We are proud to formally announce that the Regime-approved Soundtrack for Ministry of Broadcast is now available!
And if you've also been waiting to buy the game, now is the perfect time: the Bundle is available as well! You can get both the full game + OST at a 10% discount! That means you're supporting our development team and also the extremely talented composer Benjamin McCulloch.
The 21 track album features music from the most memorable sections of the game: waking up shoeless, still being shoeless but having to flee ionizing radiation, and feeling even more shoeless when you have to slide on your feet across icy puddles in front of a beautiful Alpine vista. Wow. It will take you right back and then some. But you, lucky contestant, may now enjoy listening to the Ministry of Broadcast soundtrack with your feet all snug in your finest bunny slippers.
We will have more news for you soon regarding some content updates, but in the meantime, listen to the music!
If you put out a negative review because of those bugs, please consider updating your review. It would mean a lot to us!
Bugfixes
Game froze when breaking amphora with big trap behind
Game froze when using axe on mimic with stunAxe power (the one who grants stun bonus to axes)
Game froze when archer was killed with mirror card and there was a trap behind it
Game froze when the player used a whip as their very final card and the tacticWhip power was active (the power that makes you draw 2 cards when using a whip)
Game froze when a trap was pulled with a whip and the thiefWhip power was active (the one stealing a card when using a whip)
Game froze when using a mirror against an attacking mimic
Fixed missing characters in Russian language
Game froze when using "dance" card, using stairs before using every sword in hand, power "swordRegeneration" is active, and a sword was in hand (either because it was there before using "dance" card or with the power who gives two swords on new floor)
Chests now offer one more dagger card with the power allowing to throw daggers on second row (as stated in the description)
Hydra no longer shows a flying head animation when hit by a stone
Bug in Iris animation when using a burning healing card while having less than 8HP
Bug with giant stones that made you able to restart a level as many times as you want if you had at least two of them
Bug allowing you to have more than 4 giant stones
Bug calling game over function twice, resulting in twice more rewards given
Game stuck when using Lyre on closed pandora monster
Game stuck when using the card giving 6 swords in hand, killing a monster with a hourglass, then using every sword in hand
No game over nor giant help when the big trap ate your last cards from your hand
That said, if you still have issues, please report them to us at support@goblinzstudio.com. We're doing our best, with your help, to solve those naaasty bugs :)
Cheers & love from the devs, Louis, Antonin & Goblinz Studio.
Spire of Sorcery (Limited Early Access) - Sergei Klimov
At the moment, Spire of Sorcery is already in the period of Limited Early Access. You can find more details about accessing that version of the game on the dedicated forum of the project. The general Early Access release at this time is expected in H1 2020.
Every week on Wednesdays, we broadcast development streams where we show the latest version of the game and explain which content and features, we currently work on. Our goal is to be completely transparent with you about the state of the project, as well as to get any feedback that you may give us after seeing us play the current version of the game.
We broadcast every Wednesday around 22:00 Tokyo time / 21:00 Beijing time / 15:00 Berlin time through Charlie Oscar's account on the following platforms:
A teaser has just dropped for our upcoming Easter Event in Shady Lewd Kart! Want to find out more? Check out our patreon and get in on this action ;) See The Easter Event Teaser here!
A teaser has just dropped for our upcoming Easter Event in Shady Lewd Kart! Want to find out more? Check out our patreon and get in on this action ;) See The Easter Event Teaser here!
I should almost reuse the same intro as last time as in "oh, we thought we had fixed all the bugs already!" but of course we didn't!
But we're getting there. We're getting less and less bugs reports, and more and more feedback reports, and that's amazing guys. This time (all the updates are already online as I write), it's not only bug fixes, but we already got started on balancing and improving the UX experience.
Of course, there's still a lot to be done, that's always so, but I am very very happy with what I can present now!
0849.01.4
Bugs (not Feedback ones) reports not upload automatically the Save file for faster debugging
Fixed an issue with Governors building assets past their maximum tier
Maximum assets level in the building queue now shown according to available Natural resources
0849.01.3
Fixed some typos in dialogs
Fixed win and defeat screens with all resolutions
Added tooltips and sorting (on category click) to the province preview panel
Added governor loyalty to tooltip in province panel
Added building queue information in provinces summary
0849.01.2
Fixed Lumberjack disappears from building menu when no resources available
Added a hover effect on buttons in battle
Made the scout path markers clickable
Realigned the Cost tooltip in battle
Added Tooltip to Main character battle abilities (also in the main character panel)
Fixed a bug that prevented Pocket Money from reloading
Tooltip for Battle abilities now shows correctly the values with and without Heimer in command and the level of unlock
Fixed the knights numbers and damage as influenced by Heimer's skills (Tactics)
Reduced by 0.5 shoots per second the Bombard rate of fire
Lowered to 50% the required average Defense value for Chapter 5
Fixed transition states problems for Brute, Officer and Medic
♣️Ingresa HOY a ZULA y recibe una XM8 y Manopla Knife (Knuckle) 💣💣💣 ♣️Todos los regalos del mes de MARZO en: https://goo.gl/AatYAD 💣 JUEGA ZULA GRATIS: {LINK REMOVED}http://bit.ly/2wXrnzG150
Ciel Fledge: A Daughter Raising Simulator - myotak_oke
Hello everyone, we have deployed a new version:
- The numbers shown for Spartan policy's status gain increase now reflect the actual numbers. - The calculation for Spoiled policy's status gain decrease is now based on the shown numbers. - Fixed several bugs
Thank you, we hope that you enjoy playing the game!
New Features - New input system: Full rebinding, partial controller support - Low level skill reset (available at Soga or Furgas) now also resets status points
Changes - Low level skill reset is now available up to level 30 - Quickbar now has 6 pages instead of 5 - Changed wizard class icon - Improved player auto-walk pathfinding slightly - Complementary skill and status reset introduced last update does not reset the subclass anymore
Balance updates - Increased party loot sharing - Reduced influence of weapon specific defense on magical damage - Reduced required crafting materials slightly
Bugfixes - Fixed minimized whispers disappearing when pressing escape - Fixed wand pickup sound - Fixed various translation errors - Fixed a glitch that allowed to pre-farm the zagan upgrade material (the glitch was not heavily abused, the few players that did use it have been punished accordingly)
Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1"
Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius
The L-140 panel behind the right shoulder has been restored
Corrected EGT needles color
Connector of the laser standby switch will be linked with this switch. No need to click the void space
Corrected engine levers LH RH text
Auto-man switch animation fixed
Weapon panel lamps color fixed
DCS F-16C Viper
Added new F-16C training mission covering CCRP Bombing and CBUs
Added new UFC training mission
Updated TACAN DED Page information in Early Access Guide
DCS F/A-18C Hornet
Updated Flight Manual CN
AIM-120 Rapid fire crash - fixed
DCS A-10C Warthog
Fixed waypoint names for three A-10C instant action missions
Fixed french WP names in MESSAGE TO ALL Triggers
Campaigns Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
Bomber formation performance optimizations Revised Spawning points Updated P-51D Mustang skins P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
Bomber formation performance optimizations Revised Spawning points Revised climbing waypoints Updated P-51D Mustang skins Spitfire IX The Big Show Campaigns by Reflected Simulations