First, we have a whole new face system. Gone are those ugly old computer-generated player faces and in their places are some brand new faces created by an artist.
Players now have nationalities. You can see them on the player popup and tooltip screens. Players come from 18 countries: Austria, Canada, Czechia, Denmark, Finland, France, Germany, Kazakhstan, Latvia, Netherlands, Norway, Russia, Slovakia, Slovenia, Sweden, Switzerland, UK, and USA.
Unrestricted free agents and players in the draft pool now also have nationalities and names that are appropriate for their place of origin. Origins are weighted so you will see more Canadians, Americans and Russians, for example, than Slovenes, Britons and Danes.
I've designed a very rare interactive panel that integrates all the information displayed. Click to lock. It's slow to adapt, but it makes me feel simple. I'm passionate about innovation, I'm used to this kind of design, but I ignore the players' ideas. You may adapt. Or may make you feel unaccustomed and affect the game experience. This problem will improve rapidly in 0.10c in 2 days.
I've been taking this game seriously, hoping to make everyone satisfied and myself proud. I've persisted for a long time and will continue to work hard. It's not "I haven't played" or "close eyes design". It makes me a little sad. I will seriously reflect on my own design ideas. You are also welcome to continue to point out the shortcomings of the game and make it better. Forgive me. Sorry again!
To have access to the any drive folder, Aurum now added a right click directory menu to every folder item. (Files will open their parent folder)
There is a new crashcourse accessible by pressing F1. You can parkour through all of Aurums possibilities. Changes and additions to the parkour will be mentioned in changelogs.
For the F buttons, F3 is now accessible anytime to open the settings window.
While editing, you now have a taskbar icon to switch to aurum (or drag an item there to show aurum).
You can now drag any of an element's edges to resize.
As Aurum adapts it's settings windows got it's own style.
Every window can now be closed with the escape key. You can also use it to hide Aurum.
A corresponding context settings menu will now open whenever a new item is created. It will stay on position when switching between the elements.
To ensure consistance and struggle free workflow Aurum will now kill any other instance when started.
Next to dropping, Aurum now implements dialogs for picking files. They be found on brush pickers, in the run command settings context menu, As well as when right clicking the background you can add an transparent backgorund (cutout png) image right away.
FIXES
There might have been slow starts which now have been fixed.
As there is a windows window menu accessible by pressing alt (followed by space), that has been disabled for aurum to make the alt key fully functional.
Haaai~ Here is small improvements: - added lights on multiplayer map - changed icons in options menu - added wipe button in player menu (utill full EA release)
Thanks for your feedback! Version 1.1.3 is now live.
- Fix to prevent an exploitative method of solving Mask. - Added a noticeable clue to find the most well hidden rose. - West corridor stairs improved to prevent rare cases of getting stuck and falling through the world. - Fix to prevent cultist from clipping through a wall near servants hall.
Hi everyone, we’re excited to share we’re running a FREE BETA very soon, and sign-ups have just gone live!
To be involved, simply join our Discord and enter your name and email address in the short google form linked there. Then give We Are The Caretakers a wishlist on Steam, and we'll send you a link to Steam as soon as we're ready!
The closed beta is currently planned for the summer (June 2020). More details will be shared in this Discord as we get closer to that date! We plan to share design and development insights and run events leading up to the Beta release.
You can also get a special Role in the Discord and other first-adopter perks in the future by entering your Discord username in the sign-up form. We've already had an incredible response and look forward to having all of you in the Beta community!
PAX EAST 2020
We’re also in Boston for PAX East this week, showing off a limited Demo with our year’s worth of improvements since last PAX and spreading the news about the Beta! It also includes our first attempt at controller support! If you’re in town for PAX East please stop by the booth (#32046) and say hello!
Thanks and we’re excited to have join us for the ride through Beta and Earl Access release!
1.02 Updated title screen Fixed game crash after beating the Naturalist Added 'Fight Trevor' quest Ended "The Pyramid" quest after you complete the pyramid. Stopped player from being able to have the same title match after winning the belt.
1.01 Lee Luckless giving free game when he shouldn't Added lights inside Inn Fixed bug where you can walk through Gym wall Removed collar for male in faces. Game credits in mini menu. Controls in main menu
This patch is the first iteration for the new HUD. It mostly focuses on small ships; while it also works for capital ships, it still needs multiple tweaks and improvements that will come in future iterations.
Also note that the targetting system (and the target indicators) and the planetary indicators will be revamped in the next iteration. The patch also introduces HUD color themes (you can change them in the general options menu) and adds support for Russial localization.
HUD Changes
HUD changes are too numerous to list, but here are the main changes:
The default color theme is now green (but you can also set it to blue or orange in the general options menu)
The speed and energy bars have been redesigned and moved to the left side of the screen
The right side of the screen is now reserved for the selected target's information. The information panel on the top-right corner of the screen has been removed. It'll be re-introduced later as a special target MFD
The bottom-left center part of the screen now displays counter-measures (CM) and the overcharge mode (None, Engine, Weapons, Shields)
The bottom center part of the screen is now showing your ship's armor and shield points are a percentage
The bottom-right center part of the screen is displaying the heat percentage and the currently selected weapon and its ammo count
A circle and locking status information is now displayed at the center of the screen when selected a missile / torpedo launcher (note: disabled for capital ships)
General
Improved per-turret targetting selection: now takes into account distance, tries to minimize rotation angle, prioritizes the selected target and/or the incoming missile threat (for AMS)
Increased hitpoints for most turrets (MK4 to MK7) as they got destroyed too quickly in big battles
It is now possible to fire missiles even in heat overflow mode
Bug fixes
Fixed client crash bug when selecting a target far away with a missile launcher
AMS / lasers no longer fire after engaging warp
Misc
Increased width of system menu (to better fit longer localized strings)