Saint Kotar: The Yellow Mask - Red Martyr Entertainment
Red Martyr Entertainment is looking to hire male voice actors for the roles of two main characters in Saint Kotar: The Yellow Mask.

Roles: Main characters - Benedek Dohnany and Nikolay Kalyakin

Type of work: Paid

Requirements:
  • male actors with a voice suited for characters in the 30-40 age range
  • highly proficient in spoken and written English
  • high level of acting abilities
  • skilled to express emotions and different mental states

There is no set deadline for the applications, but the recording needs to start as soon as possible (in the next few weeks). If you think this is the perfect role for you or happen to know anyone to whom it might be, please contact us right away at jobs@redmartyr.com for further information.

We look forward to your applications!
Jan 14, 2020
Booty Calls - 3X Entertainment
Happy New Year, dear Booty Calls Players!

Here comes the first 2020 update and we start right off with new Daily Quest types which are now available! We also slightly improved the filter options for photos, so you have an easier time to find exactly the photo you are looking for.
For the browser version we have improved the overall graphic quality so your girls look even hotter.

This update also brings many bugfixes. Issues when starting or finishing dates or sex dates have been fixed, the Favourite button for photos is working correctly again and addtional smaller fixes found their way into this update.

Enjoy the update!
Your Booty Calls Team


Jan 14, 2020
Gremlins, Inc. - Qfasa


DATA
  • Participants: 2,427 unique players participated in the tournament.

  • Involvement: 262 players completed all of their sessions on one or both servers. 153 players received the "Facepalm" lobby icon for completing all 14/18 tournament sessions for the first time. 513 players completed more than half of their sessions.

  • Sessions played: 4,372 tournament sessions were played in the course of the tournament.

  • Average lenght of sessions: Amsterdam (4 players, 30 points) – 57 minutes / 49 rounds. Singapore: (2 players, 35 points) – 29 minutes / 57 rounds.

  • Bans: 19 protests have been investigated, 10 of them supported and 18 players banned for the breach of the Fair Play Rules during this tournament.

  • Tournament chests: 6,534 tournament chests were distributed during the tournament (overall, including non-tournament sessions, 14,683 chests were distributed to players in this period).

* Special prize: the top-3 players on each of the servers will receive by registered mail a set of 4 hard enamel pins "Gremlins, Inc.". The pins will be mailed to the winners as a registered letter to any country in the world, provided that we receive the mailing address within 72 hours after the announcement of the tournament's results. Top-3 winners of each server, please contact Qfasa for details.



TOP-20 – AMSTERDAM
1,601 participants

01. D9D9_EB (2151) – 14 sessions, 11 victories. ːHoly_Grailetː x10, ːflakeː x10. All tradable trails. Supercups x10. The Miraculous Magnets of Dr. Brooms x10. The Warping Seekers x10. Smart Plugs x5. A set of 4 hard enamel pins.
02. CAAA (2031) – 14 sessions, 10 victories. ːHoly_Grailetː x10, ːflakeː x10. Blueprints for all seasonal chests. Supercups x7]. The Miraculous Magnets of Dr. Brooms x7. The Warping Seekers x7. Smart Plugs x3. A set of 4 hard enamel pins.
03. impsuley (1848) – 14 sessions, 10 victories. ːHoly_Grailetː x10, ːflakeː x10. Winter chest blueprint. Supercup blueprint. Supercups x5. The Miraculous Magnets of Dr. Brooms x5. The Warping Seekers x5. Smart Plugs x3. A set of 4 hard enamel pins.
04. Nordrim (1839) – 13 sessions, 10 victories. ːHoly_Grailetː x8, ːflakeː x8. Supercups x3. The Miraculous Magnets of Dr. Brooms x3. The Warping Seekers x3. Smart Plug x1.
05. Doomy (1797) – 14 sessions, 9 victories. ːHoly_Grailetː x8, ːflakeː x8. Supercup x1. The Miraculous Magnet of Dr. Brooms x1. The Warping Seeker x1. Smart Plug x1.
06. DicRoNero (1770) – 14 sessions, 9 victories. ːHoly_Grailetː x7, ːflakeː x7. Supercup x1. Smart Plug x1.
07. Ukey (1767) – 14 sessions, 9 victories. ːHoly_Grailetː x7, ːflakeː x7. Supercup x1. Smart Plug x1.
08. Гойко Митич (1743) – 14 sessions, 9 victories. ːHoly_Grailetː x7, ːflakeː x7. Smart Plug x1.
09. ChooRow (1701) – 13 sessions, 10 victories. ːHoly_Grailetː x6, ːflakeː x6. Smart Plug x1.
10. Vassago (1692) – 14 sessions, 9 victories. ːHoly_Grailetː x6, ːflakeː x6. Smart Plug x1.
11. DBVUS (1659) – 14 sessions, 8 victories. ːHoly_Grailetː x6, ːflakeː x6.
12. Kit_EA (1623) – 14 sessions, 8 victories. ːHoly_Grailetː x5, ːflakeː x5.
13. Kroshka_enot (1605) – 14 sessions, 8 victories. ːHoly_Grailetː x5, ːflakeː x5.
14. 45max45 (1578) – 14 sessions, 8 victories. ːHoly_Grailetː x5, ːflakeː x5.
15. Ximera (1560) – 14 sessions, 7 victories. ːHoly_Grailetː x4, ːflakeː x4.
15. 阅尘Atlas (1560) – 14 sessions, 7 victories. ːHoly_Grailetː x4, ːflakeː x4.
17. 4SAKEN (1548) – 14 sessions, 8 victories. ːHoly_Grailetː x4, ːflakeː x4.
18. Mr.Smith (1542) – 14 sessions, 7 victories. ːHoly_Grailetː x3, ːflakeː x3.
19. Pref_kz (1497) – 14 sessions, 7 victories. ːHoly_Grailetː x3, ːflakeː x3.
20. daninoplanet (1491) – 14 sessions, 7 victories. ːHoly_Grailetː x3, ːflakeː x3.

TOP-20 SINGAPORE
826 participants

01. 暴鲤龙 (1896) – 18 sessions, 16 victories. ːHoly_Grailetː x10, ːflakeː x10. All tradable trails. Supercups x10. The Miraculous Magnets of Dr. Brooms x10. The Warping Seekers x10. Smart Plugs x5. A set of 4 hard enamel pins.
02. Night flash (1818) – 18 sessions, 17 victories. ːHoly_Grailetː x10, ːflakeː x10. Blueprints for all seasonal chests. Supercups x7]. The Miraculous Magnets of Dr. Brooms x7. The Warping Seekers x7. Smart Plugs x3. A set of 4 hard enamel pins.
03. EXEL (1674) – 18 sessions, 16 victories. ːHoly_Grailetː x10, ːflakeː x10. Winter chest blueprint. Supercup blueprint. Supercups x5. The Miraculous Magnets of Dr. Brooms x5. The Warping Seekers x5. Smart Plugs x3. A set of 4 hard enamel pins.
04. Genius (1626) – 18 sessions, 14 victories. ːHoly_Grailetː x8, ːflakeː x8. Supercups x3. The Miraculous Magnets of Dr. Brooms x3. The Warping Seekers x3. Smart Plug x1.
05. ohlokrat (1602) – 18 sessions, 13 victories. ːHoly_Grailetː x8, ːflakeː x8. Supercup x1. The Miraculous Magnet of Dr. Brooms x1. The Warping Seeker x1. Smart Plug x1.
06. AnthonyLee (1590) – 18 sessions, 13 victories. ːHoly_Grailetː x7, ːflakeː x7. Supercup x1. Smart Plug x1.
07. JuneWinter (1578) – 18 sessions, 16 victories. ːHoly_Grailetː x7, ːflakeː x7. Supercup x1. Smart Plug x1.
08. DiO (1572) – 18 sessions, 15 victories. ːHoly_Grailetː x7, ːflakeː x7. Smart Plug x1.
09. Kieli (1560) – 18 sessions, 15 victories. ːHoly_Grailetː x7, ːflakeː x7. Smart Plug x1.
10. Frost (1542) – 18 sessions, 15 victories. ːHoly_Grailetː x6, ːflakeː x6. Smart Plug x1.
11. 临渊 (1536) – 18 sessions, 13 victories. ːHoly_Grailetː x6, ːflakeː x6.
12. pi (1524) – 18 sessions, 14 victories. ːHoly_Grailetː x5, ːflakeː x5.
13. ryuusan-san (1518) – 18 sessions, 14 victories. ːHoly_Grailetː x5, ːflakeː x5.
14. Index853 (1494) – 18 sessions, 13 victories. ːHoly_Grailetː x5, ːflakeː x5.
14. 阅尘Atlas (1494) – 18 sessions, 13 victories. ːHoly_Grailetː x5, ːflakeː x5.
16. Standard of Ur (1488) – 18 sessions, 14 victories. ːHoly_Grailetː x4, ːflakeː x4.
17. emmmm (1470) – 18 sessions, 13 victories. ːHoly_Grailetː x4, ːflakeː x4.
18. doskoi (1464) – 18 sessions, 13 victories. ːHoly_Grailetː x3, ːflakeː x3.
19. darkonever1 (1440) – 18 sessions, 14 victories. ːHoly_Grailetː x3, ːflakeː x3.
20. ReReRe (1410) – 15 sessions, 11 victories. ːHoly_Grailetː x3, ːflakeː x3.

ːHoly_Grailetː = Tournament Chest (limited, tournaments only)
ːflakeː = Winter Chest (limited, Winter Season only)

* the number of sessions played shows only the sessions that were played while they had impact on the overall tournament score of that player.

** if two or more players have equal number of tournament points, they share the same (highest) place and get the same rewards.

We congratulate the winners and wish good luck to everyone in future events! Thank you for being such an awesome community! ːvotesː

______



ːmaliceː Official Discord
ːmaliceː Twitter (game updates)
ːmaliceː Facebook (game updates)
ːmusicː Original Soundtrack on Spotify



ːsummer_magicː Spire of Sorcery (Steam)
ːsummer_magicː Spire of Sorcery – Character Generator (Steam)
ːsummer_magicː Official Discord
ːsummer_magicː Dedicated forum
ːsummer_magicː Twitter (game updates)
ːsummer_magicː Facebook (game updates)



ːnotebookː Charlie Oscar’s developer page on Steam
ːnotebookː Twitter (studio news)
ːnotebookː Facebook (studio news)
ːhypnoheartː "Behind the scenes" Instagram
ːfireappleː YouTube






Vantage: Primitive Survival Game - Vantage Dev


This update focuses on overhauling the initial Login system to make it simpler and easier to use!

Also, you are now able to jump in and play the game with just one click!

With the tutorial and offline play, you can jump in and play the game right away.

There is really not much more to say as all the work was mostly boring code and network stuff.

You can read what was changed in more detail in the patch notes here:
https://steamcommunity.com/app/342910/discussions/0/1743390429220323504/

Enjoy!!!
Community Announcements - KTG_Dev_Messenger
A new Venus, Fiona (CV: Kaede Hondo) has been added today (2020/01/14 Tue) for the Windows PC Vacation Game DEAD OR ALIVE Xtreme Venus Vacation.


Star Outfit Gacha (Fiona)

From 2020/01/14 (Tue) after maintenance to 2020/01/28 (Tue) 18:59 UTC

In the Star Outfit Gacha, Fiona's exclusive swimsuits will have higher drop rates. Players will also receive Fiona Stars as a bonus each time they do the Paid V Stone Gacha.

・SSR Swimsuit "Noble Tutu (Fiona)" *Exclusive to Fiona

Please click here for the “Star Outfit Gacha (Fiona)” Start Notification.

Fiona Commemorative Login Bonus Campaign

From 2020/01/14 (Tue) after maintenance to 2020/01/28 (Tue) 18:59 UTC

Login 7 times to get an SSR Swimsuit.

Day 1   SSR Gacha Coupon x 1
Day 2   SSR Gacha Coupon x 1
Day 3   SSR Gacha Coupon x 1
Day 4   SSR Gacha Coupon x 1
Day 5   SSR Gacha Coupon x 1
Day 6   SSR Gacha Coupon x 1
Day 7   SSR Gacha Coupon x 2

Please click here for more information about the New Venus “Fiona.”


Winter's V Stone Sale

From 2020/01/14 (Tue) after maintenance to 2020/01/28 (Tue) 18:59 UTC

An attractive V Stone Set will be on sale (each person may purchase it up to 5 times).
・Paid V Stone x 20,000

Please click here for more information about the Winter's V Stone Sale.

Trendy Outfit Gacha (Marie, Helena)

From 2020/01/14 (Tue) after maintenance to 2020/01/21 (Tue) 05:29 UTC

The following new swimsuits will have a higher drop rate:
・SSR Swimsuit "Cymric (Marie)" *Exclusive to Marie
・SSR Swimsuit "Liberte (Helena)" *Exclusive to Helena

Please click here for more information about the Trendy Outfit Gacha (Marie・Helena).


New Event "Love Dance Party"

From 2020/01/14 (Tue) after maintenance to 2020/01/28 (Tue) 18:59 UTC

Story:
Fiona is a new addition to your group of companions on Venus Island.
A dance party was held to welcome Fiona to the group, allowing her to grow closer to the others, but unexpected trouble is brewing behind her sweet, honest demeanor.

Trend Bonus
The following swimsuits will be powered up by the trend bonus. 

・SSR Swimsuit "Noble Tutu (Fiona)" *Exclusive to Fiona
・SSR Swimsuit "Cymric (Marie)" *Exclusive to Marie
・SSR Swimsuit "Liberte (Helena)" *Exclusive to Helena

Rewards
・Event episodes
・Trendy Ticket
・Unlock STM Stone (XL), etc.

Please click here for more information about the “Love Dance Party” event.

Owner Support Trial Pass

From 2020/01/14 (Tue) After maintenance to 2020/01/21 (Tue) 18:59 UTC

The new “Owner Support Trial Pass” will be available in the “Owner Shop,” FREE for a limited time only!


Please click here for more information about the “Owner Support Trial Pass.”



For more information, please check this week's Update Info.

Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”

奇迹一刻 Surmount - 中电博亚
各位教练大家好:

考试终将结束,寒假已然来临。各位教练在2019的学习和工作都辛苦了。

还没有购买《奇迹一刻》的各位注意了!
我们将在1月15号至1月28号开启本次寒假+春节促销,促销额度10%OFF。

走过路过不要错过!
享受假期+游戏的快乐吧!



时间:
1月15号至1月28号

特惠折扣:
10%OFF
Armored Warfare - Silentstalker
Commanders!

The New Year celebrations are over – even in Russia – and we are, once again, hard at work bringing you a lot of exciting content that’s going to appear in Armored Warfare in 2020. In the first quarter of this year, we’d like to launch another, Asian-themed season called Spirithaven and, today, we’d like to show you the first of the progression vehicles that are coming with it – the Type 16 Maneuver Combat Vehicle.



Ever since 1945, Japan’s military force has become practically exclusively defense-oriented and tasked with the protection of its mainland. Only in the recent years, discussions have begun about changing some elements of that concept, but the Second World War had a profound impact on the way Japan sees its army and its mission.

In order to understand the concept behind the creation of this vehicle, one has to have two things in mind.

The first thing is that Japan is essentially a mountainous country. In the event of an invasion, fighting in difficult terrain would be unavoidable and there are very few tanks that are suitable for such a task. This is one of the main reasons why Japan has been developing MBTs with hydraulic suspension that can help depress or elevate their main weapons beyond the limits normally allowed by their turrets. When tanks have to aim up and down the slopes to repel an attack, every degree would help.

Secondly, weight also plays a major role in such environments. Truly heavy MBTs would struggle getting into position through narrow mountain passes or across various bridges (that’s why many Japanese MBTs tend to be on the lighter side). A lighter vehicle (ideally one that could be transported by air) with the firepower of an MBT would therefore be actually more sensible than a sixty-ton category tank.

And that’s essentially the rationale behind the Type 16 MCV. The Japanese created an agile wheeled tank that is very suitable for the Japanese terrain. It lacks the protection of a tank, but features very advanced electronics and optics, allowing it to ambush its enemies, leaving them battered and retreat to safety after the action.



The development began perhaps as early as in 2007 by the Technical Research & Development Institute of Japan’s Ministry of Defense. The first prototype was ready by 2008, and between 2009 and 2014, several extensive rounds of testing took place. After their successful conclusion, in 2016, the vehicle was accepted in service under the name of Type 16 Maneuver Combat Vehicle.

The Type 16 MCV weighs 26 tons and has a crew of four since its main weapon is manually loaded. In order to keep its weight this low, the vehicle is only lightly armored with same type of modular welded multi-layer steel armor the Type 10 MBT uses. According to some sources, it is nano-crystal steel with high matrix density, incorporating some non-metallic elements (carbon) – something between an alloy and a composite.

Regardless, in its most basic for, it offers protection from small arms only (STANAG 4569 Level 3) with particularly low resistance to mines and IEDs – despite its light (“colonial”) nature, this vehicle is not meant for asymmetric combat abroad or anything like that and you generally don’t need to encounter mines in defensive actions. However, some sources have noted various planned or developed armor upgrades that would make the front of the vehicle resistant to 20mm or 30mm autocannons or even RPGs.

Additional protective measures include:
  • 76mm smoke grenade launchers
  • Laser warning system
  • Automatic fire extinguisher
Where this vehicle truly shines is mobility. It is powered by a 570hp Mitsubishi 4-cylinder turbocharged diesel, allowing it to go as fast as 100 km/h. It is also transportable by the Japanese Kawasaki C-2 transport planes, further adding to its strategic value, since it can be deployed anywhere across Japan in short order. It is also quite agile, albeit some sources claim that its off-road characteristics leave much to be desired for. Indeed, wheels are worse off-road than tracks and the Type 16 MCV was clearly designed with roads in mind rather than bogs or forests – the Type 16 MCV is not amphibious.



The firepower consists mainly of its 105mm Japanese Steel Works L/52 rifled gun. This weapon is roughly similar in performance to the Royal Ordnance L7 and can fire the same NATO standard ammunition, but it is not (contrary to popular belief) its copy – it was developed indigenously in Japan using special alloys and processes. The ammunition it can fire includes:
  • JM33 APFSDS (460mm of penetration at 2km)
  • Type 93 APFSDS (460-500mm of penetration, depending on sources)
  • Type 91 HEAT-MP
  • Type 75 HEP
Like it was mentioned above, the gun is loaded manually, allowing for the rate of fire of roughly 8 rounds per minute. Its maximum elevation is +15 degrees and its depression is -6 degrees, although these values are estimated only from various photos and are not openly stated anywhere.

The gun is fully stabilized and features both a thermal shroud and a muzzle reference system. It is paired with an advanced fire control system similar to the one used in the Type 10 MBT. It includes a Thales weather sensor and a hunter killer capability (where the gunner can engage one target while the commander already searches for another one and designates it for the gunner). The gunner has the following tools at his disposal:
  • Day/night sights
  • Thermal imager
  • Laser rangefinder
The commander, on the other hand, has the access to his own:
  • Panoramic day/night sights
  • Thermal imager
  • Laser rangefinder
Between 2016 and 2019, 109 vehicles of this type were built by Mitsubishi Heavy Industries and most are intended to be deployed to Kyushu (the southernmost Japanese island). This reflects the shift in Japanese defensive policies. One of the biggest problems for Japan is the fact that they have a limited number of tanks available and their tanks are very expensive. Replacing some of them – especially the aging Type 74 MBTs that are scheduled to be phased out in the near future – with Type 16 MCVs would make for a cost-effective solution.

The deployment to Kyushu is connected to the threat shift – instead of the defunct Soviet Union, Japan now has the Chinese ambitions in the East China Sea to contend with. The behavior of China – an emerging superpower and regional hegemon – is therefore likely to dictate the defensive strategies of all other countries in the area for years to come and since Kyushu is the first and most obvious target at hand for any potential invader, it makes sense to deploy the bulk of these vehicles there. From there, they can be air-transported easily to the other regions of Japan.



In Armored Warfare, the Type 16 MCV will be a Tier 7 progression Tank Destroyer, available through a new dealer we’ll be implementing in Update 0.31. Just like with the American Dream branch of U.S. vehicles, the Type 16 and its branch will be unlockable from already existing machines – in this case, either the C13 TUA TD (Francine De Laroche) or the Type 90-II MBT (Zhang Feng).

At first glance the Type 16 will be comparable to a Centauro – the concept is the same: light wheeled fire support vehicle with a 105mm rifled gun, even though the weapons are somewhat different.

With its ingame weight of 26 tons and its Mitsubishi 570hp engine, the Type 16 will be fairly mobile and about equal to the Tier 7 Centauro. The same goes for its armor – it will protect the vehicle frontally only from 30mm autocannons or smaller weapons and the flanks will be even more vulnerable, making it clear that this vehicle should not enter close combat under any circumstances.

Things will start to get really interesting when we look at this Tank Destroyer’s firepower and special abilities. The Type 16 MCV will be armed with a Japanese Steelworks 105mm rifled gun, comparable in performance to the famous NATO standard 105mm L7. This manually loaded gun will fire all sorts of shells, including APFSDS, HEAT, HESH and even the LAHAT HEAT-MP guided missiles. With its solid penetration (up to 650mm for the upgraded APFSDS) and damage output (reload time 4 seconds), it’ll be an effective second line Tank Destroyer.



But its true strength will lie in convenience – or, more specifically, the ease with which it will be able to hit its targets. For starters, the gun will be very accurate while moving and will have solid depression and elevation levels (-6/+15 degrees). However, that’s still not all.

The tank will feature a very special mechanism called AI Target Assistant. This ability will work both in automatic and manual aiming modes.

In the automatic mode, normally, marking targets with right click will automatically aim your gun at the center of the target and keeps it locked there. In addition to that, the Type 16 autoaim will also “lead” the target – if the target is, for example, moving from right to left from the Type 16 gunner’s point of view, the gun will aim ahead of the target so that when the trigger is pressed, the shell will fly towards where the target is going to be at the time it will cross its trajectory.

In the manual mode where you control the gun, you will see a marker indicating where to aim to hit the target moving on its current trajectory.



While not as effective at close ranges, this mechanism will make long range shot adjustments easier, allowing the Type 16 to snipe more effectively. In addition to that, the vehicle itself will be fairly stealthy (32% camouflage factor) and equipped with excellent optics (410m view range), upgradeable further with a thermal imager.

Overall, what we have here is a dedicated gun sniper that will be able to take some trick shots thanks to its advanced systems and a perfect launching vehicle for the fairly diverse progression branch. It’s also worth noting that the Type 16 MCV wasn’t chosen randomly – it was selected based on your feedback from 2019 when it was one of the most popular suggestions for the upcoming branch.

We hope you’ll like it.

See you on the battlefield!
3DMark 11 - UL_James
This update marks the end of support for 3DMark 11. Please see our previous announcement for details.

This final release - 3DMark 11 v1.0.179 - improves compatibility with Windows 10, however, for benchmarking PCs with modern hardware, we recommend using the latest version of 3DMark instead.
Community Announcements - IDC/Games


Greetings fans of the Esports!

We bring you a new edition of the Zula Europe Championship so you can compete with the best teams in the competitive scene of Zula.

Tournament features:

- 32 Teams. The selection of teams will be carried out based on the sign-up order.
- All matches will be best of 1 (Bo1) except the Final and the match for the third and fourth place, which will be best of 3 (Bo3).

- Veto system:

Bo1:

1. BAN 1st team
2. BAN 2nd team
3. BAN 1st team
4. BAN 2nd team
5. LAST MAP - 1st team pick side (the one in the upper bracket)

Bo3:
1. Team 1 - Ban
2. Team 2 - Ban
3. Team 1 - Choose Map | Team 2 - Choose Side
4. Team 2 - Choose Map | Team 1 - Choose Side
5. Last map - The team that wins the most rounds in the two previous matches Choose Side

- No live broadcast will be carried out.

Rewards:

1 -> 80,000 Zula Gold per player
2 -> 60,000 Zula Gold per player
3 -> 30,000 Zula Gold per player
4 - 8 -> 10,000 Zula Gold per player
9 -16 -> 50,000 Zula Points per player
17 - 32 -> 25,000 Zula Points per player

You can check all the information here.

See you on the battlefield!
Super Mega Space Blaster Special Turbo - bareknuckledev
Super Mega Space Blaster Special Turbo blasts it's way on to Steam(Win/Lin/Mac), Nintendo Switch and PlayStation 4. Bringing a mix of retro gameplay from classic games like Asteroids and Super Fantasy Zone, and modern game mechanics from space shooters like Geometry Wars and Super Stardust HD. With 5 game modes, local co-op, 15 unique space blasters, 40+ fun challenges, leaderboards, and an original 80's inspired synth-pop soundtrack by Electric Fan Death the space blaster offers a lot of 'pew pew' for your buck. The game was created by solo developer, Ste Wilson, for Bare Knuckle Development from the ground up. His months of working long hours on a coffee drip are starting to pay off as the first reviews come in and they are very positive. Check out some of the nice words from reviews below:

Super Mega Space Blaster Special Turbo is simple, addictive and most importantly a blast to play. A lot of effort has gone into making this game, borrowing from classics but adding its own spin at every opportunity. There is a bucket load of content to keep you interested and the hook of ‘just one more run’ will have you coming back for more. Super Mega reaffirms the notion that a budget price point doesn’t have to mean corners are being cut.– 8/10
Two Beard Gaming (TBG) – read the review


All in all, this is a super addictive little retro-inspired title that, while perfectly suited to playing in quick five or ten-minute bursts, can, if you’re not careful, suck you in for hours on end with its one-more-go score chasing and achievement completing appeal… it should offer most an absolute bargain.– 4/5
The Switch Effect – read the review


Visually, it’s an indie treat. It’s not a typical pixel art budget title but hand-drawn. For the price, it’s a no-brainer if you’re up for a classic shooter in the mould of Asteroids. There aren’t any gimmicks here, just quality gameplay mechanics that will have you coming back for repeat plays… an excellent title...– 4/5
The Vulgar Knight – read the review


Super Mega Space Blaster Special is shockingly good. The style of old school space shooters has been refined and evolved here into something that both captures the joy of quick score-chasing sessions while also providing progression challenges and unlockables to further motivate the player to push forward. – GREAT
The Game Hoard - read the review


To read more about the retro inspiration behind the game, the difficulties of creating a multi-platform game for a solo dev, or get more details about the game check out our article on the BKD website.
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