can present now!



0849.01.4
  • Bugs (not Feedback ones) reports not upload automatically the Save file for faster debugging
  • Fixed an issue with Governors building assets past their maximum tier
  • Maximum assets level in the building queue now shown according to available Natural resources

0849.01.3
  • Fixed some typos in dialogs
  • Fixed win and defeat screens with all resolutions
  • Added tooltips and sorting (on category click) to the province preview panel
  • Added governor loyalty to tooltip in province panel
  • Added building queue information in provinces summary

0849.01.2
  • Fixed Lumberjack disappears from building menu when no resources available
  • Added a hover effect on buttons in battle
  • Made the scout path markers clickable
  • Realigned the Cost tooltip in battle
  • Added Tooltip to Main character battle abilities (also in the main character panel)
  • Fixed a bug that prevented Pocket Money from reloading
  • Tooltip for Battle abilities now shows correctly the values with and without Heimer in command and the level of unlock
  • Fixed the knights numbers and damage as influenced by Heimer's skills (Tactics)
  • Reduced by 0.5 shoots per second the Bombard rate of fire
  • Lowered to 50% the required average Defense value for Chapter 5
  • Fixed transition states problems for Brute, Officer and Medic



See you around guys!
Dr.H
Mar 4, 2020
Fighters' Glory - corballygames
Fixed camera distancing.
Updated controls for moves using 'Block'.
Changed stamina cost for Sarlat's "wild slash"
Zula Global - GM ZULA Latino


♣️Ingresa HOY a ZULA y recibe una XM8 y Manopla Knife (Knuckle) 💣💣💣
♣️Todos los regalos del mes de MARZO en: https://goo.gl/AatYAD
💣 JUEGA ZULA GRATIS: {LINK REMOVED}
Mar 4, 2020
Ciel Fledge: A Daughter Raising Simulator - myotak_oke
Hello everyone, we have deployed a new version:


- The numbers shown for Spartan policy's status gain increase now reflect the actual numbers.
- The calculation for Spoiled policy's status gain decrease is now based on the shown numbers.
- Fixed several bugs

Thank you, we hope that you enjoy playing the game!
Mar 4, 2020
Inferna - iMer
New Features
- New input system: Full rebinding, partial controller support
- Low level skill reset (available at Soga or Furgas) now also resets status points

Changes
- Low level skill reset is now available up to level 30
- Quickbar now has 6 pages instead of 5
- Changed wizard class icon
- Improved player auto-walk pathfinding slightly
- Complementary skill and status reset introduced last update does not reset the subclass anymore

Balance updates
- Increased party loot sharing
- Reduced influence of weapon specific defense on magical damage
- Reduced required crafting materials slightly

Bugfixes
- Fixed minimized whispers disappearing when pressing escape
- Fixed wand pickup sound
- Fixed various translation errors
- Fixed a glitch that allowed to pre-farm the zagan upgrade material (the glitch was not heavily abused, the few players that did use it have been punished accordingly)
DCS World Steam Edition - NineLine
DCS World
  • Updated Chinese localization (fixed crash on file dialog window opening)
  • MP. Dedicated Server. Static aircraft elevated from the ground - fixed
  • MP. Dedicated Server. Memory leak using stennis - fixed
  • MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
  • ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
  • Sound Options. Add "Play Audio While Minimized" option
  • AI CH-47 not land in user mission - fixed
  • HOLD not working at waypoint zero for units - fixed.
  • Input. Clear combination action raised error for axes in Foldable view - fixed
  • Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
  • Someone logged into your account on a different machine.

DCS AV-8B by RAZBAM
  • NSEQ routing now enabled
  • EHSD Overlay 1: Air refueling zones enabled (max 3)
  • EHSD Overlay 2: Flight plan route display enabled
  • ILV cockpit files updated
  • Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
  • Fixed fuel pump keybind issue
  • Improved nose wheel steering logic

DCS Mirage 2000c by RAZBAM
  • M-2000C Caucasus Campaign:
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M02: fixed issue with F-5s not engaging friendly helos
    • M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
  • Training missions (Caucasus and NTTR): updates to reflect changes to the module
  • Added kneeboard pages with instructions to each mission
  • ILV cockpit files updated
  • Seat height range adjusted
  • Fixed issue with INS Panel not working after using JVN Switch

DCS JF-17 by Deka Ironwork Simulations
  • Fixed missing coord in DST page if entered manually
  • Fixed AKG route points load for rwy/airborne
  • Fixed campaign 03/04 brief, dialog, triggers
  • Fixed radio freq init from ME
  • Fixed DGFT SOI auto following MFCD with RDR AA page
  • Fixed TOT calc (now is the diff between planned arrival time and estimated arrival time based on current distance/speed)
  • Added S2 Fwd/Bwd change HSD scale when HSD is SOI
  • Added ext light device binding
  • Added T1 master mode device binding
  • Added T3 speedbrake device binding
  • Adjust flash light color/brightness
  • Adjust AKG launch ceil (7500m - 8500m)
  • Removed rockets from inner pylon
  • Updated unit payload accordingly
  • Updated cockpit texture (warning light and panels)
  • Adjust weapon warhead (802 series, LD10, 701 series)
  • Adjust SD10 loft

DCS Black Shark 2
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1"
  • Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius
  • The L-140 panel behind the right shoulder has been restored
  • Corrected EGT needles color
  • Connector of the laser standby switch will be linked with this switch. No need to click the void space
  • Corrected engine levers LH RH text
  • Auto-man switch animation fixed
  • Weapon panel lamps color fixed

DCS F-16C Viper
  • Added new F-16C training mission covering CCRP Bombing and CBUs
  • Added new UFC training mission
  • Updated TACAN DED Page information in Early Access Guide

DCS F/A-18C Hornet
  • Updated Flight Manual CN
  • AIM-120 Rapid fire crash - fixed

DCS A-10C Warthog
  • Fixed waypoint names for three A-10C instant action missions
  • Fixed french WP names in MESSAGE TO ALL Triggers

Campaigns
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

Bomber formation performance optimizations
Revised Spawning points
Updated P-51D Mustang skins
P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Bomber formation performance optimizations
Revised Spawning points
Revised climbing waypoints
Updated P-51D Mustang skins
Spitfire IX The Big Show Campaigns by Reflected Simulations

Bomber formation performance optimizations
Revised Spawning points
Updated P-51D Mustang skins
...