Executive Hockey - RCS
There are three new updates for March:

First, we have a whole new face system. Gone are those ugly old computer-generated player faces and in their places are some brand new faces created by an artist.

Players now have nationalities. You can see them on the player popup and tooltip screens. Players come from 18 countries: Austria, Canada, Czechia, Denmark, Finland, France, Germany, Kazakhstan, Latvia, Netherlands, Norway, Russia, Slovakia, Slovenia, Sweden, Switzerland, UK, and USA.

Unrestricted free agents and players in the draft pool now also have nationalities and names that are appropriate for their place of origin. Origins are weighted so you will see more Canadians, Americans and Russians, for example, than Slovenes, Britons and Danes.
Babel Climbers - Nianless
I've designed a very rare interactive panel that integrates all the information displayed. Click to lock. It's slow to adapt, but it makes me feel simple. I'm passionate about innovation, I'm used to this kind of design, but I ignore the players' ideas.
You may adapt. Or may make you feel unaccustomed and affect the game experience.
This problem will improve rapidly in 0.10c in 2 days.

I've been taking this game seriously, hoping to make everyone satisfied and myself proud. I've persisted for a long time and will continue to work hard. It's not "I haven't played" or "close eyes design". It makes me a little sad.
I will seriously reflect on my own design ideas. You are also welcome to continue to point out the shortcomings of the game and make it better.
Forgive me. Sorry again!

Developer Nianless
Mar 1, 2020
XSOverlay - Xiexe
This is the build that I plan to launch with, please note any major, breaking issues.

CHANGES / NEW STUFF
  • Added: Window Scaling 2.0: Grab window and Pull the Trigger. Now move your hand.
  • Added: Option to invert scaling direction.
  • Added: Option to adjust scaling speed.
  • Added: Option to adjust global haptics strength - 0 is off.

  • Removed: Controller Rendermodels. These will be added back in when Valve adds support again. This is temporary. I hope. (Valve, please.)
  • Removed: Legacy Scaling.

  • Changed: Max Window scale is now capped to 10 meters.

BUG FIXES
  • Fixed: Window captures come in focus on the desktop when Mouse Block is enabled.
  • Fixed: UI Clicks while scaling or holding an overlay.
  • Fixed: Desktop interactions allowed while holding an overlay.
  • Fixed: Vertical Monitors do not rotate correctly when held.
  • Fixed: Vertical Monitors flipped incorrectly when first created.
  • Fixed: Sticky Window Key (Someone probably spilled soda on it.)
  • Fixed: Date dropdown being transparent.
  • Fixed: Disabling curved overlays not un-curving already curved overlays
  • Fixed: Smart Roll does not un-curve overlays to prevent distortions.
  • Fixed: Scrolling on Desktop even with Mouse Block enabled.
Mar 1, 2020
Aurum - Control Center Creator - AktOn1


NEW FEATURES / IMPROVEMENTS
  • To have access to the any drive folder, Aurum now added a right click directory menu to every folder item. (Files will open their parent folder)
  • There is a new crashcourse accessible by pressing F1. You can parkour through all of Aurums possibilities. Changes and additions to the parkour will be mentioned in changelogs.
  • For the F buttons, F3 is now accessible anytime to open the settings window.
  • While editing, you now have a taskbar icon to switch to aurum (or drag an item there to show aurum).
  • You can now drag any of an element's edges to resize.
  • As Aurum adapts it's settings windows got it's own style.
  • Every window can now be closed with the escape key. You can also use it to hide Aurum.
  • A corresponding context settings menu will now open whenever a new item is created. It will stay on position when switching between the elements.
  • To ensure consistance and struggle free workflow Aurum will now kill any other instance when started.
  • Next to dropping, Aurum now implements dialogs for picking files. They be found on brush pickers, in the run command settings context menu, As well as when right clicking the background you can add an transparent backgorund (cutout png) image right away.

FIXES
  • There might have been slow starts which now have been fixed.
  • As there is a windows window menu accessible by pressing alt (followed by space), that has been disabled for aurum to make the alt key fully functional.






PROJECT MAZE - Merry
Haaai~
Here is small improvements:
- added lights on multiplayer map

- changed icons in options menu
- added wipe button in player menu (utill full EA release)
The Watchers - Lazylukey
Thanks for your feedback! Version 1.1.3 is now live.

- Fix to prevent an exploitative method of solving Mask.
- Added a noticeable clue to find the most well hidden rose.
- West corridor stairs improved to prevent rare cases of getting stuck and falling through the world.
- Fix to prevent cultist from clipping through a wall near servants hall.
We Are The Caretakers - sbrodie
Hi everyone, we’re excited to share we’re running a FREE BETA very soon, and sign-ups have just gone live!

To be involved, simply join our Discord and enter your name and email address in the short google form linked there. Then give We Are The Caretakers a wishlist on Steam, and we'll send you a link to Steam as soon as we're ready!

Sign up form is right here in our Discord!
!! http://discord.gg/wearethecaretakers !!



The closed beta is currently planned for the summer (June 2020). More details will be shared in this Discord as we get closer to that date! We plan to share design and development insights and run events leading up to the Beta release.

You can also get a special Role in the Discord and other first-adopter perks in the future by entering your Discord username in the sign-up form. We've already had an incredible response and look forward to having all of you in the Beta community!

PAX EAST 2020
We’re also in Boston for PAX East this week, showing off a limited Demo with our year’s worth of improvements since last PAX and spreading the news about the Beta! It also includes our first attempt at controller support! If you’re in town for PAX East please stop by the booth (#32046) and say hello!



Thanks and we’re excited to have join us for the ride through Beta and Earl Access release!
Mar 1, 2020
眼中的世界 - Conviction - - chimaki
update :20200301-2

new version: access._04_08




chnage log
- close Debug shop
Mar 1, 2020
Brass Town Wrestling - mauroamatosi
1.02
Updated title screen
Fixed game crash after beating the Naturalist
Added 'Fight Trevor' quest
Ended "The Pyramid" quest after you complete the pyramid.
Stopped player from being able to have the same title match after winning the belt.

1.01
Lee Luckless giving free game when he shouldn't
Added lights inside Inn
Fixed bug where you can walk through Gym wall
Removed collar for male in faces.
Game credits in mini menu.
Controls in main menu
Mar 1, 2020
Infinity: Battlescape - INovaeFlavien
Patch 0.6.8.0 ( Saturday February 29th 2020 )
This patch is the first iteration for the new HUD. It mostly focuses on small ships; while it also works for capital ships, it still needs multiple tweaks and improvements that will come in future iterations.

Also note that the targetting system (and the target indicators) and the planetary indicators will be revamped in the next iteration. The patch also introduces HUD color themes (you can change them in the general options menu) and adds support for Russial localization.





HUD Changes
HUD changes are too numerous to list, but here are the main changes:
  • The default color theme is now green (but you can also set it to blue or orange in the general options menu)
  • The speed and energy bars have been redesigned and moved to the left side of the screen
  • The right side of the screen is now reserved for the selected target's information. The information panel on the top-right corner of the screen has been removed. It'll be re-introduced later as a special target MFD
  • The bottom-left center part of the screen now displays counter-measures (CM) and the overcharge mode (None, Engine, Weapons, Shields)
  • The bottom center part of the screen is now showing your ship's armor and shield points are a percentage
  • The bottom-right center part of the screen is displaying the heat percentage and the currently selected weapon and its ammo count
  • A circle and locking status information is now displayed at the center of the screen when selected a missile / torpedo launcher (note: disabled for capital ships)
General
  • Improved per-turret targetting selection: now takes into account distance, tries to minimize rotation angle, prioritizes the selected target and/or the incoming missile threat (for AMS)
  • Increased hitpoints for most turrets (MK4 to MK7) as they got destroyed too quickly in big battles
  • It is now possible to fire missiles even in heat overflow mode
Bug fixes
  • Fixed client crash bug when selecting a target far away with a missile launcher
  • AMS / lasers no longer fire after engaging warp
Misc
  • Increased width of system menu (to better fit longer localized strings)
...